Lotro - New Player

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Loremasters can pretty much solo anything that doesn't -require- a Team quest wise, or at least they could back when I was playing.
 
Still wondering about professions and which would best suit a Lore-Master.
If you MUST make your own Loremaster tools (books mainly) then you have to take Scholar. Scholar is self contained, needing no other classes to make most of it's goods, as the resources needed to make the stuff are ether bought from the market, bought off NPCs, dropped from enemies, or found from items you study at ruins. This will also let you make potions and dyes, but you'll have to buy some dye ingredients from the marketplace, as they can only be found from mining.

Another good choice would be Jeweler, as it's extremely helpful to have earrings, rings, and necklaces early on to help boost your intellect. However, you'll need to take up mining in order to get the gems and ingots to make your jewelry, and it can take awhile to gather all your ingots. Non-purple Jewelry isn't worth much ether, like most craftable items.

This means your going to need to take Historian (for Scholar) or Tinker (for Jeweler). If you want to make money for your character, Tinker is the better of the two, as you can sell your non-precious metal ingots and dye ingredients on the market for extra cash, as well as any jewelry you make. Alternatively, you can send the dye ingredients to one of your alts over the mail and have them make them for you (assuming they have scholar).
 
Tinker sounds interesting, what's a good level to begin?
Immediately, as your going to need copper to level. I recommend doing the storyline starting in the Shire to help facilitate this, as I seem to remember it having lots more copper dig sites than the Human or Elf/Dwarf starting areas. Since you look like your going to be Loremaster or Runecaster, your going to need to walk/ride there. Once you've maxed copper twice (because you need to do it once to advance, and then a second time to make crit items) you'll need to move onto the Old Forest and Barrow Downs for Silver and Barrow Iron. It will take you much longer to get Silver than it did Copper, because Silver has a much lower spawn rate.

Once you max your Jewelry for that Rank, you'll need to do a quest to make an object to advance to the next level. This means you'll need to be doing stuff in the Lone-lands, which means your going to need to be 15-20 minimum. This can be annoying to do, but it's not hard. At least you'll be able to get plenty of Gold while your there!
 
Anyone mind giving me some details on Destiny Points?
Destiny Points are used to ether buy short term perks in the Main part of the game (You know, the part with loot and such) or to upgrade your monster characters in the Monster PvP zone.

For the Main part, you can buy short term buffs to your HP gen, Def, Movement Speed, and the like. They usually last between 15 minutes and an hour, depending on how much you spent on them. These are VERY useful during Instances and Raids. However, the only way to gain more Destiny Points in the main game is to level up or buy them online (I think... I can't remember if you can buy them or not.)

The Monster PvP is different... there you receive Destiny Points instead of XP for doing Quests for the various forts. Once you have enough, you can spend them at the Trainer to learn new perks and attacks, as well as the ability to change how your monster looks. However, in order to unlock new moves and perks you need to kill players to advance your rank first. This can be easy or hard depending on what Monster Class you are... but I never had much trouble raising my rank with my Orc (Main DPS). Regardless, you can spend the Destiny Points you earn in the main game here or vice versa, but it's much easier to earn them as a monster.

I highly suggest you try out the Monster PvP if you can get a chance. It's lots of fun when you can get a Raid team going to seize one of the Forts and it's an easy way to get Destiny.
 
So should I save them for future raids/instances or use them now for xp bonuses?
Considering how easy it is to earn them from the Monster PvP zones (You can earn them from simple Dailies) I'd just say use them whenever you want. The XP bonus is going to be negligible frankly, unless you can somehow keep it up the entire time you play, which is doubtful unless you grind Destiny. Just use them whenever you feel the need.
 
So then that's a "no" on the xp bonus thing?
Yeah, it's probably better to use it to get rid of Dread if you die or just save it for instances. But really, it's easy to get more if you need it so don't feel like you shouldn't spend some if you want to. I wouldn't waste it on XP bonuses, considering how brief it lasts... not to mention that speeding up the XP curve might have you leaving some quests behind when your ready to move on. You did want to see the story, right?
 
Sadly I'm about to cancel my subscription before I could really enjoy the game.

I'm one of the (apparantely) many who suffer from "hitching". I've tried alot of the "fixes" and nothing seems to work for me. The only thing I haven't tried is the seperate SATA drive for LOTRO by itself. :(
 
Well I know it's not a hardware issue as doing a search for "Lotro Hitching" gives thousands of website and forum hits all over. My system is more than capable of handling a game like this, I just couldn't find an real "fixes" for the issue in any of the sites I checked.
 
Small, brief freezes, multiplied by every 10steps. Even powerhouse systems with 4-8x the power required to play LOTRO have hitching even when they can run Crysis at max settings and over 60fps. It's a bit absurd. It detracts from the gameplay (for some) and seems to be an issue with the core engine itself. The devs also were stated as saying that the "players need to fix the issue on their own side" when it's not the player's system that is the issue.

A game this old, on a brand new system, shouldn't hitch every 10seconds. Maybe when loading an entirely new area (obviously) but not every few steps.
 
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