Basically small unit (like iPad type) that can play PC games like WoW or BioShock.It's for a kind of tablet/laptop hybrid made strictly for gaming, with PC games as the focus.
How is it not a PC? It's a netbook, running Win7, crossed with an optimus keyboard.That is not a PC.
Right there. Netbook? For gaming? Really? Really?How is it not a PC? It's a netbook, running Win7, crossed with an optimus keyboard.
Even though I meant "netbook" as a reference to it's size, not power, I'm still going to laugh in your face for even referencing the WEI.Right there. Netbook? For gaming? Really? Really?
Unless it's a $2500 netbook that rates a 7.7 across the board on the WEI.
...OK, PC gaming dying is SOMEWHAT plausible, but the death of the WINDOWS LAPTOP? We're off to a good start.After seeing this morning's reveal of their new creation, the Razer "Blade" gaming laptop, I think I'm ready to go one better: I think Razer may not just save PC gaming—I think they may save Windows laptops entirely.
But Razer's got a big scrap ahead of them. The Blade doesn't go up against other gaming PCs—it's going toe to toe with the world's best hardware manufacturer. They're going to fight Apple.
Way to undermine your own point on your FOURTH PARAGRAPH.You can build a perfectly decent gaming PC for less than a grand. The new Razer Blade costs $2,800. (I'll get to the price in a bit. It's a big deal—and something Razer is going to have to bring down.)
...so we would get a a laptop with similar power to today's laptops? And THIS would destroy PC gaming?But here's something that PC gamers don't want to hear (and I say this as an owner of a shit-hot gaming tower of my own): PC gaming hardware is approaching a dead end.
PCs aren't going to die, but they are fast on their way to a niche industry. And it's not smartphones and iPads that are killing them—it's the lack of systemic innovation in the PC hardware space itself.
Look, it's not the ‘90s anymore. There aren't dozens of companies making PC hardware anymore, especially the sort that gamers need with real graphics horsepower. There are three: Intel, Nvidia, and AMD.
And really, if you want to get right down to it, there's just Intel. They're the only company with the capital, resources, and engineering prowess to move forward in the industry. (Nvidia may get there if their mobile Tegra platform finds customers in smartphones and tablets; they could use the revenue.)
But for years, Intel has been operating as a company fearful of accusations of monopoly, even though they largely have had no real threatening competition. But oops, here comes Apple using lovely mobile hardware that is fast approaching Good Enough status for even "real" computing in their mobile hardware.
Guess what? In another generation or two, those iPhone chips are going to be fast enough to power a decent laptop. It won't be long before the MacBook Air and the iPad meet in the middle, not just in interface, but in hardware.
Oh really? What about the umpteen MILLION applications that only run on Windows that serve as the backbone of several industries? What planet does this guy live in?So where does that leave the PC hardware world? HP just bailed on PC hardware. Dell's a rounding error for mid-sized corporate bulk computers. Apple's moving through the consumer space like crazy, becoming the laptop of choice for not just students and creatives, but everyone but PC gamers.
...so having unreplaceable components in EVERY computer will somehow make computers more powerful? What moon logic is this?What PC gaming needs are platforms. I know many of you gamers out there don't want to see it—the varied choice and the ability to customize your hardware is part of why you love PC gaming. (And Android phones, I'm sure.) But it's holding back one of the things that made PC gaming so wonderful for years: raw power.
..."look nearly as good"...WHAT DRUGS ARE YOU ON?Why do Xbox games running on six-year-old hardware look nearly as good as a modern PC games? Don't quibble with me about resolution, texture quality, etc. You'd be missing the forest for the trees. Console games look close enough to PC games, despite PC gaming hardware being ten times as computationally powerful.
So the PC will turn into uncustomizable black boxes. I admit there is the frightening possibility of Apple causing this via market pressure but this isn't supposed to be a GOOD THING.It's time to buck and realize that the Apple model of hardware isn't just one way to do it—it's the way hardware has to go to move forward. There will still be competition, but the competition is between platforms, not within the platforms itself.
Define "real". And it's meant to compete with APPLE? I'm starting to think this guy is trolling us.The Razer Blade is the first credible competitor to Apple from the PC hardware world in five years. Don't get me wrong—I'm not sure that Razer even knows what they have on their hands or if they're committed enough to the product line to see it through. But I'm sure Intel knows; the dedicated an entire engineering team to the project with Razer, after all.
Here's what the Razer Blade is doing right:
It has a real brand.
...you do know that gaming laptops have existed for YEARS, right?It's a compromise machine in the best way.
It's a fast machine, with powerful hardware. But not too powerful. (There's a reason its screen is only 1080p, a relatively low resolution for PC gaming these days—mobile hardware can push that just fine.) At five pounds, it's light for such a big screen.
It's really not compromised at all—it's purpose built. It's built for gaming. That's wonderful.
...or it can be just a stupid gimmick.It actually has an innovative hardware solution.
