Video Game Pet Peeves

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Sudden quick-time events during what has been for several minutes a normal cutscene.
ahahaha. This reminds me of my dad playing Resident Evil 4 (his first jaunt outside Goldeneye matches with my brother and I, or the Command and Conquer games). He gets to the cutscene where the army dude and you are circling each other, and all of a sudden the army guy jumps forward and shanks him as a button press icon flashes for just a second. Insta-death. He's just staring at the tv, muttering "what the fuck."
 
I LOLed on that one CK. Great story.

There are quite a few pet peeves for me (oddly I'm the only one to complain about these few that haven't been covered enough)

- I fucken hate slow ass quick loads. I usually play games with the difficulty settings cranked way the fuck up. It happens I get owned and have to quick load. I hate having to wait over a minute to do it as the fucken game reloads everything short of restarting my entire system.
- Games that "pretend to be realistic" then suddenly borderline on making me insane. AKA: The Brazil stages of CoD World of War, Fahrenheit (Indigo Prophecy)..etc
- Games that pretend to be "open-ended" when they are NOT.
- Games that pigeon-hole you to do the EXACT same moves to survive or you'll have to start the entire fucken stage over... aka "Mirror's Edge". I play games to be creative, this is WORK.
 
K

Kitty Sinatra

Fallout 3's tutorial. Thing takes forever with all it's unskippable dialogue cutscenes and just overall slow pace. I really wish I'd saved the game just before leaving the vault the first time.
 
  • Levels that are an escape from a fortress or base of a boss that begins crumbling for no good structural reason as soon as you defeat them. (gratuitously stolen from the Evil Overlord list)
  • Escape Levels that consist of run down 1 corridor to unguarded and unlocked exit. Make it exciting!
  • MMO missions that require you to collect body parts of animals/monsters, but you find a large number of those animals are operating without the needed parts. You wind up having to kill 60 of the animals just to find 12 of what you need. (This Gazelle didn't have any legs! How was it running away from me just a second ago?)
  • Tutorials that run over an hour (Eve Online)
  • Deaths that are unavoidable and ultimately inconsequential.

[Rant]Too Human was a major abuser of the last one. Your health would be low, you could not find any power ups and then the game drops you into a fight w/ 3 large enemies. You die, go through the unskippable and interminably long Valkyrie cutscene only to be deposited back in the same battle with all of the enemies injured to the point they were when you died. It didn't matter how many times you died, you were just put right back into the fight, only consequence was that you wouldn't get an achievement for completing the level without dying.[/Rant]
 
Well let's be fair, GS.

Too Human was a fucking awful game. I was so excited for it, too. HOLY SHIT ASGARD SCI-FI, GONNA ROCK ME SOME TROLLS WITH LAZERS YEAAAAAAAAAAAAAAAAAAAAAAAAAAoh God did someone vomit on a CD press and call it a day this is awful.
 

figmentPez

Staff member
Games that go almost monochromatic in color scheme, especially those that do it during exaggerated day/night cycles. The latest violator is Far Cry 2, I almost gave up playing it because I couldn't see crap. Then I realized I'd been playing during the late afternoon in game time. I tried again and found that you can see better at night. :wtf: Seriously, the sunset effect is so overblown that it's almost impossible to drive anywhere, or see enemies. Everything in the world turns to shades of golden-tan with a steep HDR curve. Bright areas are blinding, every shadow is so dark you can't see anything in it.

Lesser offenders include:
- Batman: Arkham Asylum, mainly for the detective mode, but also some areas of the game that are all greens, grays, blues or browns.
- X-men Legends 2, when going through the Savage Land. Green and brown jungles with green and brown enemies, all with blurry textures.
 

Necronic

Staff member
Achievements - I hate that entire system with a passion. I think what I hate most is that I am starting to try and get them.

"realism"

Timed levels

The fans - not always, but with some games I hate the rest of the fanbase so much that it ruins the game. Think counterstrike
 
-Pointless time extension for the sake of time extension. (Go to castle, defeat gatekeeper, collect key. Go back to hut on top of mountain so that guy in hut can now tell me, "Great! You should try that key in the door that was right behind the guy you just defeated! It's a day's journey back down the mountain.")
-Forced replay due to something you had absolutely no clue you needed to do the first time through. (Hitchhikers' Guide!)
-Noninteractive, unskippable cutscenes/dialogue (QT events do NOT count as 'interactive.' Unless you are "Dragon's Lair" or some other LD game, you should have more actual gameplay than cutscenes)
-Farming/grinding
-Unrealistic economy (50 golden boxes? The same as the 4000 you sold me yesterday? Sure, I'll give you the same price! Not like I'm swimming in them or anything)
-Pointless memorization (DDR, scrollers. I want to test my skill/smarts, not memorize another 5 seconds each time I play of 'the sequence' which is exactly the same)

--Patrick
 
Games where the fate of the world/universe/reality itself is hanging in the balance, but the shopkeeper won't let you take the Epic Sword of Boss Slaying unless you have that 30 million moneys. Especially if you can only earn 29 million moneys through the course of the entire game.
 
Games where the fate of the world/universe/reality itself is hanging in the balance, but the shopkeeper won't let you take the Epic Sword of Boss Slaying unless you have that 30 million moneys. Especially if you can only earn 29 million moneys through the course of the entire game.
I loved how at the end of Lunar, your friend who owns a shop is like "Ok... just take what you want. No charge. Just don't mess up." He had the most sense of anyone in that game!
 
Games where the fate of the world/universe/reality itself is hanging in the balance, but the shopkeeper won't let you take the Epic Sword of Boss Slaying unless you have that 30 million moneys. Especially if you can only earn 29 million moneys through the course of the entire game.
I loved how at the end of Lunar, your friend who owns a shop is like "Ok... just take what you want. No charge. Just don't mess up." He had the most sense of anyone in that game![/QUOTE]

I was amused in Final Fantasy X how Rin on the airship would still be charging for items. "Hey, if we lose, you die too." "I have full confidence in you."
 
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