Rumors are already flying around, so it is hard to say who actually left, but the largest and most backed rumors is that they fired the class writing team, basically the people that made all those personalized class quests you do throughout the game. If that is the case then fuck EA, that was the best part of the game for me when I did the trial.Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.
Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.
Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.
Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.
To be fair, Maxis is still doing well for a studio, the problem is all EA wants them to make now is The Sims.
How long has it been since the last SimCity? They just finally announced a new one, and I bet on my life at some point it's going to be dumbed down so they can fit some Sims styling in it, that is why Societies ended up a piece of junk.
I really miss Bullfrog, I still remember playing Theme Park and Theme Hospital.
It's been years since I've been truly impressed by a MMO, so I'm having a hard time anticipating anything I agree that Secret World does look interesting, though. We shall see.I kind of did the same, HowDroll. I'm still interested in Secret World though.
Man, just cut and paste "elder scrolls" in place of "star wars" and "Skyrim" in for "KOTOR" and you'd be a very canny prognosticator.*shrug* It was a predicted failure. KOTOR fans were clamoring for a sequel; EA wanted in on that sweet, sweet money WoW brings in, so they made it an MMO even when each and every fan site pretty much said they didn't want it. So they got an MMO that practically everyone I know or I've heard about who's played it, played it like a single player game. Guess what? If people play your single player RPG for 5 months, that's a pretty rad game. But once they're finished with the "Star Wars" bit, they're out.
It's sad that in this day and age of MMOs, a game that only has 1.3 million subs is considered a failure.*shrug* It was a predicted failure. KOTOR fans were clamoring for a sequel; EA wanted in on that sweet, sweet money WoW brings in, so they made it an MMO even when each and every fan site pretty much said they didn't want it. So they got an MMO that practically everyone I know or I've heard about who's played it, played it like a single player game. Guess what? If people play your single player RPG for 5 months, that's a pretty rad game. But once they're finished with the "Star Wars" bit, they're out.
It is very true. While looking up more information on this whole fiasco I actually noticed this said in an older earning call. Be aware this was when they were sitting at 1.7 million.It's sad that in this day and age of MMOs, a game that only has 1.3 million subs is considered a failure.
With losing 400k subscribers since this earnings call, I can see them getting restless considering it brings them closer to 1 million, which as they said, is "nothing to write home about" as far as profits go. They likely don't want to get anywhere near just "breaking even", which used to be a healthy subscription amount back in the day, so anywhere near 500k would likely be death for the game in the eyes of EA.Q: You've previously said you need about a half million subscribers to be profitable, is that still the case?
A: At 500,000 subscribers, we'd break even. At a million, we'd be making a profit but nothing worth writing home about. As it scales up from there, we're talking about a nice profit. At this point with the successful launch, we can take the worst case scenarios off the table.
Which is funny considering that only one mmo actually has numbers that go above 2 mil, while most hover around 1 mil or less...It's sad that in this day and age of MMOs, a game that only has 1.3 million subs is considered a failure.
I meant consistently over more then a year or two...All of those at one time or another went above 2 million.
That's the point. You can't base your business plan on something that you might be able to achieve for a while. It's blatantly obvious EA wasn't aiming at 1 or 2 million subs, but 10 million and more. Which was a very foolish thing to do.at one time or another
Well, the Lineages have had huge subscriber numbers for over a decade...in Korea.I meant consistently over more then a year or two...
I've been looking around and from what i can find the first Lineage did have more then 2 mil for a few years, but the 2nd one didn't last as long (can't tell if it's a year or just a few months, small chart and all: http://www.joystiq.com/2006/04/19/mmo-subscriber-charts-show-whats-hot/)... which explains why Lineage Eternal is closer to the first...Well, the Lineages have had huge subscriber numbers for over a decade...in Korea.
Which is likely why they are releasing these updates for free. They learned from that mistake, which you have to give them some credit for.They will forever be tied to trash, bullshit DLC thanks to horse armor.
Start a shitty trend, let other companies start doing it, and then make amends while other companies catch the hate?They're to blame for starting the whole DLC debacle, they are also one of the first to be releasing month after month of free content in a new world of DLC paid only.
You're talking about Ultimate Super-Duper Hey A New Stage Street Marvel Alphastalkers IV here, man. They've been doing this shit since SNES and people shoving quarters in arcade machines. Instead of already on the disc, they just re-release the whole game over again. Why pay $10-20 when you can pay $50 all over again? On top of that, they'll shit all over one of the most beloved IP's of all time for free!Speaking of DLC, is it just me, or did Capcom really miss the entire point of people being pissed about disk based DLC? Taking it off the disk and putting it on a server doesn't negate the fact that they're charging for already completed content.
