Some of us don't get good games as our first experience.I'm surprised no one has listed killing off the American Buffalo in Oregon Trail
That game is literally called snakeSome of us don't get good games as our first experience.
After Carmen San Diego was something that was ... Lines? I don't remember the name, but it was a DOS game that you tried to make your snake or line or whatever as long as you could without bumping into some piece of yourself. There was also some treasure hunt learning game ... man, did I hate educational games.
It was so irritating how the pickaxe would only "appear" in your hand when you were standing JUST SO.[DOUBLEPOST=1510591074,1510591015][/DOUBLEPOST]
I said oregon trail![DOUBLEPOST=1510591556][/DOUBLEPOST]I'm surprised no one has listed killing off the American Buffalo in Oregon Trail
The keyboard with cartridges you describe could have been a Commodore 64, spectravideo, or atari 800XL. The word balloon game you describe doesn't ring a bell though.I have no idea what computer system it was, but the first game I remember playing was a spelling game where you had to spell words from letters being dropped from a hot-air balloon. It was a cartridge game, plugged into what looked like a keyboard got fat or was stung by a bee, and hooked up to a TV. I also remember a bunch of the games @Frank posted, but in yellow monochrome. I didn't get a computer with a color monitor until we got our first 486 back in '93 or '94, but that certainly didn't stop me from enjoying games. Of course by that time my friend, who's dad was really into computers and computing (and who did some programming work for WSU's ag science department), had Ultima IV and V and Wing Commander and this odd castle exploration game that was oh so very Win3.1-ish.
That's the one!I'm betting the win 3.1-ish castle exploration game you were playing was a Rogue clone I also played the hell out of called Castle of the Winds.
Also, as one of the very-early computer games (1981), it was written before the technique of page flipping was really solidified as a best practice, so all the screen redraws happen on the visible graphic page. The flicker was crazy bad. Ultima and Wizadry came out the same year, and suffered the same issues. But since neither were action games, it wasn't as noticeable.It was so irritating how the pickaxe would only "appear" in your hand when you were standing JUST SO.
Thankfully they had that figured out when they ported it to the C64, which is where I played it.Also, as one of the very-early computer games (1981), it was written before the technique of page flipping was really solidified as a best practice, so all the screen redraws happen on the visible graphic page. The flicker was crazy bad. Ultima and Wizadry came out the same year, and suffered the same issues. But since neither were action games, it wasn't as noticeable.
Yeah, it gave 5 year old me SUCH nightmares.Finally someone else who heard of Rescue on Fractalus! When the Jaggies would jump up on the screen and start smashing your canopy used to scare the piss out of little me.
Yup. That's why the first thing to do was always to create a bunch of player characters, add them to a party, pool all their gold and equipment to one person, sacrifice all the naked people, repeat, until you had enough of a proper starting budget.Bards Tale I was a kick in the fucking balls. "Okay, you've set up your party, but you have zero equipment, the store is 5 spaces away, and 10 ENEMY GOLBINS SURROUND YOU THE SECOND YOU LEAVE THE ADVENTURER'S GUILD AND YOU'RE FUCKING DEAD."
I'm pretty sure that 50 foot span of Skara Brae was 10 feet deep in 1st level adventurer corpses.
Capitalism!Yup. That's why the first thing to do was always to create a bunch of player characters, add them to a party, pool all their gold and equipment to one person, sacrifice all the naked people, repeat, until you had enough of a proper starting budget.
--Patrick
And then save scum until you made it to the goddamn equipment shop.Yup. That's why the first thing to do was always to create a bunch of player characters, add them to a party, pool all their gold and equipment to one person, sacrifice all the naked people, repeat, until you had enough of a proper starting budget.
--Patrick
Nah. I mean, it's not like the survivors actually ATE the deleted players...Capitalism!
Hey nothing beat abusing DIIL to maximize your XP gain.And then save scum until you made it to the goddamn equipment shop.
That was the code for the "Disrupt Illusion" spell.D I I L ?
Yeah I never got that far.That was the code for the "Disrupt Illusion" spell.
See, there were summoner-type enemies who would do nothing but summon illusionary enemies to fight you, but you had a spell you could cast to immediately destroy all illusionary creatures (DISB - Disbelieve) which meant you got the experience for killing the illusionary creature without actually having to fight it.
Later, you would get the improved version of the spell, DIIL, which worked essentially the same way, except that you only had to cast it once and it would persist for the remainder of the battle, destroying all the illusions as they were summoned without having to recast it. So encounters with these conjurers/summoners were cause for celebration because you basically got free levels forever limited only by how long you wanted to prolong that specific battle (at least until they became trivial enemies for you).
--Patrick
I wish I had a screenhot, but one time I made a map that was completely flat, except for a corner that was just one tall hill covered in waterfall tiles. My entire city was hydroelectric powered. It was far too easy, though I never did find the optimal layout for getting enough police, fire and hospital coverage for arcologies. To get enough money for that arcology experimenting, I got my city to a prosperous condition, left it on cheetah speed overnight, and then bulldozed and dezoned the entire amp. Still had 30k people living in my city of nothing. Then I tried laying out arcologies with nothing but underground rail for transporation.PC?
Sim City 2000 baby. No specific memory other than spending hours designing cities.
I would love another Sim City 2000 style game. I liked Streets of Sim City, but one of my favorite games was Sim Copter.
Cities:Skylines gave us what SimCity should have been.I was so fucking excited for SimCity 5, and then EA happened...
The overall game isn't too terrible, but those map sizes just plain suck.
That reminds me. I may have played a text version of Hunt the Wumpus on the apple before we got Apple Panic.Cosmic Crunchers on the VIC-20. Pac-man clone. First I remember playing. We had an Intellivision too, but that doesn't count for this discussion.
But for IBM-PC, this old game called Donkey. Developed by Bill Gates. Yes THAT Bill Gates. And really really simple. But I was like 3 or 4, so that's OK.
Heh, that reminds me of M.U.L.E. on the C64..That reminds me. I may have played a text version of Hunt the Wumpus on the apple before we got Apple Panic.
But I'm not really sure this qualifies as a "pc game" in the sense that most people use it today. And while this video is from 1972, I was 3 years old then. I played it probably closer to '77 or '78
You know there's a M.U.L.E. board game now? https://boardgamegeek.com/boardgame/182619/mule-board-gameHeh, that reminds me of M.U.L.E. on the C64..