T
ThatNickGuy
Over in the General section, I've got a thread called Cesspool, talking about looking after my friend's place for a week. Said friend, also has a 360, giving me the chance to try all sorts of games that I ordinarily can't, since I only have a laptop that can run, if I'm lucky, Half-Life 2 on pretty low settings.
That said, it's been kind of an exercise in frustration. I say that for several games:
1) Dead Rising: As cathartic as it is to beat the hell out of zombies or just shove a bucket or lego head over them and take a picture, this game is incredibly frustrating. Not the controls, though the camera is hard to a hold on. No, my problem is two things.
For one, the TV my friends have is a 20" regular TV and this game is clearly meant to be seen on a widescreen high definition. I can't even READ the text, so finding out what controls do what is impossible, leaving me at a guessing game. This is particularly frustrating when there are three or four missions to choose from and I can't read which one is which. Are the shorter bars meant to be the distance from the target? I have no idea.
Secondly, I've had to start over from VERY far points because either I can't find any other save points or it's impossible to get all the way back to the security station to rescue someone. On top of that, I get so lost that I can't figure a way back. When I DID manage to find a way to the warehouse (aka: to the elevator to the security station), the way was gated off.
For the zombie killing, I can see how fun this game is, but I can't do jack crap to progress through the game. On top of that, the "real time" 72 hour clock is ridiculous, leaving me feeling impatient to get things done rather than just sit back and enjoy whacking away at zombies.
2) Mirror's Edge: Again, the text on the TV made reading the controls impossible, leaving me to guess what buttons to hit, which caused me to get killed several times just doing the tutorial. In fact, I wound up being so frustrated that I turned it off.
3) Prototype: Now, THIS is cathartic fun. It's got a really fun premise and a really neat storyline that I'm really digging. If any game will be finished by the end of next week, it's this one. I've yet to figure out how to glide, though, because again, the resolution on the TV makes reading what buttons are what on the instructions impossible.
One minor complaint is that the game just shoots you right in with wham-bam-big explosions, ma'am. That's fine, but it jumps you right in without a tutorial and lets you cut loose. I would've preferred the game start out after waking up in the morgue and letting everything slowly unfold, instead. I hated when the "intro" would go to a video of you changing, getting claws, etc and I'm thinking "wait, now, how can do I that on my own!?" Like a good mystery book, I'd prefer if things had just unfolded slowly.
Games I've yet to try yet, but have either rented from my store or my friend owns:
-Assassin's Creed
-Saint's Row 2
-Grand Theft Auto 4
Games I may rent, if I have the time/chance:
-Ghostbusters (it was rented out)
-Crackdown (heard it's fun)
Any others? Or comments on how this frustration?
That said, it's been kind of an exercise in frustration. I say that for several games:
1) Dead Rising: As cathartic as it is to beat the hell out of zombies or just shove a bucket or lego head over them and take a picture, this game is incredibly frustrating. Not the controls, though the camera is hard to a hold on. No, my problem is two things.
For one, the TV my friends have is a 20" regular TV and this game is clearly meant to be seen on a widescreen high definition. I can't even READ the text, so finding out what controls do what is impossible, leaving me at a guessing game. This is particularly frustrating when there are three or four missions to choose from and I can't read which one is which. Are the shorter bars meant to be the distance from the target? I have no idea.
Secondly, I've had to start over from VERY far points because either I can't find any other save points or it's impossible to get all the way back to the security station to rescue someone. On top of that, I get so lost that I can't figure a way back. When I DID manage to find a way to the warehouse (aka: to the elevator to the security station), the way was gated off.
For the zombie killing, I can see how fun this game is, but I can't do jack crap to progress through the game. On top of that, the "real time" 72 hour clock is ridiculous, leaving me feeling impatient to get things done rather than just sit back and enjoy whacking away at zombies.
2) Mirror's Edge: Again, the text on the TV made reading the controls impossible, leaving me to guess what buttons to hit, which caused me to get killed several times just doing the tutorial. In fact, I wound up being so frustrated that I turned it off.
3) Prototype: Now, THIS is cathartic fun. It's got a really fun premise and a really neat storyline that I'm really digging. If any game will be finished by the end of next week, it's this one. I've yet to figure out how to glide, though, because again, the resolution on the TV makes reading what buttons are what on the instructions impossible.
One minor complaint is that the game just shoots you right in with wham-bam-big explosions, ma'am. That's fine, but it jumps you right in without a tutorial and lets you cut loose. I would've preferred the game start out after waking up in the morgue and letting everything slowly unfold, instead. I hated when the "intro" would go to a video of you changing, getting claws, etc and I'm thinking "wait, now, how can do I that on my own!?" Like a good mystery book, I'd prefer if things had just unfolded slowly.
Games I've yet to try yet, but have either rented from my store or my friend owns:
-Assassin's Creed
-Saint's Row 2
-Grand Theft Auto 4
Games I may rent, if I have the time/chance:
-Ghostbusters (it was rented out)
-Crackdown (heard it's fun)
Any others? Or comments on how this frustration?