Re: skills, I found it easier to pick a 2-3 weapon-types to build up, then ignore the others. It's just not worth it to be mildly proficient in all the weapons in the game as opposed to being maxed in a couple types. Each type has its own badass ubergear, so you won't be missing much.BlackCrossCrusader said:I've got a few to share.
Firstly, try to finish as much quests as you can in Megaton, the cash and the experience will help you in the long run.
Explore as much as you can, carry as much crap as you can to sell if your barter skill is low.
Don't max out any skills aside from lockpicking, all the best items and and a few quests will be made much easier for you.
I suggest carrying as many weapons as necessary, having one rifle, pistol, melee weapon, and whatever you want to carry is a good idea. This will conserve ammo and ensure you don't run out on long item runs, or that your weapons won't break, especially during combat.
With 7 INT I had capped all but the useless skills at 100 though. Around lvl 20 I was capped with all the necessary skills. By 30 I was full of skills I didn't even use.AshburnerX said:I actually recommend starting with 9 Int and then just heading to Rivet City for the intelligence Bobble as soon as you can. It'll give you LOTS of skill points, which will make leveling up much easier.
I never put a single point into repair.bhamv2 said:When I play Fallout 3 I like to max out my repair skill, which I notice no one's mentioned yet. High repair helps you maintain your gear, and good condition gear makes a big difference. Armor condition affects how protective it is, weapon condition affects how much damage it does. Also, if your weapon's in bad condition, you'll be forced to do an extra "adjustment" animation after reloading, which gives your enemies more time to shoot you.
Yeah but that costs caps, takes time, and isn't available everywhere. As opposed to picking up gazillions of Chinese Assault Rifles, to repair my Xuanlong every three minutes. The thing never falls below 99% condition.Shegokigo said:I never put a single point into repair.bhamv2 said:When I play Fallout 3 I like to max out my repair skill, which I notice no one's mentioned yet. High repair helps you maintain your gear, and good condition gear makes a big difference. Armor condition affects how protective it is, weapon condition affects how much damage it does. Also, if your weapon's in bad condition, you'll be forced to do an extra "adjustment" animation after reloading, which gives your enemies more time to shoot you.
I simply gave the wandering vendors upgrades through the "Superhero City" quest and they repair at about a 98% condition. Good enough for me.
I can't stress the last sentence enough. Shego's advice is very Rogue/Sniperey, which isn't surprising given that that is her playstyle for most games, but don't be afraid to do whatever the hell you want because you can really play it a million different ways. You can be all guns a blazing, or subtle and sneakey.Shegokigo said:I've played through Fallout 3 about 5x now, and through 2 of the DLC and soon a 3rd. This is my advice:
Get Lockpick to 75 as fast as possible, you'll be able to pick open anything but \"Very Hard\" locks with that. Then look for gear with +lockpick and find the \"Tumblers today\" books and the Bobblehead to get it to \"Very Hard\" level from there.
I recommend that really for almost any skill you plan on taking to 100 actually. Get it to 75 and then let the books/bobbleheads do the rest.
The two main skills after lockpick you NEED to raise are Small guns and Sneak. Why? With those two skills capped you can kill almost anything in the main game with your AP in VATS with headshots from a pistol/rifle. Sneak for the instant critical obviously.
If you're playing on the PC, I recommend giving this a look:
viewtopic.php?f=13&t=5672&hilit=+fallout
After that, your skills are 100% up to you and what type of character you want to play. I recommend setting your stats:
STR: No higher than 6 (you get 1pt from a bobblehead, 1pt from a quest, and 2pts if needed from power armor)
INT: 5-7
CHA: 1-3 (very uncessary stat in the long run)
AGI: 5-7
LUC: 5 (you get one point from a bobblehead, 6 is the level you want for the crit perk)
Otherwise, play as you like, try it all out. The beauty of Fallout is there's so many branches and styles to play and the replayability is awesome.
Very very true. I pretty much only used small guns in my first few playthroughs, until I decided to try setting up an unarmed character on a whim. High DR armor + Deathclaw Gauntlet + right selection of perks = absolutely terrifying.Bowielee said:I can't stress the last sentence enough. Shego's advice is very Rogue/Sniperey, which isn't surprising given that that is her playstyle for most games, but don't be afraid to do whatever the hell you want because you can really play it a million different ways. You can be all guns a blazing, or subtle and sneakey.
It is helpful though, which basically the gist of the skill. It's still better to have than Barter, as Repair also has a few scattered uses in areas outside of maintain equipment, like fixing doors or broken machinery... which is ironic, because Repair was REALLY useful in Fallout 1 and 2 because of how many things you could fix with it.Shegokigo said:Repair really isn't necessary, all you have to do is go to Rivet City outside after every mission (after upgrading the wandering vendors) and fully repair anything that needs it.
I know he's not playing the game on the PC because he started a thread not too long ago about which console game he should play first, and Fallout 3 was one of them.Draxo said:Yeah, second on the repair. It is hugely vital for properly maintaining your weapons on the run. Weapons can lose points of damage even from a small amount of shots at the higher repair percentages.
I personally go for (weapon type) + Lockpick + Sneak + repair from the getgo, they're that important.
If you're on PC< I might also look into a few mods once you get your bearings, see what you feel needs work.
I always use Repir Rethought, to make repair make sense.
I also use a mod to make Dogmeat unkillable.
And since i'm so evil I use Killable Kids.
Lastly, for advanced users, there is a weapon rebalance mod I use to make the useless weapons have a point in the game.