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SW:TOR free to play, and is terrible

#1

Ravenpoe

Ravenpoe

So TOR has finally gone free to play, and I thought when this happened, I might dust off my characters and get back into the game. Not so.

The restrictions on free players is goddamn absurd. Free players don't have access to crew skills, bank slots, gear customization, or even extra ui bars. They're locked to two action bars, and have to purchase extras through micro transactions. They're limited to only five pvp battlefields a week, three flashpoint drops, and can't equip purple level gear or higher. Even the ability to hide your headslot is a paid service.

Fuck you, EA.


#2

Frank

Frank

Yeah, I've read some of that nonsense.

It's textbook how not to go free to play.


#3

Gilgamesh

Gilgamesh

Shame, I was looking forward to playing the campaign/storyline.

Maybe in a few months when EA let's up with the restrictions a bit.


#4

Frank

Frank

It reads like the devs are being as shitty as possible to the free to play players out of spite, like they're mad that they're being lowered to that pricing model and everyone should have been grateful to pay their subscription fee. That'll show those lazy, stingy FTPers, fuck them!


#5

Gilgamesh

Gilgamesh

So what if I paid for a month, then left it on FTP after. What would happen to all my bank items? My customized gear? etc

Seems like a dev nightmare.


#6

Ravenpoe

Ravenpoe

FTP was also supposed to make things like flashpoints and pvp easier, by providing more people to play with. So naturally, limiting those is a sound decision.

Why not charge $.25 for every line you type in chat, while they're at it.


#7

Wahad

Wahad

FTP was also supposed to make things like flashpoints and pvp easier, by providing more people to play with. So naturally, limiting those is a sound decision.

Why not charge $.25 for every line you type in chat, while they're at it.
That'd be an interesting experiment. See just how far people are willing to go to play a terrible game. I wonder if chat would end up dead-silent or if there would be people who would persevere.


#8

Ravenpoe

Ravenpoe

That'd be an interesting experiment. See just how far people are willing to go to play a terrible game. I wonder if chat would end up dead-silent or if there would be people who would persevere.
The game itself isn't terrible. It suffers a little from trying to be too much like wow, but the npc interaction elements and branching flashpoints were great, as was the story. It's just mismanaged all to hell and back.


#9

ScytheRexx

ScytheRexx

When you said you have to pay to turn off the head slot visibility, I broke out laughing. That's just retarded.

I might still log on just to play the story sections, but I am sure less excited about it considering I will be pretty much gutted.


#10

Ravenpoe

Ravenpoe

When you said you have to pay to turn off the head slot visibility, I broke out laughing. That's just retarded.

I might still log on just to play the story sections, but I am sure less excited about it considering I will be pretty much gutted.
It really does seem like a parody of the free to play model. Basic things that should be in any mmo, ui custimization, pvp, hiding your goddamn helm, crew skills, are all blocked by a pay wall.

To contrast that, LoL is free to play, and treats their free players with the same respect as paying players. And they're making money hand over fist.


#11

Bowielee

Bowielee

Y'know what game FTP MMO developers should look at? DCU online.

Seriously, the way they handle FTP is great in that game. You aren't majorly hamstrung if you want to play completely free, but allows cosmetic changes for pay. Also, when you pay for an expansion, it unlocks all the content for that expansion without making you pay for every little extra thing. I think it's a great model, and quite frankly, they've been able to wring more money out of me than any other FTP game simply through expansions. And I was happy to give it to them.


#12

Ravenpoe

Ravenpoe

Y'know what game FTP MMO developers should look at? DCU online.

Seriously, the way they handle FTP is great in that game. You aren't majorly hamstrung if you want to play completely free, but allows cosmetic changes for pay. Also, when you pay for an expansion, it unlocks all the content for that expansion without making you pay for every little extra thing. I think it's a great model, and quite frankly, they've been able to wring more money out of me than any other FTP game simply through expansions. And I was happy to give it to them.
EA views TOR as a sinking ship, and is trying to squeeze out as much money as they can before they run it into the ground.


#13

Gusto

Gusto



#14

ScytheRexx

ScytheRexx

It really does seem like a parody of the free to play model. Basic things that should be in any mmo, ui custimization, pvp, hiding your goddamn helm, crew skills, are all blocked by a pay wall.
I just read down the rest of the list and it's utterly absurd. They even cut down the amount of experience you gain while leveling, restrict the amount of money you can hold, only allow you to have up two auctions, don't let you join subscribed player chat channels, and even restrict the races you can play, charge you more for services and vendor items, and don't even let you talk to a GM if you have a problem, etc...

