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The Star Wars Galaxies Emulator thread

#1



Cuyval Dar




To preempt any discussion of this, SWGEmu is completely legal. They do not use Sony's server code in any way.
There is no pirating of any kind going on here. This is unlike private/emu servers of any other commercial game.

The SWGEmu team has been creating their own implementation of a Galaxies server prior to the Combat Upgrade (CU) and the New Game Enhancements (NGE). In addition to fixing bugs that Sony ignored, they will optionally include different server features (Too many to list here) for those who want them, and new content.

The developers will host a 'pure' or 'vanilla' server, but allow other groups to modify the code for their own purposes.

A little background on the game for those unfamiliar with it.
Star Wars Galaxies (SWG) is a MMORPG, based on the Star Wars Universe. The original idea for SWG was not to live the iconic movie life of Star Wars, more so, it was designed to allow the player to create a character in the Star Wars Universe, pick their own path and live their dreams. From the onset, SWG was a huge success with a large fan base. SWG was not designed to be based on iconic characters. The iconic characters (Luke Skywalker, Darth Vader, etc.) flowed around the players, but the players were merely citizens of the Star Wars Galactic Universe. A player could choose to join the Empire, the Rebellion, or just live a life and preferring not to become involved in the Galactic War that was raging around them. Pre-CU was a true sandbox, no linear content and no levels. Game-play was completely left up to the player and what they wanted to do.
On June 30th, the first 'live' server will be opened to the public. SunCrusher

If you need the game client, PM me, or mention it in a post. You can buy it on eBay or Amazon for a few dollars, or, *cough*robSony*cough* check your PMs.

Currently, the SWGEmu devs are not planning on restricting the number of characters per account. This is because they are permitting and ever encouraging multi-clienting, or as WoW players know it, multi-boxing.
Also, if you and other members of your household play behind a router, you can also share an account among individual computers. Word of warning, if you and other members of your household decide on separate accounts, you need to clear it with the appropriate forum admins, because they automatically ban additional accounts from the same IP address.

Here is a compilation of basically all of the PreCU guides and information.
linky
Start building your characters with this.
Download Launchpad Enhanced (LPE). This little app downloads all of the SWGEmu files and includes a lot of additional functionality.
For those of you who longer have computers built in 2004, here is a tool made by one of the SWGEmu devs to adjust advanced graphical settings. (See 2nd post)
A nifty Windows 7/Vista Sidebar gadget to show the uptime of the Nova Test Center.

So, one of my friends suggested that if we do any RPing, it would be cool to do so as Mandalorians. So after looking through Karen Traviss/LucasArts' official dictionary i came up with this.
Ramikad or <RKD> for a guild name. It means means commando, and just sounds cool.
For a player town: Darasuum Bral translates into 'Eternal City' or 'Eternal Fortress'.

As of now, I'm going to roll a Master Smuggler/Master Pistoleer/Medic as my main, named Cuyval Dar.
My secondary, which will be a pure crafter, is a Master Architect/Master Politician/Master Merchant.
I figure that I can handle the mayoral and town crafting duties until we can set up a system with a council and trade off being Mayor after a set amount of time (Just so we do not accidentally elect someone outside of our guild).


#2



Kitty Sinatra

I suppose I'd try it if I had the SWG client. But whatever.


#3



Cuyval Dar

Not saying that I would know where to find something like this. But if anyone one lacking the SWG client said so, and happened to check their PMs, they might possibly find a way to get it. :slywink:


#4

Jay

Jay

Cuyval Dar said:
To preempt any discussion of this, SWGEmu is completely legal. They do not use Sony's server code in any way.
There is no pirating of any kind going on here. This is unlike private/emu servers of any other commercial game.

The SWGEmu team has been creating their own implementation of a Galaxies server prior to the Combat Upgrade (CU) and the New Game Enhancements (NGE). In addition to fixing bugs that Sony ignored, they will optionally include different server features (Too many to list here) for those who want them, and new content.

The developers will host a 'pure' or 'vanilla' server, but allow other groups to modify the code for their own purposes.

