Now sir, FASA did not steal anything. The person who designed the mechs in question sold his designs to both the Macross folks and to FASA at roughly the same time.sixpackshaker said:I just wish they could have come to an understanding with the Robotech franchise to use the original designs. The ones they came up with on their own just don't hold up to the ones they stole.
Frankie said:I want the plodding realism feel
I'm not sure how that would kill it for you exactly.Gared said:One thing I never understood about several of the tabletop offerings for Mechs was that whole "You're not sitting in a pilot's seat piloting with joysticks, etc.; you're in a VR suit and the Mech can only move as well as your human pilot can." That really killed it for me.
Yeah, yeah.Shannow said:Frankie said:I want the plodding realism feel
I always love when folks say this about giant war robots moving around on other planets.
AGREED!!!!elph said:I agree 100%.
Other things I've been looking for was a PC based Battletech game. Give me a map generator, a bunch of stock minis that I can 'paint' and all the turn based action someone can handle.
Yeah, I still throw in 4 every now and then but man, I long for a current gen version with updated visuals, new story, etc...GasBandit said:Mechwarrior 3 and 4 both still work in XP if you run them in compatibility mode. I still play them on my laptop.
Microsoft owns the rights still, Weisman is just licensing them. His company (Smith & Tinker) is currently working on their first game Nanovor. Seeing as how that's going, I don't expect much to be done with the old FASA properties anytime soon.Frankie said:They made a sequel, it was riddled with Korn music and giant hopping spidermechs. It was God awful.
However, Microsoft shut down FASA studios and FASA founder Jordan Weisman regained the rights to Crimson Skies and Mechwarrior. Since then he has done nothing.
Unfortunately, Disney has been fighting tooth and nail to get Copyright Law extended in the US for many years now. It's currently around 50-100 years, so they still have a few decades of control over most of the Disney Characters. This is of course assuming that they don't bribe a few more congressmen and get it pushed back even further.GasBandit said:The answer is licensing/IP law. Nobody wants to tangle with figuring out who "owns" it, so it languishes.
I say we should go back to the original copyright law... where you have exclusive rights to your IP for 7 years, and then after that it's public domain.
Rob King said:Man, I remember playing MW4 so much ... I might actually kill for a more current gen version of the game.
I also really want to get into the miniatures game, but I'm not that great at breaking into new social groups, and I'm having trouble finding strangers that play it anyhow.
sixpackshaker said:And with most of these types of games, It is hard to find strangers that you would want to come into your house.
Oh, and also 4 decided that realistic pulse lasers weren't cool enough...@Li3n said:Also, MW3 > MW4... if only because in 4 they looked like they where made of plastic...
Micro-transactions haven't panned out as i recall...All the more reason that they really just need to develop an online version of the board game with micro translations to buy different mech models, expansions to add in other features (Aerospace, tanks and such) and a map editor.
Oh, and also 4 decided that realistic pulse lasers weren't cool enough...@Li3n said:[quote="@Li3n":qzscet79] Also, MW3 > MW4... if only because in 4 they looked like they where made of plastic...
Micro-transactions haven't panned out as i recall...All the more reason that they really just need to develop an online version of the board game with micro translations to buy different mech models, expansions to add in other features (Aerospace, tanks and such) and a map editor.
True.. I was going with the thought something like the old RTS Total Annihilation. They would release a new unit every week or so for download. I think it would replace something already in game though. Obviously that wouldn't be part of the model.@Li3n said:I don't know... paying for stuff that influences gameplay and separates players isn't all that great. Maybe the guild wars model would work better, you'd get the full game, but expansions (Start at IS mechs and then have a Clan exp) and some extras (more room for mechs in ur garage etc.) would cost money... and one can always add more areas (it's like a big chunk of the galaxy).
See what WotC is doing with D&D...
Oh, and also 4 decided that realistic pulse lasers weren't cool enough...@Li3n said:[quote="@Li3n":3uho3cw4] Also, MW3 > MW4... if only because in 4 they looked like they where made of plastic...
Micro-transactions haven't panned out as i recall...All the more reason that they really just need to develop an online version of the board game with micro translations to buy different mech models, expansions to add in other features (Aerospace, tanks and such) and a map editor.
Oh me too! And don't say Eve, I want something less high maintenance.PhantomShadow said:And sorry for double posting but I keep lamenting why we haven't gotten a second Freelancer game while they're at it
You can guys can shit on 4 all you want, but Mech 4 Mercenaries is 100 times as fun as anything Mechwarrior 3 or any of the previous Mech 4 games did. It was easily the best game since....Mech 2 Mercenaries.[/quote:3o2rdym8]Frankie said:Oh, and also 4 decided that realistic pulse lasers weren't cool enough...@Li3n said:[quote="@Li3n":3o2rdym8] Also, MW3 > MW4... if only because in 4 they looked like they where made of plastic...