That fancy multi-touch trackpad screen off to the right of the keyboard? That's the sort of stuff that makes consumers perk up and take notice. It's the kind of thing that people who have never heard of Razer before will notice in a coffee shop and ask, "What is that? Who makes that? How much does that cost?"
That a multi-touch screen is right in Apple's wheelhouse is just icing on the cake. Take that, MacBooks!
...OK, I'll give it that. Guess a broken clock can be right twice a day.It has the potential to turn into its own platform.
The Razer Blade will always be a Windows + Intel project. There aren't going to be games or other software that runs only on Razer Blades, at least not for the foreseeable future.
But by consolidating into a single product line, Razer opens up the opportunity for game makers to create custom builds that more readily access the power of the hardware inside, just as the unified, standardized hardware of consoles allow programmers to continue to squeeze performance out of chips that would be laughed at if they were inside of modern gaming PCs.
...or it could start mimicking your average laptop makers approach to drivers which is "Update once in a blue moon"Support and updates will be easier.
One set of hardware, one set of drivers, one less thing to have to wonder about when you're trying to run games. I love PC hardware's power and potential—I don't love screwing around with drivers and such to get things running. If you do, more power to you (and yes, it's better than it used to be), but that's not what normal, mass market folks want. It's just not. If Razer's support for the Blade is as good as it should be, they should be able to operate a platform that has the It Just Works nature that Apple's Macs tend to have. (Most of the time!)
NO IT ISN'T "FINE". It's hideously expensive and no one in their right mind would pay for one in the middle of a friggin ECONOMIC CRISIS!The price is painful.
As of today, there are two laptops worth getting excited over, that set themselves apart from the pack via design and performance: the MacBook Air and the Razer Blade.
The MacBook Air is a low-powered, beautiful designed and perfectly built subnotebook; the Razer Blade is a monster gaming rig with a touchscreen interface unlike anything else out there.
I can walk into a store today and buy that MacBook Air for a grand. To get a Razer Blade, I have to spend almost three times that much.
Ouch.
They appeal to very different markets, granted. A fully kitted out MacBook Pro 17 will get you up to or over three grand, as well. But the Razer Blade has the mass market potential that most PC laptops don't have.
$2,800 is fine for now. But let's hope that next year's model gets down closer to $2,000—and $1,500 would be even better.
Oh I'm SHOCKED all right, but at something else...It's tough, even with Intel in the mix. Nobody has a supply chain like Apple. Nobody can get the cutting-edge hardware as inexpensively as Apple.
Except, perhaps, for Intel. Hell, I wouldn't be surprised to see Intel buy Razer outright in a couple of years if this really takes off. There's no need to worry about monopoly any longer. There's no reason to worry about pissing off vendors like HP and Dell. (Where else are they going to go? Apple? AMD?)
The death of PC hardware might be the rebirth of PC gaming. Don't get me wrong—PC gaming is doing alright. I'm not a doomsayer. But I'm tired of the enthusiast market holding back the innovation in the space. It's just like what happened to cars over the last 15 years. They became more difficult to work for the shade tree mechanic, sure, but they also became faster, more fuel efficient, and cheaper.
I want that for PC gaming. And if they play their cards right, Razer might actually be the company to do it. I'm just as shocked as you are.
I can't even use their sites anymore since they "upgraded". I hate the new Gawker layout.Sadly that is not the dumbest article I've seen at Kotaku. Probably the first in a while that didn't come from"let the commentors write us articles for free""Speak up Kotaku"
Still the entire Gawker network is nothing more than trashy link bait. I think the NY Post and Daily News have more journalistic integrity and ethics.
The new layout is the final reason I needed to start using Google Reader. I'm loving it, and I can read through all my blogs much quicker than I used to.I can't even use their sites anymore since they "upgraded". I hate the new Gawker layout.
Google Reader. F%#@ yeah.The new layout is the final reason I needed to start using Google Reader. I'm loving it, and I can read through all my blogs much quicker than I used to.
The sales for Portal 2, Super Meatboy and Cthulu Saves the World would also like to chime in on that. (All three sold better on PC than on console.)The sales figures for World of Warcraft just called, they want to call Joel a completel ignorant dipshit.
I will temporarily take the devil's advocate and point out how those two are not synonymous, or even particularly related. Apple's limited market share has much more to do with their general pricing and software licensing strategies in the "No Jobs" years than anything else. The smartest thing that Steve Jobs did when he came back was try to make lemonade from lemons and not try to catch up with MS/Dell/HP/etc.Really all you have to say is this: A standardized computer already exists. It's called the Apple. And guess what? No one develops games for it. Why? Because of limited market share.
Uh-huh. That's called a console, duh.So what's the solution? Create another standardized computer.......
Not a bad idea for what? Flash games and simplified counter-strike clones?The failure of the Kotaku article isn't because a standardized platform for gaming is a bad idea (consoles and the terrifying growth of the iOS market make that abundantly clear)
Yes.Not a bad idea for what? Flash games and simplified counter-strike clones?
