I've seen grown adults throw tantrums while playing this game.Munchkin is ok, but large swings in luck can be super frustrating and kids can feel picked on as you actively target the other players. It can be a bit mean, especially for his age group.
Keep on editing and adding, please! I can use all the help I can get. I played a lot of card games when I was growing up, like blackjack, clock solitaire, and gin rummy. My husband only seems to remember the video games he played.King of Tokyo, Ticket to Ride, Killer Bunnies, Settlers of Catan, Castle Panic are all games I play with my 7 year old. I'm sure there is more. She adores watching Tabletop. ALSO, Qwirkle, Get Bit, Lemonade Stand....
Sorry I keep editing this as I poke around the game closet.
That and the Robber is a jerkSettlers is a hard game for kids to play to win.
A kickstarted kids game that follows similar mechanics called Robot Turtles can be found in some places. It is a limited run and may not ever see a wide release. I pledged so I could get a copy even though my two year old is too young for it yet.It says it's for ages 12+, but you could also try RoboRally.
Tell me more of this variant.We play zombie fluxx, which is a good variant.
In my house, playing cards are constantly lost. Once they go under the entertainment center they enter a vortex from which they may never return. We had a Go Fish deck (specifically that game with fish pictures on it) and an Uno deck, but Go Fish got lost when we moved and Uno is missing several cards though the deck has been in my desk for four years. We do better keeping game pieces together.Tell me more of this variant.
Incidentally, there's no reason you can't go with some of the classics. Crazy Eights, Concentration, Go Fish, 500 Rummy, War, all are playable with a standard deck of cards, and cards are cheap.
--Patrick
Especially with a few expansions....But again, the complexity of the game goes way up - depending on which expansions you use.I don't know how well it would work for young kids, but 10-12 year olds should have no issues with Dominion. Been playing the holy shit out of that lately and it's fantastic and one of the most replayable board (well card) games I've played.
Ok, so my two suggestions are both card-based games, so not ideal.In my house, playing cards are constantly lost. Once they go under the entertainment center they enter a vortex from which they may never return. We had a Go Fish deck (specifically that game with fish pictures on it) and an Uno deck, but Go Fish got lost when we moved and Uno is missing several cards though the deck has been in my desk for four years. We do better keeping game pieces together.
Just played Takenoko for the first time over the holidays, and it was a lot of fun. I can see kids having fun with it.
Really? I think it's the weakest board. The American, German and Swiss boards are all more evenly distributed, and they don't suffer from the "only 6 long routes so after playing 3x you know them all" problem. Plus, Europe's got annoying bottlenecks. It's ridicuously easy to know "oh, he's making the long route to Edinburg, let's screw him by blocking Paris (or whatever, haven't played the board in a few months for this very reason). On other boards you can choose more routes, short and long. In Europe each player gets just one long route, and blocking that one off is usually a game killer for the player involved.I love Ticket to Ride, and endorse its inclusion. The European board is the most 'balanced' in my mind.
What's mancala?
Hm, I haven't played the Swiss version. You make some good points about Europe. I like the fact that each player is guaranteed a long route -in the American version, you just get random routes and I've definitely won a few games just through the luck of getting three really high-value cards and my opponents netting 5s and 9s. But you may be right about Europe's too-limiting long route system, and the bottlenecks (I can't recall that problem myself).Really? I think it's the weakest board. The American, German and Swiss boards are all more evenly distributed, and they don't suffer from the "only 6 long routes so after playing 3x you know them all" problem. Plus, Europe's got annoying bottlenecks. It's ridicuously easy to know "oh, he's making the long route to Edinburg, let's screw him by blocking Paris (or whatever, haven't played the board in a few months for this very reason). On other boards you can choose more routes, short and long. In Europe each player gets just one long route, and blocking that one off is usually a game killer for the player involved.
True about long routes/short routes - though that's fairly easily solved by using the German solution (that is, "do it the way it's handled in the German version") - separate long and short routes in separate piles, and everyone can choose how many from each they want, with the limit that, amongst the original 3 routes, at least one has to be a "long" one. On subsequent draws, you're free to take all short, all long, or whatever.Hm, I haven't played the Swiss version. You make some good points about Europe. I like the fact that each player is guaranteed a long route -in the American version, you just get random routes and I've definitely won a few games just through the luck of getting three really high-value cards and my opponents netting 5s and 9s. But you may be right about Europe's too-limiting long route system, and the bottlenecks (I can't recall that problem myself).
I also like that sometimes you need a wild card to build a route; I think that extra expense adds some enjoyable strategy/frustration to the game. Maybe I'll take all these criticisms and praises and build my own board. Ticket to Ride: Canada.
That would be a rule easy enough to incorporate into the America version. We should figure out how to make the world's greatest ticket to ride map.True about long routes/short routes - though that's fairly easily solved by using the German solution (that is, "do it the way it's handled in the German version") - separate long and short routes in separate piles, and everyone can choose how many from each they want, with the limit that, amongst the original 3 routes, at least one has to be a "long" one. On subsequent draws, you're free to take all short, all long, or whatever.
I'm not sure Switzerland is an official map, by the way - it's available printed on cardboard like the official ones, anyway.[DOUBLEPOST=1389722355,1389722325][/DOUBLEPOST]Oh, it is:
http://www.daysofwonder.com/tickettoride/en/
-> Map Collection 2 is Switzerland amongst others.
And then the US Circuit Court of Appeals for the District of Columbia strikes down Net Neutrality regulations and allows you to do all kinds of crazy things!Maybe "An Internet to Ride" where you put down fiber optic links through each country and throughout the world.
SO I don't know if you're still looking for games but after spending all day painting the minis (optional), we started Campaign mode of Mice and Mystics today. My kids are 9 and 13 and had fun playing it, and it is also a D&D gateway drugI'm looking into getting my son some games or even games we can play as a family. I want a basic RPG or a board game that isn't the usual toy store kid's game (Candyland, Life, Monopoly Jr., etc). Is Munchkin good for an 8 year old? Any other games you'd play with a child who around his age?
Sorry if this has been asked before. I didn't feel like searching.
Dungeon is the gateway to D&D for many many a (pre)teen.Thanks Dei! We've been playing Pathfinder and a D&D board game called Dungeon. Both kids love them. We bend or change some of the rules to make it easier to play. Lily just turned 6, so usually either Aussie or I will help her. We even got them their own sets of dice.