There's a fair one by Ralph Reed (not the politician) if you can fire up an Amiga Emulator.Espy said:screw RPG's, i just want a digital version of the tabletop game. I would give my left nut for that.
YES!Surprise, Mechwarrior fans! That teaser from yesterday was indeed for a new Mechwarrior title,
NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!which is in development at Piranha Games, who worked on the latest Transformers title.
Alright, I'm a LITTLE less worried about it.So at least you know they have experience with giant robots! Then again, it also means they have experience with making crummy games based on giant robots.
Though, let's give them the benefit of the doubt on this one. They only helped develop Revenge of the Fallen. And being a movie tie-in, it had a deadline to meet. Something they won't have to worry about with Mechwarrior, what with Battletech being 25 years old and all.
This new game is called simply MechWarrior, and will serve as a reboot of sorts for the franchise. You'll still be piloting mechs, but the developers reckon that current console technology will for the first time let you feel like you're really behind the sticks of a giant fighting robot.
They're also shooting for a "dynamic battlefield", and rather than feature a food chain of mechs, instead want to let players choose a style of mech and then upgrade that to suit their tastes as they progress through the game.
MechWarrior is coming to the PC and Xbox 360, with no details yet on either a publisher or a release timeframe.
To see the full debut trailer, click below. Looks like GRAW with giant robots. Which is a real good place to start.
UGH.Russ and I have spent a lot of time talking about how this is not your father's MechWarrior
Well, at least we know hours of the game won't be devoted to the pilot's parents, his first days of college and his retard girlfriend.One thing that you did say that I really want to touch on, because I think you hit it there, is that the mechs are the stars.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK...........First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward. Now, we still need to work out a lot with our chosen publishing partner, so some of these questions will become answered, but I think that Jordan and I are in agreement that we want to make a MechWarrior game.
If they had said, Guys, we're going to make a special controller just for this game. I probably would have lost my shit and cum thrice. I'm probably alone there, but I would have. I liked Steel Battalion. I still have a box with the controller in my gaming past closet.IGN: Okay, that's good to know in for people that might have been afraid of a Steel Battalion-like controller that they have to find a large coffee table to place the entire thing upon.
Jordan Weisman: No, I already did that – it was called the BattleTech centers. They were cool, but I don't need to do that again! (Laughs)
Blame outdated business models, overinflated price points, and ridiculous expectations on ROI. It costs nothing to press a CD. If the price point of a PC game was 25 dollars PC piracy would evaporate.Frankie said:I blame you pirates. This shit is squarely your fucking fault.
wat.They're also shooting for a "dynamic battlefield", and rather than feature a food chain of mechs, instead want to let players choose a style of mech and then upgrade that to suit their tastes as they progress through the game.
I think they are going under BECAUSE they had ridiculous ROI expectations. "Sure, we can budget X million dollars for that, once release hits we'll be swimming in dough."Frankie said:I don't know if most companies have ridiculous ROI expectations. Otherwise game developers wouldn't be going under left, right and center.
That made me scratch my head too.. what, I can choose an atlas right at the start, but can't put anything but small pulse lasers on it until later in the game?Espy said:wat.They're also shooting for a "dynamic battlefield", and rather than feature a food chain of mechs, instead want to let players choose a style of mech and then upgrade that to suit their tastes as they progress through the game.
Thats not how it works you idiots. You pick a CLASS of mech. You don't start with a 20 tonner and build it up to 80 or 100. That defeats the purpose and concept of the war machine. Ugh.
That being said, the trailer looks amazing.
I think that's what they meant. You pick a class, and in that class it doesn't matter what "Look" you choose. Every style of mech in a class can do the same thing.Espy said:wat.They're also shooting for a "dynamic battlefield", and rather than feature a food chain of mechs, instead want to let players choose a style of mech and then upgrade that to suit their tastes as they progress through the game.
Thats not how it works you idiots. You pick a CLASS of mech. You don't start with a 20 tonner and build it up to 80 or 100. That defeats the purpose and concept of the war machine. Ugh.
That being said, the trailer looks amazing.