Sorry, forgot about GTA and the dance fad...Or for platformers, puzzle-games, RPGs, hybrid-shooters, sandbox games, rhythm games, stealth games, strange experimental movie-imitation games. Then on the iOS side, you have more rhythm games, puzzle games, social networking games, location-based ARG games, classic re-makes of old successful games.
And let me guess, auto-tune has been great for music...Anyone who thinks that standardized platforms are bad for gaming needs a head examination.
What, you missed 25 years of Final Fantasy, all of Metal Gear Solid, Pokemon, Prince of Persia, Braid, Angry Birds and every other game that sold more on console than on the PC if there was a PC release at all?As for the other genres... i don't recall them growing too fast for their own good...
What does auto-tune have to do with standardized development platforms?And let me guess, auto-tune has been great for music...
What does that have to do with the growth of console gaming being based on certain "streamlined" titles... no one was talking about PC gaming dying and how there should be just one PC last gen and those games where selling more on consoles then too...What, you missed 25 years of Final Fantasy, all of Metal Gear Solid, Pokemon, Prince of Persia, Braid, Angry Birds and every other game that sold more on console than on the PC if there was a PC release at all?
Lower level of entry = lower standards...What does auto-tune have to do with standardized development platforms?
Batman AA showed me that the problem comes from then using genres that developed on PC and then adapting them to consoles, then porting them back (something that's only started this gen)... actual console genres can get ported to m/kb with no problem...Many a game on pc that has been shitty (or was good but for certain shitty elements) can blame that shit on developers having to develop to console restraints.
The contention of mine you disagreed with was that standardized platforms are good for gaming. The entire history of console gaming makes this very clear, and it's not just limited to flash games and CS-clones.What does that have to do with the growth of console gaming being based on certain "streamlined" titles... no one was talking about PC gaming dying and how there should be just one PC last gen and those games where selling more on consoles then too...
And not being released on PC is even more besides the point... they could have sold 2 copies and it would be infinity % more then what it sold on PC...
Standardized development platforms don't mean lower levels of entry, they mean less developer time being spent on optimization, and more being spent on actual development.Lower level of entry = lower standards...
That has nothing to do with standardized development platforms, that has to do with having multiple platforms. It's the same reason why gaming in the late 90s meant parsing through poorly-run user forums/usenet looking for alternative drivers or video card hacks to fix display problems (how little things change).Many a game on pc that has been shitty (or was good but for certain shitty elements) can blame that shit on developers having to develop to console restraints. Consoles/"standard development platforms" will stop being bad for the quality of games when they have the option to support keyboard and mouse input in every game as well as controllers/pads, and have the processing power to give us maps more complex than Call of Hall Monitor Duty.
It wouldn't have been such an issue if the "standard" set by consoles wasn't so very low. But you are right, it's an issue with multiple platforms. I long for the days when console games stayed on consoles and PC games were unfettered by the need to shackle themselves to the gaming equivalent of a SmartCar.That has nothing to do with standardized development platforms, that has to do with having multiple platforms. It's the same reason why gaming in the late 90s meant parsing through poorly-run user forums/usenet looking for alternative drivers or video card hacks to fix display problems (how little things change).
The reason why that article is wrong is not because fixed platforms don't work for gaming, it's because $$$$ fixed platforms don't work for PCs, and as long as there is a financial advantage to PC customization, that's not going to change.
No it doesn't because before this gen console and PC game sales where close enough for it not to be an issue... and just because they obviously didn't negatively impact gaming (before this gen) doesn't mean they where good for it.The contention of mine you disagreed with was that standardized platforms are good for gaming. The entire history of console gaming makes this very clear, and it's not just limited to flash games and CS-clones.
I didn't mean for the developer... coding is still coding... optimization just takes more time.Standardized development platforms don't mean lower levels of entry, they mean less developer time being spent on optimization, and more being spent on actual development.
In fact, the thing that really lowered the cost of entry...was the PC. Flexibility in design and market saturation tends to do that.
Actually, they weren't even close (page 9).No it doesn't because before this gen console and PC game sales where close enough for it not to be an issue
They increased overall industry sales, expanded the user base, and the money they brought in helped fund new projects. That's pretty much what "good" means.... and just because they obviously didn't negatively impact gaming (before this gen) doesn't mean they where good for it.
...so, your issue is not that platforms hurt the development side of gaming, it's that the wrong people are playing games because of consoles, and so the wrong games are being made for their benefit. Well, if you really feel like that, okay, I guess, but I suspect that if consoles went away, you'd have the same problem, just with a smaller number of people.It's a lower point of entry for the consumer...
Exactly. Standardizing PCs for gaming is a bad idea, because they're PCs.The problem with Standardize PC for gaming is well... the standardization.
Damn, i really need to remember dates better... fine, you can have last gen too (damn you GTA3)...
