And scanning for minerals.Shamelessly ripping off the movie thread!
I'll start. The Mass Effect games are awesome, but I disliked the elevators and tedious walking in the first game, and I disliked the deviations from established lore in the second game. I haven't played the third, but I'm not a fan of what I hear about the ending.
UPS quests, for me. Extending gameplay by making you cross and recross The Plains of Unavoidable Battle is a trope that can go straight to Sheol.Escort missions, any game.
That's another good one that, once again, Earthbound does right. If I'm high enough level to oneshot a monster, make it run in fear, not come barreling right for me.UPS quests, for me. Extending gameplay by making you cross and recross The Plains of Unavoidable Battle is a trope that can go straight to Sheol.
Also, when I'm level 99 and still being forced to crisscross The Plains of Unavoidable Battle, the lvl 1 slimes should be able to hear me coming a mile away and get lost, not jump on me, get scared, and run away only to ambush me again a moment later.
--Patrick
Ugh, I remember being so mad about that. Finally get to the end just to have the blind lady tell you how everything ends for other characters.I'm a huge fan of KotOR II, but boy did that game have problems when it released. The not-quite-an-ending being the worst of it, I guess.
NWN1 I remember being pretty angry the first time, as I didn't expect the Paladin to go bad. If I remember right, there was a way to make her not try to kill you, but you had to be extremely beefed up in CHA to convince her. Now that I think about it, that's basically the same as KotOR 1 with Bastila.The endings of the campaigns in both Neverwinter Nights games were bad. The first one was just a downer, though some of the expansion campaigns help make up for it. NWN2's ending was literally "After the long fought battle, your party was victorious... and then the cave collapsed on them for no reason and everybody died. THE END!"
In NWN1, you could talk Aribeth down if one of two conditions were met -NWN1 I remember being pretty angry the first time, as I didn't expect the Paladin to go bad. If I remember right, there was a way to make her not try to kill you, but you had to be extremely beefed up in CHA to convince her. Now that I think about it, that's basically the same as KotOR 1 with Bastila.
Ah yeah I think I did the ring quests on one playthrough, but I'd forgotten she still gets the axe at the end. I do remember liking the ends of the xpacs more. I never even finished NWN2.In NWN1, you could talk Aribeth down if one of two conditions were met -
1) You had superhigh charisma and clicked all the right conversation options,
or,
2) You had successfully become the object of her affection by doing her special sidequests in every single previous chapter of the game, and she gives you a ring to hold on to as a token of her affection. Having this ring in the final confrontation unlocks the conversation option "The woman who gave me this ring would never do this," which causes her to break down and surrender. However, early versions of the game had a bug that would cause Aribeth's ring to disappear from your inventory between chapters. Very shit. Fortunately there were save editors which would allow you to put the ring back in your inventory.
But it didn't matter in either case, because even if you get her to surrender, nobody forgives her and they put her to death.
Another irritation on NWN2 is the final boss tries to get your allies to turn on you. Your standing with them determines whether they turn traitor or remain steadfast. On my playthrough I was able to have high standing with all my allies, so nobody turned... EXCEPT there are a pair of your allies that dislike each other, so if the first one asked the question decides to stay loyal, the second one automatically betrays you no matter how high your standing with her is. And her dialog when doing so makes it sound like she hates you even when her standing is high. "Even if he wasn't with you, I'd still be against you! Because... reasons!"Ah yeah I think I did the ring quests on one playthrough, but I'd forgotten she still gets the axe at the end. I do remember liking the ends of the xpacs more. I never even finished NWN2.
Heh, might as well add "Hey! Listen!" to that list then, if we're going old school.Your princess is in another castle.
I cannot wait to kick the shit out of that thing. I'm going to set three of them to level 1 comps with a 20-minute time limit and just thrash on them over and over.
I'll agree on FFIX's monster card game, but I loved Triple Triad and Blitzball.I know it's not a common opinion, but I hated all the "game on the side" type games they started introducing into Final Fantasy games... you know, Triple triad, Blitzball, all that crap.