-- Thu Jul 09, 2009 2:55 pm --So, in your lance, you're going to want a light scout mech, and he'll go out there and find out where they are and tag them. With the buildings, you can take cover and if you lose your enemies in the buildings, they'll lose you as a target. All those things that you couldn't do before – once you were a target in the past, you could never really escape; they could keep that red box around you no matter how many hills you ran behind. You can just see how now, between the buildings, getting on top of them, hiding, finding the information – we're going to make every class valuable again. So you have your scout mechs, have your medium class mechs, and then you want to have your assault class mechs when everything's all primed for the trap [to] take things out. That's going to really play into the single-player campaign, and it's hard to go into a lot of details because we don't know what might change through some discussions with the publisher.
But there's some great dynamics there for single-player there that we've discussed, and we've also talked about how great that would fall in line with co-op. Co-op campaigns are so popular nowadays, and some games have really great ones. We can't imagine hardly a better property for it: when you think of a lance as four mechs, we have an opportunity here to have a four-player lance, all with player controlled mechs and utilizing all four classes of the mechs in the universe from light, medium, heavy, and assault. So, it really does play out really well for the universe to, for the first time, take advantage of some of these big features like co-op, etc. Then again, for multiplayer, too – it's hard to imagine a better environment to create a progressive experience based system of multiplayer that really lasts and prolongs the playtime for the game.
-- Thu Jul 09, 2009 2:57 pm --have a really intense single-player storyline and have the player have a reason to go through that single-player storyline four different times because they might want to experience it from a scout mech because the play style is so rewarding and unique on its own, to the medium, heavy, or an assault. They could go through it four times and then, that would open up co-op where you and three of your buddies could go through taking turns playing the different classes with the dynamics and strategies that would bring to your lance as you take turns playing with different roles with different classes of mechs, finding success by using all the different classes of mechs. I think that we're aiming to have the ability to have the full lance be player controlled.
Things like the tagging beacons or the jamming radars – there've always been quite a few items in the pen-and-paper version for enhancing the information warfare but really haven't been utilized fully in a game before, so I think playing off of that, you'll see some of those things actually working in the game for the first time.
So it is a story of a planet called Deshler which is a Davion planet on the Kurita frontier, which, like many planets on the frontier, have changed hands back and forth. Kurita is making a play all along the frontier, reclaiming a bunch of territory, and our planet is one of those.
Again, we wanted to create an accessible entry point for the property, so our point-of-view character in the single-player game that you play is the fourth son of the noble house that rules this little planet for House Davion.
IGN: So just as a quick question related to the planet, the attacks within the single-player game are just like the strikes from House Kurita against House Davion during the first Succession Wars?
Jordan Weisman: Exactly. This planet was a Kurita planet a hundred years ago.
IGN: The last FASA Interactive title, Shadowrun, featured multiplayer support across the 360 and PC. Will you be looking to do the same within MechWarrior?
Russ Bullock: Absolutely. I mean, we don't have a lot of details at this point, but we've talked about it; we've talked about it very lightly. I don't see any reason at this point why that wouldn't be possible. So it would definitely be a large goal of ours to make that work for both co-op and multiplayer. That would be great. It'd be fabulous.
You are Gideon Braver Vandenburg, heir to the planet. While you were away, unknown attackers destroyed your home, killed your entire family, and stole the Chalice that you need to win the throne. When you are implicated in your own family's death, you are forced into exile. With a help of an old friend who contributed an old Jenner and some credits, you must become a mercenary. You must travel the Inner Sphere in search of clues to who set you up, and eventually avenge your family and recover the Chalice. You have five years. Good luck and good hunting.
Mechwarrior was the first 3D BattleTech game developed. Dynamix (who later developed the Starsiege series) created it for Activision. You go to a planet and in search of "fixers" who will set up some contracts with the local authorities. The terms are a flat payment and some salvage payments. Some houses are very stingy but they tell you a lot about the mission. Others pay well but may not tell you everything. You can buy/sell/repair 'Mechs, hire/fire pilots, decide which planet to move to, as you try to maintain decent relationships with all five houses of the Inner Sphere, while trying to uncover clues about where you need to go. This ground-breaking game is very replayable, as each mission is randomly generated. There's even some extended campaigns where you run 2-3 missions in a row.
There is even less cost involved in digital downloads. So why are we paying as much to get a pure "soft" copy of a game as people who had to have it printed, pressed, packaged, shipped, stored, and sheved.GasBandit said:Blame outdated business models, overinflated price points, and ridiculous expectations on ROI. It costs nothing to press a CD. If the price point of a PC game was 25 dollars PC piracy would evaporate.Frankie said:I blame you pirates. This shit is squarely your fucking fault.