Define "new" projects... because making Modern Warfare 4 times is not what i'd call new...They increased overall industry sales, expanded the user base, and the money they brought in helped fund new projects. That's pretty much what "good" means.
Yeah, i remember the late 90's fondly... CS-only players be damned....so, your issue is not that platforms hurt the development side of gaming, it's that the wrong people are playing games because of consoles, and so the wrong games are being made for their benefit. Well, if you really feel like that, okay, I guess, but I suspect that if consoles went away, you'd have the same problem, just with a smaller number of people.
Added at: 16:31
That's a good question, but I'm guessing that before the 6th-gen (DC, PS2, Xbox, GC), PC games far outnumbered console games. Whether that persisted is the question.But i wonder, how where those numbers if you take into account the numbers of games made, the spread over each platform and other things...
We have the total sales from the first link, but the ESA changed their site outline and took a lot of stuff away.Got anything about sales in the latter half of the 90's?
The 90s were good times. C&C Red Alert and Marathon.Yeah, i remember the late 90's fondly... CS-only players be damned.
So last gen was what started the trend, it just wasn't as obvious from the PC side... i'll have to remember that next time.That's a good question, but I'm guessing that before the 6th-gen (DC, PS2, Xbox, GC), PC games far outnumbered console games. Whether that persisted is the question.
I see they include handhelds there too... that kinda explains why it's so much larger even back then but didn't start affecting the PC yet...We have the total sales from the first link, but the ESA changed their site outline and took a lot of stuff away.
This is the best I've found, but take it with a grain of salt since the source links are dead. In 1998, PC games did $1.8B, Console games did $3.7B
Without a system by system breakdown, we can't tell, unfortunately (though I'm guessing the GB had the lion's share among handhelds). And within the context of this discussion, handhelds are most definitely standardized platforms.I see they include handhelds there too... that kinda explains why it's so much larger even back then but didn't start affecting the PC yet...
I agree with some of what you say, but I don't understand what I've bolded. How do you mean? I can't think of anything about an Apple laptop that fits this description. They're not particularly different from a PC laptop from a hardware user interface point of view.That is one of the dumbest tech articles I have ever read. I don't even know where to start
There is nothing new to what these guys are doing. The comments on them being a novel competitor with name recognition is ridiculous (since they are neither novel nor do they have name recognition.) Alienware has been doing it for years (vaguelly gimmick these days though as their quality isn't great), and for high end laptops you can't beat Falcon NW.
The idea that the difference between Apple and Windows laptops is the hardware is quite foolish. It's true that Apple software can be stronger because it limits its hardware, but the advantage is still a software one. Standardizing the hardware on a windows laptop doesn't change the fact that its still a windows laptop.
No one cares about a single "innovative" item on a laptop. Every laptop has their own innovations. The only difference here is that the innovation doesn't do much for the purpose. Who wants a touch screen on a gaming PC? This also just illustrates how idiotic the writer is. Apple laptops are arguably the worst possible laptops out there for gaming precisely because of their slew of innovations. While aesthetically pleasing to normal users, they normally simply get in the way for gamers.
The dumbest comments in that article, however, are the comments about the hardware market. First he talks about the need for a form factor/platform for developers, then he talks about the lack of options: hint hint, the fact that AMD/ATI and NVIDIA/INTEL are the major suppliers makes development massively simpler.
Then there's this gem: "the lack of systemic innovation in the PC hardware space itself". This is 100% wrong. Now that the physical limit for circuit miniaturization has been hit (more or less) manufacturers are going through a rennaisance of innovation thinking outside the box for any and every performance gain. Multi-core processing and the explosion of SSDs are two obvious examples that come to mind.
This whole article strikes me as written by one of those "experts" that develops their ideas in a vacuum.
Also, the real threat to Apple is/was pancreatic cancer (ah-hue-hue-hue).
Just not Deux Ex!but some games are still PC exclusives due to coding (directX mainly I believe. this is an observation)
Oh, I believe it's up to almost 13% now (6% worldwide).only 10% of the market has Macs
Looks like 27%.I wonder what that is in laptops, though. You can't go anywhere without seeing someone with a Mac laptop. Sure seems like more than 10%.
So is my old mobile phone (which wasn't a smart phone), but i doubt that it affect what games get made for PC...Without a system by system breakdown, we can't tell, unfortunately (though I'm guessing the GB had the lion's share among handhelds). And within the context of this discussion, handhelds are most definitely standardized platforms.
Actually, mobile phones not so much with the standardized. Hundreds of different Hardware SKUs and iterative software technologies. Nothing standardized about it as a development platform until RIM (and they weren't really developer-friendly for games, as I recall), and for non-smartphones, Android (software only).So is my old mobile phone (which wasn't a smart phone), but i doubt that it affect what games get made for PC...