A little background on the game for those unfamiliar with it.
Star Wars Galaxies (SWG) is a MMORPG, based on the Star Wars Universe. The original idea for SWG was not to live the iconic movie life of Star Wars, more so, it was designed to allow the player to create a character in the Star Wars Universe, pick their own path and live their dreams. From the onset, SWG was a huge success with a large fan base. SWG was not designed to be based on iconic characters. The iconic characters (Luke Skywalker, Darth Vader, etc.) flowed around the players, but the players were merely citizens of the Star Wars Galactic Universe. A player could choose to join the Empire, the Rebellion, or just live a life and preferring not to become involved in the Galactic War that was raging around them. Pre-CU was a true sandbox, no linear content and no levels. Game-play was completely left up to the player and what they wanted to do.
On June 30th, the first 'live' server will be opened to the public. http://www.suncrusher.net/

I know that there must be some of you tired of [insert MMO here], so if there is any of you interested, hit me up here or in a PM.

It would be incredible to form a guild/player city with a number of forumites.
http://www.swgemu.com/
MEEEEEEE!!

Pre-cu!!! come back to me!!!

-- Thu May 14, 2009 9:30 am --

Pre-cu!!! come back to me!!!


#5

Shakey

Shakey

Hmmmm, never played it before but I may be interested. It looks pretty interesting.


#6



Pojodan

Might hafta try this. I played SWG back when it first came out and just couldn't get into it, then with all the negative press it got I just abandoned it, but if people are willing to put this sort of effort into reviving it, hey, I'll give it a shot.


#7



Cuyval Dar

Here is a compilation of basically all of the PreCU guides and information.
http://www.swgemu.com/archive/scrapbookv51/tree/


#8



Cuyval Dar

Ok, I need help coming up with a guild and city name.


#9

Far

Far

Halph Phorum.


#10



Cuyval Dar

So, one of my friends suggested that if we do any RPing, it would be cool to do so as Mandalorians. So after looking through Karen Traviss/LucasArts' official dictionary i came up with this.
Ramikad or <RKD> for a guild name. It means means commando, and just sounds cool.
Now for a player town. Darasuum Bral translates into 'Eternal City' or 'Eternal Fortress'.
Thoughts?


#11

Jay

Jay

Should we pre-sign up somewhere? Do we need a client?


#12

Shakey

Shakey

The names sound cool.

Second the question about registering/client. Are there any test servers we can use to check it out ahead of time?


#13



Cuyval Dar

Yes, you need the Star Wars Galaxies client from Sony. You can buy it on ebay or Amazon for a few dollars, or, *cough* check your PMs.
SWGEmu has the only public test/alpha server. After you sign up at http://www.swgemu.com/
(Forum accounts are the same as game accounts) download http://tiny.cc/JqNNf. This little app downloads all of the SWGEmu files and includes a lot of additional functionality.

Word of warning,there is major rubberbanding whenever the debugger is on.


#14

Calleja

Calleja

This all for free? That's awesome.. not sure if I'll have the time though.

I'll wait a few weeks before asking you to set me up.

-- Today, 11:44 am --

aww, I just screwed up my 4400 post count :(


#15

Shegokigo

Shegokigo

SWG had always intrigued me from the day I first heard about it. The idea it had was immense. I mean, entire planets in a Galaxy to explore? I heard the implentation wasn't done well, though the thing that interested me the most was the bounty hunting system as well as the space expansion "creating your own ship" just sounded so perfect.

Is this EMU just the vanilla or is it "with expansion"?


#16



Cuyval Dar

The only 'official' server (hosted by the devs) will be vanilla,with bugfixes or rebalancing that SOE either botched or never did, as I understand it. The server software will have options for third-party groups to adjust everything.

As far as the implementation of the game goes, SOE screwed things up with not fixing a myriad of bugs and making huge changes that the player base disagreed with. The gameplay, of what little I experienced was awesome.


#17

R

Rawling

I... wow. Yes, I'd love to give this a shot. I've been on a bit of a SW binge lately and the change to try a "new" SW game is one I don't want to miss. Especially with some familiar names.

