TF2 Noob

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Okay so I finally bought the valve complete pack.Currently downloading TF2 now.Looked at my local gaming network for their server list and got lost.so many servers to choose from.Most are empty at the moment but after work they will fill up.I dont know what to choose for beginning. Payload, king of the hill, too many choices.So all TF2 players hear my plea for help, where should a lowly noob start?

Also doesnt one of the members round here host his own server or something?

Link to server page of local network here.Help me choose one.
 
Hm where to begin?

First off, you should play either Medic/DemoMan/Soldier/Heavy. They're the easiest classes to play and you get to move around each map ALOT. You'll get used to how the classes interact with each other.

Second, die. Alot. As much as you can. You'll learn 2x more from a death than a kill. The more you die, the more you learn how to avoid those kinds of deaths. Dieing in TF2 is just a different way to reload your weapon. The game is defintely not about "never dying" it's about killing more than you die. In the beginning though, it's going to be the other way around, alot and that's good for learning.

Next, when you're feeling a bit more comfortable with the beginners 4 classes, I recommend playing one of them exclusively for a few weeks. It'll give you a chance to "master" the class and really get a feel for what you can and cannot do vs other classes. You'll start getting comfortable with it more and more and you'll notice your kill/death ratio going in the right direction before you know it.

Once you start doing well, start seeking out harder servers. The only way to get better, is to play against people MUCH better than you. With that, you'll start the "learning through death" process again. Rinse wash and repeat the previous steps till you're a real blood-letter.

Once you can really hold your own, with your "good" class. I recommend trying out the others and learning the way you did with your "master" class. Engineer/Scout/Pyro followed by Sniper/Spy the last.

There are some great tutorial videos on youtube. Just search "How to Pyro TF2" etc in the search and you'll find a plethora of really good vids (and some bad obviously) on how to learn some great basics from strong players.

Once you've done all that, and feel like you have a deathwish, friend me and play a bit on my server. I'll be happy to "teach you through death". :twisted:
 
Good tips from Shego, though personally I wouldn't put demoman as a beginner class. Grenades are hard to aim at first, and sticky spamming is much less effective these days than it was before. Medic, heavy and solider are indeed good classes to start with though.

In addition to learning about each class, learn each map. The official Valve maps are the ones played most often, generally. Learn the layout of each map, where health and ammo packs are, what your objectives are and where they're located, how you can contribute to attaining said objective, and what the enemy's likely to be doing in each map. This might sound a bit overwhelming, but don't worry, after you get a few games under your belt it'll seem like second nature.

After you find a class you like best, feel free to ask for more specific tips. I know Shego's a good sniper, and I believe we have several decent spies here too. Myself, I'm a moderately effective medic, soldier, heavy and engineer.

Oh, also, try to avoid Arena maps or servers at the very beginning. The focus of Arena maps is to kill the other team before they kill you. Since you're new, you'll get killed, very easily. Unlike other maps, though, where you respawn a few seconds after dying, in Arena you don't respawn until the match is over, which can take many minutes. Granted, while you're waiting to respawn you can watch other players fighting, which can be educational, but I'd imagine sitting there twiddling your fingers endlessly can get frustrating.
 
C

Chazwozel

I recommend 2fort to practice on. It's hard to stay alive and even harder to focus on the objective. It's a great map to practice sniping, spy, and engineer on.

Oh and ignore Shegs praise of the sniper class. We all know that spy is the best. :unibrow:
 
M

Methuselah

In the server browser there should be a "Filters" button, and if you click it you can, well, filter through the servers that show up. I have mine set to: Have players playing, is not full, <100 latency, and not password protected.

Medic is a terrific class to start with, cause you can observe your teammates and how they treat individual situations, all while being a credit to team.
The game is defintely not about \"never dying\" it's about killing more than you die.
Please don't fall into this mentality. The game is about completing the objectives of the map, whether they are capping all 5 points, capping the flag, or holding a hill. Do not use your KDR (Kill/death ratio) as a means of judging your skill.

http://steamcommunity.com/id/Gopie

Add me and I can help you out with whatever you need. Over 1000 hours in TF2, and I know my way around every class.
 
I'd actually recommend Medic starting out too. It'll teach you to stick with your teammates, when to leave them to die (because yes, there is a time for that), when to advance and when to fall back, how to prioritize on the battlefield, and most importantly... How not to get shot. These are skills that will carry you well in your other classes.