Pffft, those are nothing compared to
THOSE are the bullshit right there.
I dunno. I've been playing heavy every night with great success. The sandvich goes a long way to alleviating my healing problems, I more or less try ambushing everyone and no one really survives a Gatling gun to the face.Nobody plays medics these days it seems like, so heavies are just walking free kills.
If they had 3 snipers on the battlements and a heavy got past, those snipers absolutely do fail.I dunno. I've been playing heavy every night with great success. The sandvich goes a long way to alleviating my healing problems, I more or less try ambushing everyone and no one really survives a Gatling gun to the face.
I remember a quote from last night
(other team): "3 snipers on the battlements and the heavy walks and steals our flag. You fail."
Or maybe I'm an awesome Heavy.If they had 3 snipers on the battlements and a heavy got past, those snipers absolutely do fail.
Not only was it a fail on the part of the snipers, but on the part of any engineer on the other team. Especially if you were playing 2fort. There's no excuse for a non-medic'd heavy getting the intel on 2fort.Or maybe I'm an awesome Heavy.
....but yeah, it was probably a team of noobs. I felt awkward. Why am I here, taking the flag? This is not my job.
What would have really capped it all off would have been to conga-line home.The engineer charged out of the intel room, And got gun to the face. I was able to 'snipe' the sentry, sandvich heal, grab the intel and walk out relatively un harassed. I even taunted on the 2fort bridge before I ran back into base.
I just always fucking lost at Triple Triad. Loved Blitzball though. Without realizing it I had basically recruited the best potential goalie in the game (an Al Bhed you just kind of run into somewhere). Got to the point where I went two seasons without the opposing team scoring a point.I know it's not a common opinion, but I hated all the "game on the side" type games they started introducing into Final Fantasy games... you know, Triple triad, Blitzball, all that crap.
Wait, the engineer set up in the intel room? Was there another engie on their team?The engineer charged out of the intel room, And got gun to the face. I was able to 'snipe' the sentry, sandvich heal, grab the intel and walk out relatively un harassed. I even taunted on the 2fort bridge before I ran back into base.
You know who hates dealing in gold? People who aren't banks. Here's a few reasons.See, the B-plot of FM4 is that Darrel, Renges, and Schaffer find a crashed cargo jet filled with literally tons of gold bars. The value stated was $25,000,000 but that was before the price of gold jumped in the early 2000's. The quantity of gold is such that they need heavy military cargo trucks in order to transport it, and it was stated to be stolen from Venezuala's national treasury, so I'd say it's probably more like $250,000,000 in gold - $25,000,000 in gold would only be around 1300 lbs, which a Ford F-150 could haul. That's not my issue. My issue is that you can never use any of that money that you're carrying with you the entire game, to buy equipment. Now, yes, if you're buying from government stores that would be a problem - but 90% of the time, you're buying through the black market. No one is going to fucking care where the money came from. But no, you're stuck with the credit reward earned in battle.
Just convert all your gold to bitcoins!You know who hates dealing in gold? People who aren't banks. Here's a few reasons.
- Gold takes up space. If you want to protect your investment, you need a secure place to keep it. That costs money and raises suspicion.
- Gold is hard to convert into currency quickly. The biggest problem with dealing in gold bars is that not only do you need to find someone who can give tens of thousands of dollars for a brick sized bar, you also need to find someone who is willing to ignore the seal of the government of Venezuela that would have been pressed into the bars during manufacture. It'd be like dealing in Nazi gold during WW2: it's stamped with an eagle and swastikas. Everyone is going to know where you got it and few are going to want to deal with. You could smelt it into smaller ingots or into bars again to remove the marks but that's going to take fucking refinery and time you don't have.
- Dealing in gold raises suspicion. NO ONE trades in gold except commodity traders, banks, pawn shops (and only in small amounts), and weirdos. You start tossing around gold bricks and people will talk, leading the government right to you.
