TF2 Noob

Status
Not open for further replies.
Another engie tip:
Generally speaking, your sentry is the most expendable piece of equipment for your team. Dispensers heal and resupply your team mates, teleporters get them where they need to go, sentries just shoot stuff.

Of course, there are exceptions to this. If your sentry is the only thing keeping an enemy from taking the last control point on a map, by all means keep it up for as long as you can. But don't get into the mentality where your sentry must stay alive at all costs, and you end up sacrificing your dispenser or even yourself. A living engineer can rebuild his sentry, a dead one cannot.

Also, try not to fall into the newbie engineer mentality of building a sentry, a dispenser, and then humping the sentry all round. Once again, there are times when that's an appropriate strategy, but those times are few and far between.

Scout and sniper both rely on precision mouse aim. I've heard that players who are good at one tend to do well on the other too. I wouldn't know, I suck at them both.

Medic tip: DO NOT DIE. The other team, if they know what they're doing, will be gunning for you first. Do not let them kill you. If your patient's running off on a suicide mission, only follow him as far as is safe, then run back to the rest of your team mates. If you're charging into an enemy base with an uber, consider breaking off the uber before it's even finished so you can get out safely. If you do find yourself in the middle of a firefight, keep your patient's body between yourself and danger. You MUST stay alive so you can heal your team mates. If a medic spends half his time waiting to respawn, then his team is severely crippled.
 
C

Chibibar

Another tip as an Engie

1. Learn your map. you can "hump" your sentry if you know your map and playing defensively.
2. Know where to place your Dispensers - This is a boon to many of your teammates. Even at level 1 is useful when your team is pushing to the next checkpoint. It helps put out fire (but healing overtime) and ammo. This is a bonus.
3. Know where to place your teleporter - this is a tricky one. I usually try to place entrance near the spawn spot but away from other teleporter (if any) so a spy can't do a mass sap. The exit is also tricky, Try to place in a none heavy traffic spot. I did that one in Egypt map and our team won cause it was in a good place and spy can't get to me easily.
4. Know where to place your sentry - This is a tricky one. Defensive is easy since you can place a dispenser behind you (more or less) and sentry in front and hide in a corner repairing both and have a LESS chance of a backstab by spy. Keep your shotgun handy for that quick spy killing (shoot anything that comes at you) sometimes I use sentry as decoy when setting up a dispenser.
5. Try NOT to make all your stuff too close together. A demo, soldier, pyro or anything really can destroy everything in a single shot if they are close together.

I guess the that means go back to the #1. know your maps. Once you play a lot of it, you will know where to put your stuff. Also mix it up a little so the enemy don't learn of your pattern :)
 

figmentPez

Staff member
Medic tip: DO NOT DIE. The other team, if they know what they're doing, will be gunning for you first. Do not let them kill you. If your patient's running off on a suicide mission, only follow him as far as is safe, then run back to the rest of your team mates. If you're charging into an enemy base with an uber, consider breaking off the uber before it's even finished so you can get out safely. If you do find yourself in the middle of a firefight, keep your patient's body between yourself and danger. You MUST stay alive so you can heal your team mates. If a medic spends half his time waiting to respawn, then his team is severely crippled.
*sigh* I wish there were more non-medics who realized this. I've had people puzzle as to why I left them while they charged the enemy.

That said, I really need a mic to play better as a medic.
 
M

Methuselah

Scout, Dont use much, most of the time there is already a few on the team
Scout Tip: Drink at least 800mg of coffee and twitch like a madperson.
The only thing I strongly disagree with. As you play more, you will find yourself with a "main" class or 2. If this class is scout, keep your sensitivity low (Never change around your sensitivity), and learn to properly track your opponent. As described by Dan "carnage" Sturdivant, (The best scout in the world. His videos: http://www.pldx.com/movie/559/Meatshot_8_Vol_1/ http://www.pldx.com/movie/786/Meatshot_Vol_2/ ) the proper way to aim with the scout is to track one's target, following their movement as best as possible. When it comes time to shoot, a small twitch is made to snap to their true position.


ps. HAHA MEATSHOT 8)
 
M

Methuselah

That's a horribly vague post. Do you simply mean large, extremely fast movements directly to the enemy? Of course it happens, sometimes a twitch shot is necessary when one gets surprised. But good scouts track their enemy to consistently nail their shots.


And yes, over 1000 hours in this game, many of which are spent playing with people much better than me, and I have NEVER seen a scout twitch in a 1v1.
 
That's a horribly vague post. Do you simply mean large, extremely fast movements directly to the enemy? Of course it happens, sometimes a twitch shot is necessary when one gets surprised. But good scouts track their enemy to consistently nail their shots.


And yes, over 1000 hours in this game, many of which are spent playing with people much better than me, and I have NEVER seen a scout twitch in a 1v1.
No, I mean someone who can twitch jump, turn, shoot, turn, 2nd jump, shoot, land, jump, twist, shoot, shoot, jump. All the while the heavy/demo/pyro/soldier try desperately to aim and get nothing before they die.
 
