I dunno. I am doing one mission a day and play casual, normal and hard (and lose) I am going to be sad when I finish this and have to waitDo we have any idea when the next two are going to be released? I mean, is Activision/Blizzard sticking to their one major release per year cycle, or is that one major release per property? I finished the game in about a day and a half (on casual, I'm not too good at RTS games), and am going back through and going for all of the accomplishments, trying to play on harder modes, might even possibly play some multi-player games once I improve my skills; but damnit, the end of this portion of the plot arc kicks ass and I want more.
People are already using the new map editor to make various offshoots that I have to say are pretty cool. I saw someone developing an online multiplayer FPS with full class support and weapon customization, and even someone developing a working side scroller with touch power-ups. There are even some weird remakes of other games, and just other crazy things. I mean look at some of these.If they release that mod they showed off at Blizzcon of a developer using the SC2 engine to "make" a playable version of SC:Ghost, that would totally rock. I can't wait for the extra maps, mods, and scenarios to become available.
Thats exactly what i was thinking. Bastards.Nice job putting Nova in the game to twist the "ha ha you're never playing SC: Ghost" knife, Blizzard. Jerk-asses. D:
Thats exactly what i was thinking. Bastards.[/QUOTE]Nice job putting Nova in the game to twist the "ha ha you're never playing SC: Ghost" knife, Blizzard. Jerk-asses. D:
I don't agree. We got just as many missions as we did in SC1, and those missions allowed us to get more into the characters of Jim Raynor and his crew, rather then the quick characterization they originally had. People like Matt Horner didn't even have any characterization at all, even though he was around since the events of SC1. We got a full storyline, but just like the end of SC1, they are going to keep us prepared for the next continuation of it. Blizzard is known to leave almost all their games with some form of cliffhanger for this reason.Damnit, I truly dislike this "map pack" bullshit. Why do I have to wait so long to play more? I was really not feeling too optimistic when I heard this and in the end, despite it being a SOLID game, it's not a great game, simply because it's storyline is 1/3 of what it needed to be.
Thats exactly what i was thinking. Bastards.[/QUOTE]Nice job putting Nova in the game to twist the "ha ha you're never playing SC: Ghost" knife, Blizzard. Jerk-asses. D:
I don't agree. We got just as many missions as we did in SC1, and those missions allowed us to get more into the characters of Jim Raynor and his crew, rather then the quick characterization they originally had. People like Matt Horner didn't even have any characterization at all, even though he was around since the events of SC1. We got a full storyline, but just like the end of SC1, they are going to keep us prepared for the next continuation of it. Blizzard is known to leave almost all their games with some form of cliffhanger for this reason.[/QUOTE]Damnit, I truly dislike this "map pack" bullshit. Why do I have to wait so long to play more? I was really not feeling too optimistic when I heard this and in the end, despite it being a SOLID game, it's not a great game, simply because it's storyline is 1/3 of what it needed to be.
I don't agree. We got just as many missions as we did in SC1, and those missions allowed us to get more into the characters of Jim Raynor and his crew, rather then the quick characterization they originally had. People like Matt Horner didn't even have any characterization at all, even though he was around since the events of SC1. We got a full storyline, but just like the end of SC1, they are going to keep us prepared for the next continuation of it. Blizzard is known to leave almost all their games with some form of cliffhanger for this reason.[/QUOTE]Damnit, I truly dislike this "map pack" bullshit. Why do I have to wait so long to play more? I was really not feeling too optimistic when I heard this and in the end, despite it being a SOLID game, it's not a great game, simply because it's storyline is 1/3 of what it needed to be.
I am wrong!!! from starcraft 2 siteZerg is 3rd expansion... *homer-like* AWWWWWWWWWWWWWWWWWW
Sorry, but your bias already shows in the first sentence. "They want to suck money out of us!" is a rather tired arguement people like to use a lot, regardless of the actual obvious quality of the game. They make a lot of money off us already, and they could have gotten away with much less then they did in SC2:WOL, but they didn't. I agree with Angry Joe when it comes to the gameplay, "If it ain't broke, it don't need fixing".I've found myself very disappointed with SC2. Not the gameplay, which is decent (almost identical to SC1), but just how short the game is. SC1 was limited by technology and space, SC2 was limited by wanting to suck money out of players.