BioWare/EA just look bitter at this point. "We have to go F2P because of you bastards. Want to come back? FUCK YOU!"


#15

Bowielee

Bowielee

I'm still kind of surprised that this went FTP at all... I seem to remember people absolutely gushing about it when it came out.


#16

ScytheRexx

ScytheRexx

I'm still kind of surprised that this went FTP at all... I seem to remember people absolutely gushing about it when it came out.
It started strong, going to 1.7 million. Then it just kept losing players. From what I hear it's now closer to 500k subscribers.

In any other time that would have been a pretty healthy subscription number, but EA said they wouldn't be making the money the want unless it was at least over a million subscribers. Since it dropped below that they decided to use this awkward F2P model to get some extra revenue in.

I think the big mistake was attempting to be WoW. It's not bad to go with what you see working, but the fact is WoW has the establishment and the age. You give people another WoW, only without a couple expansions worth of content and other now required features (SWTOR started without a LFD), people are just going to finish the one unique area you had (the story) and move back to WoW. (or if they are sick of WoW too, just quit.)


#17

Gryfter

Gryfter

Oh EA... don't ever change. :rofl:


#18

ScytheRexx

ScytheRexx

Thinking about it some more, I think the reason they went with this awkward F2P model is because they still want those close to 500k people subscribed. They likely think that if the F2P model was overly attractive, then all those subscribers that still exist would just dump the subscriptions for the F2P and thus earn them a less steady cash stream. They didn't want that, so they gutted the whole thing to make sure the subscription looks twenty times more attractive.

It also feels like a giant hook. Looking at the model, if you buy something from the store, you become a "Prefered Player", that gets a few more of the restrictions lifted. I think best case scenario EA are hoping the player does this...

"Player joins game, likes it, but hates restrictions. Buys Cartel Coins for lots of money to remove restrictions, thus giving EA money, but can't remove all of them using the coins. Player decides just to subscribe so he does not feel like a lesser player (due to gear restrictions, money restrictions, etc..), thus earning them money from the cartel coins and the new subscription."


#19

Just Me

Just Me

As one of those last people online when SWG got switched off at least partly because of this game (I know, NGE and all; please let us spare this debate and think of it as just another SW game and as the only one in the original timeline) I had a laughing fit when I read the announcement of SW:TOR going FtP after not even 8 months from start.

Sorry for all who love it, really. But those rabid fanbois on the SWG forums and later on the LotRo forums where just too fanatical in their praise of a game that wasn't even released. Obviously SW:TOR neither cured cancer nor was the second coming and it couldn't even keep up to their (admittedly totally over the top) expectations.


Dang now I want back into the cockpit of my own customized X-Wing and roar freely over Corellia's landscape, that was where my Twi Lek flew off into the eternal/final sunrise. :(


#20

Ravenpoe

Ravenpoe

Like I had said before, TOR was a great game. I loved it. But it was mismanaged all to hell.

EA could have had magic, buy they crushed it. They viewed success as beating WoW, which no mmo has done. When that didn't happen, they started to burn the place to the ground out of spite.


#21

Just Me

Just Me

They viewed success as beating WoW, which no mmo has done.
Yep, the sad case of not being happy with what you have and wanting what other kids have. See above, NGE. It's sad that companies don't think something new can stand for itself by its own virtues; I'll keep an eye on The Secret World though, it's not quite my kind of game but an interesting one nonetheless.


#22

Ravenpoe

Ravenpoe

Yep, the sad case of not being happy with what you have and wanting what other kids have. See above, NGE. It's sad that companies don't think something new can stand for itself by its own virtues; I'll keep an eye on The Secret World though, it's not quite my kind of game but an interesting one nonetheless.
See: Eve.

Never has it gone free to play. It has a niche but dedicated community attached to it, unique gameplay, and a steady stream of free expansions and improvements always keeping the game fresh. CCP has had a lot of success with it, by sticking with their fans.


#23

Just Me

Just Me

LotRo went FtP and from what I heard did very well financially after the switch. I don't know much about other games (being a monogamous player of one game at a time) but in LotRo FtP people actually earn points for the game's shop while playing and can, of course with some effort involved, farm enough points to really play for free. But even as a casual player you should get enough money to buy the riding skill and and switch off the gold limit of their character (But then you don't really need gold in LotRo).