Also, if you manage to get them, be sure to experiment with some of the special weapons. Some, like the Blutsauger, are hands down improvements that you are always going to want to use. Others, like the Kritzkrieg, are very situational so you need to learn when it's appropriate to use them. In the Kritzkrieg's case, the best time to use it is when you have other medics on your team using Mediguns and some soldiers/demomen around to cause some real havoc with.

However, when your ready to try Engy or Spy, don't get frustrated if you start dying a lot again. Spies and Engys rely on surprise and stealth to be effective, which means that your success isn't just about how good your tactics are, but also just how bad the people your playing against are. If they are paying close attention, your going to have a hard time with these classes.
 
M

Methuselah

Here are some videos you may find helpful:

Pway a Weal Class: A soldier guide from my best buddy PandaPooPs- A nice pyro tut, but I recommend you watch Evil Daed's vid first (Link to that is in an annotation)-
How to Play the Scout, by Evil Daed- Part 2:
 
Methuselah said:
Please don't fall into this mentality. The game is about completing the objectives of the map, whether they are capping all 5 points, capping the flag, or holding a hill. Do not use your KDR (Kill/death ratio) as a means of judging your skill.
I can agree there. Winning the map is definitely the goal.

I should have explained better:
It's MY personal philosphy to murder as much as possible. If we win the map in the process of my genocide? Great. If I kill everyone on a Control Point and we get it? Fantastic. If I have a 50kill 2death ratio? I'm in heaven.
 
Unless you're playing 32 player instant respawn 2fort, in which case it's basically a deathmatch free for all.
 
Shegokigo said:
Ugh, Instant Spawn servers are the gutter of TF2.
I agree, in general, though if you manage to win playing BLU on an attack/defend CP map with instant respawn, the satisfaction is, like, tripled.

It happened to me once, we were attacking on Dustbowl on an instant respawn server. While it wasn't a complete steamroll, it was clear early on that the gulf between the two teams was immense. (I can't take too much credit for it, I was the medic) The only point that gave us some trouble was the last point on Dustbowl 3, because it's so close to their spawn they kept jumping onto the point. We got them eventually though, through some spawn camping.

When the teams were reversed, we managed to pin them in their spawn for the whole round. That's right, on instant respawn, not only could the BLU team not take Dustbowl 1-1, they couldn't even get out of their spawn gates.

Very memorable match. :D
 
M

Methuselah

Shegokigo said:
Methuselah said:
Please don't fall into this mentality. The game is about completing the objectives of the map, whether they are capping all 5 points, capping the flag, or holding a hill. Do not use your KDR (Kill/death ratio) as a means of judging your skill.
I can agree there. Winning the map is definitely the goal.

I should have explained better:
It's MY personal philosphy to murder as much as possible. If we win the map in the process of my genocide? Great. If I kill everyone on a Control Point and we get it? Fantastic. If I have a 50kill 2death ratio? I'm in heaven.
And that is why you're placing a skill ceiling on yourself. Grats Shego, YOU are the reason people hate the sniper class, and it's not cause of your supposed "omg pro hax skillz".
 
Methuselah said:
And that is why you're placing a skill ceiling on yourself. Grats Shego, YOU are the reason people hate the sniper class, and it's not cause of your supposed "omg pro hax skillz".
What are you going on about? I play plenty of classes, especially when we're lacking in one department or another. I never play Sniper if there are already 2 on the map. I tend to watch "back points" instead of pushing to protect from round-about caps. I guard flag rooms so that engiees can move up.

I just prefer to have a 10 to 1 KDR at the end of a winning match than a 1 to 1.

Glad I'm "ruining" the Sniper class with my "pro hax skillz". :eyeroll:
 
Shegokigo said:
Methuselah said:
And that is why you're placing a skill ceiling on yourself. Grats Shego, YOU are the reason people hate the sniper class, and it's not cause of your supposed "omg pro hax skillz".
What are you going on about? I play plenty of classes, especially when we're lacking in one department or another.

I just prefer to have a 10 to 1 KDR at the end of a winning match than a 1 to 1.

Glad I'm "ruining" the Sniper class with my "pro hax skillz". :eyeroll:
Shego also plays a mean demoman. She and I had some great fun a few months back when I was a Medic hitting her with my Kritz and she was dropping winbombs everywhere thanks to it. We had an AWESOME time.
 
M

Methuselah

http://steamcommunity.com/profiles/7656 ... /stats/TF2

Looks pretty clear cut to me.