M

Methuselah

Sorry, I play with people that don't give that much time for scouts to kill them. It's 2-3 shots, or you're dead. Double jumping makes you easier to hit. Good scouts stay on the ground, so they have perfect control over their movement. If you disagree, well, your 32 man PUB hours are showing.
 
I'm sorry Mr.Elitest Pro Gamer sir. I know nothing about TF2 because I don't play your rule inforced style of maps. :rolleyes: I'm sure your Pro Gamer Advice is what a newbie to TF2 needs and not general advice. I should not post in this thread again.
 
M

Methuselah

What's with the name calling :l. My advice was simply to keep a low sensitivity and track the enemy, as opposed to trying to constantly make twitch shots. That's been proven as the most consistent way to take 100 HP from your enemy in one shot. If you disagree, you're wrong. Twitch shots may make me feel good, but even a newbie scout will have the best results tracking from the start.

Not sure why the way the best do it makes it inaccessible to a new player.
 
Oh my bad, I sensed some sarcasm in your previous post. If there was none, then ignore my post. Of course, I'm not exactly brain dead.
 
M

Methuselah

This argument isn't helping the topic at all. Let's keep it as such: Do you agree that the best way to aim is the way I put it in #39? My experiences have taught me exactly that. I also know it to be true based on the words (and observing) of scouts MUCH better than me, such as carnage, Oplaid, enigma, and sykness
 
P

Pojodan

Pyro tip: Learn the usefulness of your air blast ability.


  1. It can extinguish team mates that are of fire
  2. It can send airborne projectiles (rockets, grenades, arrows) back the way they came. (This takes a lot of practise to get right)
  3. MOST IMPORTANTLY, it can knock back enemy players.
I emphasize 3 as a skillfull pyro can nearly completely negate an enemy uber charge if they stay in their face and keep knocking them back. Inversely, you can knock the medic out of range of their target.

The Backburner can be quite deadly if used right, but it lacks the air blast of the regular flamethrower.
 
So I fired up TF2 again today after a long break, it's like learning the game all over again. My "best" classes (soldier, medic, engineer, heavy) all did really poorly.

Strangely enough, I did pretty well on an arena server as a scout. My team won like 2/3 of our matches, with me more than pulling my weight in kills. Felt pretty good.

Oh, and I saw a godly spy. This guy was Ambassador headshotting people from across Nucleus.
 
I'm more of a Medic or Engy type. I'm very good at what I do, but I'm also really dependent on having a good partner (Medic) or an attentive team (Engy). Without them, I'm kinda fucked.
 
I played medic today with a team that had no concept of protecting the medic. I was healing a heavy, and a scout came up behind us to kill me, and I jumped in front of the heavy so he'd be between me and the scout, and he yelled at me for blocking his line of fire. :(
 
I played medic today with a team that had no concept of protecting the medic. I was healing a heavy, and a scout came up behind us to kill me, and I jumped in front of the heavy so he'd be between me and the scout, and he yelled at me for blocking his line of fire. :(
At the point, you make a point of not healing him. EVER. Ether he gets with the program or he can die on his own. The needs of the Doctor are the first priority of the team.
 

Necronic

Staff member
Medic is the best class to learn with. The best thing about it is that you are always helping, no matter how good you are. Not enough people play them. Fantastically valuable. You will learn maps, and learn strats really easily if you let the medic be your guide.
 
Medic is the best class to learn with. The best thing about it is that you are always helping, no matter how good you are. Not enough people play them. Fantastically valuable. You will learn maps, and learn strats really easily if you let the medic be your guide.
The most important thing you will ever learn as a Medic is how NOT TO GET SHOT. You learn to use cover and to hide whenever you can, which are skills that are useful no matter what class you are playing.
 
I played medic today with a team that had no concept of protecting the medic. I was healing a heavy, and a scout came up behind us to kill me, and I jumped in front of the heavy so he'd be between me and the scout, and he yelled at me for blocking his line of fire. :(
At the point, you make a point of not healing him. EVER. Ether he gets with the program or he can die on his own. The needs of the Doctor are the first priority of the team.[/QUOTE]

Actually I ragequitted soon after that. We kept losing anyway, it wasn't much fun.
 
M

Methuselah

I scrimmed for 4 hours tonight. I am such a loser. Though I AM quickly improving playing 6v6 medic. I don't know what to do at this point. I have ~500 hours in both soldier and demo, and I am sufficiently good at those. But if I were to take up medic, something that appeals to me given its necessity on quick thinking, strategy, and ordering people around, I would honestly be able to make it into a high level team. Like, HIGH level team. Competing for money high, playing with the best high (Note: #1 does not appeal to me in the slightest, but I am hyper competitive)

Some awesome stuff you should all watch:
Homocide- THE medic movie(Yes, the name is intentional, please see [ame]http://www.youtube.com/watch?v=AMGEm37_NCM[/ame] ):
http://www.pldx.com/movie/812/Homocide_A_Medic_Movie/
-edit: This movie contains some nuances that many will not be able to appreciate without 6v6/medic experience. Despite this, it's still amazingly amazing.

caseey on last point vs. Loaded in an ESEA match, I was speccing this, and it was nuts:
[ame]http://www.youtube.com/watch?v=ab0J0Uqhmcc[/ame]
 
Status
Not open for further replies.
Top