#24

SpecialKO

SpecialKO

Oh, EA, what are you doing? :facepalm:


#25

Gilgamesh

Gilgamesh

Oh, EA, what are you doing? :facepalm:
Failing?


#26

strawman

strawman

beating WoW, which no mmo has done.
Excluding Asian MMO's.


#27

Azurephoenix

Azurephoenix

They are doing what they do best... ruining good IP's!!!

Go EA!!! (aka die in a fire you bastards)


#28

ScytheRexx

ScytheRexx

They are doing what they do best... ruining good IP's!!!


#29

Bowielee

Bowielee

Excluding Asian MMO's.
Name one :p

Unless you're counting social type MMOs like Habbo Hotel, no other MMO has ever come close.


#30

Hailey Knight

Hailey Knight

Oh, EA, what are you doing? :facepalm:
The usual?


#31

AshburnerX

AshburnerX

I'm really glad I played through all the important (I.E. Revan related) stuff in SWTOR before all this shit went down. Though, I'm also kinda furious about it.

The Exile was killed 200 years before the game, along with T3-M4, by Lord Scourge (who joins your Jedi Guardian as a companion in the game). Lord Scourge then defeats Revan and The Emperor (a Darkside creature that jumps bodies every so often) keeps both of them alive via the Force. Revan is tossed into the Maelstrom prison and stays there for the 200 years between KOTOR 2 and TOR, where he is rescued in a flashpoint. His position was revealed by the force ghost of The Exile, which has apparently decided to show up.

After his rescue, Revan assaults an Imperial controlled Star Forge with an army of droids (including HK-47). He plans to use it's technology to eliminate everyone with Imperial blood in the galaxy (because it would cripple the Emperor and prevent him from consuming the galaxy, his ultimate goal). The Imperials send a team to reclaim it. The team defeats HK-47 and fights there way to Revan, then duke it out with him in THE BEST BOSS FIGHT IN THE GAME. Revan is defeated, but he doesn't die... he just kinda disappears. It's not clear if he died or was teleported away or something.


#32

CynicismKills

CynicismKills

The storylines were pretty solid, but the missions inbetween were boring and redundant. Some planets were a total chore to quest through. PvP was horribly skewed in favor of certain classes and was never properly fixed. PvE was badly paced and boring.

The writing was the major saving grace, and the rest was a garbled mess. I've played a lot of MMO's, and this is the first one I truly regret paying for.


#33

RoboKomodo

RoboKomodo

I had such optimism for this game. I LOVE Star Wars, and I really wanted this to succeed. But, the combination of EA and consumers wanting it to be WoW with lightsabers and not waiting for devs to work out some issues resulted in failure.

I logged on a few days ago just to see what it was like, after ending my sub in April. The only way I'll go back is with a sub, and right now, I can't afford it.


#34

Math242

Math242

i loved the game in the beginning. it could have been great. Fuck you EA


#35

LordRendar

LordRendar

Fuck you EA is repeated so often on this forum,it has almost achieved religous chant status.


#36

Ravenpoe

Ravenpoe

Fuck you EA is repeated so often on this forum,it has almost achieved religous chant status.
Welcome to the church of ea can suck a chode.


#37

Cheesy1

Cheesy1

EA Sucks Chant.jpg


#38

KCWM

KCWM

I gave the game a whirl, made it through level 20 or so, but felt it was a WoW clone and lost interest. Even going F2P, before I knew of the restrictions, wasn't enough to get me back.

Everquest F2P? That I want to give a shot.


#39

CynicismKills

CynicismKills

Oh wow, EQ1 went F2P? I know EQ2 has been for awhile but it's restrictions are almost EA-tier (locked classes/races talked me out of it pretty quick).


#40

GasBandit

GasBandit

I tried going back to EQ1 just to have a look. It was.. like... well, the closest experience I could describe to it is attempting to decipher all the numbers on the bloomberg channel in real time, back when it was a tiny talking head with a screen full of arcane symbols. There were something like 13 new stats that I could not tell for the life of me what they were for... like "moxy" or some shit.


