Shawnacy's 4E D&D Game, part 2!
I'll look, Gusto.
----------
I'll probably take Contagious Curse or Winds of Change.
CONTAGIOUS CURSE
A cloud of poison gas coils around your foe, warding off help.
Daily
Arcane,
Implement,
Poison
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d10 + Charisma modifier poison damage.
Effect: You slide the target a number of squares equal to your Charisma modifier. The target is poisonous to your enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 poison damage.
Wild Magic: If you rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 poison damage.
Winds of Change:
You become like the wind, blasting your enemies with the force of a storm.
Daily
Arcane,
Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier damage, and you push the target 3 squares.
Miss: Half damage, and you push the target 1 square.
Effect: Until the end of your next turn, you gain a fly speed equal to your speed, and you can hover.
-------------------------
I'm never impressed with Dailies, prob'ly cuz I rarely use them. Wizard powers are always more fun. =P