No, it's the Street Fighter X Tekken bullshit where the game launched with 12 finished DLC characters on the disc, some of which won't be unlocked or purchasable until the fall. People were furious about this, especially since hackers immediately just unlocked and can already play as these characters.You're talking about Ultimate Super-Duper Hey A New Stage Street Marvel Alphastalkers IV here, man. They've been doing this shit since SNES and people shoving quarters in arcade machines. Instead of already on the disc, they just re-release the whole game over again. Why pay $10-20 when you can pay $50 all over again? On top of that, they'll shit all over one of the most beloved IP's of all time for free!
What I'm getting at is Capcom's done worse forever. They'd re-release the whole game again with a few new characters/stages and still list it at near retail price. The disc thing is shitty too, for sure, and had I bought the game I'd be pissed as hell, but it's just a new fancy way to screw people over. I had friends who were livid about the MvC3 re-release, too, only to get double-boned by this SFxT thing later.No, it's the Street Fighter X Tekken bullshit where the game launched with 12 finished DLC characters on the disc, some of which won't be unlocked or purchasable until the fall. People were furious about this, especially since hackers immediately just unlocked and can already play as these characters.
Asked whether it would be feasible to adapt The Old Republic to a free-to-play model, Lusinchi coyly suggests that the wheels may be in motion for a drastic change.
Lusinchi: The MMO market is very dynamic and we need to be dynamic as well. Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I can’t tell you in much detail. We have to be flexible and adapt to what is going on.
Hey it's better for me, I wanted to play but was unable to justify paying a monthly fee on it. It just does feel a bit sad having the change happen so soon, as MMOs that make the change rapidly are often going through a massive subscription decline. Even LOTRO took two years before making the change if I am remembering correctly.It may not be a bad move. Turbine's done a lot with LOTRO since it went free to play. So has Paragon Studios with City of Heroes. Free to play works, as long as your not giving the paying players a HUGE advantage in PVP.
The problem I have is that it was a really good game, and I lived bring able to live in it, but they tried to mimic WoW in their execution. Tried, and unfortunately, succeeded. All of the problems TOR has are problems WoW had when it was new, and it took them a lot of time and dedication to address those, but that doesn't help when EA and players are comparing TOR in its infancy to WoW after years of maturation.TOR is very similar to Diablo III in a lot of ways. Both have the same basic idea - a single player game with story and whatnot made into MMO. Both seem to struggle with the same problem - people run out of things to do at the end of the story, lack of end game, etc. Neither has fixed it, so far. Diablo's still going to try for a while with item tweaks and upgrades, we'll see.
However, going F2P means that I'll probably end up playing it too, finally - as KoTOR 3, a single player game with a bunch of idiotic NPCs milling about and a chat channel for some reason. Just like D3.
Sad to see the IP fail, glad to see the conversion-to-MMO fail.
It's not just about polish, it's about realizing what things need to be done well. WoW started out with the extreme cohesion and responsiveness I talked about.There's no real way around that then. WoW has been out for almost a decade now. It's going to be more polished than anything else that comes out like it.
The story driven, multiple participant flashpoints were pretty awesome, but there weren't enough of them, and too often they were just combat than the unique mix of choice and roleplaying they could offer.SWTOR made an excellent single player game, I'm just not sure why they launched it as an MMO. I know that EA and Bioware had been promising a Star Wars themed MMO for years, and sure it was good of them to live up to that promise, but there was nothing about SWTOR that ever made me feel like I should play in a group of people, or against another group of people or even against another single person. Nothing about that game said MMO to me, especially the companion system. Why should I wander around with a healer, when I can just use my healer companion?
It seemed like they wanted desperately to not be like WoW and did a pretty good job of it up until the "end game", but had no idea how to offer anything other than a WoW-like experience once people hit max level and then their entire execution fell apart because the systems and gameplay from levels 1 - 50(?) didn't mesh well with a standard Healer + 3DPS + Tank party for raiding. It's like they blew their entire creative budget on the individual class story portions of the game and forgot to make an ending; or like they took an awesome single player game, with room for people to play through the game up to 8 times (at least) to try each individual class, and turned it into an MMO.
My only issue with it was that 98% of all BG was this goddamned map.Also, I really liked huttball.
This got better after 1.3. They put in a new map and made it so you could do same faction PVP if there wasn't enough for a full game of Imps vs. Pubs. After that you barely saw Huttball.My only issue with it was that 98% of all BG was this goddamned map.
I got tired of playing this... even when I dominated the BG.
Huttball would have made an interesting scene on the Clone Wars TV show or maybe as part of a bounty hunter themed movie, but it was just annoying to play. If you didn't have at least 2-3 other people on your team in your vent, you simply had no chance of winning.Fuck I hated Huttball. The combination of a sport-styled bg with traps that could kill you in seconds, were constantly changing states, and a ball that you had to throw to the braindead monkeys on your team, combined with the ability lag that ScytheRexx mentioned, made that the most frustrating pvp I've ever been in. I was honestly just leaving as soon as I loaded into it 80% of the time, because win or lose I knew I was going to be annoyed the whole time I was in there.