#41

CynicismKills

CynicismKills

I tried going back to EQ1 just to have a look. It was.. like... well, the closest experience I could describe to it is attempting to decipher all the numbers on the bloomberg channel in real time, back when it was a tiny talking head with a screen full of arcane symbols. There were something like 13 new stats that I could not tell for the life of me what they were for... like "moxy" or some shit.
And the F2P is the same as EQ2, only allows 4 races and classes, plus you can only have the first rank of spells (now THAT'S horseshit). I'll poke around a bit but I can definitely see myself uninstalling this pretty quickly.


#42

GasBandit

GasBandit

If you guys want a pretty fun F2P experience, try DCUO. That's F2P done right. They even coaxed a couple bucks out of me for a costume option. That's something very, very few F2P games can say. I think TF2 might be the only other one. Much as I played LOL I didn't spend any money on it.


#43

Ravenpoe

Ravenpoe

If you guys want a pretty fun F2P experience, try DCUO. That's F2P done right. They even coaxed a couple bucks out of me for a costume option. That's something very, very few F2P games can say. I think TF2 might be the only other one. Much as I played LOL I didn't spend any money on it.
Oh yeah, I had a ton of fun in dcuo, it's a good game.


#44

CynicismKills

CynicismKills

I paid for DCUO when it came out, it's kinda fun but it got a bit too repetitive for me. I've always had trouble with the CoH-type games like that.


#45

GasBandit

GasBandit

I paid for DCUO when it came out, it's kinda fun but it got a bit too repetitive for me. I've always had trouble with the CoH-type games like that.
Out of curiosity, were you a hero or a villain? I tried both, and found the Villain side so very much more enjoyable. The differences are especially noticeable in where all the quest NPCs hang out - heroes get carbon copy boring same-same police stations with drab music... but every villain "night club" has its own look, feel, and music. I often even saw villains just hanging out and dancing and stuff there... never saw that happen heroside.

Oh, also, I played with PVP enabled, which makes the game a whooooole lot more entertaining and potentially difficult/frustrating. Nothing like somebody 15 levels above you dropping out of the sky to beat you senseless. It's especially funny when villain and hero event/questing areas overlap with conflicting goals.


#46

CynicismKills

CynicismKills

I think I was hero mainly, but it's been so long I can't remember. Maybe I'll give the game another shot over the weekend.


#47

GasBandit

GasBandit

The gotham Tap Room was my favorite.


#48

AshburnerX

AshburnerX

The gotham Tap Room was my favorite.
Is the Iceberg Lounge in? That would be where The Penguin runs his business.


#49

GasBandit

GasBandit

Is the Iceberg Lounge in? That would be where The Penguin runs his business.
It's in the game, but I don't know if it's a quest hub. I didn't get to max level in the game.


#50

Gilgamesh

Gilgamesh

My problem with CoH and Champions and DC online can pretty much be summed up by a quote from The Incredibles:

When everyone is super, noone will be.


#51

GasBandit

GasBandit

My problem with CoH and Champions and DC online can pretty much be summed up by a quote from The Incredibles:

When everyone is super, noone will be.
Well, I certainly knew that feel in CoH (really, CoV, that's the only side I played), as your powers didn't really scale with level, even with the bestest most expensive enhancements. Even by the high 30s my fire/fire brute who used to trash entire rooms of whites at once was having trouble if there was more than one blue. It helped in DCOU that mook npcs stayed pretty mooky the whole way, scaling better... but PvP felt very... I dunno, like those episodes of JLU with huge ensembles in them.

Plus, I had a really righteous villain who was specced baseball bat named Lieutenant Smack. That gag just never got old.

Don't get me wrong, it's not the perfect game, or even the perfect MMO, but for free I've played much worse and few better.


#52

AshburnerX

AshburnerX

Well, I certainly knew that feel in CoH (really, CoV, that's the only side I played), as your powers didn't really scale with level, even with the bestest most expensive enhancements. Even by the high 30s my fire/fire brute who used to trash entire rooms of whites at once was having trouble if there was more than one blue.
Speaking from experience, Level 30-40 is the point when you feel your weakest because you don't have your Tier 10 ability to compensate for the sudden difficulty spike. Level 30 is also when you start running into guys like the Carnival of Shadows and when the Circle of Thorns and the Freakshow stop being jokes because they get new units like Juicer/Stunner Freaks, Meat Doctors, and Blahpunks/Noise Tanks. It only gets worse from there: Level 40+ brings on groups like Malta and Sisters of Artemis, groups DESIGNED to fuck with end game characters by letting them use all the enemy tricks you've hated. Teleporting Gunslingers with blinding flashbangs and stunning grenades? Sappers that drain you of all your Stamina? The most basic of enemies will drop caltrops on you, slowing you down and they LOVE to stack big piles of them on you?

