Download the demo here!
Recettear is an indie JRPG developed by
EasyGameStation and localized by the extremely small
Carpe Fulgur. However, instead of the normal JRPGs where you're a white haired pretty boy on a quest to save the world...
You are a shop keeper.
OK, what's this about?
Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.
The shop running part of the game is pretty amazingly deep. Every time you buy or sell an item from a customer, you have to decide what value you'll sell/buy the item for. You can easily try to sell the item at a too high price, but this will give the impression that you're stingy and give terrible deals. Finding the sweet spot between making a profit and keeping a good reputation with your customers can be difficult early on. The market constantly fluctuates, so the amount that you can get away with for selling certain items varies from day to day. Occasionally there will be booms on certain kinds of items, and if you fill your shop's display with this kind of item you'll get hordes of people running into your store to buy all of them off the shelves. Your stock comes from wholesalers, with a town market for clothes/food and a merchant guild for weapons/armor. As you sell items, your "merchant level" will level up, allowing you to expand your store to stock more items, change your store's layout and look (you can change the wallpapers, floors, carpet, and tables), buy vending machines (allows you to move more volume, but you can't negotiate for the prices), buy better items from wholesalers, fuse better items, and carry back more items from dungeons. Finding that sweet spot where customers think that you're selling at a good price will give you more EXP, as well as selling/buying items from customers without haggling for the price multiple times in a row.
One of my favorite moments so far was when "valuable items" were in a boom and selling at increased values on top of that, and I had a large backstock of them from when the price had decreased earlier. I ended up selling so many of them at such an overinflated value that the market for them crashed. It was at this point that I realized that I had become what I hated most,
and it was awesome.
You can also go dungeon diving to expand your store's inventory (not quite as useful as more items become available to buy at the Merchant's Guild and Market, but essential early in the game) and kill monsters for ingredients. As you gather ingredients, you'll be able to fuse them with items to create more powerful items, either to sell or use for dungeon diving. If you like this sort of thing, the dungeon diving can quickly become the main draw of the game. Both halves of the game are set up so you could spend a great amount of time on either one. There are five different adventurers that you can hire to go dungeon diving for you, and they all play very differently.
The objective of the game is to pay off the debt that you owe at the end of each week. This debt increases every week, starting at 10 thousand on the first week but growing at a fast rate every week. If you can survive to day 36, then you have beaten the game. It's fairly easy to do and even if you fail you'll start out from the start with your inventory and merchant level intact. After you pay off all your debt and clear the first loop, a few extra modes open up. Endless Mode allows you to continue as long as you desire, opens up a few more dungeons, has an actual story, and introduces new characters (including two more adventurers). There are also two survival modes where the objective is to see how long you can keep paying off ever increasing amounts of debt before reaching a game over.
The localization is amazing, it's better than what would've have been produced by a professional company. The dialogue is quite amusing and it kind of reminds me of old early 90s JRPG localizations in trying to maintain the humor of the game in a way that would be more accessible to American audiences. The voices are still all in Japanese, but there's very few voiced lines in the game and you can turn them off if they annoy you.
You can buy the game from any of these three links below. It only costs 20 dollars and personally I think this gem is worth far more than that.
Recettear: An Item Shop's Tale on Steam
Impulse Driven : Recettear: An Item Shop's Tale : Instant Digital Download Purchasing, Product Information, Screenshots, Previews, and more...
Recettear: An Item Shop's Tale - GamersGate