There actually is a very good reason, one that Blizzard explained since they made this announcement. They don't want each race to be disjointed, and they want each game to feel like a cohesive story around one main protagonist. Think back to SC1. You go all that time getting to know Raynor, but then the Zerg Campaign starts, and while Kerrigan carries over, Raynor becomes a throw-away.There's no reason that I shouldn't have a single player campaign with zerg and protoss when I can play them out of the box on multiplayer. How does that work exactly?
You are really arguing what an "expansion" is really going to bring? What did Brood War bring to SC1? What did Lord of Destruction bring to D2? What did The Frozen Throne bring to WC3? A lot, including new units/classes, tilesets, game options, etc... Since the game uses rather detailed character models that are fully animated and usable in the Galaxy Editor, that means more of those will be needed for all the interactive cutscenes.What is the next 'expansion' pack really going to bring? The engine doesn't need to be changed or updated. They don't have to add units. They just had to write a story.
This I can mostly agree, though I am happy Raynor finally "won" for once.And the story..ugh. I wish they'd stop going back to the well for fall of/redemption of stories. Arthas and Kerrigan just share too much of a character arc that it seems kinda recycled.
Sorry but YOUR bias already shows in the first sentence. Need I go into more detail?Sorry, but your bias already shows in the first sentence.
As I already pointed out in the post, but nice try.Sorry but YOUR bias already shows in the first sentence.
You have a right to your opinion, but should we have asked Peter Jackson to cut the crap and make Lord of the Rings into a single movie? I mean, since there was no need for three parts after all.Look, I won't change my opinion and he's entitled to his. There was NO need for 3 parts to this game. They could have had ONE expansion... TWO? I think it's a hard sell and makes me feel like I'm ordering from a restaurant with side orders being the knife and fork to eat my GOD DAMNED 70$ steak!
Ah, so you like the game enough to play it. That says enough.Piratebay is my friend.
I played those, they were more independent story boosters and I don't even think had voice acting, they were not real expansions. An expansion to me is a game that modifies the base game, rather then something anyone can make with the old map editor. Though I guess my term needs to be altered considering how powerful the new galaxy editor is.I WOULD like to point out that Star Craft DID have two more expansions after Brood War... they weren't made by Blizzard, but they WERE authorized to make them.
LOL. Why are you taking this so personal?Ah, so you like the game enough to play it. That says enough.
Who says I was taking it personal? I can care less if you pirate it, not going to lose myself any sleep or Blizzard any money. I just find it funny for how much you complained and liked to jump on me about my counterpoints, you end up playing it anyways.LOL. Why are you taking this so personal?
I think where we have an issue is the term "complete". I will let Angry Joe explain the rest for me though, as I don't really feel the need to argue what you or I consider "complete". I got what I paid for, and from what I have seen most others did as well. But you enjoy that pirated game.Look, I'm simply not going to buy the game thrice to play it completely as I should be able to today. I'll buy it when they provide the full game and pay full price. I think that's fair. Until then I'll enjoy the free copy I downloaded along with a functional serial key I managed to get my hands on. I don't like the semi-forced semi-subscription system they tried to come up with.
$180 steak if the expansions are full price.Sorry but YOUR bias already shows in the first sentence. Need I go into more detail?Sorry, but your bias already shows in the first sentence.
Look, I won't change my opinion and he's entitled to his. There was NO need for 3 parts to this game. They could have had ONE expansion... TWO? I think it's a hard sell and makes me feel like I'm ordering from a restaurant with side orders being the knife and fork to eat my GOD DAMNED 70$ steak!
You do realize that Blizzard games have not been cross compatible since Battle.net first came into existence, right? And that such never stopped old versions of the game from being played? SC2, SC2:BW, D2, D2:LOD, WC3:RoC and WC3:TFT all of them have different battle.net sets as they were released, and all of them have a respectable number of players logged on all the time that prefer the mechanics of those originals over the expansions. If "new units, storylines, tilesets, and other extras are not your cup of tea, then just play online with WoL, it won't vanish and you will still have people to play with.And once the expansions come out, will they all be cross compatible with each other? Probably not. Which means to continue playing online you'll have to upgrade. Or maybe we should call it a 'subscription' instead.