I honestly feel like Champions Online is a worse offender: I feel constantly as strong as I was at Lvl 1... which is stupid. Why am I still having problems with gangbangers at level 30+?


#53

GasBandit

GasBandit

Much as I hate to point it out, the error in all that is that you refer to COH in present tense. :/


#54

AshburnerX

AshburnerX

Much as I hate to point it out, the error in all that is that you refer to COH in present tense. :/
Still got 3 days left till they pull the plug.


#55

ScytheRexx

ScytheRexx

This is what I hate the most about MMOs, the fact that once they end, they end. If in five years Blizzard comes out with Titan and then WoW suddenly loses so many players that they have to shut down all the servers, my son will never be able to enjoy the game with me. If I want to play Mario Brothers with him, I can, because it does not rely on servers out of my control, but not so much MMOs.


#56

GasBandit

GasBandit

MMOs - the Drive-in Movie Theater of the digital future.


#57

strawman

strawman

MMOs - the Drive-in Movie Theater of the digital future.
I have a drive in theater less than a half hour away with three screens showing double features every night during the summer. You might be surprised at how many are left: http://www.driveinmovie.com/mainmenu.htm

Besides, most previous MMOs are resurrected on a smaller scale by third parties running their own servers. You can run your own WoW server without too much trouble, and there appear to be private CoH servers, so someone out there has the code to run them.


#58

Gilgamesh

Gilgamesh

Hell, Ultima Online and Everquest servers are still up. My eldest son is old enough to play MMOs with me even though I was playing Ultima Online before he was born.


#59

ScytheRexx

ScytheRexx

Hell, Ultima Online and Everquest servers are still up. My eldest son is old enough to play MMOs with me even though I was playing Ultima Online before he was born.
Some still exist, but that is because the people behind those games are willing to keep the server running for them. Not every company will do that.

Besides, most previous MMOs are resurrected on a smaller scale by third parties running their own servers. You can run your own WoW server without too much trouble, and there appear to be private CoH servers, so someone out there has the code to run them.
Issue with private servers is they are often not the same as the regular server. Either they have almost no population, cheats, or other issues. It's never going to be the same as just playing the official one, which is like me playing a knock-off Mario Brothers browser game then the real one.


#60

strawman

strawman

It's never going to be the same as just playing the official one
You're right. It will not be exactingly the same thing you are experiencing right now. But then the game hardly looks like itself 4 years ago either - you could easily say that there is no "official" one without also specifying a release. Not only that but there are over 200 realms with different players and play styles. If you switch realms you'll find that it's not exactly the same as the one you're playing now.

The actual game part of the game - quests, NPOs, storyline, etc will be the same.

But I concede the point that you can't take your child, go back into the past to today, and play it exactly as you are experiencing it now. Even if you could, you yourself would have changed in the interim, and so it wouldn't be the same for you even if it was exactly the same game, server, players, etc.

I'm so sorry for your anticipated loss.


#61

Gilgamesh

Gilgamesh

Some of the Private EQ servers that are up right now are dedicated to playing the game from when it WAS good. Same as some UO servers.


#62

ScytheRexx

ScytheRexx

But I concede the point that you can't take your child, go back into the past to today, and play it exactly as you are experiencing it now. Even if you could, you yourself would have changed in the interim, and so it wouldn't be the same for you even if it was exactly the same game, server, players, etc.

I'm so sorry for your anticipated loss.
Kind of running with that huh?

I am fine with change, but I care that it exists in the first place. The game can change, but a private server is not the same, it never is, because you don't have a company as the GMs, you have a bunch of asshats.


#63

Ravenpoe

Ravenpoe

Also, have you ever played on a private WoW server? Everything is broken as shit.


#64

GasBandit

GasBandit

I've participated in the crashing of enough official servers to know that private servers stand no chance.


