That'd be an interesting experiment. See just how far people are willing to go to play a terrible game. I wonder if chat would end up dead-silent or if there would be people who would persevere.FTP was also supposed to make things like flashpoints and pvp easier, by providing more people to play with. So naturally, limiting those is a sound decision.
Why not charge $.25 for every line you type in chat, while they're at it.
The game itself isn't terrible. It suffers a little from trying to be too much like wow, but the npc interaction elements and branching flashpoints were great, as was the story. It's just mismanaged all to hell and back.That'd be an interesting experiment. See just how far people are willing to go to play a terrible game. I wonder if chat would end up dead-silent or if there would be people who would persevere.
It really does seem like a parody of the free to play model. Basic things that should be in any mmo, ui custimization, pvp, hiding your goddamn helm, crew skills, are all blocked by a pay wall.When you said you have to pay to turn off the head slot visibility, I broke out laughing. That's just retarded.
I might still log on just to play the story sections, but I am sure less excited about it considering I will be pretty much gutted.
EA views TOR as a sinking ship, and is trying to squeeze out as much money as they can before they run it into the ground.Y'know what game FTP MMO developers should look at? DCU online.
Seriously, the way they handle FTP is great in that game. You aren't majorly hamstrung if you want to play completely free, but allows cosmetic changes for pay. Also, when you pay for an expansion, it unlocks all the content for that expansion without making you pay for every little extra thing. I think it's a great model, and quite frankly, they've been able to wring more money out of me than any other FTP game simply through expansions. And I was happy to give it to them.
I just read down the rest of the list and it's utterly absurd. They even cut down the amount of experience you gain while leveling, restrict the amount of money you can hold, only allow you to have up two auctions, don't let you join subscribed player chat channels, and even restrict the races you can play, charge you more for services and vendor items, and don't even let you talk to a GM if you have a problem, etc...It really does seem like a parody of the free to play model. Basic things that should be in any mmo, ui custimization, pvp, hiding your goddamn helm, crew skills, are all blocked by a pay wall.
It started strong, going to 1.7 million. Then it just kept losing players. From what I hear it's now closer to 500k subscribers.I'm still kind of surprised that this went FTP at all... I seem to remember people absolutely gushing about it when it came out.
Yep, the sad case of not being happy with what you have and wanting what other kids have. See above, NGE. It's sad that companies don't think something new can stand for itself by its own virtues; I'll keep an eye on The Secret World though, it's not quite my kind of game but an interesting one nonetheless.They viewed success as beating WoW, which no mmo has done.
See: Eve.Yep, the sad case of not being happy with what you have and wanting what other kids have. See above, NGE. It's sad that companies don't think something new can stand for itself by its own virtues; I'll keep an eye on The Secret World though, it's not quite my kind of game but an interesting one nonetheless.
They are doing what they do best... ruining good IP's!!!Failing?
Name oneExcluding Asian MMO's.
Welcome to the church of ea can suck a chode.Fuck you EA is repeated so often on this forum,it has almost achieved religous chant status.
And the F2P is the same as EQ2, only allows 4 races and classes, plus you can only have the first rank of spells (now THAT'S horseshit). I'll poke around a bit but I can definitely see myself uninstalling this pretty quickly.I tried going back to EQ1 just to have a look. It was.. like... well, the closest experience I could describe to it is attempting to decipher all the numbers on the bloomberg channel in real time, back when it was a tiny talking head with a screen full of arcane symbols. There were something like 13 new stats that I could not tell for the life of me what they were for... like "moxy" or some shit.
Oh yeah, I had a ton of fun in dcuo, it's a good game.If you guys want a pretty fun F2P experience, try DCUO. That's F2P done right. They even coaxed a couple bucks out of me for a costume option. That's something very, very few F2P games can say. I think TF2 might be the only other one. Much as I played LOL I didn't spend any money on it.
Out of curiosity, were you a hero or a villain? I tried both, and found the Villain side so very much more enjoyable. The differences are especially noticeable in where all the quest NPCs hang out - heroes get carbon copy boring same-same police stations with drab music... but every villain "night club" has its own look, feel, and music. I often even saw villains just hanging out and dancing and stuff there... never saw that happen heroside.I paid for DCUO when it came out, it's kinda fun but it got a bit too repetitive for me. I've always had trouble with the CoH-type games like that.
Is the Iceberg Lounge in? That would be where The Penguin runs his business.The gotham Tap Room was my favorite.
It's in the game, but I don't know if it's a quest hub. I didn't get to max level in the game.Is the Iceberg Lounge in? That would be where The Penguin runs his business.
Well, I certainly knew that feel in CoH (really, CoV, that's the only side I played), as your powers didn't really scale with level, even with the bestest most expensive enhancements. Even by the high 30s my fire/fire brute who used to trash entire rooms of whites at once was having trouble if there was more than one blue. It helped in DCOU that mook npcs stayed pretty mooky the whole way, scaling better... but PvP felt very... I dunno, like those episodes of JLU with huge ensembles in them.My problem with CoH and Champions and DC online can pretty much be summed up by a quote from The Incredibles:
When everyone is super, noone will be.
