And yeah, Bioshock 2 failed because of the timing, not the fact that it was an obvious cash grab and did nothing new...Last year 2K announced cult turn-based strategy series Xcom was to return – but this time as a first-person shooter. Fans recoiled at the apparent bastardisation of their beloved series, but Hartmann says there’s good reason for the change of direction.
He explains: “The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary.
“I use the example of music artists. Look at someone old school like Ray Charles, if he would make music today it would still be Ray Charles but he would probably do it more in the style of Kanye West. Bringing Ray Charles back is all fine and good, but it just needs to move on, although the core essence will still be the same.
Now that's classical irony...It’s a part of 2K that Hartmann is proud of, as he says pumping out sequels is one way to kill a franchise.
Sounds about right to me. I have no idea how much Civilization 5 sold, but taking two other popular games sold by 2k Games.Heh, anyone know if this is true: "And from a business standpoint SCII has outperformed Take Two's entire portfolio, well, except for Civ that is"
When you say you hate RTS games, do you mean you hate games like the latest offerings from the Command and Conquer series? Because yeah, those suck. Even Supreme Commander 2 was horrible. But Supreme Commander: Forged Alliance and Company of Heroes are different animals. And all too often these slightly older gems are overlooked because all the most recent forays into the genre haven't panned out.Ugh. HATE RTS games. Hate them.
Sounds like Command and Conquer.I mean almost all RTS I've ever played. You know the ones - you are building something while the AI pulls something out of its ass that should be impossible at that level, then attacks offscreen so you have to find out where you're being schooled.
This is actually one of the things I love about SC2, they made it so the AI can't "cheat". I remember people making AI versus AI matches where one computer would build a certain build order, and the other computer would build a different one. Once they clashed and the "losing" computer realized he had a build that was going to get schooled, he attempted to build the counter to that force only to get overrun once the other computer "discovered" his base.I mean almost all RTS I've ever played. You know the ones - you are building something while the AI pulls something out of its ass that should be impossible at that level, then attacks offscreen so you have to find out where you're being schooled.
This is why you play against people, instead!I mean almost all RTS I've ever played. You know the ones - you are building something while the AI pulls something out of its ass that should be impossible at that level, then attacks offscreen so you have to find out where you're being schooled.
If he can't take on the AI playing against someone good at the game isn't going to end any better...This is why you play against people, instead!
Number 5 actually sold at least as well as #4, if not better (what with the expansions actually adding factions).Heroes of Might and Magic has dwindled, but this was almost entirely due to poor AI and poor design.
Couldn't find this info on that site. Is that just retail or does that count online? I know most charts do not count digital downloads in sales. So often we hear about PC games underperforming at retail and how much better console versions do and they NEVER take into account Steam, D2D etc.
People don't pull out impossibilities, though. If someone comes and attacks you with something, you know that you can do the same, and just have to figure out how they did it.If he can't take on the AI playing against someone good at the game isn't going to end any better
No, they just pull stuff that they use to combat those impossibilities and win 100% of the time against the AI.People don't pull out impossibilities, though. If someone comes and attacks you with something, you know that you can do the same, and just have to figure out how they did it.
Well my post was pointing out that if Dave is bothered by the AI having to cheat i doubt he'll enjoy playing against people that find beating a cheating AI boring and lacking challenge...That's not how I read Dave's post. We're approaching this from two completely different angles.
The human element makes it enjoyable. I personally prefer playing chess with other people, even if over the internet and with no face-to-face or chat, than vs. a computer. Same applies to most strategy games.Well my post was pointing out that if Dave is bothered by the AI having to cheat i doubt he'll enjoy playing against people that find beating a cheating AI boring and lacking challenge...
But Dave's statement wasn't about that (and the chess thing works well as a counterpoint, seeing how the computer can't cheat without breaking the game there) but about how the AI rolls over him... sure it cheats to do it, but that's because it would have no chance otherwise against people that know how to play... and suggesting playing against people that handle the AI's cheating easily is not going to help him not get steam-rolled...The human element makes it enjoyable. I personally prefer playing chess with other people, even if over the internet and with no face-to-face or chat, than vs. a computer. Same applies to most strategy games.
People say this about all sorts of things all the time. "People don't like movie X because it makes them think." "People don't read classic literature because they have to think." "This generation just wants to turn off their brain and rot it with TV." And so on. Clearly it's not true. Sure, things with mass appeal, easy and base sell to a broader audience, but the audience for things that are of a different kind and involve deeper or more abstract thought exists, always has existed and always will exist. It just isn't the majority -and so what?the problem (IMO) is that these games require people to THINK! I notice that the new generations of gamers doesn't like that. You don't see many games that takes a while to get going (strategy) or something similar. It is all about "shooters"
People say this about all sorts of things all the time. "People don't like movie X because it makes them think." "People don't read classic literature because they have to think." "This generation just wants to turn off their brain and rot it with TV." And so on. Clearly it's not true. Sure, things with mass appeal, easy and base sell to a broader audience, but the audience for things that are of a different kind and involve deeper or more abstract thought exists, always has existed and always will exist. It just isn't the majority -and so what?
Every generation thinks the one after it is stupider, lazier, more crass, less moral, etc etc than their own. But we grew up hearing the same kind of nonsense rhetoric from our parents about TV and video games rotting our brains. "Gaming generations" are going to make the same mistake. "When I was young, we didn't have save points! Kids today don't know how easy they've got it!" "When I was young we played Civilization, none of this easy stupid Crysis nonsense!" Blah blah blah. Strategy gamers might be in the minority but that's not new and it's not the fault of 'stupider' games that don't make you think, they just have broader appeal in part due to their ease.
To be fair, as more and more people get access to TV, books etc. more of them will go for the Twilights of the world...Every generation thinks the one after it is stupider, lazier, more crass, less moral, etc etc than their own.