This is why black markets around the world usually operate in one of three things:
- uncut diamonds, which are small and lightweight and have none of the identity problems gold bars have
- drugs, which are easy to resell to dealer operation for cash
- Cash
So the long and short of it is that they couldn't spend it because no one wants to deal with stolen gold bars because it's just way too much of a hassle... especially when the government is looking for it's stolen gold bars.
Unless the SHIP has large portions of it's hold made of graphite (which isn't exactly a good ship making material) I doubt they have a foundry large enough to manufacturer parts. Anything else would melt. If anything, they just have the fully completed parts sitting in shipping containers for people to buy and a facility to get them attached. As wanzers are designed to be modular, you probably don't need a whole lot of tools to get them attached. The guy working for the rebels has similar problems: if he has a foundry large enough to make parts, it's likely been targeted by the federales and blown to bits by now. He's probably working the same way as the Chinese dealer: people smuggle the parts into the country on trucks and bury them somewhere for him to pick up later.And they were already dealing with black market arms dealers - in particular, a Chinese arms dealer who was based off a container ship, and with one who was supplying the ANTI-GOVERNMENT REBELS. In both cases, the gold would be the least of the worries of either party. Now, the biggest legitimate concern with the Chinese arms dealer - which was mentioned - was that if he found out what they were carrying, he might just have his crew murder them and toss them overboard. Okay, fair enough. But the guy selling military equipment to the anti-government rebels? We're told he's a mechanic who does this as a sideline. Well, he already has to have the storage for all the milspec equipment he deals in, and any shop capable of fabricating parts for combat robots can process gold. Hell, considering how much gold is in electronics, having scrap gold wouldn't even be all that weird. So you think he'd be happy to take the governor's ill-gotten gains.
Yang didn't have a foundry, but he had enough storage space for several fully assembled wanzers - because he stores the Zaftran Wanzers that you defeat in one of the levels. Likewise, you don't need a foundry to melt gold, if you do it a bit at a time. But more the point, half a dozen bars would buy every single piece of equipment, program, and upgrade you have access to in the game.Unless the SHIP has large portions of it's hold made of graphite (which isn't exactly a good ship making material) I doubt they have a foundry large enough to manufacturer parts. Anything else would melt. If anything, they just have the fully completed parts sitting in shipping containers for people to buy and a facility to get them attached. As wanzers are designed to be modular, you probably don't need a whole lot of tools to get them attached. The guy working for the rebels has similar problems: if he has a foundry large enough to make parts, it's likely been targeted by the federales and blown to bits by now. He's probably working the same way as the Chinese dealer: people smuggle the parts into the country on trucks and bury them somewhere for him to pick up later.
That said, I looked into gold values... a standard gold bar is 400 Troy-ounces (12.4 kilos) and worth a bit over half a million dollars. He could have bought a fucking tank for 12 bars of gold. So you wouldn't need to smuggle out a mountain of gold... just a few bars at a time.
Exactly. It's entirely more likely it was like 1-10 billion dollars in gold, which would have been like 50,000-500,000 pounds. Now THAT would have needed some fucking trucks.If we go with the amount of money the game states ($25,000,000), that would be around 1350 lbs of gold. If each bar is 25 lbs (a little smaller than standard), that's 54 bars. If each bar is 30 lbs (a little heavier than standard), it would be 45 bars. That should not be a huge transport issue. You could almost assuredly haul that in one of the nifty cargo backpacks you can get for your Wanzers. Especially if you split it up over 3 wanzers. (18 or 15 bars each).
Even just adding a zero would be more likely - $250,000,000 would be hundred of bars, not a few dozen. 15,000 lbs isn't terrible but it's far beyond the range of your average pickup.Exactly. It's entirely more likely it was like 1-10 billion dollars in gold, which would have been like 50,000-500,000 pounds. Now THAT would have needed some fucking trucks.