And the landscape has changed again. PC gaming now makes more money than console, and is projected to continue to make more past 2012:So last gen was what started the trend, it just wasn't as obvious from the PC side... i'll have to remember that next time.
I see they include handhelds there too... that kinda explains why it's so much larger even back then but didn't start affecting the PC yet...
Really? How do you know? It certainly doesn't say that. In fact, it explicitly says that it incorporates numbers, like MMOs and social networks, that NPD does not include.Neither does that infographic.
Because Steam isn't in their list of sources at the bottom. Steam is notorious for not sharing data, so if they had shared it, they would have been mentioned by name. And you have no info to suggest that they did, anyways.Really? How do you know? It certainly doesn't say that. In fact, it explicitly says that it incorporates numbers, like MMOs and social networks, that NPD does not include.
Actually, I do. The numbers come from Newzoo, they gather their information from multiple sources. Although the infographic didn't get any information directly from Steam, that doesn't mean that they didn't get any numbers from Steam sales. There are other ways to find out how much people are spending than to directly ask Valve.Because Steam isn't in their list of sources at the bottom. Steam is notorious for not sharing data, so if they had shared it, they would have been mentioned by name. And you have no info to suggest that they did, anyways.
Still doesn't sound right. The NPD reports digital/other games sales besides console at $5 Bn in the US. Newzoo reports the same thing at $10 Bn in the US. Unless Valve is doing several billion in revenue (doubtful), the gap is just too high unless Newzoo is including cellphone/smartphones, which is another kettle of fish entirely.EDIT: The revenue numbers are based on a survey done by Newzoo, not on NPD data.
So you're assuming they have Steam sales until they say they don't? Right....Actually, I do. The numbers come from Newzoo, they gather their information from multiple sources. Although the infographic didn't get any information directly from Steam, that doesn't mean that they didn't get any numbers from Steam sales. There are other ways to find out how much people are spending than to directly ask Valve.
Considering they include MMOs and casual games in their digital/other games category, it doesn't have to be just Valve making billions. I don't consider NPD to be reliable, since they no longer give sales numbers to the public and because they don't include many sources that they ought to. I don't even know what NPD includes and what it doesn't.Still doesn't sound right. The NPD reports digital/other games sales besides console at $5 Bn in the US. Newzoo reports the same thing at $10 Bn in the US. Unless Valve is doing several billion in revenue (doubtful), the gap is just too high unless Newzoo is including cellphone/smartphones, which is another kettle of fish entirely.
I'm assuming that a survey of the entire industry is actually a survey of the entire industry, unless they specifically state otherwise. I don't think it's so illogical to conclude that when they say they covered digital distribution that they at least estimated Steam sales figures based on publisher numbers, customer surveys, or some other form of indirect data.So you're assuming they have Steam sales until they say they don't? Right....
NPD numbers are widely criticized by the press, both gaming and investment outlets, and are not considered reliable for comparison to reality."Using NPD data for video game sales is like measuring music sales and ignoring something called iTunes," EA corporate communications exec Tiffany Steckler told CNN Money. "We see NPD's data as a misrepresentation of the entire industry."
My mistake, I'm tired and read it wrong. Still a good sample size assuming they don't break it down too far.Looks like their survey pool is actually about 20,000, worldwide.
Some of this is because many PC gamers think of the PC in a traditional sense: Desk/monitor/keyboard/mouse.I used to be a PC gamer, but not anymore. The financial and time investments in PC gaming got too high. Plus, PC loses (for me) on one very, very important point. The "lying back on the couch in the living room" factor.
I agree. I think with newer games where VOIP is essential. With a G13 type on left hand and advance mouse on the right hand, you don't need anything else really (in most games)Some of this is because many PC gamers think of the PC in a traditional sense: Desk/monitor/keyboard/mouse.
With the way that modern technology has become so heavily streamlined for home use there is little reason why people can't go through the extra steps for more elaborate setups, like having their computer hooked up to their TV/projector and using wireless input device hubs.
The one thing holding that back are the controllers. A console has a very simple, very compact controller, whereas computers have more complex controllers with more comfort issues. (lying back with a keyboard mouse vs lying back with an xbox controller. ) Its a double edged sword though, because one of the major complaints many PC gamers have against consoles are the limitations of the controllers themselves.
However, you're starting to see a shift in this over time. Originally there was just the plain old keyboard/mouse. Then people started making more advanced mice for gamers. Then you've started to see more advanced keyboards. Now, finally, you are starting to see purpose built peripherals for PC gamers, like the G13 game pad (which is amazing by the way.)
Joysticks are a real history lesson in the history of peripheral advances, as they were the first (thank god for those flight sim nuts.) You started with relatively basic stuff, but very quickly you started to see *very* advanced peripheral hardware coming out. Force feedback joysticks started showing up in what, the mid 90s? I bought my dad one right around then I think..... And when you think about the tech in those they were *very* advanced for their time.
