Episode 22:
Last one. Would've had 3 more to go after this one, if things hadn't gone south: 500 ton launch (insane!), Single Stage to Orbit space plane, and capture an asteroid.
Before I took any of those, I figured I'd knock out this simple "Take a kerbal to a planet, do science, and return." Sure, the mission says "unmanned" in the text, but it's full of shit. You can't do an eva report with an unmanned vessel. I assume the creator just copy-pasted the unmanned mission parameters, and modified them. That would explain some of the problems I run into (though not all of them!) in the course of the mission.
So, the
rocket is pretty simple. It's a simple lander with just enough fuel to get to the surface of Duna and back. But I'm making the launch vehicle with a massive overkill of fuel, and adding docking ports. The theory is: the orange tank and lander make it to Duna, the lander does its job, re-orbits and docks with the orange tank for a fresh fill-up of go juice, bringing it back up to 2500dv, and enough to get to Kerbin. So, to make that work, I put an RCU and batteries and stuff on the launch vehicle, so that both halves act like complete ships once I separate them in Duna's orbit.
Lift-off. And probably my
artsiest-fartsiest screen shot yet. I circularize at 1250km with over
6000dv worth of fuel once the maneuver is complete. Plenty to get there and fuel the return trip. So far, so good--
only 774dv to get to Duna, though that nearly 3 year wait time is a killer. Looks like I'll even get there with
fuel in the big rhino tanks. I won't even need to aerobrake to circularize to conserve fuel.
As is standard, I
adjust my trajectory about
half-way there, because doing it now costs 4dv worth of fuel instead of a hundred or more. After that, there's nothing to do but
warp to Duna's SoI. Everything has been pretty standard kerbaling, so far.
Circularizing is gonna take a little over 600dv, but I have most of that in my
original rhino tanks. I'll only eat into the orange tank a little bit. Once I'm in a stable orbit, I
pop the lander free and
begin my descent. About now, I realize I'm in a near-polar orbit, which means it's gonna cost plenty of fuel to meet up the two halves of the ship later, but I'm estimating that I have enough. I use a
little fuel to slow me down on the way in, but honestly, I don't want to use too much. I need it to get me back into orbit later, and I'm not 100% sure how much I'll need, because I didn't do any research ahead of time.
So, that's why I
brought parachutes. But Duna's atmosphere is hella thin, and radial chutes are half as good as regular chutes, so I do have to
tap the gas a couple of times to keep things under 10m/s. Landing is uneventful, though, and once I'm on the surface, I begin collecting
all of my science. Once that's done, I get out to do the
EVA report and Surface sample. Uh oh. The mod maker has screwed up again. It looks like he's got it set up so that my
ship has to do these bits of science, which is impossible.
Ah well, I resign to get myself back to Kerbin before I start editing the mod file again. And that's when it happens. I climb into the ship, and my point-of-view camera shifts to ship view. But there's still a kerbal standing on the ladder. So I click "eva", and there are two kerbals on the ladder. I was so stunned, I forgot to get a screen shot. So, I get back in, and now there are two kerbals on the ladder and one in the ship. Jeb is cloning himself every time he gets back into the ship. I hit the square bracket keys to switch to these other kerbals, and they're all named Jeb. This is just too weird, and I don't know if it was a game bug or a problem with the mod pack. They even
show up in the tracking station.
So I jump them all off of the ladder and finally realize I need to
make a screen shot. At this point, there's nothing I can do with the neo-Jebs but leave them behind as I bring my lander
back into orbit. I only have half the fuel I would need back on Kerbin, but I'm hoping that the lower gravity and thinner atmosphere will mean the difference between success and failure. It
does...barely. I end up with about 280dv worth of fuel by the time I circularize.
That's not enough to get me to the big orange rocket. But no sweat--I can bring the big orange rocket to me. I
push its orbit higher so that inclination changes will be cheaper, and Hohmann transfers will line up faster. Once that's done, I spend 1000dv
worth of fuel (ouch!) matching planes with the lander, and another couple hundred
rendezvousing. All
of that goes off without a hitch.
It's
docking (sorry, on the night side) that turns into the next problem. Luckily, I obsessively hit f5 while playing this game. So, I go to dock, like I've done hundreds of times before, and as soon as the docking ports touch, the orange ship flies away spinning. For a few meters. Then it becomes frozen in space relative to my active ship--as if they were docked and one unit (with space between them) but without actually being docked or allowing a resource transfer.
So, I close KSP, restart it, load up my last quick save and try again. Same result. So I close it again, restart it, load the quicksave, and start up Bandicam, and set MechJeb to auto-dock, so you guys can see exactly what's happening.
What the fuck? So now I'm stranded--I don't have enough fuel to get home, and bugs are preventing me from docking to get any more fuel. At this point, I'm just raging, because of all of the problems I've already run into in this mission, coupled with all the problems I've had through the entire run-through. So, I say "fuck it", and install
HyperEdit, reload everything again, and force my lander into
Kerbin's orbit. When I pull up the contract in the Research Lab, to check which nodes I have to edit to complete the mission, every mission is gone. Except the current one, that is, and that one is
completely blanked. Looking in the persistent.sfs save file, there's a ton of corruption around the ships and missions. There's no way for me to clean it all up by hand.
Mission Failed.
And, so we come to a sad, sad end to a fun, but annoyingly bugged set of missons.