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Worst part of your favorite games?

#1

bhamv3

bhamv3

Shamelessly ripping off the movie thread! :zoid:

I'll start. The Mass Effect games are awesome, but I disliked the elevators and tedious walking in the first game, and I disliked the deviations from established lore in the second game. I haven't played the third, but I'm not a fan of what I hear about the ending.


#2

ThatNickGuy

ThatNickGuy

Gabriel Knight: Sins of the Father is one of my favourite games of all time. But I hate near the end of the game, in Africa. I hate doing the tile puzzle and I hate the sudden action section where you need to carefully get around the animated zombies.


#3

Ravenpoe

Ravenpoe

Shamelessly ripping off the movie thread! :zoid:

I'll start. The Mass Effect games are awesome, but I disliked the elevators and tedious walking in the first game, and I disliked the deviations from established lore in the second game. I haven't played the third, but I'm not a fan of what I hear about the ending.
And scanning for minerals.

Also, God of War (the first one). Amazing game, but the underworld level is pure shit. Almost as much shit as the nightmare sequences in Max Payne.


#4

Hailey Knight

Hailey Knight

The Legend of Zelda: Ocarina of Time: Oddly enough, not the Water Temple. Before the 3DS gave it more obvious directions, I'd figured that thing's trick. The part I hate is Jabu Jabu. I don't know why, but I end up going in circles for a while trying to figure out what to do before finally figuring out where to take Princess Ruto.


#5

CynicismKills

CynicismKills

Dragon Age: Origins, the Fade. PC version has a fan-mod that lets you skip it but still get xp/any loot, though.

Almost any JRPG's first 1-3 hours, give or take, are slow and plodding while you get past tutorials and gather your party. I'm actually having a hard time coming up with ones that are just fun from the get-go. Earthbound and Xenoblade, maybe FFVII just because Midgar feels like a whole other game and seeing the world map for the first time with the music was just something special.



Oh, and now I've gone off-track into something good. Oops.


#6

Hailey Knight

Hailey Knight

The FFVII world map music was always a treat (on disc 1). Too bad it would get interrupted frequently.

Man ... I'm really psyched for new Theatrhythm now. Listening to those tunes brings on major nostalgia vibes. So many memories.


#7

fade

fade

Escort missions, any game.


#8

PatrThom

PatrThom

Escort missions, any game.
UPS quests, for me. Extending gameplay by making you cross and recross The Plains of Unavoidable Battle is a trope that can go straight to Sheol.
Also, when I'm level 99 and still being forced to crisscross The Plains of Unavoidable Battle, the lvl 1 slimes should be able to hear me coming a mile away and get lost, not jump on me, get scared, and run away only to ambush me again a moment later.

--Patrick


#9

CynicismKills

CynicismKills

UPS quests, for me. Extending gameplay by making you cross and recross The Plains of Unavoidable Battle is a trope that can go straight to Sheol.
Also, when I'm level 99 and still being forced to crisscross The Plains of Unavoidable Battle, the lvl 1 slimes should be able to hear me coming a mile away and get lost, not jump on me, get scared, and run away only to ambush me again a moment later.

--Patrick
That's another good one that, once again, Earthbound does right. If I'm high enough level to oneshot a monster, make it run in fear, not come barreling right for me.

Also, I enjoyed Star Ocean: Last Hope, but for fuck's sake let me pause a cutscene, especially when they can last longer than 5 minutes. Every RPG should allow pausing in cutscenes without immediately skipping it.


#10

Bubble181

Bubble181

I'm a huge fan of KotOR II, but boy did that game have problems when it released. The not-quite-an-ending being the worst of it, I guess.


#11

CynicismKills

CynicismKills

I'm a huge fan of KotOR II, but boy did that game have problems when it released. The not-quite-an-ending being the worst of it, I guess.
Ugh, I remember being so mad about that. Finally get to the end just to have the blind lady tell you how everything ends for other characters.


#12

GasBandit

GasBandit

The endings of the campaigns in both Neverwinter Nights games were bad. The first one was just a downer, though some of the expansion campaigns help make up for it. NWN2's ending was literally "After the long fought battle, your party was victorious... and then the cave collapsed on them for no reason and everybody died. THE END!"


#13

CynicismKills

CynicismKills

The endings of the campaigns in both Neverwinter Nights games were bad. The first one was just a downer, though some of the expansion campaigns help make up for it. NWN2's ending was literally "After the long fought battle, your party was victorious... and then the cave collapsed on them for no reason and everybody died. THE END!"
NWN1 I remember being pretty angry the first time, as I didn't expect the Paladin to go bad. If I remember right, there was a way to make her not try to kill you, but you had to be extremely beefed up in CHA to convince her. Now that I think about it, that's basically the same as KotOR 1 with Bastila.