It very well could be the case that, as time goes on, more streamlined peripherals come out that are more suited towards the "laying back" gaming attitude
And the only reason this is true, which is also the prime difference between consoles and PCs, is the freedom of the development market. Understanding it as a darwinian system consoles are somewhat inbred. They innovate in a vaccuum without much, if any, competition (when it comes to peripherals). PCs are like the pile of muck behind my fridge though, its a breeding ground for innovation due to the freedoms they have, and for that reason are quite likely to move farther, faster than the console peripherals (which really they have done 2o times over.)
Long story short, PCs have the oppurtunity to do exactly what consoles do, while the reverse isn't true.
btw check this out for "laying back" gaming:
http://theairmouse.com/
Why would that matter when it comes to just video games, and not hardware sales?and are they including games whose distribution method is PC downloadable, but whose technical requirements are already below that of current consoles (like Amnesia, League of Legends, Braid, etc.)?
Because this whole thread and that stuff from nVidia is about console platforms restricting developers due to aging technology (which is likely true to some point or another), but that doesn't affect titles like LoL. Which is why including titles like LoL (or Machina or Braid or something) in PC sales as evidence in an infographic that PCs are making a comeback due to superior graphics/tech performance is highly misleading.Why would that matter when it comes to just video games, and not hardware sales?
Eurogamer is pushing that one a bit far methinks. Slight pluralities do not a revolution in game design make.Anyway, the whole industry is doomed it seems: http://www.eurogamer.net/articles/2011-11-02-games-industry-votes-apple-as-biggest-influence
Well if the argue it's a comeback it's wrong anyway because the graphs clearly shows that it's always been growing, so there's nothing to come back from...Because this whole thread and that stuff from nVidia is about console platforms restricting developers due to aging technology (which is likely true to some point or another), but that doesn't affect titles like LoL. Which is why including titles like LoL (or Machina or Braid or something) in PC sales as evidence in an infographic that PCs are making a comeback due to superior graphics/tech performance is highly misleading.
Nvidia's graph. The previous one linked by you guys shows that they were (EDIT: were shrinking until recently, I mean).Well if the argue it's a comeback it's wrong anyway because the graphs clearly shows that it's always been growing, so there's nothing to come back from...
There's a reason why i posted the min reqs you know... from a technical standpoint even the most graphically intensive game could run on a console as long as you lower the possible settings and limit what shows up on screen enough (see Crysis 1). EDIT: and use 30fps.It needs 1GB of RAM on a PC that's also running lots of other processes. Not even remotely the same thing.
Which one? Coz i must have missed it.Nvidia's graph. The previous one linked by you guys shows that they were (EDIT: were shrinking until recently, I mean).
PC RAM requirements and console RAM requirements are not automatically analogous. Just because LoL requires 1GB of RAM on a PC does not automatically mean that a console would need 1GB of RAM to perform at the same level. The throughput of a system is based on a lot more than RAM.There's a reason why i posted the min reqs you know... from a technical standpoint even the most graphically intensive game could run on a console as long as you lower the possible settings and limit what shows up on screen enough (see Crysis 1). EDIT: and use 30fps.
The ignite one that was based on the Newzoo data (which did not say what ignite said it did).Which one? Coz i must have missed it.
I could imagine WoW on the PS3 hardware really easily, seeing as how the PS3 supports KB/M if the developers bother to build it in. The stumbling block there would be:Now when it comes to control, I guess I'm old school. I do love using KB/M combo when it comes to MMORPG. I know it can be done via controller (FF 11 did it) but PC can do so much more. Can you imagine playing WoW on Xbox or PS3 without a keyboard and just a controller?
Good point. Clearly they can get around the network issue if they try, though I don't know how analogous the FFXI/IV setup is to Battle.net.Maybe, but you're forgetting that both FFXI and FFIV are on consoles.
those are the only example I have for MMORPG to exist on console. All other games that I have played are more of local network/system (like L4D series)Maybe, but you're forgetting that both FFXI and FFIV are on consoles.
You are right about the modding issue though.
PC RAM requirements and console RAM requirements are not automatically analogous. Just because LoL requires 1GB of RAM on a PC does not automatically mean that a console would need 1GB of RAM to perform at the same level. The throughput of a system is based on a lot more than RAM.
I'm honestly stunned to that you think LoL could not run, as is, on a current-gen console because of its RAM limitations. Microsoft being asses about connectivity through Live, certainly, (which is a real advantage that PCs have) but not RAM limitations.
Look, the thing that I find truly bizarre about this entire thread is how so many of the folks here think that PC game development is some kind of giant monolith. Where one goes, so shall we all, and all that. It's completely not. If the rising low-cost indie game market is growing, it's not indicative of the PC game market as a whole growing, it's indicative of the low-cost indie game market growing. That's it. It's just as probable that the success of games like LoL could contribute to less money being put into Triple-A PC development as being put into the console market.
