I don't know about you, but I don't consider a browser based game with no real graphics to speak of to be an actual MMO.Never heard of Urban Dead, have you?
I don't know about you, but I don't consider a browser based game with no real graphics to speak of to be an actual MMO.[/QUOTE]Never heard of Urban Dead, have you?
I don't know about you, but I don't consider a browser based game with no real graphics to speak of to be an actual MMO.[/QUOTE]Never heard of Urban Dead, have you?
I am just as happy to see another Zombie intellectual property as I am to see another Vampire property aimed at teenyboppers. I think they are both pretty played out.
Contrary opinions with actual discussion? Go for it!Yeah! No discussion allowed! Contrary opinions are prohibited! Didn't you see the sign?!
Contrary opinions with actual discussion? Go for it!Yeah! No discussion allowed! Contrary opinions are prohibited! Didn't you see the sign?!
True, but then it would be "harder" to level up (if any)Honestly, there should be no playing as a zombie. There should be no special zombies for that matter. It should be straight survival in the aftermath.
My $.02.
It was pretty fun in WoW.Playing a zombie seems like it would get old fast. Unless they made them smart zombies that could use weapons and such, but that kinda ruins the whole point of zombies.
A Mad Max style post-apocalyptic game would be cool. Zombies have destroyed the world and there are warring factions that are fighting both each other and a constant barrage of zombies.
I think a better idea would be to have a single city, with the possibility of clearing out certain sectors of the city. Clearing out these sectors opens up trading outposts with superior items/quests for a limited time (maybe 12 hours to a day or two). Doing these will extend the time the "safe zone" stays "contained", up to a certain limit, which is when the whole area reverts back to a war zone.You again have the control points and can totally eradicate the zombie menace. If that happens the world is reset, players get a bonus item or stat upgrade and the world is set up to perfectly match the player/zombie level & # ratio.
Fanboism does not add to the discussions either. Discounting the people that disagree is not helpful either.This sounds like it could be fun! It needs to be done right, of course, but the idea has plenty of potential.
Oh, and I'm glad some people could come into this thread and share their refreshing "everything sucks and I'm better than you lol" attitude with the rest of us. It's really helpful and truly adds to the discussion.
Fanboism does not add to the discussions either. Discounting the people that disagree is not helpful either.This sounds like it could be fun! It needs to be done right, of course, but the idea has plenty of potential.
Oh, and I'm glad some people could come into this thread and share their refreshing "everything sucks and I'm better than you lol" attitude with the rest of us. It's really helpful and truly adds to the discussion.
Fanboism does not add to the discussions either. Discounting the people that disagree is not helpful either.This sounds like it could be fun! It needs to be done right, of course, but the idea has plenty of potential.
Oh, and I'm glad some people could come into this thread and share their refreshing "everything sucks and I'm better than you lol" attitude with the rest of us. It's really helpful and truly adds to the discussion.
Except we don't buy/play every zombie game that comes out. I don't. I get excited when I hear a new one is going to be released, but it's just enthusiasm like anythingelse: New novel in a series, new game in a trilogy, etc.OMG IT IS POPULAR SO I HAS TO BUY IT. IT IS GOING TO BE SO DIFFERENT FROM ALL OTHER ZOMBIE GAMES.
Folks, zombies are not really popular. It is popular in geek circles, and horror fan circles. It is a niche, not popular. It is getting to be over done still.
Basically this.Honestly, though, I really don't see how this could possibly make a unique and fun MMO. You start out killing zombies, then you upgrade to kill more zombies, then you keep upgrading? MMOs have to have a persistent feeling of progression and advancement in order to get people to pay their monthly fee. The players have to have the feeling that they are working toward getting better. That's why successful MMOs always put in better gear, higher level caps, more and harder end-game content. These things don't really seem like they'd work with a zombie apocalypse type of setting. Good zombie games are never ever about the long haul. I can't imagine that a zombie MMO would be anything other than paying monthly to play Dead Rising over and over and over with some really terrible and artificial character advancement.