#14

GasBandit

GasBandit

NWN1 I remember being pretty angry the first time, as I didn't expect the Paladin to go bad. If I remember right, there was a way to make her not try to kill you, but you had to be extremely beefed up in CHA to convince her. Now that I think about it, that's basically the same as KotOR 1 with Bastila.
In NWN1, you could talk Aribeth down if one of two conditions were met -
1) You had superhigh charisma and clicked all the right conversation options,
or,
2) You had successfully become the object of her affection by doing her special sidequests in every single previous chapter of the game, and she gives you a ring to hold on to as a token of her affection. Having this ring in the final confrontation unlocks the conversation option "The woman who gave me this ring would never do this," which causes her to break down and surrender. However, early versions of the game had a bug that would cause Aribeth's ring to disappear from your inventory between chapters. Very shit. Fortunately there were save editors which would allow you to put the ring back in your inventory.

But it didn't matter in either case, because even if you get her to surrender, nobody forgives her and they put her to death.


#15

CynicismKills

CynicismKills

In NWN1, you could talk Aribeth down if one of two conditions were met -
1) You had superhigh charisma and clicked all the right conversation options,
or,
2) You had successfully become the object of her affection by doing her special sidequests in every single previous chapter of the game, and she gives you a ring to hold on to as a token of her affection. Having this ring in the final confrontation unlocks the conversation option "The woman who gave me this ring would never do this," which causes her to break down and surrender. However, early versions of the game had a bug that would cause Aribeth's ring to disappear from your inventory between chapters. Very shit. Fortunately there were save editors which would allow you to put the ring back in your inventory.

But it didn't matter in either case, because even if you get her to surrender, nobody forgives her and they put her to death.
Ah yeah I think I did the ring quests on one playthrough, but I'd forgotten she still gets the axe at the end. I do remember liking the ends of the xpacs more. I never even finished NWN2.


#16

GasBandit

GasBandit

Ah yeah I think I did the ring quests on one playthrough, but I'd forgotten she still gets the axe at the end. I do remember liking the ends of the xpacs more. I never even finished NWN2.
Another irritation on NWN2 is the final boss tries to get your allies to turn on you. Your standing with them determines whether they turn traitor or remain steadfast. On my playthrough I was able to have high standing with all my allies, so nobody turned... EXCEPT there are a pair of your allies that dislike each other, so if the first one asked the question decides to stay loyal, the second one automatically betrays you no matter how high your standing with her is. And her dialog when doing so makes it sound like she hates you even when her standing is high. "Even if he wasn't with you, I'd still be against you! Because... reasons!"

But that wasn't as annoying as the "And then the ceiling collapsed! The end!"


#17

SpecialKO

SpecialKO

The Asteroid sequence in Dead Space. They describe it to you as something that's actually different from what you need to do to beat it, and it's unbelievably frustrating with a controller (which the rest of the game is not in the slightest).


#18

drawn_inward

drawn_inward

Your princess is in another castle.


#19

GasBandit

GasBandit

Your princess is in another castle.
Heh, might as well add "Hey! Listen!" to that list then, if we're going old school.


#20

Cheesy1

Cheesy1

Or
Duck-hunt-Dog.gif


#21

Hailey Knight

Hailey Knight

I cannot wait to kick the shit out of that thing. I'm going to set three of them to level 1 comps with a 20-minute time limit and just thrash on them over and over.


#22

Yoshimickster

Yoshimickster

The level cap in South Park The Stick of Truth, I felt it could've been higher.


#23

GasBandit

GasBandit

I know it's not a common opinion, but I hated all the "game on the side" type games they started introducing into Final Fantasy games... you know, Triple triad, Blitzball, all that crap.


#24

Hailey Knight

Hailey Knight

I know it's not a common opinion, but I hated all the "game on the side" type games they started introducing into Final Fantasy games... you know, Triple triad, Blitzball, all that crap.
I'll agree on FFIX's monster card game, but I loved Triple Triad and Blitzball.

I see you more as a Teach Moogle to Fly kind of guy though.


#25

Bowielee

Bowielee

Blitzball is ass.


#26

Yoshimickster

Yoshimickster

Okay this is gonna sound nitpicky as all hell, but the yellow energy bar in Ratchet and Clank 3. It just looked wrong to me.


#27

CynicismKills

CynicismKills

Blitzball wasn't fun.

I keep coming back to RPG things, but it's all I play lately so meh. Easily missed sidequests/character quests. At least drop a hint that I need to go back to some other area, don't just assume after every plot point I'm going to visit every town and talk to every NPC. That's dumb. This is another thing Star Ocean fucking loves to do.


#28

Yoshimickster

Yoshimickster

Walking on a skinny ledge in Banjo Kazooie, just...just so horrifying.


#29

Hailey Knight

Hailey Knight

Shadow of the Colossus: Not exactly part of the overall game, but a mechanism choice. After beating the game, you can replay it in Easy or Hard, and you can also fight any colossus in time attack mode before fighting it in-game. Each victory gives you rewards. Easy gives you a lot of the cool rewards, while Hard gives you some pretty bland ones. I would've thought the cool rewards being for use in Hard mode made more sense because you'd have more need of them. Easy mode is already easy, I don't need special weapons to make it even easier.


#30

Covar

Covar



#31

GasBandit

GasBandit

Pffft, those are nothing compared to



THOSE are the bullshit right there.


#32

Covar

Covar

Yes but I can kill and be killed as a spy. I think everyone in the world but me can play and hit scouts.