That right there struck SUCH a chord with me. It's EXACTLY how I felt in Dragon Age, especially when it came to interacting with my party. If I am too friendly with X, does that mean I can't experience all the content with Y? I am of an age where I no longer have the time to do multiple playthroughs of a 40+ hour single player experience just to see the roads not traveled the first time. Maybe if I win the lottery and can quit my job.In the end it comes down to the same problem I have with all these sorts of open world games. I find them sort of paralyzing. When I meet a group of people in Skyrim and they want me to join their cult or whatever I just freeze up. If I do join it, will I miss out on some cool thing later? If I don’t join it, are they going to have some rad adventure without me? No matter what I choose I feel like I missed out on something awesome. I’m not picking a direction to go, I’m deciding not to go a hundred other directions. Obviously I’m a crazy person but that’s just how these games make me feel. I need a much more directed game experience to have a good time.
but isn't that part of re-playability? I do like things like that cause people can make different choice to have different outcome, but what I don't like is even these kinds of choice, the outcome is the "same" just different slice of ending.If you want a game to tell a story, then there does at some point have to be linearity. But even if you don't necessarily have a story to tell, it still gets extremely complicated to juggle how the events of one action or story arc interfere with/change events and stories elsewhere. Full on open world with unlimited choice isn't actually always a good thing, sometimes it can hurt the gaming experience.
For instance, Gabe said on Penny Arcade last week:
That right there struck SUCH a chord with me. It's EXACTLY how I felt in Dragon Age, especially when it came to interacting with my party. If I am too friendly with X, does that mean I can't experience all the content with Y? I am of an age where I no longer have the time to do multiple playthroughs of a 40+ hour single player experience just to see the roads not traveled the first time. Maybe if I win the lottery and can quit my job.
Don't get me wrong, I like sandbox/open world games, but I don't like having a game decide NOT to serve me content based on past decisions.
Did you see the part where I said that as I'm not 19 any more, I don't have time to play, replay, and re-replay a game that can typically go over 40 hours?but isn't that part of re-playability?
I understand that so many company need to make game cheaper and linear for old folks like usDid you see the part where I said that as I'm not 19 any more, I don't have time to play, replay, and re-replay a game that can typically go over 40 hours?
I might get a couple hours a night to play. Maybe more on weekends, maybe not. A game gets ONE playthrough. One.
Replayability is fine for a game like LoL where an entire round takes at most, 40 minutes. Not 40 hours.
Unfortunately, you're probably right. It's disheartening to know that games are being aimed mostly at the unproductive with tons of disposable income, but I suppose it's only common (business) sense to operate in such a manner. It would also explain why GOOD games are so few and far between, and why there is so many BattleCall: Gears of Halo sequels.You're also not the target demographic GasB.
At that age, I was mostly playing games like Ultima Underworld, Doom, Duke3d, Carmageddon and Warcraft. I got out of consoles mostly after the NES, and didn't get back into them until I bought a dreamcast for my first apartment.Funny thing is, when we were the demographic, in "our day" we replayed the SHIT out of massively linear games. Final Fantasy 1-7, Mario, Sonic, etc.
Which has very little to do with improving industry sales on the PC, but they were trying to link anyway. Easily accessible digital distro has far, far, more to do with it.And i don't think the nVidia people are referring to games that can't be made to run on consoles either, it probably more about games looking better on PC at Max settings etc.
But RAM is important too, and one of the main reasons this happens (also, loading in Skyrim)
A matter entirely of your own opinion. But I agree it's a stupid term. Unfortunately, a lot of the alternatives are dumber. "Hardcore games", "Core Games", "Tent-pole Games". "Premium games" is probably the best, because it admits it's all about money and media presence. But the industry doesn't like that term for that same reason.I mean there are plenty of 4x games that came out in the last few years that weren't labelled Triple A, and they where more of a PC game then any CoD like shooters...
Heh, not exactly. Doom threw you in a level you had to hunt down keys for, which is far less linear than the current crop of "a hallway with cutscenes" FPSes. Ultima Underworld, for it's time, was just as open as Skyrim - provided you found the stairs, you could go anywhere in the Stygian Abyss from moment one (one could even make the argument that the entire Elder Scrolls line is spiritual successor to the underworld games). Carmageddon was the very definition of open... you could completely ignore checkpoints and range over every entire vast level squashing pedestrians, doing stunts and totalling opponents to gain time/win.So other than Warcraft, like I said, massively linear games.
I loved that one too, with the dismemberment cheat code it's endless fun. Light saber throw changes from a weed eater to a blender.It's linear, but the game that always seems to have replay value to me is Jedi Knight 2.
