TELL ME.
Let me explain something to you morons over there in your fancy little office building. When you design a game like Resident Evil, it's clear you go to great lengths to create an immersive world. Good job, it works. It's very immersive, I get sucked in, I love it.
And then, suddenly my character is hurt. Hurt bad. He's got tons of ammo and weapons and he's pinned down. Luckily there is a green herb right there for me to use. But I can't use it can I? No. I don't have a "slot" to carry it in. I can't just pick the damn thing up and use it to heal myself I have to drop my stuff forever to pick up the damn thing. Hell, I'm pretty sure in RE4 I could just "use" things like that. Did you decide it made the game to realistic if I could actually just pick it up and use it? Come on.
Who's bright idea was that? I want their head on a stake.
Let me explain something to you morons over there in your fancy little office building. When you design a game like Resident Evil, it's clear you go to great lengths to create an immersive world. Good job, it works. It's very immersive, I get sucked in, I love it.
And then, suddenly my character is hurt. Hurt bad. He's got tons of ammo and weapons and he's pinned down. Luckily there is a green herb right there for me to use. But I can't use it can I? No. I don't have a "slot" to carry it in. I can't just pick the damn thing up and use it to heal myself I have to drop my stuff forever to pick up the damn thing. Hell, I'm pretty sure in RE4 I could just "use" things like that. Did you decide it made the game to realistic if I could actually just pick it up and use it? Come on.
Who's bright idea was that? I want their head on a stake.