To me, it's people like you that make pubbing kinda sad. People are too wrapped up in their points and their kill/death ratio, and that leads to a lack of teamwork in what is supposed to be a team oriented game. I'd much rather play 6s as opposed to a PUB because of this.





maybe it's worth mentioning that you should keep doing what you're doing, cause you enjoy it, and that is what gaming is all about. I just think I should make it clear to the OP that being a credit to team is more important than killing people from across the map.
 
So because I favor Sniper, which is a defensive class, I lack teamwork? :facepalm:

Again, if you'll reread what I said. I prefer a higher KDR than a lower one. How that doesn't help the team, is beyond me.
 
M

Methuselah

Oh sure, you're helping the team. But when your focus is on your KDR, and ONLY your KDR, you're simply not helping the team out as much as you could be.

It's MY personal philosphy to murder as much as possible. If we win the map in the process of my genocide? Great. If I kill everyone on a Control Point and we get it? Fantastic. If I have a 50kill 2death ratio? I'm in heaven.
This makes it pretty apparent to me that your focus is not on what's good for the team. Killing people while minimizing your deaths =/= helping the team, especially on the 32 man servers you seem to favor (This is what I've gathered by looking at the games you're usually playing in, so correct me if I'm wrong) If you seem to think that isn't true, it seems to me that you're kinda kidding yourself because you don't want to change the way you play.
 
M

Methuselah

A guide on how to play soldier, written by my friend beeF:


go for airshots no matter what, even if it puts you and vital members of your team in danger

the medic is always wrong

shotgun is lame, only use shovel

make complicated bball jumps to mid, and crater once you get there

taunt whenever you cap

type 'bind "e" "say get good"' in console, and spam e whenever you kill someone
 
This thread inspired me to fire up TF2 again.

Either I'm rustier than I thought, or people have gotten even better.

Also, Offblast is lulz with the airblast.
 
M

Methuselah

We should have a Halforum pubbing night. I own a 20 slot server, so I could set that up, and if we got 5 or so Hal people in, I could easily bring in 5 of my friends, and we could fill it up and have a grand old time.

I dunno what the deal with Halforum vent is, but I also own a vent server, so if we wanted to be in that while we played, it's an option/
 
K

Koko

go for the instant spawn servers if it's your first time...you'll get a hell of a lot more playtime.

It's almost guarenteed you'll spend more time waiting to spawn than playing if you choose one of those servers as your training ground.

And try every class...you never know what you might fall in love with off the bat. The spy, engineer, and sniper take a bit more knowledge of your surroundings though.
 
M

Methuselah

You really shouldn't be going into instant spawn servers, trust me. Respawn times are there so that you look back on the reasons that you died. They will also make you more map-objective oriented because instant respawn completely fucks up how the maps are designed to work. You can't learn such skills as checking the scoreboard to learn when to push in. And perhaps most importantly, you're going to be facing worse players in instant spawn servers, so it's easy to develop bad habits that only work against n00bs.
 
Team Fortress 2 - HELP!

Alright, so I read that TF2 thread that was made just before the move, and decided to finally give in and get that darn game.

But I have no idea what to DO! :Leyla: I mean, join server is as far as I got - when I saw the list, I thought what? Which one should I pick? Control Point, Capture The Flag, what's the game for a noob to start out with? And what level, for that matter?

Help me, Halforumites!
 
Team Fortress 2 - HELP!

Alright, so I read that TF2 thread that was made just before the move, and decided to finally give in and get that darn game.

But I have no idea what to DO! :Leyla: I mean, join server is as far as I got - when I saw the list, I thought what? Which one should I pick? Control Point, Capture The Flag, what's the game for a noob to start out with? And what level, for that matter?

Help me, Halforumites!
Try to find a server with low ping (under 50 if possible, under 100 if not, though personally I find anything under 200 to be playable) and playing the standard Valve maps. The reason is that the official maps from Valve tend to be of higher quality, though of course opinions vary. Also, the official maps are already pre-loaded on your computer, unlike user-made community maps, which have to be downloaded from the server. This takes time.

As for what each map mode is:
Arena: Players are divided into two teams, first team to kill everyone else wins. Dead players don't respawn until the round is over. I'd suggest avoiding Arena servers at first, because you'll get killed lots and end up spending most of your time waiting for the round to finish so you can respawn.

Capture the Flag: Teach team has an intelligence briefcase, and your objective is to bring the enemy's briefcase back to your own briefcase spawn point. This is quite intuitive, and I think newbies can handle it quite easily.