Ah, you should let us use your crystal ball, since you can see the future and all. There are some things I have been wanting to find out.But we got new graphics! Wow! No new play mechanics or even particularly dynamic missions written. No, all the cool work is being done by the community (for free).
So I presume Battle.net will have rooms withIf I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.
Or convince them not to buy the expansions, good luck with that one though.Pay $40 to continue playing with your friends!
Or convince them not to buy the expansions, good luck with that one though. [/QUOTE]Pay $40 to continue playing with your friends!
Yes, that is how it works for all of them. You buy the original game, you can play it, you buy the expansion, you can play it, but if for whatever reason you prefer the original, you can still play it without the expansion. The only thing was, obviously, to play the expansion version you always needed to first own the original, you never could buy BW as a stand-alone game.It's been way too goddamn long since I played SC1, but didn't Blizz allow you to choose (if you had both) whether you wanted to play a regular SC1 match instead of a BW match on the B.net?
I don't need a crystal ball to see the present. I can play the game I paid for right now.Ah, you should let us use your crystal ball, since you can see the future and all. There are some things I have been wanting to find out.But we got new graphics! Wow! No new play mechanics or even particularly dynamic missions written. No, all the cool work is being done by the community (for free).
I was wondering about that. I was hoping that Jim could try to rescue Tychus, but never got around to it, or Jim didn't want to help his buddy.I for one found the story to have potential that was ruined by some weird choices... Matt telling Raynor about Tychus being booby-trapped and then it's never mentioned again etc.
And after they split the SP in 3 parts i don't get why they got rid of this stuff (from 3 years ago too):
skim over?? that is sacrilege!! If Blizzard made a movie, I would go see it.I definitely agree about Tychus. He seemed like a character that had a lot more room to develop with the whole "booby trap" thing going on, but it never was capitalized. I think they tried to weasel in the comment to explain why he never takes it off just in case people skipped the opening cut scene, and then just washed their hands of it till the ending came and revealed the purpose for the "booby trap".
This, a thousand times this.Barring that, we couldn't possibly let the computer set up two separate graphics settings, one for actual gameplay and one for Hyperion?
Really, it was not a scrappy group of rebels, but over half the Dominion fleet, and most of them died in the process. Don't forget it was also mentioned that the reason they did the attack was because the vast majority of the hives were out in space, destroying the fringe worlds for Kerrigan. They make mention of this during the final missions when they say how all Zerg in the sector have started back for Char, an act that would obliterate them if they didn't finish the job quickly. Remember, later on when the Dark Voice takes over the bulk of the hive, nothing can stop them.Char had been established as such a badass place.... for a scrappy band of rebels to take it down in an afternoon was just ridiculous. For that matter, for an experienced general like Warfield to honestly expect them to have a few hours to begin a generic frontal invasion was silly.
I agree. The "side missions" (like Tosh and Hansen) could have work out more. I would have like to know more about Tychus. There was a definite cliff hanging about the trap suit but that was it???I wouldn't say it's badly written. They experimented with non-linear storytelling, and there are definitely shortcomings there. They didn't fully flesh out some of the points they raised, and there are a few gaps between BW events and what's happening here. All that said, the story is still compelling, the characters are interesting, and I was definitely interested in what was happening from start to finish.
Is the writing worse than some of their other releases? Sure. But it's still better than 95% of the games I've played.
Honestly, while the writing here is far from perfect, if you think other Blizzard games are better, you are probably looking at the past through rose tinted glasses. Even StarCraft 1 (which I consider the best instance of Blizzard storytelling to date), while decent, was not a flawless scripted masterpiece. I think this matches StarCraft 1 scripting, and dramatically improves the voice acting/animation. The disappointment is not that it's worse, but that our expectations are higher.Is the writing worse than some of their other releases? Sure. But it's still better than 95% of the games I've played.
Also wanted to ask... was I the only one that WASN'T upset at the "twist" with the Overmind? Maybe I'm assuming they will do this better justice than they will, but I thought the notion of the Overmind as something vastly intelligent but NOT having free will was a concept that was interesting in an alien (as opposed to lamely humanizing) way."Dude, Raynor just shot his friend so he could hook up with his ex. That's lame. Bros before hos dude."