#33

Jay

Jay

ME2 is excellent... except when mining resources with a terrible mini-game that has terrible mouse sensitivity. My arm HURT.


#34

Terrik

Terrik

Pffft, those are nothing compared to





THOSE are the bullshit right there.

Kill em all with


image.jpg


#35

GasBandit

GasBandit

Nobody plays medics these days it seems like, so heavies are just walking free kills.


#36

Terrik

Terrik

Nobody plays medics these days it seems like, so heavies are just walking free kills.
I dunno. I've been playing heavy every night with great success. The sandvich goes a long way to alleviating my healing problems, I more or less try ambushing everyone and no one really survives a Gatling gun to the face.

I remember a quote from last night

(other team): "3 snipers on the battlements and the heavy walks and steals our flag. You fail."


#37

GasBandit

GasBandit

I dunno. I've been playing heavy every night with great success. The sandvich goes a long way to alleviating my healing problems, I more or less try ambushing everyone and no one really survives a Gatling gun to the face.

I remember a quote from last night

(other team): "3 snipers on the battlements and the heavy walks and steals our flag. You fail."
If they had 3 snipers on the battlements and a heavy got past, those snipers absolutely do fail.


#38

Terrik

Terrik

If they had 3 snipers on the battlements and a heavy got past, those snipers absolutely do fail.
Or maybe I'm an awesome Heavy.


....but yeah, it was probably a team of noobs. I felt awkward. Why am I here, taking the flag? This is not my job.


#39

GasBandit

GasBandit

Or maybe I'm an awesome Heavy.


....but yeah, it was probably a team of noobs. I felt awkward. Why am I here, taking the flag? This is not my job.
Not only was it a fail on the part of the snipers, but on the part of any engineer on the other team. Especially if you were playing 2fort. There's no excuse for a non-medic'd heavy getting the intel on 2fort.


#40

Terrik

Terrik

The engineer charged out of the intel room, And got gun to the face. I was able to 'snipe' the sentry, sandvich heal, grab the intel and walk out relatively un harassed. I even taunted on the 2fort bridge before I ran back into base.


#41

GasBandit

GasBandit

The engineer charged out of the intel room, And got gun to the face. I was able to 'snipe' the sentry, sandvich heal, grab the intel and walk out relatively un harassed. I even taunted on the 2fort bridge before I ran back into base.
What would have really capped it all off would have been to conga-line home.


#42

Null

Null

I know it's not a common opinion, but I hated all the "game on the side" type games they started introducing into Final Fantasy games... you know, Triple triad, Blitzball, all that crap.
I just always fucking lost at Triple Triad. Loved Blitzball though. Without realizing it I had basically recruited the best potential goalie in the game (an Al Bhed you just kind of run into somewhere). Got to the point where I went two seasons without the opposing team scoring a point.

Worst part of a game I really like? Front Mission 4 has a couple logical disconnects that you don't notice the first few times you play them, but get more annoying once you realize them. And they all have to do with access to equipment/money.

See, the B-plot of FM4 is that Darrel, Renges, and Schaffer find a crashed cargo jet filled with literally tons of gold bars. The value stated was $25,000,000 but that was before the price of gold jumped in the early 2000's. The quantity of gold is such that they need heavy military cargo trucks in order to transport it, and it was stated to be stolen from Venezuala's national treasury, so I'd say it's probably more like $250,000,000 in gold - $25,000,000 in gold would only be around 1300 lbs, which a Ford F-150 could haul. That's not my issue. My issue is that you can never use any of that money that you're carrying with you the entire game, to buy equipment. Now, yes, if you're buying from government stores that would be a problem - but 90% of the time, you're buying through the black market. No one is going to fucking care where the money came from. But no, you're stuck with the credit reward earned in battle.

Secondly, the group in the A-Plot of the game is "The Durandal", an NGO dedicated to research and development of combat wanzer technology and tactics. One of the very first scenes involves the disorientation suffered by a new pilot due to the increased responsiveness of the Durandal wanzers. Given all that, it is fairly safe to assume that Durandal's equipment is higher grade than most issued wanzers - the main protagonist is newly arrived from the French armed forces, while other members are from Russia (Zaftra, for some reason in this), Germany, Italy, and the UK. Yet, in game, your team's gear is often on par, or somewhat slower, than the opposition, unless you unlock special gear in the simulators.

Which brings me to the third annoyance in the game: Unlockables that are nigh impossible, that you are never told about in-game, that are extremely unlikely to be figured out, ever. For example, "Defeat all enemy forces before the fourth round" - on a map where all the enemy groups are distant and widely spaced, and reaching any one of them will take at least 2 rounds. If you don't one-shot each and every enemy, you cannot possibly meet this criteria. You will not have the gear to one-shot any enemy. "Save more than 4 of your suicidal allies" - they are in immediate range of the enemy, slower than the enemy, dealing maybe 3/4 of the damage your weakest party member does, with armor maybe 1/2 as effective. Your troops won't be in range at maximum move for at least 2 rounds. There are 6 of your suicidal allies, and a dozen enemies.


#43

Cog

Cog

Trouble in transit level in The Adventures of Batman and Robin.