Basically this.Honestly, though, I really don't see how this could possibly make a unique and fun MMO. You start out killing zombies, then you upgrade to kill more zombies, then you keep upgrading? MMOs have to have a persistent feeling of progression and advancement in order to get people to pay their monthly fee. The players have to have the feeling that they are working toward getting better. That's why successful MMOs always put in better gear, higher level caps, more and harder end-game content. These things don't really seem like they'd work with a zombie apocalypse type of setting. Good zombie games are never ever about the long haul. I can't imagine that a zombie MMO would be anything other than paying monthly to play Dead Rising over and over and over with some really terrible and artificial character advancement.
Basically this.Honestly, though, I really don't see how this could possibly make a unique and fun MMO. You start out killing zombies, then you upgrade to kill more zombies, then you keep upgrading? MMOs have to have a persistent feeling of progression and advancement in order to get people to pay their monthly fee. The players have to have the feeling that they are working toward getting better. That's why successful MMOs always put in better gear, higher level caps, more and harder end-game content. These things don't really seem like they'd work with a zombie apocalypse type of setting. Good zombie games are never ever about the long haul. I can't imagine that a zombie MMO would be anything other than paying monthly to play Dead Rising over and over and over with some really terrible and artificial character advancement.
Yea. I am trying to think what could be done to make it last longer.Ashburner and Chibibar, you're right. There ARE more options to gameplay. I just don't think it can be as widely-varying or as long-lastingly engaging as say a World of Warcraft. Everything will ultimately come down to surviving against terrible odds, regardless of some variety in questlines.
I just don't think it could be that successful over the longterm (a year or more), and I don't think I would play it.
I am just here to make a single sentence that I am tired of seeing more Zombies, I compared it to the other big underground phenomenon, teenage vampires. Then to get discounted out of hand for not bringing anything to the table. I don't care to see another highly limited MMO. So I don't think it would be interesting to discuss it. You on the other hand, troll, bring nothing either. Just as shot at a couple of posters.Hey sixpackshaker, this is how you present an intelligent counter argument. I read posts like this, and I understand it's a different opinion. I think Kissinger has some valid points, and so does Gusto. When I see "OMG ur fanbois," I tend to think less of the post.
Except we don't buy/play every zombie game that comes out. I don't. I get excited when I hear a new one is going to be released, but it's just enthusiasm like anythingelse: New novel in a series, new game in a trilogy, etc.OMG IT IS POPULAR SO I HAS TO BUY IT. IT IS GOING TO BE SO DIFFERENT FROM ALL OTHER ZOMBIE GAMES.
Folks, zombies are not really popular. It is popular in geek circles, and horror fan circles. It is a niche, not popular. It is getting to be over done still.
Excuse me, sir, that's Troll, with a capital "T." Thanks.You on the other hand, troll, bring nothing either. Just as shot at a couple of posters.
I dunno, it's perfectly valid for a person to be tired of the oversaturation of a certain genre, trope, or idea because some types of people will buy any media that features their genre or trope of choice no matter the quality.Hey sixpackshaker, this is how you present an intelligent counter argument. I read posts like this, and I understand it's a different opinion. I think Kissinger has some valid points, and so does Gusto. When I see "OMG ur fanbois," I tend to think less of the post.
There are some nice ideas, but I highly doubt the kinds of ideas people are giving will a) have wide enough appeal to make a decent amount of money or b) work in an MMO type environment rather than, as an example, a long single-player RPG similar to Fallout 3. The concept of a zombie apocalypse is very simple at its core and doesn't lend itself to the nature of MMOs, with persistent worlds and persistent characters that grow. If this does get off the ground, it'll be interesting to see where they go with it, though. I just don't really see it working.Only thing "highly limited" is the imagination of some of the people in this thread.
Seriously, there have been some very nice posts on possible ideas for this type of game and I'm all for it.
I think a Horror MMO would be a lot more successful than a Zombie MMO. Particular interesting to me is the notion that everyone starts as human, but can get turned into various supernatural stuff as the game progresses.Personally i think a zombie mmo could work but the zombies would only be a basic line through the whole game. Using other supernaturals as boss type creatures could work out well. Plus give people more then just getting guns and ammo. Psychic powers and even supnatural abilities would work out. Players would have to increase their abilities so they can fight the endless legions of the dead.