"But.... millions of lives were at stake! She was going to save the universe!"
"Whatever."
"Dude, Bros before Hos, but Cosmos before Bros."
"..."
"..."
"lol"
Well when we get some awesome storyline plot threads we will... (well the fact that Narud is something backwards is one at least).Bleh. I have been waiting for a month to read this thread, and I was hoping it'd be 40+ posts discussing awesome storyline plot threads instead of mostly bitching about the expansions thing. Seriously dudes, it's the same amount of content. I'm sorry the content was not divided the way you wanted it to be, but in no way are you remotely getting "less."
I think they presented it wrongly, by making the Overmind look too "nice"... it making Kerrigan as a way to try to screw over whoever gave him his "hunger" works without that.Also wanted to ask... was I the only one that WASN'T upset at the "twist" with the Overmind? Maybe I'm assuming they will do this better justice than they will, but I thought the notion of the Overmind as something vastly intelligent but NOT having free will was a concept that was interesting in an alien (as opposed to lamely humanizing) way.
R U high?!I think this matches StarCraft 1 scripting, and dramatically improves the voice acting/animation. The disappointment is not that it's worse, but that our expectations are higher.
It is nearly equal in size of missions, but much more in depth when it comes to cinematic quality, unique play changes like upgrades and research, interactivity, etc... I don't see anyone claiming it is "WAAYYY" bigger then SC1, but it sure was not "smaller" like many others wish to claim.Kinda curious about all the claims that "SC2 is a WAYY bigger campaign than SC1". SC1 had 30 missions, SC2 has 29.
It didn't feel smaller to me, but I admit it didn't feel complete either. I am fine with that. I never felt like Fellowship of the Ring was to small when it was only 1/3 of the story, and I won't feel it here either. I just hope in HOTS they improve a bit on the story flow a bit.And it did feel smaller because in the end it still was 1/3 of a story, while SC1 actually had a satisfying ending. And the lack of scripted events (at least story impacting ones anyway) in most maps made them feel a bit empty...
Yes, but making it three books didn't hurt it, it was still a good story as a "whole". I am saying I don't care about the fact I only got 1/3rd of the story because I know down the line I will have the other 2/3rds, and I will enjoy them.LotR was one book, the 3 volumes where all the publishers doing...
It seems to me that they won't be able to do the whole "walk about and talk to people" as much due to the nature of the faction. I even think one of the reasons they had Kerrigan get reverted at all was to just give her some people to talk with other then the screeches of Zerglings while you walk around a hive.And Non-linear missions always seem to suffer from a disjointed story... i too hope they make HotS with a better story flow.
but reading it all in one go feels better, don'it...Yes, but making it three books didn't hurt it, it was still a good story as a "whole". I am saying I don't care about the fact I only got 1/3rd of the story because I know down the line I will have the other 2/3rds, and I will enjoy them.
Well one expansion was the norm for quite a while there. Besides HoMM3 i can't think of any games from the old days that had more then 1 expansion.I actually feel in the end I will get more StarCraft then I was expecting, as Blizzard has a habit (At least outside of WoW) of only ever making one expansion, and this gives them a reason to release two.
It seems to me that they won't be able to do the whole "walk about and talk to people" as much due to the nature of the faction. I even think one of the reasons they had Kerrigan get reverted at all was to just give her some people to talk with other then the screeches of Zerglings while you walk around a hive.And Non-linear missions always seem to suffer from a disjointed story... i too hope they make HotS with a better story flow.
Well, sure. But waiting an extra 3 years isn't gonna feel that great either.but reading it all in one go feels better, don'it...
This was the complaint I was making... back when WarCraft III came out and it was WarCraft III cannibalizing StarCraft's plot. I also thought WarCraft III did a lousy job of executing its story (both Arthas part and the Burning Legion/Titans/Dark Voice/Xel'Naga part), so if they can do the same story better now.... well, there are worse things they could be doing. The more I read about what we've learned about the Fallen One from the StarCraft novels, the less thrilled I am, I admit. But I see the Kerrigan story as the continuation of the ORIGINAL story that WARCRAFT stole, not the other way around, and I have few qualms about it.Oh God, that's exactly what will happen, isn't it, except that this time Arthas isn't still evil, so we won't get to play the bad guys either. Dammit Blizzard, look into some other stock plots already...
