I stopped at "3rd was too much like Dragonball". Erm 4th Ed is way more like that.Obviously people here didn't watch my link.
Yeah, way to miss the point all together and continue to complain without understanding the meaning.
Its more or less true, but I think a good DM could deal with it.You just can't compare the two... it's very different.
3.5 was great.. 4.0 is pretty solid too... but I haven't had a character beyond lvl 7... so I don't know if they turn into demigods.
Yeah, weird how they took out the stuff most people where complaining about...\"Dave\" said:In 4e it's impossible to make a character who is not good at combat.
Most advice i heard about roleplaying is that you should stop treating it as something that depends on stats so much...There are NO support characters like there were in 3x. They took the roleplaying out of the roleplaying game.
Why can't you just use the old alignment system with 4th Ed.? It's not like it has much influence on the math part of 4th ed anyhow.WHAT THE FUCK DID YOU ASSHOLES DO TO MY CHAOTIC GOOD
I was thinking more along the lines of classes that sucked at combat even if you tried making them not suck at it...I have all the books and have tried to play it and GM it. What it boils down to is that they have so much balance that nobody stands out any more. Yes, @Li3n, it's fun to play a character who is more than just a combat oriented idiot. You know, that inept wizard who fumbles his spells and constantly hides behind the group for protection, yet get him in a library and he can find the most esoteric bits of information and string it together to find the great item the group was looking for.
One of my favorite characters ever was a sorcerer who had NO real offensive spells and took every feat and skill point towards knowledge. He was a blast but very, very weak in combat. You can no longer do that in 4e. All characters are good in combat no matter what. Yes, it shored up the complaints by those who min/max and can't RP to save their lives, but they left the people out in the cold who kept the company in the black through thick & thin.
The link i posted suggested halving all the monsters HP and other stuff to make it go faster.Allen said:For me, everything in 4e is just too slow. Combat is going to be a significant time investment, and the group I play with usually gets bored partway through. We gave it a shot, played it for months, got through all the Paragon levels up to Epic (the amount of XP given out was a lot), and we had to deal with things with around 700 HP. At most, somebody is dealing 30~40 damage (when they use a daily), with a total group output of around 50~70 damage per turn.
This is exactly what I hate about most MMOs, too. They try to balance every class so much that it's almost an aesthetic selection. I know I've said that before, and got flack for it, but I still believe it.I have all the books and have tried to play it and GM it. What it boils down to is that they have so much balance that nobody stands out any more. Yes, @Li3n, it's fun to play a character who is more than just a combat oriented idiot. You know, that inept wizard who fumbles his spells and constantly hides behind the group for protection, yet get him in a library and he can find the most esoteric bits of information and string it together to find the great item the group was looking for.
One of my favorite characters ever was a sorcerer who had NO real offensive spells and took every feat and skill point towards knowledge. He was a blast but very, very weak in combat. You can no longer do that in 4e. All characters are good in combat no matter what. Yes, it shored up the complaints by those who min/max and can't RP to save their lives, but they left the people out in the cold who kept the company in the black through thick & thin.
So you can discount my opinions all you want and make fun of me for being a 'hater', but it doesn't change the fact that they changed it to be simpler, but they stripped it of character and wonder to placate the masses of people who want simplicity and MMO pen & paper.
4e is not for me.
or play a system that doesn't need fixing for us to really enjoy it... duh.Well then if it works lower them until the combat's length is to your liking... duh.
or play a system that doesn't need fixing for us to really enjoy it... duh.[/QUOTE]Well then if it works lower them until the combat's length is to your liking... duh.
Now there's a better way of putting it... yup, it is very annoying now that everyone gets the same 2/4/4/7 spread on "stuff that's more or less a spell". Some variation would be nicer.fade said:This is exactly what I hate about most MMOs, too. They try to balance every class so much that it's almost an aesthetic selection. I know I've said that before, and got flack for it, but I still believe it.
huh. gee, now that you put it that way, I guess I should have realized you were talking entirely out of your ass earlier and should have regarded your posts as the wastes of space they truly are.Sure, if you want to play something that doesn't exist. (your complaint about the combat taking too long is way to subjective to ever be fixed, as someone else will dislike it taking so little time, and it's also something that is easily fixable on your end, unlike Dave's, who's complaint i misunderstood at first, who want the possibility to make a character who's not combat focused, which does require extra stuff to be added). But maybe if they add an official rule on how to scale back HP to make fights go faster you'd find it easier (i recall them talking about something like that, or maybe it was about monsters with less HP).
Here's what you do. You make a character. Then you roll a d20 and hope it's high.Now I'm tempted to try 3.5e.
But I'm scared.
Ah, ze old "pretend you only marginally tried and then whack people on the head with the actual amount of trying when they call you out on it" trick... well played.That was back when I liked it. Now I don't. Attitudes change.
I never complained about it being limiting. I complained that I didn't enjoy it, with slowness being one of my primary. I said I tried adjustments. Halving HP was just one of the things I tried. Also tried to have damage be a save DC for enemies to make, with degrees of failure determining how screwed up the enemies are. I tried running combat similarly to skill challenges. The methods sped up combat well. Still, my group and I would rather play something else. @lien insists again and again that I should just fix it more until it's fun. I tried fixing it. I want to play something that I don't have to experiment and tinker with to have fun with it. I found systems that I have fun with with little modification. I play those. Stop telling me to play 4e.
If I wanted to run a oneshot now, I'd run it in the systems I have fun with. Not 4e. I wouldn't have fun with 4e, so there's no way my players would have fun playing 4e with me.
So much truth.I have all the books and have tried to play it and GM it. What it boils down to is that they have so much balance that nobody stands out any more. Yes, @Li3n, it's fun to play a character who is more than just a combat oriented idiot. You know, that inept wizard who fumbles his spells and constantly hides behind the group for protection, yet get him in a library and he can find the most esoteric bits of information and string it together to find the great item the group was looking for.
One of my favorite characters ever was a sorcerer who had NO real offensive spells and took every feat and skill point towards knowledge. He was a blast but very, very weak in combat. You can no longer do that in 4e. All characters are good in combat no matter what. Yes, it shored up the complaints by those who min/max and can't RP to save their lives, but they left the people out in the cold who kept the company in the black through thick & thin.
So you can discount my opinions all you want and make fun of me for being a 'hater', but it doesn't change the fact that they changed it to be simpler, but they stripped it of character and wonder to placate the masses of people who want simplicity and MMO pen & paper.
4e is not for me.
My biggest issue still stems with the fact that balance should not mean that all characters are the same. ALL characters get x combat powers at x level, x utility powers at x level, etc. All characters are basically trained in all skills with the biggest difference being 5 points. So a 6th level barbarian who has never been in a city before has a lockpick skill of [stat]+3 while a thief who has trained in the art and the same DEX has 5 points more. Wha-?
Well they get to learn 2 powers instead of the 1 everyone else does, and at the beginning of the day choose which to prepare, and you can get a 3rd with the Extended Spellbook feat... but it's a hard cry from being able to learn them all.Wait, wizards in 4th edition are limited in their spell selection?
BOO!
FUCK 4th EDITION!
Well i was thinking more along the lines of 3rd edition spellbooks, where you could copy spells from scrolls... that way the wizard could go library raiding... "what, you want me to help you kill evil guy X... does he have a library? Dibs on all spell scrolls"That's one of the reasons that in my game I allowed wizards to be able to choose which power they wanted to use that day, but they had access to them all at the various levels. Same with clerics.