Because, despite all this, stores such as Wal-Mart and Gamestop are still where the most games are sold and game publishers go out of their way to avoid pissing them off. This includes gouging us for digital downloads (and like they wouldn't even if they didn't have to deal with the B&M's of the world).bigcountry23 said:There is even less cost involved in digital downloads. So why are we paying as much to get a pure "soft" copy of a game as people who had to have it printed, pressed, packaged, shipped, stored, and sheved.GasBandit said:Blame outdated business models, overinflated price points, and ridiculous expectations on ROI. It costs nothing to press a CD. If the price point of a PC game was 25 dollars PC piracy would evaporate.Frankie said:I blame you pirates. This shit is squarely your fucking fault.
Dude, 360 games get pirated all the time... Gears of War 2 came out weeks before the official release even...Frankie said:FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK...........First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward. Now, we still need to work out a lot with our chosen publishing partner, so some of these questions will become answered, but I think that Jordan and I are in agreement that we want to make a MechWarrior game.
I blame you pirates. This shit is squarely your fucking fault.
uh. no.@Li3n said:Dude, 360 games get pirated all the time... Gears of War 2 came out weeks before the official release even...
That has to do with the number of PC out there and the fact that someone who payed 500$ for a rig that can only play videogames is more likely to just buy the games too... but the torrents are full of 360 games...Gurpel said:uh. no.@Li3n said:Dude, 360 games get pirated all the time... Gears of War 2 came out weeks before the official release even...
not nearly as much as pc games.
That has to do with the number of PC out there and the fact that someone who payed 500$ for a rig that can only play videogames is more likely to just buy the games too... but the torrents are full of 360 games...[/quote:2kaiew15]@Li3n said:uh. no.Gurpel said:[quote="@Li3n":2kaiew15]Dude, 360 games get pirated all the time... Gears of War 2 came out weeks before the official release even...
not nearly as much as pc games.
It's still more cost effective to buy a stack of blu-ray dvds and a Blu-Ray Burner in the long run, but it has a huge setup cost compared to normal DVDs that most people aren't willing to pay for the stuff to do it.@Li3n said:Didn't they put HDDs in them already?!
Also, i didn't say it was easier... just that the whole there is plenty of piracy on consoles too (except the PS3, because apparently it costs more to make a Blu-Ray DVD copy then to buy the game, might be old info though).
As for online... i think it was CoD 4 that had like 50% more player accounts then copies sold... but that might have just been multiple accounts...
Well I can only speak to the battletech board game but in no way did it require an Omnimech to kick ass. Yes they had the advantage technologically speaking but the game is all about tactics not who has the bigger PPC.TeKeo said:I liked the clan-era storylines, but the game itself (in all forms, IMHO) became pretty lame once it became basically required to have an OmniMech to kick a**.
Ooh, it would be awesome to have non-mech pilot classes. Imagine being a special ops operative, sent in to kill the enemy pilots before they can get to their mechs, clearing the way for your own mechs to wreak havoc. Or part of a squad of infantry or tanks, forced to face off against an enemy light mech in a street battle. Or a fighter pilot defending drop ships as they make their landings.sixpackshaker said:In pen and and paper Mechwarrior was the RPG end of the game. So hopefully they will add classes to the game. Pilot, driver, medic, aerospace, mechanic, infantry... I'd love to see that game in depth. It would even make a decent MMO.
Espy said:Well I can only speak to the battletech board game but in no way did it require an Omnimech to kick ass. Yes they had the advantage technologically speaking but the game is all about tactics not who has the bigger PPC.TeKeo said:I liked the clan-era storylines, but the game itself (in all forms, IMHO) became pretty lame once it became basically required to have an OmniMech to kick a**.
I don't remember how that worked, I think you "could" but clan parts were super rare and SUPER expensive so it wasn't realistic that any inner sphere mechs would have any.@Li3n said:Espy said:Well I can only speak to the battletech board game but in no way did it require an Omnimech to kick a**. Yes they had the advantage technologically speaking but the game is all about tactics not who has the bigger PPC.TeKeo said:I liked the clan-era storylines, but the game itself (in all forms, IMHO) became pretty lame once it became basically required to have an OmniMech to kick a**.
Also, aren't Omnimechs just mechs with Omni slots, where you could put any weapon type in?! There's no reason why you can't put clan weapons on a normal Battlemech...
Kind of.sixpackshaker said:Not to mention their basic unit was 5 and not 4, even more of a disadvantage.
DOWNLOADING NOW!!!!!!!!!!!! OMG!!!!!!!!!! It's for OSX!!!!!elph said:Espy!