The only problem with Chocobo Breeding is just how much of it requires a guide. You want a REALLY bad side quest in a Final Fantasy game? How about dodging those fucking blitzballs and seagulls in FFX? Or worse, trying to dodge 250+ lightning strikes in a row? Or playing 10+ hours of Blitzball to get Wakka's items for his weapon? I -like- Blitzball and I can't stand to grind for that shit.I'm not sure which game I would consider my favourite, but the gold chocobo breeding in FF VII annoyed me to no end. I also remember despising the card mini-game in VIII, and, well, most mini-games in most FF, I suppose.
The final boss sequence in the first Uncharted also made me rage to the heavens.
Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.The only problem with Chocobo Breeding is just how much of it requires a guide. You want a REALLY bad side quest in a Final Fantasy game? How about dodging those fucking blitzballs and seagulls in FFX? Or worse, trying to dodge 250+ lightning strikes in a row? Or playing 10+ hours of Blitzball to get Wakka's items for his weapon? I -like- Blitzball and I can't stand to grind for that shit.
I honestly thought Shadow Hearts: Covenant had the best sidequests.Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.
Yeah, FFX is the only FF I've beaten without a single ultimate weapon. Not only is there lightning dodging, getting the 0.1 or whatever time on racing, and Blitzball, but the fucking Monster Arena and catching all those mobs to get the parts from that, too. Plus, you can't even go and do some of the weapon shit without beating some of the super-overpowered Dark Aeons, who will wreck your shit completely if you go in unprepared.Yes, all of this. I literally stopped playing FFX because of that shit. Listen, game designers: NORMAL PEOPLE DON'T WANT TO DO THAT SHIT. Delve a hidden dungeon and defeat a secret boss? Find a bunch of secret components scattered across the map? Okay, fine. Those can be kind of fun. Tests of random luck and autistic-level fixation? Nope, fuck you.
Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."Yeah, I didn't do too much side-questing in FF X. Did the mandatory Blitzball match, despised it and that was pretty much it. Looked at a guide to see what I needed to do to get the ultimate stuff, went "HAHAHAHAHA... HELL no!" Insetad I went and spanked the final boss and then moved on to another game (damned if I can remember what it was though).
That's only is in the International version... which IS an oversight.[DOUBLEPOST=1409427815,1409427574][/DOUBLEPOST]Yeah, FFX is the only FF I've beaten without a single ultimate weapon. Not only is there lightning dodging, getting the 0.1 or whatever time on racing, and Blitzball, but the fucking Monster Arena and catching all those mobs to get the parts from that, too. Plus, you can't even go and do some of the weapon shit without beating some of the super-overpowered Dark Aeons, who will wreck your shit completely if you go in unprepared.
Yeah... the ONLY way to beat Omega past a certain level is with Heroes or Holy Wars. Yes, you literally need to make yourself invincible and basically spam Limit Breaks to beat him past a certain level.Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."
Yeah, that's true, I'm going off the International version as it's the last I played. Even with the removal of Dark Aeons, though, it's all pretty bullshit.That's only is in the International version... which IS an oversight.
Yeah, that was absolute horseshit. I managed to do it by staggering my use of Heroes (which involved playing that stupid card game, grrrrrrrr), which ensured that there was never a moment where all three characters were vulnerable, but there was much luck involved. The irony here is that VIII is the only one where I got to max level without trying. I usually like to grind all the way to level 99 or whatever the equivalent is. Just put on a good CD (that's right kid, a CD, it's like a physical mp3) and you're good to go. It is absurdly easy to get there without trying.Same here. I gave up on getting everything in these RPGs when I realized just how deep and varied the secret stuff was in Final Fantasy Tactics, and then FFVIII was pretty much "You got to max level? Well, you're screwed on this optional boss and there's nothing you can do about it."
It's like you've tried to upgrade to the size 50 quiver in OoT.Tests of random luck and autistic-level fixation? Nope, fuck you.
That part is so much easier on the 3DS since you can tilt the console to aim.It's like you've tried to upgrade to the size 50 quiver in OoT.
--Patrick
My success rate went waaaaaay up with this one weird trick.That part is so much easier on the 3DS since you can tilt the console to aim.