Edit:



Should put that in my sig; it must be one of the few SWG badges one could actually get :smirk:


#18



Cuyval Dar

As of now, I'm going to roll a Master Smuggler/Pistoleer/Medic as my main, named either San Holo or well,CuyvalDar. My secondary, which will be a pure crafter, is a Master Architect/Master Politician/Master Merchant.

Start building characters with this.

Currently, the SWGEmu devs are not planning on restricting the number of characters per account. This is because they are permitting and ever encouraging multi-clienting, or as WoW players know it, multi-boxing.
Also, if you and other members of your household play behind a router, you can also share an account among individual computers.
Word of warning, if you and other members of your household decide on separate accounts, you need to clear it with the appropriate forum admins, because they automatically ban additional accounts from the same IP address.


#19



Cuyval Dar

Apologies for another double post, but I would just like to direct the traffic of this thread to my user blog dedicated to SWGEmu.
If we get enough people involved with the game, a sticky linking to said blog might be in order to get more people interested in this.


#20



Dunny

Ah what the hell, I'm feeling nostalgic. I'm in. My smuggler/commando will live again!

I still probably have my discs around somewhere...

EDIT: Just signed up. Username is "dunny"


#21



Cuyval Dar

Dunny said:
Ah what the hell, I'm feeling nostalgic. I'm in. My smuggler/commando will live again!

I still probably have my discs around somewhere...

EDIT: Just signed up. Username is "dunny"
friend/user group request sent.


#22

Jay

Jay

Registered as well.


#23



Rubicon

uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..

-- Wed Jun 03, 2009 7:10 pm --

uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..


#24





If you read through the OP he says that it's legal. I'll check into it but I've heard that he might be right. Thanks for looking out for me, though!


#25



Cuyval Dar

Mav said:
uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..
This topic has done to death on the SWGEmu forums. This is NOT a private server. It uses no Sony server code at all. Private servers use stolen/leaked/hacked server code. The SWGEmu project has taken so long because they are creating the server code from scratch.

The only resources from Sony being used are on the client side. Even then, Publish 14.1 (PreCU) is essentially abandonware, as the current Sony Live servers will become soon, since Lucasarts is pulling the Star Wars license from Sony.
Sony has refused innumerable requests by the community to bring back PreCU in any form, even in separate "classic" servers, like other MMO developers have done.
They do not acknowledge the existence of PreCU in any way.
Sony has even called the Emu 'just a mod'.

A few years ago, Sony and LucasArts reps had a phone conference with the SWGEmu devs,
and while most of the conversation was covered by NDAs (to the best of my recollection),Sony/LucasArts have never issued any form of 'cease and desist' or other legal action.

The official stance by SWGEmu staff is that you must own a legitimate copy of SWG,not the trial or a pirated copy.

Also, I have not actually specifically mentioned any illegal means of acquiring the game client, so SeriousJay or a mod should probably edit his post.


#26



Cuyval Dar

Ok, guys, we need to invade the SWGEmu forums in full force. After joining, and typing "TheExile" in the referrer box during registration, join our social group. Lets push our user count up to beat out all others.


#27

Jay

Jay

Just installed my game, patched it up and was able to login. Pretty easy.

I look forward to playing the game, hopefully it's complete and stable.


#28

Gurpel

Gurpel

Mav said:
uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..

-- Wed Jun 03, 2009 7:10 pm --

uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..
you. are. so. dense.

anyway, i have the original release discs, but there are 2 problems i guess;

1. they're version 1.0 (or whatever the release version was) will this be alright?

2. i havent tried them yet, and they might be scratched. in any case, i would like to not say that i may or may not be hypothetically looking for a pm from alleged "original poster" cuyval dar >>


#29



Cuyval Dar

Gurpel said:
Mav said:
uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..

-- Wed Jun 03, 2009 7:10 pm --

uh guys..this is highly illegal.. are we trying to get Ed in trouble?

even linking to the guy's blog, which details the whole private server thing, is against forum rules.. Private game servers are illegal, even if it may be cool to use them..
you. are. so. dense.

anyway, i have the original release discs, but there are 2 problems i guess;

1. they're version 1.0 (or whatever the release version was) will this be alright?