#44

bhamv3

bhamv3

The engineer charged out of the intel room, And got gun to the face. I was able to 'snipe' the sentry, sandvich heal, grab the intel and walk out relatively un harassed. I even taunted on the 2fort bridge before I ran back into base.
Wait, the engineer set up in the intel room? Was there another engie on their team?

Also, true story, one time on 2Fort my team fought its way to the enemy intel room, though many of us died along the way, until it was just me (heavy) and a scout. I picked up the intel because I got there first, and the scout kept insisting that I drop it and let him take it, since "it's the scout's job to cap."

And then an enemy soldier came out of nowhere, one-shot the scout with a crit rocket, and then I killed the soldier and returned the intel all the way back to our base.


#45

AshburnerX

AshburnerX

See, the B-plot of FM4 is that Darrel, Renges, and Schaffer find a crashed cargo jet filled with literally tons of gold bars. The value stated was $25,000,000 but that was before the price of gold jumped in the early 2000's. The quantity of gold is such that they need heavy military cargo trucks in order to transport it, and it was stated to be stolen from Venezuala's national treasury, so I'd say it's probably more like $250,000,000 in gold - $25,000,000 in gold would only be around 1300 lbs, which a Ford F-150 could haul. That's not my issue. My issue is that you can never use any of that money that you're carrying with you the entire game, to buy equipment. Now, yes, if you're buying from government stores that would be a problem - but 90% of the time, you're buying through the black market. No one is going to fucking care where the money came from. But no, you're stuck with the credit reward earned in battle.
You know who hates dealing in gold? People who aren't banks. Here's a few reasons.

- Gold takes up space. If you want to protect your investment, you need a secure place to keep it. That costs money and raises suspicion.
- Gold is hard to convert into currency quickly. The biggest problem with dealing in gold bars is that not only do you need to find someone who can give tens of thousands of dollars for a brick sized bar, you also need to find someone who is willing to ignore the seal of the government of Venezuela that would have been pressed into the bars during manufacture. It'd be like dealing in Nazi gold during WW2: it's stamped with an eagle and swastikas. Everyone is going to know where you got it and few are going to want to deal with. You could smelt it into smaller ingots or into bars again to remove the marks but that's going to take fucking refinery and time you don't have.
- Dealing in gold raises suspicion. NO ONE trades in gold except commodity traders, banks, pawn shops (and only in small amounts), and weirdos. You start tossing around gold bricks and people will talk, leading the government right to you.

This is why black markets around the world usually operate in one of three things:
- uncut diamonds, which are small and lightweight and have none of the identity problems gold bars have
- drugs, which are easy to resell to dealer operation for cash
- Cash

So the long and short of it is that they couldn't spend it because no one wants to deal with stolen gold bars because it's just way too much of a hassle... especially when the government is looking for it's stolen gold bars.


#46

Ravenpoe

Ravenpoe

You know who hates dealing in gold? People who aren't banks. Here's a few reasons.

- Gold takes up space. If you want to protect your investment, you need a secure place to keep it. That costs money and raises suspicion.
- Gold is hard to convert into currency quickly. The biggest problem with dealing in gold bars is that not only do you need to find someone who can give tens of thousands of dollars for a brick sized bar, you also need to find someone who is willing to ignore the seal of the government of Venezuela that would have been pressed into the bars during manufacture. It'd be like dealing in Nazi gold during WW2: it's stamped with an eagle and swastikas. Everyone is going to know where you got it and few are going to want to deal with. You could smelt it into smaller ingots or into bars again to remove the marks but that's going to take fucking refinery and time you don't have.
- Dealing in gold raises suspicion. NO ONE trades in gold except commodity traders, banks, pawn shops (and only in small amounts), and weirdos. You start tossing around gold bricks and people will talk, leading the government right to you.

This is why black markets around the world usually operate in one of three things:
- uncut diamonds, which are small and lightweight and have none of the identity problems gold bars have
- drugs, which are easy to resell to dealer operation for cash
- Cash

So the long and short of it is that they couldn't spend it because no one wants to deal with stolen gold bars because it's just way too much of a hassle... especially when the government is looking for it's stolen gold bars.
Just convert all your gold to bitcoins!


#47

Null

Null

Re-melting gold isn't all that difficult. You need a $10 graphite crucible, an acetylene torch (which any mechanic's shop would have), some boric acid powder (which can be found in most grocery stores), a graphite mold (or, for that matter, a spare piece of armor plate) to pour the molten gold into - or into a bucket of water to make "gold shot", which is easily liquidated as scrap gold. One of gold's biggest assets is how completely frangible it is.



And they were already dealing with black market arms dealers - in particular, a Chinese arms dealer who was based off a container ship, and with one who was supplying the ANTI-GOVERNMENT REBELS. In both cases, the gold would be the least of the worries of either party. Now, the biggest legitimate concern with the Chinese arms dealer - which was mentioned - was that if he found out what they were carrying, he might just have his crew murder them and toss them overboard. Okay, fair enough. But the guy selling military equipment to the anti-government rebels? We're told he's a mechanic who does this as a sideline. Well, he already has to have the storage for all the milspec equipment he deals in, and any shop capable of fabricating parts for combat robots can process gold. Hell, considering how much gold is in electronics, having scrap gold wouldn't even be all that weird. So you think he'd be happy to take the governor's ill-gotten gains.


