And like tobacco and alcohol, that parent could be prosecuted for endangering a minor then?In the same way that a parent can buy cigarettes and alcohol and give them to their child, they would still be able to buy violent/sexual video games and provide them to their child in the privacy of their own home.
I haven't read the bill, but from what I know this particular bill only affects sales.And like tobacco and alcohol, that parent could be prosecuted for endangering a minor then?
I don't see the distinction, except as a matter of semantics.protect them from their parents
...
because some parents don't do job X, Y, or Z well enough
They already do it for pornography - but the rule is slightly different, in that you can't provide such material to a child, regardless of whether it's sold or given. Currently no laws are in place preventing sale of rated R movies to minors, though most stores adopted a policy of not selling such materials to minors - mostly due to liability. Even if there's no law against it the sale of such materials, retailers can successfully be sued for something akin to "contributing to the dilinquency of a minor."I opposed the law for one reason and one reason only: It held video games to a standard that no other form of media was being held to. If your going to declare violence off limits in games, then it would only be fair to do likewise with movies, books, music, art, etc...
In a 7-2 decision with an opinion written by Justice Antonin Scalia, the Supreme Court effectively declared today (PDF file) that video games can be afforded the same constitutional protections as visual art, film, music and other forms of expression.
...
Throughout the text of the decision, the court found that the California law was too broad as written and couldn't satisfy the "strict scrutiny" legal principle. It also held that that video games, though different in form, still communicate ideas as other media do:
Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world).
The Court also appears to bat away the worst fears–games engendering violent behavior– that spurred on Yee's legislation and made it a reality:
Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demonstrated effects are both small and indistinguishable from effects produced by other media. Since California has declined to restrict those other media, e.g., Saturday morning cartoons, its video-game regulation is wildly underinclusive, raising serious doubts about whether the State is pursuing the interest it invokes or is instead disfavoring a particular speaker or viewpoint....
Footnote 4 of the decision might be the most colorful and illustrative example of the thinking behind the Brown v. EMA opinion. In it, Scalia links today's ruling to the landmark 1948 Winters v. New York decision and offers:
Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat. But these cultural and intellectual differences are not constitutional ones. Crudely violent video games, tawdry TV shows, and cheap novels and magazines are no less forms of speech than The Divine Comedy… Even if we can see in them “nothing of any possible value to society . . . , they are as much entitled to the protection of free speech as the best of literature."
It's interesting that Scalia invokes Mortal Kombat as a particular example. (You think he knows that it was banned in Australia?)
BTW, the supreme court struck the law down:
http://techland.time.com/2011/06/27...games-qualify-for-first-amendment-protection/
Basically it falls back to the parents.
Well, the law originally putting fine and punishment toward the vendor. This essentially allow the government to dictate what game can be play by children instead of the parents. I didn't read the actual law so I'm guessing.
Even if it had gone through the parents would have lost nothing. Nothing "falls" back to parents - nothing changed for them.
This is especially true of film ratings. The MPAA seems so freaking arbitrary and random... argh. Things that should not at all be considered appropriate are slapped with a PG-13 but 3 seconds of side boob LET'S GET THE R ON THERE ASAP. An interesting, if biased, documentary is This Film is Not Yet Rated. I highly recommend it. Very interesting as to how content is considered and judged.tl;dr: Ratings are good, but we need different rating systems.
Your arguing a different point than the one that I made. Pornography covers ALL mediums: You can't providemagazines, videos, or games that are pornographic to kids... but you also can't provide pornographic audio cds or books. It's consistent across the spectrum of mediums. The proposed violence standards were different because they would apply ONLY to video games and nothing else. Kids would still be allowed to buy all the violent cds, books, and others things they wanted. It was an unfair standard.They already do it for pornography - but the rule is slightly different, in that you can't provide such material to a child, regardless of whether it's sold or given.
And Shakespeare was a hack job, who's work was the equivalent of a Michael Bay film at the time, while cribbing off the works of greater writers than he. That doesn't change the fact that both of their works have stood the test of time.3 things:
The Divine Comedy is a poorly written political attack hackjob written by a self-righteous arrogant douche.
Those are always the best works in literature...The Divine Comedy is a poorly written political attack hackjob written by a self-righteous arrogant douche.
IN STRIKING down California's ban on the sale of violent video games to minors, the U.S. Supreme Court on Monday reaffirmed that this nation's protection of free speech must extend to expressions of disturbing, and even repugnant, ideas -- even when it involves our children.
For if we attempt to censor based on what makes us uncomfortable, we will narrow the discourse and cut off the open flow of ideas that are at the core of our free society. While there have been narrow exceptions carved out -- for obscenity, for example -- the California law demonstrated the slippery slope we could cascade down if we expand speech restrictions based on content of the message.
The California law would have prohibited sale of "violent video games" to minors. The act covers a game that "includes killing, maiming, dismembering, or sexually assaulting an image of a human being, if those acts are depicted" in a manner that "appeals to a deviant or morbid interest of minors," that is "patently offensive," and that "lack serious literary, artistic, political or scientific value for minors."
The tremendous room for subjective judgment in applying those guidelines highlights the fallacy of trying to restrict speech. Make no mistake: Some of the video games on the market are deeply disturbing, with horrific violence that is sometimes disgustingly misogynistic or racist. But the purpose of the First Amendment was to protect even the most disturbing speech.
We must not start drawing limits for we would then open up our communication to censors, allowing the opinions of the majority to suppress the thoughts and ideas of those out of favor.
California's laws presented especially troubling issues. For starters, it sought to restrict just one medium, video games. As the high court noted, there is no good reason to single out one form of communication over another. Certainly our children have been exposed to violence on television, at the movies and in books and comics they read.
Secondly, the law presented a challenge to us, for it would have controlled speech aimed at children. On the surface, it's an appealing notion since it would have protected a vulnerable segment of our society. And, as the court noted, government possesses legitimate power to protect children from harm.
But, as the court also noted, "that does not include a free-floating power to restrict the ideas to which children may be exposed." Those children enjoy First Amendment protections, as well. They enjoy rights of free speech and religion. While parents have traditionally had the power to control what their children hear and say, our laws should not be substituting governmental control for parental authority.
As the court noted, we have a long tradition of violence in the speech we provide our children: "Grimm's Fairy Tales, for example, are grim indeed. ... Cinderella's evil stepsisters have their eyes pecked out by doves. ... And Hansel and Gretel (children!) kill their captor by baking her in an oven." Once we start censoring, where do we draw the line? For example, should we restrict minors' access to the violent "Terminator" movies starring Arnold Schwarzenegger, who, ironically, as governor signed the California law?
Rather than go down that path, we should leave parenting to parents -- and protect the First Amendment rights of expression so central to our nation's core.