Maybe the world would need to be more Horror related. Not just zombies but all sorts of creatures hunting you down and doing unspeakable acts. (IE creatures similair to Jason and Freddy), The zombie threat would always be there but other creatures would lurk in the dark, seemingly empty cities.
Never mind you can create all different types of zombies with different sets of twisted attacks and abilities. All of that mixed together could create a horror world where just staying alive was helping humanity fight back the monsters.
I wish I had the techinal know how and a team of skilled progammers and artists. I would crank this out as soon as I could.
Perma death is never a good idea on MMO. The main issue is NOT the perma death itself (which I think is a good idea) the problem are the players. There will and ALWAYS be players who will go out of their way to make another player's life miserable (aka newbie PK) and thus perma death in MMO could never be unless we can figure out some major mechanics/rules/control that will prevent PK (I can't think of anything really)1) perma death with the reset of the server as the end game
1.1) set server population at beginning of server life with constant rotation of servers comming available.
2) when your character dies you can play as the zombified version of said character until you get destroyed by a headshot
3) there is a "cure" the cure changes everytime that the server is reset so that the players can't rush there
4) Players that survive from beginning to end gain extra points to create cooler characters at the start of the next server with better starting equipment and better stats
5) the player or group that finds the cure gains extra special abilities when the server is reset ( like immunity from infection, telekinesis, ability to summon zombies, ability to become the RULER OF THE WORLD, said characters get special secret end-game server reset scenarios)
Ooo I like that. Kinda like Team base missions where how many of your teammates lives? that could be a bonus to keep them alive.a zombie apocolypse game should not be about pvp or pk it is zombie versus human and whoever survives has won.
one way to avoid griefing by other players is to have it so the players at the end of the server get extra points based on how many other survivors there are. Humans should want to help each other out in a situation like this.
I'm actually hating on the idea of a zombie MMO because I think it will actually be a terrible game. I don't hate zombie fiction or games, but I do find the nerd obsession with them sort of silly. I own Left 4 Dead and Left 4 Dead 2 and consider Resident Evil 4 to be one of the best games ever made. I also hate Pride And Prejudice & Zombies. My sarcastic posts earlier in the thread were mostly poking fun at the thread title, tbh
well..... maybe a combo of this idea.As someone who TRIED to play Fallen Earth, I must say that Ammo shouldn't be an issue. Having to make ammo every time you wanted to hunt was ridiculous... I'd spend 10 minutes making 30-40 crossbow bolts or zipgun bullets and they'd all be gone in 5 minutes. Unless ammo is literally everywhere (like you can run away from a fight and get more in less than a minute) then it's not plentiful enough.
well..... maybe a combo of this idea.As someone who TRIED to play Fallen Earth, I must say that Ammo shouldn't be an issue. Having to make ammo every time you wanted to hunt was ridiculous... I'd spend 10 minutes making 30-40 crossbow bolts or zipgun bullets and they'd all be gone in 5 minutes. Unless ammo is literally everywhere (like you can run away from a fight and get more in less than a minute) then it's not plentiful enough.
well..... maybe a combo of this idea.As someone who TRIED to play Fallen Earth, I must say that Ammo shouldn't be an issue. Having to make ammo every time you wanted to hunt was ridiculous... I'd spend 10 minutes making 30-40 crossbow bolts or zipgun bullets and they'd all be gone in 5 minutes. Unless ammo is literally everywhere (like you can run away from a fight and get more in less than a minute) then it's not plentiful enough.
You just named the number one problem MMOs face. It is a major issue they have to deal with, trying to find ways to disguise that fact. An MMO where all you face is zombies and relatively "realistic" ways of dealing with them would have huge hurdles to jump over that World of WarCraft can dress up in way fancier and more varied skins.I know a lot of folk seem to think 'killing, getting stronger to get better stuff to keep killing' sounds boring.. but when it comes down to it, thats all any MMO is. Sure, you get different skins on the enemies.. but really, every one of them is nothing more than a sack of hit points with set attacks it can use that has a percentage chance to drop 'x' loots. So long as they use different skins and put in some special zombie types that can use different attacks, I think it could work.