Hey, the original Battlefield 1942 is still the best, especially if you have the Desert Combat mod.I have so many "go back to" games that I love finishing over and over, I haven't finished anything new since 2002
If that's true why does Portal 2 load every 5 minutes...i mean it only took 2 sec for it to do it on my 3 year old PC... so obviously it could have handled larger parts of the levels loaded to memory...Not...quite. RAM is important, but we have far more RAM on everything today than we did when Doom came out. The rise of corridor shooters has more to do with game designers discovering that they could use graphical effects and art to make simple level design look dynamic rather than bother designing more art and effects to flesh out a level that 90% of the player-base won't visit. CoD isn't a corridor shooter because of the lack of RAM on consoles, it's a corridor shooter because Infinity Ward & Activision decided that a gaming experience designed around situational immersion would be more broadly appealing than complex level design. And they were right (sadly, depending your view of it).
Length is only a small part of creating a gaming experience. If it was the primary draw, every current FPS, PC or console, would have a long campaign.Also, considering the lack of length of the SP in CoD games i'm pretty sure that's not what's more broadly appealing... just ask CS, which was way too popular for gaming's good way before CoD.
Frankly i'm more inclined to think that the reason they make the corridor shooters that last less the 5 hours is because they know that 99% of people are buying it for MP, so they can get away with it...Publishers don't make corridor-shooters because of RAM restrictions (though I imagine that could be additional incentive), they make corridor-shooters because it costs less money (primarily in time paid to programmers and QA) overall to design a level in a straight line and they discovered that if you make it "dynamic-feeling" enough, players (as a population) don't see it negatively enough to change their buying habits (possibly the opposite, in fact).
That was kinda my point, to make it look better on the same amount of RAM they had to include more loadingLikely because Valve included higher-resolution textures?
So it's not just WoW's fault...I have so many "go back to" games that I love finishing over and over, I haven't finished anything new since 2002
I honestly don't think that's actually the case at all. I can't remember where I read it, some article somewhere that talked about how only about 30% of CoD players actually regularly played online. That's a HUGE amount of people buying a game for it's single player campaign.Frankly i'm more inclined to think that the reason they make the corridor shooters that last less the 5 hours is because they know that 99% of people are buying it for MP, so they can get away with it...
Regularly being the main word...only about 30% of CoD players actually regularly played online.
See, now that's actual logical behaviour...And the short single player has put me off MW2 and MW3 so far.
So 20 million people pay 60$/€ for it and then never use it again after 5 hours... that's even worse...I would actually be really surprised if more than 20% of people who bought CoD played more than a few hours of MP. BF3, sure, but not CoD. Not only do most people not play online MP, but CoD MP is designed to be consumed in 10 min spurts (just like Nick's prom night).
I once moderated a research group on an NDA'd game project where the demo involved a female character. She wasn't the only character, just the only one available for coding into the demo.So 20 million people pay 60$/€ for it and then never use it again after 5 hours... that's even worse...
*que PVP's Francis*I once moderated a research group on an NDA'd game project where the demo involved a female character. She wasn't the only character, just the only one available for coding into the demo.
This was an actual exchange from that group:
Me: "So how did you feel about the demo?"
Dude: "I didn't like it that much because the character was a woman" *Nods around the table*
Me: "You guys agree with that?" *More nods*
Me: "Okay, can we get into why that is? Is it the setting? Is it hard to believe a female character could do that? Does it somehow seem inappropriate? Is it hard to imagine playing as a woman?"
Dude: "No, no, it's just because she's a woman and that sucks." *Nods around the table*
Seriously, the average game consumer sucks.
Lara is probably okay...as long as she doesn't cover up.Poor Lara Croft then... no comeback in her future.
More steroided space marines i guess...
Video game crash pls.
Another thing you can blame on The Sucking. They make games that appeal to horrible braindead stereotype people because the vast majority of people are horrible braindead stereotypes. Since excellence is by definition rare, there's more money to be made pandering to the lowest common denominator than to strive to please the fickle palate of the right edge of the bell curve.Never worked on Tomb Raider myself, but there's a ridiculous level of pushback on playable female characters that aren't naked in the "dudebro" section of gamers.
Probably, it's Nintendo. They don't know how to create new things.Provactive question: Would there have ever been a Metroid sequel without the Justin Bailey code showing us that Samus was a female?
"Female gamers will grow up and hate that their boyfriend won't stop playing videogames and marry her."
And apparently no mobility whatsoever, seeing how they lack DEX as a stat..."If we were being honest, D&D females should have the following modifiers: STATS -4 STR -2 CON -1 INT -6 WIS +8 CHA"
I don't see the point, i'd prefer just hooking up a regular controller to the tablet... especially since i can't imagine keeping your hands like that on each side of the tablet to be very confortable for long periods...Back to Razer... They are working on a tablet aimed at playing PC games. They're also trying to get the price below $1,000.
http://arstechnica.com/gaming/news/...oject-fiona-the-sub-1000-gaming-pc-tablet.ars
It has an accelerometer, so I'm guessing part of the controls will be tilting and what not. Hard to do if the controls aren't attached to it.I don't see the point, i'd prefer just hooking up a regular controller to the tablet... especially since i can't imagine keeping your hands like that on each side of the tablet to be very confortable for long periods...