Any game where they give you two dozen moves to perform, but only one or two of them are actually worth using.
I disagree with Underwater stuff... if they do it right, it's awesome. If you want to see underwater areas done right, try Endless Ocean 1 or 2.Endless desert areas.
Underwater levels (and water temples).
I disagree with Underwater stuff... if they do it right, it's awesome. If you want to see underwater areas done right, try Endless Ocean 1 or 2.[/QUOTE]Endless desert areas.
Underwater levels (and water temples).
I think a game with these problems should be blasted into oblivion.-Giving me a max inventory weight system, than telling me I'm over the limit for picking up a freaking blueberry.
-Areas so black that I can't see anything. There's "creating a dark setting" and then there's "I may as well be button mashing with the screen turned off."
-Making me learn skills that don't really do anything and are just as big a pain to learn as any of the more common skills.
-Creating stats that can essentially only be leveled by standing there and grinding an action. I don't wanna cast "minor health restore" on myself 1000 times in a row just to be able to learn the more useful version, or leveling up my sneaking ability by sneaking around in a circle next to somebody who's asleep.
-Giving me the "battle" music so I know something's charging at me, but giving me little or no way to see where it's coming from until it's right on top of me dealing damage.
-Level-scaled enemies. I don't want to get killed near the starter city at level 25 as easily as I do at level 1. If something's too strong for me, I should be able to come back after much experience and kick everything's ass.
Jesus, you actually played through Two Worlds? I played the demo for 2 minutes and never bothered again.I just finished up an Oblivion clone called Two Worlds. It had a skill called "Unhorse Strike" which you used to unhorse your opponent . . . but I never saw a single mounted opponent during the entire game.
Yeah, and I even enjoyed it. The voice acting was atrocious, and it felt incomplete, but I enjoyed it.Jesus, you actually played through Two Worlds?
I for one wouldn't even mind if they where only in .pdf form...-Lack of decent manuals. Remember the Fallout game's manuals? They were huge, well made and generally hilarious. Baldur's Gate basically shipped with a video game players hand book for D&D. Now all we get are 4 stapled together black and white sheets.
This has always bothered me too, especially when it's a game your supposed to play from the first person.- Gratuitous dimorphism ( Take your breastplate off and hand it to a woman, it becomes a bikini )
Agreed. It's one of the reasons I loved Legend of Legaia... you could actually see the armor!- Imaginary Armor (As in every Final Fantasy)
Agreed, with the exemption of when they give a good reason for why this won't work. (I.E. It's a robot and the parts controlling it aren't in the head, it's got more than one head, it's a skeleton and there's nothing inside the head to hit, etc.)- When sneaking up behind something and shooting it in the back of the head fails to kill 100% of the time
I see your half finished side quest and raise you one half-finished ending. KOTOR 2 and lots of FPSs are guilty of that.- Half finished "side-quests".
At the very least take away their entire armor value and give a 'chafing' damage-over-time effect.- 'Sexy' armors.
ahahaha. This reminds me of my dad playing Resident Evil 4 (his first jaunt outside Goldeneye matches with my brother and I, or the Command and Conquer games). He gets to the cutscene where the army dude and you are circling each other, and all of a sudden the army guy jumps forward and shanks him as a button press icon flashes for just a second. Insta-death. He's just staring at the tv, muttering "what the fuck."Sudden quick-time events during what has been for several minutes a normal cutscene.
I loved how at the end of Lunar, your friend who owns a shop is like "Ok... just take what you want. No charge. Just don't mess up." He had the most sense of anyone in that game!Games where the fate of the world/universe/reality itself is hanging in the balance, but the shopkeeper won't let you take the Epic Sword of Boss Slaying unless you have that 30 million moneys. Especially if you can only earn 29 million moneys through the course of the entire game.
I loved how at the end of Lunar, your friend who owns a shop is like "Ok... just take what you want. No charge. Just don't mess up." He had the most sense of anyone in that game![/QUOTE]Games where the fate of the world/universe/reality itself is hanging in the balance, but the shopkeeper won't let you take the Epic Sword of Boss Slaying unless you have that 30 million moneys. Especially if you can only earn 29 million moneys through the course of the entire game.
NSFW language throughout, but gigglingly relevant.escort missions! Oh man I hate those.