I actually used to be addicted to At The Movies, no idea why, but making my own film studio and forcing my writers to churn out works, plus the ability to make custom little movies, really appealed to me. It was a lot of fun.
The only thing I hate was how cast people aged. I kept having to recycle actors because my main stars would grow old and retire after like 4 movies.
Agreed. Another huge problem was the slow rate at which writers got good, and then just as they start to churn out decent scripts, they retire. You'll get 30 mediocre/terrible scripts grinding your way up to a decent/good one, and then the guy who wrote it will retire.
I think the problem is that the game makes the actual shooting of the movies take too long. A script being written over a couple months I could believe, but taking 2 years to get shooting done? While not unheard of, I suppose, it's highly unusual. But it would happen ALL the TIME in "The Movies."
---------- Post added at 11:50 AM ---------- Previous post was at 11:48 AM ----------
I really liked Black &White (and a lot of the Bullfrog games before it), but I was never able to get into Fable.
I liked Black and White, too, but even I could see the shallow nature of the wide variety. Creature behavior. Creature archetypes. The reward/punish system and the glitches therein. The micromanagement of the scaffolds. The constant screaming for "We need XXXX!" (and if they don't need food, or wood or anything else, they scream "WE NEED OFFSPRING!"). There was so much to do of such a varied nature in B&W that it was impressive... but under the hood it didn't go very deep.
Remember "stalk the Guru?" I hated that shit.
---------- Post added at 11:52 AM ---------- Previous post was at 11:50 AM ----------
But yeah, if Peter Molyneaux decides to remake Dungeon Keeper (or make DK3), I'll probably end up buying it without even.. uh... "testing" it first.