2. i havent tried them yet, and they might be scratched. in any case, i would like to not say that i may or may not be hypothetically looking for a pm from alleged "original poster" cuyval dar >>
Yes, any version will work, as long as it is not the trial version.
And I may or may not have sent a PM. Hypothetically, of course.


#30

Jay

Jay

So, where will our city be? :)


#31

Gurpel

Gurpel

SeriousJay said:
So, where will our city be? :)
i vote for tatooine.


#32

Jay

Jay

YES


#33



Cuyval Dar

Gurpel said:
SeriousJay said:
So, where will our city be? :)
i vote for tatooine.
This was my first thought, but EVERYONE is going to be in Tatooine, which can be a good and bad thing. I was thinking about Naboo, or Talus. And when you think about it, Dantooine could be a good pick due to the availability of starter and difficult mobs.

We need to be somewhere that enough people go often, but not totally swarming with players.


#34

B

Brigand

I vote for Naboo. It has some pretty scenery.


#35



Cuyval Dar

Poll added.


#36

Bubble181

Bubble181

Endor. Let GB visit his family from time to time.


#37



Chibibar

My wife and I are interested. We are casual player and our first official town was on Tatooine. I had a level 3 town which I turn over after I quit after the new combat/game enhancement changes.

We already got client..... somewhere.


#38

Jay

Jay

Does beta finish next week?


#39



Cuyval Dar

SeriousJay said:
Does beta finish next week?
The official policy is "when its done", but the tentative date is June 30th.
http://suncrusher.net/
You will know when its ready when you can access this site.

-- Wed Jun 24, 2009 2:10 pm --

Chibibar said:
My wife and I are interested. We are casual player and our first official town was on Tatooine. I had a level 3 town which I turn over after I quit after the new combat/game enhancement changes.

We already got client..... somewhere.
If not, I can PM you a *place that you can acquire it*.
Also, it would be nice to have someone else besides me to run a player town.


#40



Roxxoredizorz

OoOoOh this is eeeeenteresting. I dunno what I want to be, but I might have to go out later and buy a new copy, if I can't find my one around here. :heythere:

Oh yeah, I think Bespin would be cool, but that is not an option.


#41



Chibibar

nah. I got legit copies. I just want to play in the old world like I use to. If we have a Halforum group, that would be cool.

Of course I might not put in as much time as I use to when I originally play (my wife and I had 2 account each)


#42

Jay

Jay

So, I'm thinking of making a solid pistoleer/bh build. Any suggestions while we wait?


#43



Cuyval Dar

SeriousJay said:
So, I'm thinking of making a solid pistoleer/bh build. Any suggestions while we wait?
Play around with the Prof calc. A suggestion would be to have a dedicated crafter as an alt.


#44



Chibibar

Since we can have multiple character I would love to re-create my two characters (I had two account)

Architect/Armor maker
Medical Doctor/Ken Tare sai (I think that is spell correctly)

my wife would remake her
dancer/seamstress
pikewoman/doctor


#45



Cuyval Dar

I have :ninja: hypothetically :ninja: located a "new tracker" for the "SWG client download".
So anyone who still hasn't "downloaded", or is willing to "seed" to help others, need to send me a "PM". :smug:


Where in the hell is my pirate emote?


#46



Cuyval Dar

A member of the SWGEMU forums, Jear, created these awesome wallpapers featuring several of the planets found in SWG.


#47

Jay

Jay

any news yet about suncrusher yet?


#48



Cuyval Dar

Basically, it boils down to that they are going thru the code, and optimizing it, cutting out the deadweight so they can maintain and add to it a lot easier.

So, "when its done".

The Nova Test Centre works great, though. They have been hosting tons of PvP and PvE events every week.


#49

Shegokigo

Shegokigo

Is this up and running now?


#50



Cuyval Dar

Is this up and running now?
The alpha test center is running, and is playable, but the full server, Suncrusher is not up yet. The devs are running through a code cleanup/restructure that will make it far easier to maintain and develop in. As soon as that is done, Suncrusher will be released.

Nifty side note, a guy donated several servers (HP Proliants, AFAIK) to them, so whatever role the dev team uses the in, it will make for a smoother game experience.


#51

Covar

Covar

Thats awesome, something this board needs to keep a good eye on.