#65

strawman

strawman



#66

Dei

Dei

Some of the Private EQ servers that are up right now are dedicated to playing the game from when it WAS good. Same as some UO servers.
Now I loved EQ back in the day, but that is because I played it with friends, had a lot of friends in game, and had a good time with them. Once they all stopped playing, I basically did too. It was fun doing dumb ass shit like duo'ing the entirety of Lower Guk with a bard and my now husband's cleric because we got bored waiting for spots to open in Ass/Sup. It was fun to sit outside Hate/Fear and shoot the shit while waiting for the entrance to be broken. But I guarantee that if I tried to go back and play Vanilla EQ/WoW now, it wouldn't be the same because most of those people aren't around anymore. It's easier to look back and call things awesome, but GD was EQ grindy as shit. And Vanilla WoW was the shittiest game ever if you were a hybrid and didn't want to heal. And buffs, oh lord. 5 minute blessings, single target only, 40 man raid. I'm pretty sure that's all paladins ever did. That and be the Out of Combat rezzer before they fixed that.


#67

Bowielee

Bowielee

I had such a love/hate relationship with EQ. The steep leveling curb and severe death penalties were always balls. Losing days worth of progress due to one death is just plain stupid and I'm stoked that they don't do that anymore. On the other hand, I'm kind of sick of the "fast food" gaming of WoW. I liked having your choices in your talent trees being permanent, it made you really specialize in your character and have more development. I also liked actually having to work with the group within your specific role to successfully finish a dungeon. The fact that you can pretty much steamroll over even the highest level dungeons is boring and removes almost all social interaction from the game. Really, at this point, you might as well add bots as party members because they'll be just as reliable as random douche number 28,000.


#68

GasBandit

GasBandit

I had such a love/hate relationship with EQ. The steep leveling curb and severe death penalties were always balls. Losing days worth of progress due to one death is just plain stupid and I'm stoked that they don't do that anymore. On the other hand, I'm kind of sick of the "fast food" gaming of WoW. I liked having your choices in your talent trees being permanent, it made you really specialize in your character and have more development. I also liked actually having to work with the group within your specific role to successfully finish a dungeon. The fact that you can pretty much steamroll over even the highest level dungeons is boring and removes almost all social interaction from the game. Really, at this point, you might as well add bots as party members because they'll be just as reliable as random douche number 28,000.
Often I wished I could populate my party WITH bots instead of having to subject myself to PUGs.


#69

CynicismKills

CynicismKills

Often I wished I could populate my party WITH bots instead of having to subject myself to PUGs.
Careful, GW2 gives you NPC helpers for story quests and they're all pretty much useless. It doesn't always work out well, sadly.

Apparently there's a Mercenary function in EQ1 now that allows you to hire in NPC's to help, but with the huge number of restrictions SoE put on EQ1 and 2 for free players I haven't bothered to try the games out since I quit forever ago.


#70

Jay

Jay

UO took years away from my life... I'd gladly welcome a EE of this game... aww yeeah.


#71

KCWM

KCWM

I didn't realize the restrictions on the F2P EQ. Bah.


#72

Gilgamesh

Gilgamesh

I'm hopefully keeping an eye on this thread to hear about the restrictions being eased up....


#73

CynicismKills

CynicismKills

Sadly it's the same for EQ1 and 2. I could live with most of them if they'd at least open up classes. Really wanted to mess around as a Beastlord, it's the one class I wanted to try but never got around to before quitting.


#74

Siska

Siska

Yeah, with the exception of LOTRO and DDO (both by turbine) most of the big name F2P MMOs seem to have adopted the tactic of annoying the hell out of their players until they pay. Wonder if it's working.


#75

GasBandit

GasBandit

Yeah, with the exception of LOTRO and DDO (both by turbine) most of the big name F2P MMOs seem to have adopted the tactic of annoying the hell out of their players until they pay. Wonder if it's working.
Eh, I wouldn't say all except those two. DCUO, Planetside 2, and a number of others don't seem to have that problem. But yeah, it doesn't surprise me that sony does it wrong.



#77

AshburnerX

AshburnerX

Well that's better. It's still 2 characters slots too few. But at least they gave back the quickbars.


#78

Ravenpoe

Ravenpoe

Well that's better. It's still 2 characters slots too few. But at least they gave back the quickbars.
The quick bars thing was really fucked up


#79

Jay

Jay

The fact they event did that speaks wonders in itself.


#80

Gared

Gared

Oh boy! Now I could get 2 free quickbars! Wouldn't that be awesome if I didn't want like... 6 of them? Fuckin' tools. EA needs to die.


#81

CynicismKills

CynicismKills

What kills me is how the guy makes it sound like they're totally doing you a favor, as opposed to being money-grubbing shills.


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