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meyoumeyou
Some type of fruitful soloing is actually (gasp) possible now in the game, with varying degrees of success...NPC healers/tanks for hire...specific mobs designed with melee friendly soloing in mind (less xp but still decent)...buff potions galore...mana/health/endurance regen in 3 minutes or less when out of combat...CynicismKills said:Yeah, playing a healer made grouping easy, thankfully. I don't know about now but back then it was impossible for me to solo anything.sixpackshaker said:I was a Human Ranger, never got much group love. Until I established a good rep in a well known guild.
its crazy different for the old timers who seen it in the past..
As for the nostalgia bit, I still play and enjoy the game lots, but I totally get it. I first played in the Luclin era, but only had the trilogy pack of expansions (i.e. still relegated to travel on foot). So much of that fun was simply the amazement of exploration and wandering without a clue/hope/prayer of what to expect.
Including the near-ubiquitous boat related horror story everyone has from that era, though to be fair it was never the death of me, just a very intense trip surviving the swim through the ocean of tears after being ditched by a boat upon zoning in.
Running around Greater Faydark as a High Elf pally, constantly getting lost in the forest with trains of mobs on my tail, desperately hunting the familiar sight of the fires outside felwithe in the distance, and the safety of the guards there.
Those godawful basilisks in G'fay around the orc hill *shudder*.
Being on the run from an orc legionnaire that I couldn't finish off myself, spotting a dark elf and running to them yelling for help...only to then realize it was a scowling npc that then gave chase along with another named orc.
Surviving that mess upon finally spotting the Felwithe gates after another 20-30 minutes of desperate running with no clue where to turn.
Being the stereotypical "noob" in Crushbone, joining groups with no clue that I had a specific role to fill as a paladin, a serious lack of important class spells, and a bad habit of ridiculous trains when i just knew i could escape to the zoneline...only to get lost and build a much larger, deadlier train while fleeing.
Like most I would love to have that experience again but I really don't know if thats realistically attainable.
I really do have fun in EQ to this day but it is much more of a "powergamer" experience, trying to be the very best I can be at the game.
Back then it was simply exploration, survival, and adventure. I would really have my interest piqued by a game aimed solely at those experiences, but I don't see it happening anytime soon when the majority of new MMOS are merely hoping to replicate the WoW cash cow experience.
Plus, it would probably fail.