#52



Cuyval Dar

Thats awesome, something this board needs to keep a good eye on.
Going off topic, your sig just gave me a good laugh.


#53

Calleja

Calleja

ooh.. keep me posted, this sounds like fun. Is there any way to fool around with it NOW? Maybe if I got a special PM?


#54



Cuyval Dar

The alpha test center is running, and is playable, but the full server, Suncrusher is not up yet. The devs are running through a code cleanup/restructure that will make it far easier to maintain and develop in. As soon as that is done, Suncrusher will be released.

Nifty side note, a guy donated several servers (HP Proliants, AFAIK) to them, so whatever role the dev team uses the in, it will make for a smoother game experience.
ooh.. keep me posted, this sounds like fun. Is there any way to fool around with it NOW? Maybe if I got a special PM?
Check your PMs, and the OP for how to set it up.


#55

Telephius

Telephius

Oh I am going to have to look into this I loved the crafting system and dynamic resource system they had, made doing crafting and shopping interesting and as a Ranger with subspec into survey I was building towards a resource gathering empire before I realized the neglect Sony was giving the game.


#56



Cuyval Dar

They are dropping a ginormous update here in the end of August/very early September.


#57

Calleja

Calleja

no September?


#58



Cuyval Dar

Small brain fart


#59

Shannow

Shannow

Would love to play once the full server is up and running


#60



Cuyval Dar

http://www.swgemu.com/status/status.php?f=emu

Set this link as an image in your sig to see the status of the Test Server.

When the full server is released, they will do the same for it.


#61



Cuyval Dar

Everyone join our SWGEMU social group.
http://www.halforums.com/forum/group.php?groupid=3


#62



Cuyval Dar

And that is the best sign of a game's success: When you can play it without having anything to do with combat.


#63

Calleja

Calleja

... all the fighting games in the universe disagree with you.


#64

Jay

Jay

Looking forward to the big update.


#65

Telephius

Telephius

... all the fighting games in the universe disagree with you.
All the Sims including The Sims might disagree with you ;p


#66

Siska

Siska

Looks interesting. I only played SWG for a total of 4 months or so, and that's was with one break even. Liked the custom classes, did not like the combat. Was still a pretty fun game to goof around with crafting and music in though.

No idea if I still got my CDs laying around. I may have thrown them away after they did away with the old professions, as there was no chance of me comming back. Throw me a PM with the client, please! Just in case.


#67

Shegokigo

Shegokigo

Slightly interested in this, but I have little free time again these days....


#68

Seraphyn

Seraphyn

So this would be free to play right? I'd be interested in it (and a certain PM) if it is. Maybe I'll kick the housemates to start playing it as well.


#69

Siska

Siska

That client download page looked scary! Luckily I located my CDs. So provided patching and registering is not too hard (or too scary) I should be online, soon.:)


#70



Cuyval Dar

Register for the SWGEmu forum. That login is the same as your game login.


#71

Siska

Siska

Yay, I am online! Made one character, spent some quality time adjusting features and then started in Bestine. After about 5 minutes I was eaten by an enormus lizard in the middle of town, it was great! Got cloned, went and bought some survey tools. Got scent of some chemicals and headed in that direction. Right now I am getting samples, of what seems to be water upon closer inspection. Despite being clueless of what I am doing, I am having fun.

tltr; Running around giggling like an idiot while having no clue what I'm doing.


#72



Cuyval Dar

I would tend to say wait on forming a guild/player city (Though we already have names picked out) since it will just be wiped when the game goes live.
However, if someone else wants to form an interim guild specifically for the Test Center, then go right ahead. Other than seeding "a WoW patch or Linux distro":slywink:, I don't have time for the TC right now.

---------- Post added at 09:35 AM ---------- Previous post was at 09:32 AM ----------

I just started a thread in the SWGEmu social group for player names and races/professions.


#73

Siska

Siska

I think I just attempted to join the social group. Name is Meye


#74



Cuyval Dar

I think I just attempted to join the social group. Name is Meye
Kinda meant the one on our forums, but that is good too.


#75



Cuyval Dar

Ok, the dev team dropped a massive update on us. Long story short, it is as playable as a Test Center can get.