Control Point: On these maps, there are big round glowing "control points" which can be captured. If players from a team stand on the point long enough, the point is given to them. Enemy players can interrupt the capture by standing on the point themselves, or killing their opponents mid-capture. CP maps are further divided into two main types: The first is symmetrical CP maps, which generally feature five points, each team starts out with two already captured, with the middle one neutral. The first team to grab all five points wins. Points taken by one team can be retaken by the other team. Examples include Badlands and Granary. The other type is attack/defend CP maps, such as Dustbowl and Gravelpit. In these maps, the defending team starts out with all points captured, and the attacking team tries to take the points. Here, if the attackers claim a point, it cannot be retaken by the defenders. There's a third type, called territorial control, and only one map uses it (Hydro).

Payload: This map features a bomb cart on railway tracks, which the attacking team can "push" by standing close to the cart. The objective is to push the cart to a checkpoint. Payload is further divided into two types, attack/defend and payload race. In attack/defend maps, there's one cart, and the attacking team tries to push it to a destination while the defenders try to stop them. In payload race, there are two carts, and each team tries to push their cart to a destination while simultaneously trying to stop the other team.

King of the Hill: This is the newest game mode, basically there's one single control point. Both teams try to capture the point and hold it for three minutes.

All this sounds a bit complicated, but really it's quite intuitive once you get into the game and try it out. Just find a server that looks good to you, log in, and start playing. It'll all work out all right from there.
 
The thing is, every server that I saw seemed to have it linked to a site or clan or whatever. I can't join in on those, can I?
 
As long as the server's not password protected and not full, you can join it. Clans often operate their own servers, both to practice on, and to look for promising recruits.

Some clans have a habit of "stacking" the teams though, where they all join the same team in a match. Since they're more accustomed to playing with each other and can thus operate more effectively as a team than a group of random strangers, oftentimes they end up steamrolling the opposition. I once saw an entire team quit the server at the beginning of the match when they saw the other team was stacked with clannies.
 
Okay Im back.

I did post before the move but alas it was lost.So I've played on for about 2 weeks now and thought id share my experience.

2fort instaspawn is okay if you only have a small window of playtime.Also good for learning the basics of a class.

I love the payload maps, cant get enough of them.

As for the classes:

Soldier and Demo, Have played a few minutes of but not really into it.Maybe when I get better skills I might try them again

Medic = win.Can get pretty hectic on a 24 or 32 man cp server when your the only one but still fun

Sniper, I usually suck at sniping but depending on the map I do better than normal

Scout, Dont use much, most of the time there is already a few on the team

Heavy, is awesome fun, especially with a medic buddy.Huge health and weapon means I can actually get a kill or 2 before dying

Pyro, just started to get into.Im roughly on a 1:1 with pyro.Mostly because I suicide run way too much.Just starting to learn to use the airblast and stuff like that.Setting things on fire is fun in any game though

Spy, way too hard for me.Maybe later

Engie, Definatley need to know the map to be credit to team.

I think thats all of them.I'm up for a halforum game even though my ping will be pretty big.I get about 200ish to my fav cod4 server somewhere on the west coast.At least I think it's west coast.

If we get the server going let me know. Steam Id gargoyle_eva
 
Soldier and Demo, Have played a few minutes of but not really into it.Maybe when I get better skills I might try them again
Soldier tip: Just aim at their feet, you'll get kills in no time.
Demo tip: If you're playing aggressively, just remember to lob stickies ahead of the direction their running, and not directly at them.
Sniper, I usually suck at sniping but depending on the map I do better than normal
Sniper Tip: Work on some achievements and get a Razorback right away. Once you really nail the Sniper class, a backstab from a spy is the only thing you'll worry about and Razorback really seals the deal.
Scout, Dont use much, most of the time there is already a few on the team
Scout Tip: Drink at least 800mg of coffee and twitch like a madperson.
Heavy, is awesome fun, especially with a medic buddy.Huge health and weapon means I can actually get a kill or 2 before dying
Heavy Tip: Have your Shotgun out at anytime you expect to be moving from area to area, it has alot of stopping power and damage and no startup time which can sometimes be the death of a heavy trying to startup a minigun while being assaulted from around a corner.
Pyro, just started to get into.Im roughly on a 1:1 with pyro.Mostly because I suicide run way too much.Just starting to learn to use the airblast and stuff like that.Setting things on fire is fun in any game though
Pyro Tip: Pyro isn't about getting kills, it's about freaking out the attacking force by lighting them on fire and then quickly dodging back around a corner. Rarely used for offence unless paired with an uber medic.
Engie, Definatley need to know the map to be credit to team.
Engie Tip: When learning Engie, start with defensive builds, either guarding a Control Point or a teleporter that helps your team get far into a map quickly.
 
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