#48

AshburnerX

AshburnerX

And they were already dealing with black market arms dealers - in particular, a Chinese arms dealer who was based off a container ship, and with one who was supplying the ANTI-GOVERNMENT REBELS. In both cases, the gold would be the least of the worries of either party. Now, the biggest legitimate concern with the Chinese arms dealer - which was mentioned - was that if he found out what they were carrying, he might just have his crew murder them and toss them overboard. Okay, fair enough. But the guy selling military equipment to the anti-government rebels? We're told he's a mechanic who does this as a sideline. Well, he already has to have the storage for all the milspec equipment he deals in, and any shop capable of fabricating parts for combat robots can process gold. Hell, considering how much gold is in electronics, having scrap gold wouldn't even be all that weird. So you think he'd be happy to take the governor's ill-gotten gains.
Unless the SHIP has large portions of it's hold made of graphite (which isn't exactly a good ship making material) I doubt they have a foundry large enough to manufacturer parts. Anything else would melt. If anything, they just have the fully completed parts sitting in shipping containers for people to buy and a facility to get them attached. As wanzers are designed to be modular, you probably don't need a whole lot of tools to get them attached. The guy working for the rebels has similar problems: if he has a foundry large enough to make parts, it's likely been targeted by the federales and blown to bits by now. He's probably working the same way as the Chinese dealer: people smuggle the parts into the country on trucks and bury them somewhere for him to pick up later.

That said, I looked into gold values... a standard gold bar is 400 Troy-ounces (12.4 kilos) and worth a bit over half a million dollars. He could have bought a fucking tank for 12 bars of gold. So you wouldn't need to smuggle out a mountain of gold... just a few bars at a time.


#49

Null

Null

Unless the SHIP has large portions of it's hold made of graphite (which isn't exactly a good ship making material) I doubt they have a foundry large enough to manufacturer parts. Anything else would melt. If anything, they just have the fully completed parts sitting in shipping containers for people to buy and a facility to get them attached. As wanzers are designed to be modular, you probably don't need a whole lot of tools to get them attached. The guy working for the rebels has similar problems: if he has a foundry large enough to make parts, it's likely been targeted by the federales and blown to bits by now. He's probably working the same way as the Chinese dealer: people smuggle the parts into the country on trucks and bury them somewhere for him to pick up later.

That said, I looked into gold values... a standard gold bar is 400 Troy-ounces (12.4 kilos) and worth a bit over half a million dollars. He could have bought a fucking tank for 12 bars of gold. So you wouldn't need to smuggle out a mountain of gold... just a few bars at a time.
Yang didn't have a foundry, but he had enough storage space for several fully assembled wanzers - because he stores the Zaftran Wanzers that you defeat in one of the levels. Likewise, you don't need a foundry to melt gold, if you do it a bit at a time. But more the point, half a dozen bars would buy every single piece of equipment, program, and upgrade you have access to in the game.

If we go with the amount of money the game states ($25,000,000), that would be around 1350 lbs of gold. If each bar is 25 lbs (a little smaller than standard), that's 54 bars. If each bar is 30 lbs (a little heavier than standard), it would be 45 bars. That should not be a huge transport issue. You could almost assuredly haul that in one of the nifty cargo backpacks you can get for your Wanzers. Especially if you split it up over 3 wanzers. (18 or 15 bars each).


#50

sixpackshaker

sixpackshaker

All the damned dancing in the latest Pirates! game.


#51

AshburnerX

AshburnerX

If we go with the amount of money the game states ($25,000,000), that would be around 1350 lbs of gold. If each bar is 25 lbs (a little smaller than standard), that's 54 bars. If each bar is 30 lbs (a little heavier than standard), it would be 45 bars. That should not be a huge transport issue. You could almost assuredly haul that in one of the nifty cargo backpacks you can get for your Wanzers. Especially if you split it up over 3 wanzers. (18 or 15 bars each).
Exactly. It's entirely more likely it was like 1-10 billion dollars in gold, which would have been like 50,000-500,000 pounds. Now THAT would have needed some fucking trucks.


#52

Null

Null

Exactly. It's entirely more likely it was like 1-10 billion dollars in gold, which would have been like 50,000-500,000 pounds. Now THAT would have needed some fucking trucks.
Even just adding a zero would be more likely - $250,000,000 would be hundred of bars, not a few dozen. 15,000 lbs isn't terrible but it's far beyond the range of your average pickup.


#53

Simfers

Simfers

I'm not sure which game I would consider my favourite, but the gold chocobo breeding in FF VII annoyed me to no end. I also remember despising the card mini-game in VIII, and, well, most mini-games in most FF, I suppose.

The final boss sequence in the first Uncharted also made me rage to the heavens.


#54

AshburnerX

AshburnerX

I'm not sure which game I would consider my favourite, but the gold chocobo breeding in FF VII annoyed me to no end. I also remember despising the card mini-game in VIII, and, well, most mini-games in most FF, I suppose.

