ah, you do what I do. I sneak up, use VAT and blam! head shot at close rangeI dumped everything into Agility. Small guns & sneak are a deadly combo. Plus you get a shit-ton of Action Points for VATS and they replenish quickly.
Your first few levels you should get the abilities that give you more experience and skill points (don't remember their names) as they are of greater benefit the earlier you get them.
This sounds pretty sweet but I also like the idea of being pretty good with a specialty like hack/science/craplikethat. Is it hard to make a character mixed like that? I don't want to end up mediocre in a bunch of things.I dumped everything into Agility. Small guns & sneak are a deadly combo. Plus you get a shit-ton of Action Points for VATS and they replenish quickly.
Your first few levels you should get the abilities that give you more experience and skill points (don't remember their names) as they are of greater benefit the earlier you get them.
I'm pretty sure Plasma and EMP Grenades both fall under energy. I think the explosives skill only effects them in terms of your accuracy and distance you can throw.Explosives: Frag grenades suck, Plasma and EMP grenades do decent damage without skill, and Nuka Grenades/Bottlecap Mines do amazing damage on their own. Honestly, just pile up a bunch of landmines and lure an enemy over them if you need to use them. Don't use your points here.
No, it's still explosives according to the Fallout Wiki.I'm pretty sure Plasma and EMP Grenades both fall under energy. I think the explosives skill only effects them in terms of your accuracy and distance you can throw.
... Or you could just be careful. Or take the hit because Stimpacks are EVERYWHERE and you'll be sitting on hundreds of them by the end of the game.Don't forget that explosives skill also effects how long you have to disarm landmines. That comes in really handy! (Though with high enough points in sneak I guess you can just take that feat to run over landmines without setting them off at all if you want).
Honestly, the most efficient choice in the game is to start with 9 Int, then rush to Rivet City once your out of the Vault to get the Int bobblehead from one of the tables in the science lab. After that, play as normal until you get the + skill points per a level perk. Also, save ALL of your magazines until after you get the + skill points from books perk.Yeah, I'm going to try and specialize on a smarter, sneakier guy. I generally feel more comfortable with long range strategy type characters so I figure that going the route that focuses on staying alive over being a "bad-ass" is more what I would actually want to be like if I was thrust into this world.
I've noted Strong Back and Intelligence.
Well, if it is anything like real life, A LOT of the times, the kids doesn't grow up to be like their parents Even RP sense you don't have to. You could be this rebellious kid after your father ran away etc etc.. who knowsOne curiosity, does anyone else find it hard not to base their characters around their "origin"? This is one thing that always bothered me (not really the right word, but you know what I mean) about Fallout 3 and Fallout: New Vegas, in that they kind of give you a profession or origin.
For example, in Fallout 3 I ended up making my guy concentrate on medicine and science, just because my father was a doctor and scientist. I couldn't see myself making him a rogue character or strongman. I ended up going small guns and energy weapons just because I felt I needed them and they fit the most.
In New Vegas, I made my guy into a wasteland wanderer, putting most of my points into things like small guns, survival, repair, and barter, because it seems more like I was a contract courier that needed to know how to take care of myself out in the Mojave more then spend time in the cities.
Now that I think about it, I had the same problem in Oblivion. I started out in a prison, so I felt my character had to be some type of scoundrel or rogue character, simply because it made the most sense for me to be in prison that way.
I have made characters outside of those sets since then, but I always find the first one I have to base on a realistic set of skills based on my "upraising" or "past professions". It is hard for me not to gravitate that way.
That's how I played it in the choices sense. My Fallout 3 character was pissed that her father ran off and took it out on the world. Then when she finds the tapes recording her mother and father together, she starts to soften and do right. Father Liam Neeson was still pissed off at me for blowing up Megaton though.Well, if it is anything like real life, A LOT of the times, the kids doesn't grow up to be like their parents Even RP sense you don't have to. You could be this rebellious kid after your father ran away etc etc.. who knows
"Honey, why'd you murder a town full of people with a nuke?"That's how I played it in the choices sense. My Fallout 3 character was pissed that her father ran off and took it out on the world. Then when she finds the tapes recording her mother and father together, she starts to soften and do right. Father Liam Neeson was still pissed off at me for blowing up Megaton though.
so basically you became a super sneaky ninja with death touch!If you have the Broken Steel DLC, the 10 extra levels means you'll have so many skill points and so many extra perks it's almost impossible to have a specialized character. You could quite possibly have 100 in every skill.
I agree that Small Guns or Energy Weapons would be a better specialization for your first playthrough, because those are the weapons you'll be using most. The overall most devastating build though, in my experience, is a sneaky Unarmed specialist, with a Deathclaw Gauntlet and the Paralyzing Palm perk, and preferably coupled with the Chinese Stealth Armor from Operation:Anchorage. You can literally go through the game without taking a single scratch and spending a single bottlecap on ammo, while taking down Super Mutant Behemoths for fun.
Probably corruption in the save file. With all bethesda games played on a console, the best course of action is to always save in a new slot, and not save over your save games if possible. Happened to me in morrowind all the time.Ok so HOLY SHIT. I'm just about to start the last mission and am doing some of the random stuff, DLC, etc.
This game is freeezing on my PS3 like it's going out of style. What the hell? I'm having to restart my system almost every 15 minutes! I'm playing a brand new Fallout 3 GOTY edition FYI. Anyone else had this problem?