Actually what pisses me off more isBowielee said:Speaking of Squeenix properties, Bravely Default. If you ever played it, you know exactly what part I'm talking about.
The first two are essentially end game, so I don't know why you'd expect the plot to keep moving when the plot is over then--you're at the end and can challenge the final dungeon any time you want. You just have options then. Granted, FFVI is pretty much impossible without doing some of the side quests, but you certainly don't have to do all of them. Feels like there's 50 or something.Speaking of Final Fantasy games, I find I don't like a lot of the earlier ones because they either get weird or the pacing changes completely around the midpoint.
-In FF VI, even though I love the game, I find the pacing comes to a grinding halt once Kefka ends the world. Maybe that's kind of the point, but before that, you were pretty much racing from one point to the next as the plot was incredibly engrossing. After that, it's basically a Final Fantasy version of Pokemon as you collect all your friends and then go fight the bad guy.
-In FF VII, I feel it's similar once Sephiroth calls down Meteor. Then you're just grinding until you decide to go after him in his bubble fortress.
-I was digging FF VIII up until the introduction of time travelling witches. Once that aspect as introduced, I found the rest of the story and plot went totally south. Not to mention a anticlimactic finale where you jump to the future but there's not much to do there except fight the witch.
-I would've loved FF IX more if it had stayed consistent with the fantasy setting. But then a spaceship and alternate universes are introduced, so it becomes more of a sci-fi.
Speaking of GTA.By far the one part of any game that made me throw controllers across the room was The Driver in GTA Vice City. My god, did I hate that whiny little shit. I don't think I ever finished that race without at least a dozen restarts.
But he's hilarious doing it.
You can actually just stealth past everything but the bosses in Bloodlines.Usually it's the final bits of games I love. It always seems like the end of an epic game gets MUCH less time and effort put into it than everything else before it.
Vampire Bloodlines for example. The last "dungeon" is fucking God awful if you aren't a totally combat oriented character and even then, is still God awful.
Mass Effect 3...yeah (though I still hate a huge amount of that game that isn't the ending, like the God awful eavesdropping sidequests).
The entire second disc of Xenogears.
Everything after the twist in Bioshock is much, much, much less polished than before it.
Half-Life once you reach Zen. Just awful.
Alternatively, any game where you can go combat heavy and then suddenly forces you into stealth sections that you have to repeat if you fuck up.Any game that lets you specialize in a stealth or sniper class/specialization and then forces you into close quarters combat for sections of the game.
And then you have to fight the bosses.You can actually just stealth past everything but the bosses in Bloodlines.
Well the boss in the skyscraper can be beaten easily by shining the lights in his eyes and then just wasting him when he crashes. You even get random stragglers you can kill for ammo/blood.And then you have to fight the bosses.
Any game that lets you specialize in a stealth or sniper class/specialization and then forces you into close quarters combat for sections of the game.
This was an early point of contention with Square before the merger with Enix. They chopped that game's second down to its itty bits to get it finished, not realizing what they had on their hands. After that glorious first disc that was probably the full length of many RPGs, with the story not yet done, the second disc's cliff notes format was jarring.The entire second disc of Xenogears.
They fixed this in the Director's Cut version, where it's possible to turn on turrets in the room and they gun him down effortlessly. ALL of the boss bottles are more like that in the director's cut.
I know, I own the director's cut. But the Director's Cut was also built off of old code of the game, so it reintroduces a lot of performance bugs that had already been fixed in the original. Bugs that make it run like shit even though I've got more than enough PC to handle it.They fixed this in the Director's Cut version, where it's possible to turn on turrets in the room and they gun him down effortlessly. ALL of the boss bottles are more like that in the director's cut.
I happened to have one of the processor configurations that the game could take out your entire computer with.I know, I own the director's cut. But the Director's Cut was also built off of old code of the game, so it reintroduces a lot of performance bugs that had already been fixed in the original. Bugs that make it run like shit even though I've got more than enough PC to handle it.
Yeah, they had a different dev create the boss battles.They outsourced the boss battles or something, didn't they?