Shawnacy's 4E D&D Game, part 2! (Thread allowed 30 pages)
Alright, let's see, you left when we became puppets.
We broke out of our cages, some more gracefully than others (flaming wooden monkey handspring go!). We looked around the shop (we're in a toy shop, by the way) and tried to get our bearings.
We noticed that a bunch of other toys were alive as well, mostly just staring at us from the shelves, but not saying anything.
Serin grabbed a hobby knife in case we needed a good blade (and we did, so Adia has it now to attack with), and I don't remember if anyone else grabbed anything. Saryon noticed a spool of string on one of the tables, so he went to get it and was met with a giant (regular-sized?) Jack in the Box with a skull head. He was a bit of an asshole, but I liked him.
Anyway, after a bunch of bickering the toy-maker came in, and we quickly discovered that he was either senile or just not quite right. He had no problem with toys being alive, however, and it was apparent that they live with him as anything else.
He had no knowledge of his son doing all these body-puppet changes, or refused to acknowledge that he did, and thought we were playing games. Through miscommunication, or our confusion, or something, we were led out the door by the man (as we're all free to roam around it seems). That's where Session 12 ended.
13 started with a half hour of us trying to get back into the house. When we finally did, we were once again greeted by the Jack in the Box, who was feeling a bit more hostile this time. He attacked, along with a stuffed Vicejaw and an Iron Soldier.
The JITB hounded Saryon, who had been teasing him earlier. The Vicejaw was quickly made minced stuffing by Adia and her new hobby knife, and the Iron Soldier fell to the mighty chemistry knowledge of our wizard. Saryon got a nice crit on the Jack-ass in the box, which ended that.
We made our way upstairs to find the old man sleeping. As we started to look around, we noticed a pair of glowing eyes out from under the bed. A KITTY POUNCED!
With no intention of killing this man's poor kitty, we made as much noise as we could to wake him up. A magic missile to the elbow stirred the man from his sleep.
After some talking, he finally seemed to understand our situation, but still refused to acknowledge his son's wrongdoings, and was very obviously afraid. He told us to find the one in the woods who was like us.
At that point, he either fell asleep or was pretending, and refused to talk further.
We heard the door downstairs open up, so we went to investigate. It was a very Zoro-esque puppet who was apparently "like us."
He took us to his home in the woods and explained the situation.
I don't remember it fully, unfortunately. The son took puppets and switched their life with the adults in the town. The puppets went to live on, but the bodies withered and died after a week. For some reason, Maligno (the son) is a puppet and can't switch his life with a real person, no matter how hard he tries.
There's also a fog around the town that wards off any kind of outer influence, and fences the townspeople in.
I'm really bad at summarizing the comlicated stuff. If anyone wants to step in, please do.