In 2009, the EU let Nintendo (slightly) off the hook when it reduced the company's fine for engaging in price-fixing during the 1990's. Well, Activision asked for a similar reduction in its fine (same case), and has been denied.
Yeah, i mean what's a little price fixing between friends...See, I dunno. I still don't think games are overly expensive. In terms of entertainment provided per dollar a game has a vastly superior pricepoint than a movie. Music may be in the same area, but it depends on what kind of music listener you are.
It's actually pretty difficult to set up a AAA, multimillion dollar studio. No investment capital types want to throw millions at something whose defining characteristic is "We want to violate the de facto price point by charging $20 instead of $40." Then studios rationalize that price point by saying "hey development costs." But as such indie games as Super Meat Boy and Minecraft show, it doesn't HAVE to.Well, if there's price fixing that is in and of itself bad. But I don't think games are too expensive, I think their price point is pretty on the money for what you get from them. Maybe the thread should be called "Why games aren't underpriced."
Edit: and I mean FFS, it is a free market economy outside of consoles. If someone wanted/was able to make and sell a game for less than the 40-60$ price point that is standard then they could. If someone put out a quality game at that price people would be all over it. But they don't. The only games that get sold below 40$ on release are either sub par B-Studio games or mini-games/apps that don't really require the level of development or give the same level of entertainment as a full commercial release could.
If people are arguing that (outside of consoles) there is any price fixing then they are just crazy. There are too many studios involved, and there is far too low a requirement for entry into the market. Its not like manufacturing an automobile or setting up an oil refinery. Its not nearly as difficult to set up a game design studio, therefore if the product was over priced new competitors could enter the market and drive the price point down.
I don't look at entertainment on a per hour basis. It took me more hours to finish Far Cry 2 than it did to finish Sam & Max: The Devil's Playhouse, but I liked Sam & Max better, and gladly paid more for it than I did for FC2.See, I dunno. I still don't think games are overly expensive. In terms of entertainment provided per dollar a game has a vastly superior pricepoint than a movie. Music may be in the same area, but it depends on what kind of music listener you are.
I, too, call shennanigans at concurrently developed DLC. That should have been included in the game.My only issue are DLCs that are available to be downloaded/bought the DAY the game comes out. To me, that's fucken bullshit.
The content was available but they decided to remove it from the game to get more revenue. I have no issue with DLCs being provided a month or months after the game comes out or even a year later, if I like the game I'd gladly pay it. Available DLC the say the game is in stores? Fuck off.
Eh... the fact that they're slowly moving to a 60$ price point base solely on how long CoD MW2 was sold at that price ("they're more expensive to make" has been said for years already, if it was that it wouldn't have taken this long) tells me that it's more likely that the price point is what it is because demand supports it, and not because their expenses (supply).Edit: and I mean FFS, it is a free market economy outside of consoles. If someone wanted/was able to make and sell a game for less than the 40-60$ price point that is standard then they could. If someone put out a quality game at that price people would be all over it. But they don't. The only games that get sold below 40$ on release are either sub par B-Studio games or mini-games/apps that don't really require the level of development or give the same level of entertainment as a full commercial release could.
The price in Canada for SNES games were more than 50$, heck, I remember saving 9 week's worth allowance at 10$ back in what 93-94? to buy AEROBIZ at like 80$+ tax.
Gonna have to sayyyy... no, since i don't know what that is. But the amount of time I spent playing some dumb game about managing an airline co or as a 16th century sea merchant was unreal. I could still hum the music to PTO, Aerobiz & Uncharted Waters today. I kept meaning to find a copy of Operation Europe to play for old time's sake, but I guess i'm still holding out hope for the virtual console.Romance series is amongst the best. Mostly because I enjoyed the book (biased as it is) and historical wars. Uncharted was fun, PTO a bit less but OK. What about Inindo?
I remember paying $80 for SFII back in 1995. Calculating for inflation, that's $111 in 2009 dollars.
Games ain't expensive, the hobby itself is expensive.
That's not games being expensive, that's just gamers (or their moms) having more dollars than sense which is also part of the problem.My mom bought Final Fantasy 3 brand new for 100 bucks from Zellers for me for Christmas. Games now are cheap in comparison.
Or actually take into account sales...The only reason that people think there is a monopoly is because they are incapable of seeing the entire marketplace due to their own myopic limitations.