Something I've had on my system for a while but haven't played around with it until just now.
http://megamek.sourceforge.net/idx.php?pg=main
It's an open source classic battletech game. It's sorta complex and I haven't really played with it a lot, but maybe some night we can try it out. I'm rusty as * (seeing as I haven't played Battletech in probably 15+ years).
In MW4 they had the slots be weapon type specific, so if you could put in a L.Laser you could also replace it with 2 M.Lasers of S.Lasers... but not any AC etc. with Omnimechs having Omni slots where you could put in anything as long as it fit in the space.... that way they keep the Omni's versatility but keep them balanced with Battlemechs...elph said:Omnimechs were just simply mechs that could be refitted between missions quickly. They were modular in design and their weapons were able to be figured specifically to the pilots liking as well as each situation/role. Non-Omnimechs were mechs without options. You were piloting this mech and it's layout no matter what. You could, in theory, redesign the mech, but in effect you are making a different mech in the same body type out of it (typically it didn't happen).
Wolf's Dragoons where lead by clan freebirth spies, except for Natasha Kerensky, who was truebirth! The reason they didn't use clan tech before was because it would have given them away... but as i recall they did have plenty of lostech because they had a map of caches the SLDF set up when it started the exodus.Wolf's Dragoons was/is one of the first IS merc units to get a hold of Clan tech by salvaging and retrofitting it onto their IS mechs. Also (if my memory serves me right) they started recruiting some dishonored Clan mech pilots and other Clan tech.
Most Clan-ers where genetically engineered... with freebirths being ostracized even...Going deeper, Clan pilots were generally breed for their role. Clans have a caste system for the most part and Mech Pilots were 'on the top'.
I would be interested in checking this out also, but I can't find the OSX version you mention. Am I looking in the wrong spot?Espy said:DOWNLOADING NOW!!!!!!!!!!!! OMG!!!!!!!!!! It's for OSX!!!!!elph said:Espy!
Something I've had on my system for a while but haven't played around with it until just now.
http://megamek.sourceforge.net/idx.php?pg=main
It's an open source classic battletech game. It's sorta complex and I haven't really played with it a lot, but maybe some night we can try it out. I'm rusty as * (seeing as I haven't played Battletech in probably 15+ years).
It's a java based program, so it's not a matter of version I don't believe. Although, I've never messed with OSX, the way I understand it is that Java works on any platform or something.Rob King said:I would be interested in checking this out also, but I can't find the OSX version you mention. Am I looking in the wrong spot?Espy said:DOWNLOADING NOW!!!!!!!!!!!! OMG!!!!!!!!!! It's for OSX!!!!!elph said:Espy!
Something I've had on my system for a while but haven't played around with it until just now.
http://megamek.sourceforge.net/idx.php?pg=main
It's an open source classic battletech game. It's sorta complex and I haven't really played with it a lot, but maybe some night we can try it out. I'm rusty as * (seeing as I haven't played Battletech in probably 15+ years).
The best way to explain it is this...Frankie said:In the tabletop stuff does it work like the games?
As in Clan ER PPC/Lasers have longer range, do more damage and weigh less but produce significantly more heat and have a longer recharge time.
Yeah, I just downloaded it and ran the Java program. I have no idea how to use it yet but... POTENTIAL!elph said:It's a java based program, so it's not a matter of version I don't believe. Although, I've never messed with OSX, the way I understand it is that Java works on any platform or something.Rob King said:I would be interested in checking this out also, but I can't find the OSX version you mention. Am I looking in the wrong spot?Espy said:DOWNLOADING NOW!!!!!!!!!!!! OMG!!!!!!!!!! It's for OSX!!!!!elph said:Espy!
Something I've had on my system for a while but haven't played around with it until just now.
http://megamek.sourceforge.net/idx.php?pg=main
It's an open source classic battletech game. It's sorta complex and I haven't really played with it a lot, but maybe some night we can try it out. I'm rusty as * (seeing as I haven't played Battletech in probably 15+ years).
Sweet. It's on my computer, and it's working, but I haven't had a chance to play with it yet.Espy said:Yeah, I just downloaded it and ran the Java program. I have no idea how to use it yet but... POTENTIAL!elph said:It's a java based program, so it's not a matter of version I don't believe. Although, I've never messed with OSX, the way I understand it is that Java works on any platform or something.Rob King said:I would be interested in checking this out also, but I can't find the OSX version you mention. Am I looking in the wrong spot?Espy said:DOWNLOADING NOW!!!!!!!!!!!! OMG!!!!!!!!!! It's for OSX!!!!!