-Spawns are actually working, all over the place.

-Crafting has really been kicked into gear, as a ton of new schematics have been added, and the "blue frogs" that would give you whatever item/profession you want have been removed.

-Improved loot table, so you are going to get loot comparably to PreCU.

-PvE and Bounty Hunter Missions are fully functional.

-Chefs are actually a viable choice, as Food has been fixed so it is worth a damn.

-Spice is craftable, so Go Smugglers!

-You must learn other species languages in order to understand them.

-The Planet Map is fully functional, with all basic trainers listed.

-Minor bug fixes-

  • Talus is back open
  • Bazaar preview now works for most items
  • Profession trainers now have correct names
  • Prevention method for the 1/1 HAM bug.
  • Most Dungeons now have Pre-Cu accurate spawns. (thanks to Tolbat, Dame, Vashman, Obeo, Tristin and a host of other dedicated staff for this!)
  • LD Corpse fix
  • Ignore lists now work properly.
  • NPC's no longer all say the same thing all the time.
  • Locations on all planets are now accurately depicted on the planet map.
  • All starting profession trainers can be located accurately with the planet map.
  • Badges work as intended now
  • Small fixes too numerous to list or remember.
Lets get to it!


#76

Shegokigo

Shegokigo

Still really curious about this, though should I want for the "release" instead of hopping in with "no knowledge" to something that may be constantly changing?


#77



Cuyval Dar

The fundamentals of the game are not changing.
They are just fixing what SOE never bothered to. Everything will be the same, otherwise.

They aren't changing the professions from how they currently work.

Every last guide and bit of knowledge related to PreCU (Even those made in 2003-2005) are still valid.

The main difference between now and the release, is that this is a Test Server, and what you do now will have no bearing on what occurs during Suncrusher (Other than learning how to play).

My advice? Play now, get your bearings for it, build a character template, learn the combat system, learn how to craft. Then, when Suncrusher rolls around, you'll be ready.


#78



Cuyval Dar

Sweet! I'll have to log in again one of these days to check it out.
Was hoping they'd put in missions and remove the blue frogs.

Does that mean I can actually build and place harvesters now?
No harvesters...yet.

This could be good, or bad news, but they removed vehicles for the moment, due to a nasty server-crashing bug. Personally, I don't mind, because half the fun is realizing the enormous scope of each world.


#79

redthirtyone

redthirtyone

So - I know the real answer will be - "It will be ready when it is ready" - but do they have an guesstimate when this will be ready to go for keeps?

I played SWG from launch for about 9 months until my grandfather died & I lost interest. I was a master armorsmith & was not wanting for credits. Luckily my GM was willing to keep my account running (mainly for the armor) while I was away, & when I felt the urge to come back some months later, he just handed back over the account.

The good: It was still in the CU free re-spec stage. Since I was a crafter before, I wanted some combat skills. I re-spec'd BH.

The bad: It was post-CU. I also went through all the Jedi quest line to unlock that ability. Jedi skill trees were somewhat disappointing to me.

I gave it up for good when I went on a raid with my guild one night and we chased some band of rebels from planet to planet. We finally had it out in some town in Dantooine. Massive battle - our guild was hooked up in Vent. They were calling out targets, and I could barely keep up. I'd get a player targetted just in time to watch them go down. I knew it just wasn't gonna happen when they all started celebrating on Vent... and the battle raged on for a good 60 seconds on my screen - that's how bad the lag was.

Anyways - this project sounds interesting. No harvesters will make things pretty ugly for artisans. How are they handling resources? I seem to remember about once a week they would switch resources and you had to go out surveying again. That was a real pain w/o a speeder handy.


#80

Cat

Cat

Sheeit, will have to wait until next weekend to try this out.


#81



Cuyval Dar

Not entirely what you mean by "switching" resources, but they will be implementing harvesters soon.


On a side note, I wish that someone would get on and grind out a Doctor.:rodian:


#82



Cuyval Dar

Not entirely what you mean by "switching" resources, but they will be implementing harvesters soon.
The resources changed locations every few days, making it so you can't just plop down a few harvesters on the best locations and be done until you quit the game. They move so you have to find a new good spot, IF they even spawn that time. I thought that was ingenious! Made it a lot more fair anyway.[/QUOTE]
Ah, that is much more clear. I assumed it meant something else.
Yes, as far as I know, they will still be randomizing the locations. But you might want to ask on the SWGEmu forums just to make sure.


