Torchlight

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I have't made it to the last level (I don't have a portal down there and I kept getting bored, having already hit max level) but I did discover that if you use the "Map Portals" you buy from the store, you can explore levels that I assume are beyond the final one in the demo. But you die a lot in them, and can't create portals back.
Easy way around that is that if you die, you can rez in town with no gold or XP loss. Many times I'd just die so I can get back to town, all you lose is the time it takes you to get back to where you were.
 
I knew that, it's just that I'd like a way to get back to the same place I originally was so I might actually make it through a level. Granted, I know I could just buy the game, but it's not quite what I want to be playing. I don't actually like the Diablo style attacking - I'd prefer to move with the WASD keys so I don't accidentally move forward when trying to make a ranged attack. The game does have some serious nostalgia value though.

Hey, curiosity: has anyone played both Torchlight and Trine? They both intrigue me for similar reasons and cost the same price, and I've been considering getting one of them.
 
I knew that, it's just that I'd like a way to get back to the same place I originally was so I might actually make it through a level. Granted, I know I could just buy the game, but it's not quite what I want to be playing. I don't actually like the Diablo style attacking - I'd prefer to move with the WASD keys so I don't accidentally move forward when trying to make a ranged attack. The game does have some serious nostalgia value though.

Hey, curiosity: has anyone played both Torchlight and Trine? They both intrigue me for similar reasons and cost the same price, and I've been considering getting one of them.
Trine is AWSOME, but short. I played through it in probably 4-5 hours, if even. However, it was a great playthrough and for the price it was worth it. For replayability, though, Torchlight wins in spades.
 

Dave

Staff member
I knew that, it's just that I'd like a way to get back to the same place I originally was so I might actually make it through a level. Granted, I know I could just buy the game, but it's not quite what I want to be playing. I don't actually like the Diablo style attacking - I'd prefer to move with the WASD keys so I don't accidentally move forward when trying to make a ranged attack. The game does have some serious nostalgia value though.

Hey, curiosity: has anyone played both Torchlight and Trine? They both intrigue me for similar reasons and cost the same price, and I've been considering getting one of them.
Hold down the Shift key and you won't move while attacking.
 
Ah. There's also a visceral feeling I miss of feeling like I'm actually controlling my character instead of directing her from afar, but that should at least help somewhat.

BTW, does the "can't town portal after jumping to a random dungeon" thing remain in effect even when you buy the game, or is that just something to limit you during the demo?
 
Re: Trine/Torchlight - I guess the only other question I can ask is "does Trine introduce any concepts that are significantly different from what you get in the demo (first two levels?), or is it just a series of clever but similar physics puzzles from beginning to end?
 
Re: Trine/Torchlight - I guess the only other question I can ask is "does Trine introduce any concepts that are significantly different from what you get in the demo (first two levels?), or is it just a series of clever but similar physics puzzles from beginning to end?
No, nothing different really from the demo, and it does get REALLY easy to solve the puzzles once you level up your magicians abilities to make 3 boxes and 2 planks, and movable platforms. It renders any puzzle solving moot.

As far as being unable to port in the retail version of Torchlight, yes, the same rules are in effect in the "extra" dungeons.
 

figmentPez

Staff member
Re: Trine/Torchlight - I guess the only other question I can ask is "does Trine introduce any concepts that are significantly different from what you get in the demo (first two levels?), or is it just a series of clever but similar physics puzzles from beginning to end?
It's pretty much a series of very creative levels based around the characters abilities, which don't really change much. The theif gets bow upgrades, the knight gets weapon upgrades, and the wizard can conjure more stuff, but nothing radically different. There are more enemies, more complex platforming sequences, elaborate machines, traps, new obstacles, and I absolutely loved the game, but it's a steady progression on the same general theme.

Even the final level, which doesn't give you the unlimited time the rest of the levels do, is still the same type of gameplay, just faster. (A recent patch made it easier, though)
 
I'm playing through with the barbarian/warrior class on Very Hard. I felt invincible until I got to the goblin area. Now I have to go through an average of 40 health potions per area.
 
I just downloaded it. Hopefully I can give it a shot tonight.

First game I've bought in a long time. We'll see if it can hold on to my horribly short attention span.:p
 
If Diablo 2 held your attention, this will as well, seeing as they're almost exactly the same game. And I don't mean that in a negative way.

There have been a few games out lately that prove that games don't necessarily have to break new ground to be good, Torchlight, Dragon Age: Origins, Punch Out.
 
E

elph

That is funny.

Funnier that Dave is breaking his own forum rules on no hotlinking unless it's your site bandwidth ;)[/QUOTE]

I didn't hotlink the picture. Did I?

Ah! I see what you mean! Nah. I put it to the picture itself because the url to the comic would change Friday unless I did it this way.[/QUOTE]

Which is the exact definition of hotlinking.

http://www.penny-arcade.com/comic/2009/11/4/

That would not be hotlinking. It actually looked like PA took the smart way around it to make linking their comics easier to avoid hotlinking (the URL won't change because it's linking directly to it's permanent link).
 
E

elph

I'm just giving you a hard time!

There's basically 2 forms of hot linking.

1- When you link directly to an image on a host that you don't have the 'rights' to (like above). Doing that, you've scraped every bit of advertisement and such from their site. In effect, leeching their bandwidth without them getting the proper use.

It's silly because they can easily put in a couple commands to prevent this kind of hot linking. Come to think of it, I guess it's more like a warm linking instead of hot linking.

2- Doing the above, but instead of putting it as a normal link (which wouldn't be leeching their bandwidth until someone clicks the link) putting it in the img tags and loading the image any time someone views the post.


Anyway. This game is truly addicting, and I have to agree with Tycho's comment about multiplayer. I think they'd just get in my way.
 
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