Speaking from experience, Level 30-40 is the point when you feel your weakest because you don't have your Tier 10 ability to compensate for the sudden difficulty spike. Level 30 is also when you start running into guys like the Carnival of Shadows and when the Circle of Thorns and the Freakshow stop being jokes because they get new units like Juicer/Stunner Freaks, Meat Doctors, and Blahpunks/Noise Tanks. It only gets worse from there: Level 40+ brings on groups like Malta and Sisters of Artemis, groups DESIGNED to fuck with end game characters by letting them use all the enemy tricks you've hated. Teleporting Gunslingers with blinding flashbangs and stunning grenades? Sappers that drain you of all your Stamina? The most basic of enemies will drop caltrops on you, slowing you down and they LOVE to stack big piles of them on you?Well, I certainly knew that feel in CoH (really, CoV, that's the only side I played), as your powers didn't really scale with level, even with the bestest most expensive enhancements. Even by the high 30s my fire/fire brute who used to trash entire rooms of whites at once was having trouble if there was more than one blue.
Still got 3 days left till they pull the plug.Much as I hate to point it out, the error in all that is that you refer to COH in present tense. :/
I have a drive in theater less than a half hour away with three screens showing double features every night during the summer. You might be surprised at how many are left: http://www.driveinmovie.com/mainmenu.htmMMOs - the Drive-in Movie Theater of the digital future.
Some still exist, but that is because the people behind those games are willing to keep the server running for them. Not every company will do that.Hell, Ultima Online and Everquest servers are still up. My eldest son is old enough to play MMOs with me even though I was playing Ultima Online before he was born.
Issue with private servers is they are often not the same as the regular server. Either they have almost no population, cheats, or other issues. It's never going to be the same as just playing the official one, which is like me playing a knock-off Mario Brothers browser game then the real one.Besides, most previous MMOs are resurrected on a smaller scale by third parties running their own servers. You can run your own WoW server without too much trouble, and there appear to be private CoH servers, so someone out there has the code to run them.
You're right. It will not be exactingly the same thing you are experiencing right now. But then the game hardly looks like itself 4 years ago either - you could easily say that there is no "official" one without also specifying a release. Not only that but there are over 200 realms with different players and play styles. If you switch realms you'll find that it's not exactly the same as the one you're playing now.It's never going to be the same as just playing the official one
Kind of running with that huh?But I concede the point that you can't take your child, go back into the past to today, and play it exactly as you are experiencing it now. Even if you could, you yourself would have changed in the interim, and so it wouldn't be the same for you even if it was exactly the same game, server, players, etc.
I'm so sorry for your anticipated loss.
Now I loved EQ back in the day, but that is because I played it with friends, had a lot of friends in game, and had a good time with them. Once they all stopped playing, I basically did too. It was fun doing dumb ass shit like duo'ing the entirety of Lower Guk with a bard and my now husband's cleric because we got bored waiting for spots to open in Ass/Sup. It was fun to sit outside Hate/Fear and shoot the shit while waiting for the entrance to be broken. But I guarantee that if I tried to go back and play Vanilla EQ/WoW now, it wouldn't be the same because most of those people aren't around anymore. It's easier to look back and call things awesome, but GD was EQ grindy as shit. And Vanilla WoW was the shittiest game ever if you were a hybrid and didn't want to heal. And buffs, oh lord. 5 minute blessings, single target only, 40 man raid. I'm pretty sure that's all paladins ever did. That and be the Out of Combat rezzer before they fixed that.Some of the Private EQ servers that are up right now are dedicated to playing the game from when it WAS good. Same as some UO servers.
Often I wished I could populate my party WITH bots instead of having to subject myself to PUGs.I had such a love/hate relationship with EQ. The steep leveling curb and severe death penalties were always balls. Losing days worth of progress due to one death is just plain stupid and I'm stoked that they don't do that anymore. On the other hand, I'm kind of sick of the "fast food" gaming of WoW. I liked having your choices in your talent trees being permanent, it made you really specialize in your character and have more development. I also liked actually having to work with the group within your specific role to successfully finish a dungeon. The fact that you can pretty much steamroll over even the highest level dungeons is boring and removes almost all social interaction from the game. Really, at this point, you might as well add bots as party members because they'll be just as reliable as random douche number 28,000.
Careful, GW2 gives you NPC helpers for story quests and they're all pretty much useless. It doesn't always work out well, sadly.Often I wished I could populate my party WITH bots instead of having to subject myself to PUGs.
Eh, I wouldn't say all except those two. DCUO, Planetside 2, and a number of others don't seem to have that problem. But yeah, it doesn't surprise me that sony does it wrong.Yeah, with the exception of LOTRO and DDO (both by turbine) most of the big name F2P MMOs seem to have adopted the tactic of annoying the hell out of their players until they pay. Wonder if it's working.
The quick bars thing was really fucked upWell that's better. It's still 2 characters slots too few. But at least they gave back the quickbars.