Sync-kills

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I admit this is something I really enjoyed in DA:O, whenever my character would dramatically stab someone in the gut with one blade, hold him there, then use the other one to just chop his head clean off. I would love to see more games do them, but I don't think they need to be as flashy as the ones in the video.
 
Well as it was a sequel they had to make them better then in the first one. Plus, when the game came out many sync-kills where missing, and that pissed people off, so when they put more in patches they made them flashier to make up for that too...

Man, if they make Homeworld 3 they should have ships blow up differently based on what destroyed them too...
 
I would gather that the sync-kills in DoW are pretty flashy as well due to the fact that it is an RTS so you would want very distict moves amongst a group of tiny units to catch your eye versus an rpg where more subtle flare will be noticed since the zoom level is alot closer or the unit numbers less.
 
The colours are more muted in 1, and the kills less complex, but you could say they're flashy compared to most other games.

But see for yourself:

 
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