The final boss sequence in the first Uncharted also made me rage to the heavens.
The only problem with Chocobo Breeding is just how much of it requires a guide. You want a REALLY bad side quest in a Final Fantasy game? How about dodging those fucking blitzballs and seagulls in FFX? Or worse, trying to dodge 250+ lightning strikes in a row? Or playing 10+ hours of Blitzball to get Wakka's items for his weapon? I -like- Blitzball and I can't stand to grind for that shit.


#55

Simfers

Simfers

Yeah, I didn't do too much side-questing in FF X. Did the mandatory Blitzball match, despised it and that was pretty much it. Looked at a guide to see what I needed to do to get the ultimate stuff, went "HAHAHAHAHA... HELL no!" Insetad I went and spanked the final boss and then moved on to another game (damned if I can remember what it was though).


#56

Null

Null

The only problem with Chocobo Breeding is just how much of it requires a guide. You want a REALLY bad side quest in a Final Fantasy game? How about dodging those fucking blitzballs and seagulls in FFX? Or worse, trying to dodge 250+ lightning strikes in a row? Or playing 10+ hours of Blitzball to get Wakka's items for his weapon? I -like- Blitzball and I can't stand to grind for that shit.
Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.


#57

AshburnerX

AshburnerX

Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.
I honestly thought Shadow Hearts: Covenant had the best sidequests.

- Want some free items? Find the hidden lottery guys and spin for great shit.
- You see that huge, weird piece of trash just lying around? Joachim's gonna pick it up and use it as bludgeon. Yes, even the giant frozen fish.
- Hey, you see this straw? Let's see what you can get for in a series of trades. Best results? 1 million dollars or the ultimate weapon of one your characters.
- Hey Joachim... you want to learn some new wrestling moves? Go beat up The Great Gama. Oh, you've learned the best moves? Let's start THE MAN FESTIVAL, where you gotta beat 100 sweaty guys for a great prize.
- Blanca, it's time to prove you are the best wolf in the world... and to do it, you're going to beat up the best wolves in WOLF FIGHT.
- Hey, let's find some GAY PORN trading cards so we can get new dresses for your doll, Geppeto!

It's all just the silliest shit but it's fun to do and you get great, tangible stuff throughout the game doing it.


#58

CynicismKills

CynicismKills

Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.
Yeah, FFX is the only FF I've beaten without a single ultimate weapon. Not only is there lightning dodging, getting the 0.1 or whatever time on racing, and Blitzball, but the fucking Monster Arena and catching all those mobs to get the parts from that, too. Plus, you can't even go and do some of the weapon shit without beating some of the super-overpowered Dark Aeons, who will wreck your shit completely if you go in unprepared.


#59

Hailey Knight

Hailey Knight

Yeah, I didn't do too much side-questing in FF X. Did the mandatory Blitzball match, despised it and that was pretty much it. Looked at a guide to see what I needed to do to get the ultimate stuff, went "HAHAHAHAHA... HELL no!" Insetad I went and spanked the final boss and then moved on to another game (damned if I can remember what it was though).
Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."


#60

AshburnerX

AshburnerX

Yeah, FFX is the only FF I've beaten without a single ultimate weapon. Not only is there lightning dodging, getting the 0.1 or whatever time on racing, and Blitzball, but the fucking Monster Arena and catching all those mobs to get the parts from that, too. Plus, you can't even go and do some of the weapon shit without beating some of the super-overpowered Dark Aeons, who will wreck your shit completely if you go in unprepared.
That's only is in the International version... which IS an oversight.[DOUBLEPOST=1409427815,1409427574][/DOUBLEPOST]
Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."
Yeah... the ONLY way to beat Omega past a certain level is with Heroes or Holy Wars. Yes, you literally need to make yourself invincible and basically spam Limit Breaks to beat him past a certain level.


#61

CynicismKills

CynicismKills

That's only is in the International version... which IS an oversight.
Yeah, that's true, I'm going off the International version as it's the last I played. Even with the removal of Dark Aeons, though, it's all pretty bullshit.

Oh! I thought of another thing. I'm all for crafting in games, but let me know there's a system for it ASAP. If I sell off a bunch of shit and then find out I need it to make stuff, I'm going to be upset I have to go back and farm for something I had a stack of not an hour or so prior to the tutorial slapping me in the face.


#62

Simfers

Simfers

Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."
Yeah, that was absolute horseshit. I managed to do it by staggering my use of Heroes (which involved playing that stupid card game, grrrrrrrr), which ensured that there was never a moment where all three characters were vulnerable, but there was much luck involved. The irony here is that VIII is the only one where I got to max level without trying. I usually like to grind all the way to level 99 or whatever the equivalent is. Just put on a good CD (that's right kid, a CD, it's like a physical mp3) and you're good to go. It is absurdly easy to get there without trying.


#63

PatrThom

PatrThom

Tests of random luck and autistic-level fixation? Nope, fuck you.
It's like you've tried to upgrade to the size 50 quiver in OoT.


--Patrick


#64

Hailey Knight

Hailey Knight

It's like you've tried to upgrade to the size 50 quiver in OoT.


--Patrick
That part is so much easier on the 3DS since you can tilt the console to aim.


