The mighty have fallen (Blizzard loses 6 million players)

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KCWM said:
We've had no trouble logging in at all. Nor has anyone else I know.
Same here.

Calleja said:
Gorram it, will they stop calling it "Activision Blizzard", please!?


It's painful :(
It looks pretty damn sweet on Mr. ZM's checks and on my health insurance card, so I'm fine with it.
 
This is not really Blizzard losing the players, just postponing the playtime. Most of that 6 million moved to the Taiwan servers, and the rest are just waiting for the red tape to be cleared. I am sure Blizzard will lose a few players out of this as other competitors come running to try and fill the void, but I would bet most will be back once the servers go back up. (More so since that would mean they finally get WOTLK, which has yet to go live on the official china servers)

Even in the very rare chance that none of those players return once the servers come back online, Blizzard would still be the largest western MMO by a couple million, just not the worldwide standard. I don't think most players care if they are the largest, just that they have enough interest in the franchise to keep giving us updates.

Also, no idea how your friend was unable to log on. I have been getting on consistently all week. He might have had his own faulty internet issues. I think the last time I have problems logging in was a month ago, and that was a few seconds of authentication being down.
 
R

Rubicon

I've had 0 issues logging in and my server has had it's usual uptime not counting scheduled maintenance. I of course play on a US server since I live here.
 
M

Mutiny

Hi Halforum!

Blizzard doesn't charge players in China the same price they charge Americans, but in fact, far less. It's not like they're losing five million $15/month subscriptions.

I did hear the company that was handling the World of Warcraft service in China is building a blatant rip-off of the game entitled World of Fight. I don't know exactly how much truth there is to that.
 
Nah, but the reason why they charge less (so they can claim 11 mil), aka publicity, is what will hurt them...

and even if they where i doubt that they would still make a huge profit from WoW... if anything they'll just have to make Diablo 3 with some actual goal dates attached, instead of SC2 style of "when we feel like it's finished" lack of caring because WoW is printing them money.
 
Mutiny said:
Hi Halforum!

Blizzard doesn't charge players in China the same price they charge Americans, but in fact, far less. It's not like they're losing five million $15/month subscriptions.

I did hear the company that was handling the World of Warcraft service in China is building a blatant rip-off of the game entitled World of Fight. I don't know exactly how much truth there is to that.
Why halo thar!

Yeah, there is a WoF in the works, MMO-Champion had a screenie and link of the webpage.
 
@Li3n said:
Nah, but the reason why they charge less (so they can claim 11 mil), aka publicity, is what will hurt them...

and even if they where i doubt that they would still make a huge profit from WoW... if anything they'll just have to make Diablo 3 with some actual goal dates attached, instead of SC2 style of "when we feel like it's finished" lack of caring because WoW is printing them money.
So, making sure a game is polished and bug free is LACK of caring?
WoW wasn't "printing money" whey they pushed back Diablo 2 because they actually wanted to put out a quality game.
 
Bowielee said:
@Li3n said:
Nah, but the reason why they charge less (so they can claim 11 mil), aka publicity, is what will hurt them...

and even if they where i doubt that they would still make a huge profit from WoW... if anything they'll just have to make Diablo 3 with some actual goal dates attached, instead of SC2 style of "when we feel like it's finished" lack of caring because WoW is printing them money.
So, making sure a game is polished and bug free is LACK of caring?
WoW wasn't "printing money" whey they pushed back Diablo 2 because they actually wanted to put out a quality game.
Your right... WoW wasn't printing money for them back then. STARCRAFT WAS.
 
Bowielee said:
@Li3n said:
Nah, but the reason why they charge less (so they can claim 11 mil), aka publicity, is what will hurt them...

and even if they where i doubt that they would still make a huge profit from WoW... if anything they'll just have to make Diablo 3 with some actual goal dates attached, instead of SC2 style of "when we feel like it's finished" lack of caring because WoW is printing them money.
So, making sure a game is polished and bug free is LACK of caring?
WoW wasn't "printing money" whey they pushed back Diablo 2 because they actually wanted to put out a quality game.
Ok, bad choice of words... i just couldn't think of better ones...

and they pushed back Diablo from it's original date, like all their games before SC2 (google operation cwal, which even made it as a cheat in sc1)... but they actually had release dates, instead of this "whenever" thing they have going on right now... and somehow they managed to polish the previous games pretty well too...

Not to mention how they've been working on it since 2003 according to them... if it wasn't for WoW they would have finished it by now... or at least given us a date they can later break...
 
I kicked the habit back in May and the wife cancelled her account for mid July. Our old guild has pretty much abandoned Wow as kids/wives/real life kicks in.

That said, it was an awesome game and I'm happy with the 2-3 years I got to play! In the end though, I just don't want to sit at my computer that much at home anymore.
 
I'm spending less time with the game than I used to, but that's mainly due to having more to do outside the apartment out here. I still enjoy the game and will probably be playing it for some time to come.
 
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