Huh?? Are you talking about the game coming out?!Well, sure. But waiting an extra 3 years isn't gonna feel that great either.but reading it all in one go feels better, don'it...
Wait, i didn't want to make it sound like WC3 didn't just redo SC1's story, it did.This was the complaint I was making... back when WarCraft III came out and it was WarCraft III cannibalizing StarCraft's plot. I also thought WarCraft III did a lousy job of executing its story (both Arthas part and the Burning Legion/Titans/Dark Voice/Xel'Naga part), so if they can do the same story better now.... well, there are worse things they could be doing. The more I read about what we've learned about the Fallen One from the StarCraft novels, the less thrilled I am, I admit. But I see the Kerrigan story as the continuation of the ORIGINAL story that WARCRAFT stole, not the other way around, and I have few qualms about it.
I hear they have meds for that now...•* Kerrigan's Portrait/Voice (never liked it at all, always felt like she was supposed to look and sound almost exactly like she does in StarCract II, even 10 years before the game was released).
He left her to hunt down the Dark Templar, who where actually capable of killing off cerebrates, hardly a waste of resources.• The fact that the Overmind creates Kerrigan specifically to develop a means to fight the psionic protoss on their own terms.... and then leaves her on Char when it actually goes to fight the Protoss.
Voice actor existence failure at work... but at least the voice is closer in tone then Kerrigan's.• The fact that Zeratul talks SOOOOOOOO SLOWWWWWWLLLLYYYYYYY (this has been replaced in StarCraft II with him speaking faster, but repeated the same useless information over and over, which is a bit of a step down I admit)
At the time i think the timeline wasn't very well done, there are other references about the Xel'naga experimenting on the Protoss a longertime ago then current lore says etc.• The fact the Zeratul claims he has served Raszagal for countless millenia, when he is less than a thousand years old (I realize this is nitpicking. Still, always bugged me).
Eh, are you serious?! that's exactly how war works, the guy that does that one thing that is more visible or helps more always gets more credit then the countless smucks that just get shot.• The fact that everyone's so proud of Tassadar for sacrificing himself... which didn't strike me as any more noble than the hundreds of other protoss who died so that I could make my way to the Overmind.
Ehhh... in the original, and BW too actually, it's implied she lets Raynor go because she had feeling for him still... classic forshadowing.• The fact that, in Brood War, Kerrigan becomes such a psychotic bitch for basically no reason. Her desire to manipulate and counter-betray Mengsk made sense. The way she treated Jim and the Protoss did not. I understand her personality getting overwritten with Zerg priorities, to expand and assimilate. But she seemed to take a particular glee in tormenting Jim and Fenix that had no basis, either biologically or plotwise. Her storyline in the original was only slightly better (I liked the implications of "Okay Jim, look, I don't really have empathy or compassion any more, but I remember that you helped me in the past so if you just stay out of my way I won't bother you"). But her personality seemed to shift between Terran and Zerg campaigns in a way that was neither emotionally compelling nor justifiable simply via zerg biology. (By contrast, the Overmind and Cerebrates had GREAT personalities. One of the crowning features of StarCraft I was doing justice to such an alien mindset. Interesting that Metzen seems to have an easier time writing alien hive minds than... a woman).
Because playing with your food it's what predators do... she was just enjoying herself while getting rid of the forces that could be a threat to her taking over. Plus, Zeratul&Tassadar tricked her... and she is the Queen Bitch of the Universe, she couldn't let that slide.Sorry, to clarify: Kerrigan's personality changed between the original Terran campaign (where I thought she was reasonably well written character) and the original Zerg campaign (where her actions still made sense, but in a rather one dimensional way). And then in Brood War, the change in character was amplified to the point where it just didn't make any sense. (Pretty much all of Brood War falls in this category). Why the hell did she have any personal interest in capturing Raszagal and tormenting Zeratul? The former never did anything to her, and all Zeratul did was kill Zasz (a Cerebrate she never liked anyway) and played some role in destroying the Overmind, which seemed to be a net+ for her.