#65

PatrThom

PatrThom

That part is so much easier on the 3DS since you can tilt the console to aim.
My success rate went waaaaaay up with this one weird trick.
I taped a tiny (3mm or so) square of plain ol' masking tape to my TV screen to use as a reticle
--Patrick


#66

AshburnerX

AshburnerX

Yeah, that archery mini-game was super easy with even a tiny bit of practice. It's not like the FFX examples.


#67

Null

Null

And then there's the endurance races in Gran Turismo. "Hey, you have to play one fucking course for 24 hours in REAL TIME." Or the "Roadster 4 hour". It's all Mazda Miata MX-5's, on one of the lamer tracks (Tsukuba), for 4 GODDAMN HOURS.

Just... no.


#68

ThatNickGuy

ThatNickGuy

Speaking of Final Fantasy games, I find I don't like a lot of the earlier ones because they either get weird or the pacing changes completely around the midpoint.

-In FF VI, even though I love the game, I find the pacing comes to a grinding halt once Kefka ends the world. Maybe that's kind of the point, but before that, you were pretty much racing from one point to the next as the plot was incredibly engrossing. After that, it's basically a Final Fantasy version of Pokemon as you collect all your friends and then go fight the bad guy.

-In FF VII, I feel it's similar once Sephiroth calls down Meteor. Then you're just grinding until you decide to go after him in his bubble fortress.
-I was digging FF VIII up until the introduction of time travelling witches. Once that aspect as introduced, I found the rest of the story and plot went totally south. Not to mention a anticlimactic finale where you jump to the future but there's not much to do there except fight the witch.
-I would've loved FF IX more if it had stayed consistent with the fantasy setting. But then a spaceship and alternate universes are introduced, so it becomes more of a sci-fi.


#69

Bowielee

Bowielee

Speaking of Squeenix properties, Bravely Default. If you ever played it, you know exactly what part I'm talking about.


#70

DarkAudit

DarkAudit

By far the one part of any game that made me throw controllers across the room was The Driver in GTA Vice City. My god, did I hate that whiny little shit. I don't think I ever finished that race without at least a dozen restarts.


#71

Dei

Dei

Bowielee said:
Speaking of Squeenix properties, Bravely Default. If you ever played it, you know exactly what part I'm talking about.
Actually what pisses me off more is
Everyone knows what is going on before the end, yet at the end, it seems like everyone forgot and they are shocked at what is happening.


#72

Hailey Knight

Hailey Knight

Speaking of Final Fantasy games, I find I don't like a lot of the earlier ones because they either get weird or the pacing changes completely around the midpoint.

-In FF VI, even though I love the game, I find the pacing comes to a grinding halt once Kefka ends the world. Maybe that's kind of the point, but before that, you were pretty much racing from one point to the next as the plot was incredibly engrossing. After that, it's basically a Final Fantasy version of Pokemon as you collect all your friends and then go fight the bad guy.

-In FF VII, I feel it's similar once Sephiroth calls down Meteor. Then you're just grinding until you decide to go after him in his bubble fortress.
-I was digging FF VIII up until the introduction of time travelling witches. Once that aspect as introduced, I found the rest of the story and plot went totally south. Not to mention a anticlimactic finale where you jump to the future but there's not much to do there except fight the witch.
-I would've loved FF IX more if it had stayed consistent with the fantasy setting. But then a spaceship and alternate universes are introduced, so it becomes more of a sci-fi.
The first two are essentially end game, so I don't know why you'd expect the plot to keep moving when the plot is over then--you're at the end and can challenge the final dungeon any time you want. You just have options then. Granted, FFVI is pretty much impossible without doing some of the side quests, but you certainly don't have to do all of them. Feels like there's 50 or something.

FFVII though, there's nothing stopping you from going to North Cave after disc 2. They even have the airship there (which, funny enough, is slower with the jets than with the propellers), so you can go when you want. Sephiroth isn't hard to beat. It would've been worse if they made you go through all the side quests to force some semblance of a plot to them. Mandatory Emerald Weapon and Ruby Weapon? Mandatory Chocobo breeding? No thanks, I'll beat Sephiroth, see the ending, and do that stuff later if I feel like it. And there's a ton to do, so it'd be weird if they made you do it.


#73

Simfers

Simfers

I can't believe I forgot to mention the abomination that was the helicopter boss in Alpha Protocol. I generally enjoyed the game a great deal despite its problems, but that fight made me reach previously unsuspected levels of rage. It's actually the reason I have yet to start a second play-through. I think of going through that again (and again and again and again, the first time took me like 15 tries) and I devolve into an incoherent, frothing mess. ARGLE BARGLE ZARF!


#74

AshburnerX

AshburnerX

Yeah, the reason that happens in the FF6 example is essential because Kefka has already won at that point and you're basically getting ready for a suicide mission. Even if you WIN, the world ain't going back to how it was and all those dead people aren't coming back.

Same kind of deal with FF7: Meteor is almost here and your only option is to ask the planet directly for help, hoping it can forgive humanity for it's rape and pillage. You are LITERALLY asking for a miracle.

FF9 was ALWAYS a sci-fi game... everything was steampunk from the word go.