#83

redthirtyone

redthirtyone

Not entirely what you mean by "switching" resources, but they will be implementing harvesters soon.
The resources changed locations every few days, making it so you can't just plop down a few harvesters on the best locations and be done until you quit the game. They move so you have to find a new good spot, IF they even spawn that time. I thought that was ingenious! Made it a lot more fair anyway.[/QUOTE]

They not only changed locations, but resource types and stats. The frustrating part was finding a good spot to plop down a harvester, setting it up with a week's worth of energy, then coming back a few days later to find out the resource shift happened hours later and your harvester has been inactive for 3 days.

Also frustrating was the differences in resource quality. You would need a specific type of resource for composite armor. This week there might be some of that type available in small quantities on a remote planet - but it has shitty resource stats. Next week there may not be one of that type at all. You could go weeks without getting that resource or some that had good stats. There were "grinding" resources - used to grind through the skill trees, and quality artisan resources that made the best armor/guns/food/stims etc.

Things were a pain for an armorer, but I couldn't imagine how awful being an architect was. Most of the schematics for the larger buildings needed dozens of factory-made copies of components. You couldn't kind of fake it with panels with the same stats, no they had to come from factory crates.


#84



Cuyval Dar

Since the 9-13-09 update, there have been upwards of 700 players on simultaneously.
It's a beautiful thing when you find 50 people in Mos Eisley Cantina chatting and dancing/singling.


#85

Cat

Cat

I am now Davis Graves, a scout on Correlia. One day I will be powerful enough to slay a butterfly.


#86



Cuyval Dar

I am now Davis Graves, a scout on Correlia. One day I will be powerful enough to slay a butterfly.
Nice. I'm hanging out on Tat, most of the time.
I am...wait for it...Cuyval Dar, Marksman extraordinaire.:rodian:
I'll be on pretty much every day for the foreseeable future.


On a side note, some idiot drug in a krayt, and there were 30 of us outside the Eisley cantina fighting it till a CSR came.


#87



Cuyval Dar

I have a vision for a (not necessarily Halforums') guild.
It would be an economic powerhouse stretching its tendrils across the galaxy.

I and a few others (I have some names in mind from the SWGEmu forums as well) would establish contacts & friends across the galaxy. Crafters, resource harvesters, PvErs, PvPers, Rebels, Imps; it will not matter. Anyone who can offer a particular service or ability will be remembered.

Once this network of contacts is firmly established, we form exclusive contracts with crafters and resource harvesters (and a few outside trustable people) to make the exchange of goods and services happen quickly and more cheaply than through the bazaar.

Essentially, we would be middlemen: the binding glue of an extensive trading & information network. If one of us hears something interesting while playing music in an Ent group, we pass it along to the guild for possible use.
The long term goal is to make it so whenever someone needs something done quickly and without a hassle, they come through us.

If, for example we form a long term exclusive contract with an armorsmith, a weaponsmith, and a slicer, if someone needs weapons or armor, they go through us to get the best pre-sliced equipment to buy.

The beauty of this system is that it won't matter if they are Rebel, Imperial, or neutral. Since they go though us, a Rebel can buy a DWG5 made by an Imperial contact we made, because we deliver it and pay the Imp. It can break open the possibilities for cross-factional trade.

This is just an idea I'm tossing out for you guys.
I plan on going with it, but I wanted to see how many would be open to it.


#88

Jay

Jay

Replaying pre-cu always interested me. The whole wait situation has been hard to endure. I can't wait to play for reals!


#89



TotalFusionOne

So. Yeah. It's been awhile since anything was posted here. Are people still playing?


#90

Jay

Jay

Playing what, on a test center? No thanks.


#91



TotalFusionOne

... Oookay.


#92



Cuyval Dar

Other than me, not many from here.
However, there are usually between 800-1000 players on Nova TC at any given time. You won't have any lack of company.


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