"Being the Queen Bitch of the Universe" isn't a justification. Arbitrarily making her that was the thing that annoyed me in the first place. My issue is that not only is pure evil boring, but they had plenty of opportunity to create a character that was evil in an incredibly interesting way, and instead made a flat stereotype. The fact that said stereotype was entertaining some ways (I disagree about how entertaining she was, even for an evil person) doesn't help much.she is the Queen Bitch of the Universe, she couldn't let that slide.
The line I particularly liked was "we shall become... perfect." The way he says it has a certain reverence to it. It gave me a real sense that this truly was his life's purpose (and by extension, mine) and that he cared deeply about it. I don't think he was mindblowingly original, but I prefer an honest attempt to craft an alien mindset to generic bitchiness any day. Unless the bitchiness is actually interesting, which I didn't think Kerrigan was post-infestation. For the most part anyway. (One line I do remember liking is Duran's "do you think they expect anything, my queen?" to which Kerrigan replies "of course! They're not STUPID!")And the Overmind being the Great Devourer didn't strike me as all that original, i guess it depends on what you've been exposed to.
Well her lines where generic and not one-dimensionally-bitchy-for-no-reason enough, you have to admit that. Of course she got like 5 lines in the whole campaign, so i for one didn't expect anything else... but teh voice didn't really fit the "bitchy-for-no-reason" thing... maybe that's why you liked it more. Or maybe there's a cylon in your head... we should airlock you just to make sure...But I think the old one had flaws, the biggest of which was that Kerrigan was never, ever interesting to me so people complaining that she's suddenly bland kinda baffle me.
Well that's it being well done, which, at least to me, has nothing to do with originality.The line I particularly liked was "we shall become... perfect." The way he says it has a certain reverence to it. It gave me a real sense that this truly was his life's purpose (and by extension, mine) and that he cared deeply about it.
This is obviously the root of our disagreement and not something I expect any lengthy dialogue to fix. Whatevs.And i though Kerrigan was done well too, generic evil bitch or not...
How do we disagree if your arguments about it where only that she was too one dimensional?! That's exactly what a generic evil person is...This is obviously the root of our disagreement and not something I expect any lengthy dialogue to fix. Whatevs.And i though Kerrigan was done well too, generic evil bitch or not...
Oh, if you're talking about playing as them, yeah, there are not a lot of those... (though being an antagonist doesn't mean they aren't characters too).I will note that while the Overmind was not an original character, it WAS fairly innovative to let you play as and surrounded by such characters. The orcs in WarCraft 2 are "well done" bloodthirsty savages, but that's something you see it a lot of games. Genocidal alien hive minds may be a dime a dozen as far as antagonists go, but as far as actual CHARACTERS go, I haven't seen many. To date, I think StarCraft II is the only game I've played where you actually got to play them. (Let me know if there are particular other games that do that which I should check out).
I just thought she was boring. There are plenty of one dimensional villains that I've found entertaining. (Sue Sylvester of "Glee," prior to her "oh I suddenly have a soft spot" episode might qualify. Jafar from Aladdin. I have no particular argument for why she was boring. I just thought she was.How do we disagree if your arguments about it where only that she was too one dimensional?! That's exactly what a generic evil person is...
Well that is something i can't bring arguments against...I just thought she was boring. There are plenty of one dimensional villains that I've found entertaining. (Sue Sylvester of "Glee," prior to her "oh I suddenly have a soft spot" episode might qualify. Jafar from Aladdin. I have no particular argument for why she was boring. I just thought she was.
I see a hivemind and an "ant colony" where every individual is simply wholly subservient to the "queen" as different things... a hivemind wouldn't have any individuality as they all should share the same mind... any disagreements should be simply the same as you thinking about something and looking at it form more angles.I do think Overmind and Co. could have been done better (or more accurately, done differently, in a way that would have been more realistic and innovative, but harder for most players to grok). I don't think the way they interacted was "inaccurate" per se - each creature that the zerg assimilated DID start with their own limited intelligence and willpower. For certain strains, it was beneficial to the swarm to steer their mutations towards blind obedience. In other cases they deliberately steered them towards a certain amount of intelligence and consciousness to help maintain control of the swarm. Individuals can exist within a hive, they just don't value their life/freedom over the hive. Also bear in mind that the "interpersonal disputes" among the cerebrates tended to revolve around Kerrigan who had maintained a lot of human-like mental quirks, I assume.