And it made me curious.Because heartbreak is inspirational for writing in a way that happiness never will be. Not necessarily good writing, but basically if you're happy and content, you don't need to create.
No way to "measure" that? What kind of stupid sophistry is that mess? You don't actually argue that ANYTHING in art is a quantifiable sum, do you?Again, bullshit. There's no way to measure that, and there are plenty of talented people that have created based on various subjective levels of happiness and disappointment. I think people saying that artists need to suffer to create are just plumbing some stereotypical cliche. Although, of course, there have been some fucking miserable people that have created some amazing things.
Ohhh, I see now. To you, even taking a dump is "creating," and for that particular work, the muse was a seven layer burrito. "YOU CAN'T JUDGE MY WORK."lastly, I find it really disingenuous to presume how somebody else creates, as everyone has their own muse, and everyone creates based off of different factors.
<3yeeeeeah that's what I'm talking about.
Heh, that sounds pretty much like suffering to me..Fuck, you could be a janitor and find a creative solution to how to take out the trash...
You went from "I don't think everything is art" to "even making a font is art" in one paragraph.But actually, Gas being a dummy aside, there's a logical extent to where one's muse is, and obviously you don't know me or where I come from if your knee-jerk reaction is to think I think everything is art (dummy). I mean, there's a reason why there's books, movies, podcasts--fucking, like, everything--dedicated to people talking about, and trying to uncover, the guiding forces and justifications behind their work. And this ranges beyond the Serious Artists, because, shit, there are tons of people who do "art" for different purposes (commercial, entertainment, etc). A font designer doesn't need to have felt pain to do their job, which still requires artistry, aesthetics, and creativity.
There's no singular answer to what drives creativity, and to sum it up in a handful of internet posts is masturbatory at best. It's a fun thought excersize, but I think people simplify the scope way too much. And, I guess this is a personal thing, but I get resentful when people try to box in what "my" own motivations to create are all about. As it stands, most of you who haven't said, "what defines me, personally" in this thread have been way off. The closest I think that comes to simple grouping of what drives so many different people is passion, as it allows for a variety of backgrounds, perspectives, and guiding motions. Yet it still doesn't encapsulate the singular individual motivations separate people can tap into to make something.
Um, which is why I guess the thread is in the subjective YOU.
I'm sorry I missed that one, could I get a summary of his defense?Now we just need JCM back and we can have that argument all over again about how he claimed, and defended for 20 pages (TWENTY!), that Yu-Gi-Oh was better art than Michelangelo's David, and we'll almost be back to the good old days again.
Mostly it consisted of how pedestrian Michelangelo's works were, and how intricate and developed the plot and characters of Yu-Gi-Oh were.I'm sorry I missed that one, could I get a summary of his defense?
No.I'm sorry I missed that one, could I get a summary of his defense?
This. I couldn't agree with this more.Passion and pressure. Without passion, there is no fire, no Muse. Without pressure, there is no output.
That too is an art.This. I couldn't agree with this more.
Wait, we are talking about oral sex, right?
I don't know if George is the best example for this. Since his best work was done under the guidance of others, and the crappy stuff came out when he had full creative control, it could have absolutely nothing to do with "tortured artist" and everything to do with George actually being a complete hack, and without the help of people like Irvin Kershner he really is just a mediocre writer/director who got extremely lucky in having talented mentors.look at George Lucas.
Yeah, something like this. Sometimes I just have to make something, or it just drives me nuts.Because I need to. If I don't start putting down the words in my head, write out the stories swirling around, I'll go mad.
No, it's not.There's going to be quite a bit of subjectectivity involved in any discussion about what constitutes art, and what constitutes simple creation.
I'd say all dramatic art comes from pain because you can't have drama without conflict and conflict inevitably leads to pain.
However, there are many works of art, music, movies and books that aren't born from any sort of pain, but are celebrations of life and happiness.
I refuse to buy that only melodrama is considered art.
Melodrama is not the only form of art. It was never my argument that it was.Elaborate, please?
I think the fundamental disconnect here is two fold - you were talking about what constitutes art, I was talking about what makes for good art. Also, I didn't say all art has to BE angst, just that even "happy" art suffers if the artist has never felt anything worse than the proverbial "first world problem," as it makes even an expression of joy shallower, because he has no frame of reference.I didn't at first get what you were replying to.
To me, whenever I hear that all art comes from suffering all I think is... Emo.
I've always wondered about this assertion. One is basically arguing that children cannot create great art with depth due to lack of "life experience" and further this assertion encourages people to search out why an artist was able to create a great piece of art. See a great piece of art --> assume artist lost someone close to them, had a rough childhood, etc.art suffers if the artist has never felt...
The art of children is not so deep as what we ascribe to it. So much of how we behave toward children is evolutionary programming. As a counterpoint, how many times have you heard, "What is this? A 4 year old could do this 'art.'"I've always wondered about this assertion. One is basically arguing that children cannot create great art with depth due to lack of "life experience" and further this assertion encourages people to search out why an artist was able to create a great piece of art. See a great piece of art --> assume artist lost someone close to them, had a rough childhood, etc.
I would ask you to back up your assertion, but there's no way to prove or disprove it since art is ultimately subjective. You are welcome to try, of course, but I'm only here for the discussion and the nachos, so likely won't put up a spirited defense.
However, those two issues make me skeptical about the assertion that "without experiencing suffering or struggle, an artist usually will lack the depth of character prerequisite to be a true artisan of joy."
Again, this means we should only approach art with the knowledge of the artist. I'm thinking art should stand, or fall, on its own.The art of children is not so deep as what we ascribe to it.
Such would not be ironclad, as as you allude, a lot of art's "value" is subjective and in the eye of the beholder, and even that notwithstanding, even blind pigs find corn occasionally. Moreover, the thing about using "a person" to judge things is you run a high risk of running into people who think Twilight is the height of cinema (so no wonder they wrote a book from it! /headdesk, /headdesk). But really, if you were to take a skid mark from some tighty-whiteys and tell people "find meaning in this," they'll be able to. After all, a lot of people bought tickets.In other words, are you saying that in blind A-B testing, a person should be able to tell the difference between an artist who has suffered and/or experienced life and someone who has not, based solely on the art presented?
The art argument always comes around to it's ineffability, and yet, I'm 99% certain we can all agree that Michelangelo's David holds more artistic merit than Yu-Gi-Oh.Which brings us around to who is allowed to judge what is art and what isn't.