#75

GasBandit

GasBandit

By far the one part of any game that made me throw controllers across the room was The Driver in GTA Vice City. My god, did I hate that whiny little shit. I don't think I ever finished that race without at least a dozen restarts.
Speaking of GTA.

NICO, IS YOUR COUSIN! Why don't you take me bowling?!


#76

Ravenpoe

Ravenpoe

Speaking of GTA.

NICO, IS YOUR COUSIN! Why don't you take me bowling?!


#77

Cheesy1

Cheesy1

This guy right here!:
katamari king.jpg


You, sir, are an ASSHOLE!


#78

PatrThom

PatrThom

This guy right here!:
View attachment 15847

You, sir, are an ASSHOLE!
But he's hilarious doing it.
Also, this guy:
SEGACD--Final Fight CD_Feb12 18_36_01.png

Cheap, cheating bastard. Hate that guy.

--Patrick


#79

Frank

Frank

Usually it's the final bits of games I love. It always seems like the end of an epic game gets MUCH less time and effort put into it than everything else before it.

Vampire Bloodlines for example. The last "dungeon" is fucking God awful if you aren't a totally combat oriented character and even then, is still God awful.

Mass Effect 3...yeah (though I still hate a huge amount of that game that isn't the ending, like the God awful eavesdropping sidequests).

The entire second disc of Xenogears.

Everything after the twist in Bioshock is much, much, much less polished than before it.

Half-Life once you reach Zen. Just awful.


#80

Bowielee

Bowielee

Any game that lets you specialize in a stealth or sniper class/specialization and then forces you into close quarters combat for sections of the game.


#81

AshburnerX

AshburnerX

Usually it's the final bits of games I love. It always seems like the end of an epic game gets MUCH less time and effort put into it than everything else before it.

Vampire Bloodlines for example. The last "dungeon" is fucking God awful if you aren't a totally combat oriented character and even then, is still God awful.

Mass Effect 3...yeah (though I still hate a huge amount of that game that isn't the ending, like the God awful eavesdropping sidequests).

The entire second disc of Xenogears.

Everything after the twist in Bioshock is much, much, much less polished than before it.

Half-Life once you reach Zen. Just awful.
You can actually just stealth past everything but the bosses in Bloodlines.

Any game that lets you specialize in a stealth or sniper class/specialization and then forces you into close quarters combat for sections of the game.
Alternatively, any game where you can go combat heavy and then suddenly forces you into stealth sections that you have to repeat if you fuck up.


#82

Frank

Frank

You can actually just stealth past everything but the bosses in Bloodlines.
And then you have to fight the bosses.


#83

AshburnerX

AshburnerX

And then you have to fight the bosses.
Well the boss in the skyscraper can be beaten easily by shining the lights in his eyes and then just wasting him when he crashes. You even get random stragglers you can kill for ammo/blood.

The other boss is a BIT harder, but you can cut/shoot off it's tentacles to make it a MUCH easier fight. It's shots are also easy to avoid.


#84

Ravenpoe

Ravenpoe

Any game that lets you specialize in a stealth or sniper class/specialization and then forces you into close quarters combat for sections of the game.


#85

Hailey Knight

Hailey Knight

The entire second disc of Xenogears.
This was an early point of contention with Square before the merger with Enix. They chopped that game's second down to its itty bits to get it finished, not realizing what they had on their hands. After that glorious first disc that was probably the full length of many RPGs, with the story not yet done, the second disc's cliff notes format was jarring.

But the music was good!

... this was my defense for a lot of shitty stuff in many RPGs. The entirety of Legend of Mana is a disappointment, but damn if Yoko Shimomura didn't compose a beautiful score. I listen to the music for games I despise to this day, like Final Fantasy VIII and XIII.

Actually, I do think that when you eventually get done with that pain in the ass final dungeon in Xenogears, the last segment of the game is really good and still feels epic despite how poorly told most of disc 2 was.


#86

AshburnerX

AshburnerX

They fixed this in the Director's Cut version, where it's possible to turn on turrets in the room and they gun him down effortlessly. ALL of the boss bottles are more like that in the director's cut.


#87

Ravenpoe

Ravenpoe

They fixed this in the Director's Cut version, where it's possible to turn on turrets in the room and they gun him down effortlessly. ALL of the boss bottles are more like that in the director's cut.
I know, I own the director's cut. But the Director's Cut was also built off of old code of the game, so it reintroduces a lot of performance bugs that had already been fixed in the original. Bugs that make it run like shit even though I've got more than enough PC to handle it.


#88

CynicismKills

CynicismKills

They outsourced the boss battles or something, didn't they?


#89

Bowielee

Bowielee

I know, I own the director's cut. But the Director's Cut was also built off of old code of the game, so it reintroduces a lot of performance bugs that had already been fixed in the original. Bugs that make it run like shit even though I've got more than enough PC to handle it.
I happened to have one of the processor configurations that the game could take out your entire computer with.


#90

Ravenpoe

Ravenpoe

They outsourced the boss battles or something, didn't they?
Yeah, they had a different dev create the boss battles.


#91

Null

Null

Apparently there's a bug in that where you can do a OHKO sucker punc on Namir.



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