Path of Exile (Diablo 2's real sequel)

Necronic

Staff member
For all of you who really wanted D3 to be be the proper sequel to D2, then you're in luck, because Path of Exile is the sequel you've been looking for. It's a F2P Action RPG made by some New Zealand sheep programmers, and it's very very well done.

Now, it's important to note that PoE is REMARKABLY different from the Diablo franchise (in just the right ways). The main difference is how skills work. First off you have a 'Passive Skill Tree', this is a single tree that contains EVERY class, with ~1400 different options. I think it's really important to repeat, EVERY class is on the same tree. It's just a matter of where you start. So the Ranger, a dex class, starts on a dex heavy side of the tree, while the Maurader, a strength class, is on that side, or a Templar, a hybrid Str/Int class starts somewhere in between.

For passive skills you get 1 per level, and nodes can be stuff like '+8% life' or '15% def from shield' with scattered big nodes (like '+18% life), and then the giant weird nodes that do stuff like turn all evasion into armor, or makes it impossible to miss but removes your crit chance. You have to put a lot of thought into your build, and even if you copy/pasta a build from the forums there is plenty of room to tweak it to give it your own personal flair. The important thing to realize is that classes are highly liquid. You can build a spell flinging Maurader or a super tanky Witch.

Then there are the Active skills (things like AoE attacks or 'leap slam' etc), and Support Skills (like 'Add fire damage). These come in the form of 'Skill Gems' that socket into your items. It doesn't actually matter which item you socket into, and they pop right out. What does matter is that your socketed items have to have the right color socket to put the skill gem in, and you will want to get 'links' between the sockets. If you have an active skill gem, like Leap Slam, and you have it linked to a 'Support skill gem' like 'Added Fire Damage, your leap slam will add fire damage. Or say you link Summon Skeleton to the support gem "Spell Totem" you will have a totem that spews out skeletons. Which is awesome.

The way your sockets lay out becomes incredibly important. Having the right colors linked to each other makes a huge difference. Like with that Skeleton Spell Totem. What I would really like is to also have "Added Fire Damage" and "Improved Minion Life" on there as well, to make the skeletons more beefy. As you can guess, socket layout can be almost as important as magical stats on an item.

Sound confusing? It is.

BUT WAIT THERE"S MORE!

Possibly the best part of the game is how the economy works. There is NO GOLD. Instead you get 'ORBS'. Orbs do all sorts of weird stuff. The low level ones will turn a normal item into a blue item, or reroll the stats on the blue item. The higher ones do stuff like changing the color or socket count or links on a weapon. But it's totally random. You can't just add one socket of some color. You have to use an orb and hope it comes out the way you want. The really high level orbs do stuff like turning a normal into a rare, or rerolling the stats of a rare. The rarest currency orb simply duplicates an item.

Anyways, this game is awesome and you should get it. There isn't any pay2win at the moment, all you pay for is increased stash slots (which is useful, but I've never needed it).

Oh yeah and they do all sorts of crazy ladders in this. Like twice a week they do a 'race' ladder where you start a new character and see how far you can take it in 5 hours. Personally I just play hardcore because the economy is always guaranteed to be better in those, but softcore is cool as well I would assume.
 
For someone who never played the Diablo series, didn't like Torchlight and can't seem to get into over the top view dungeon crawlers, would you recommend trying this or is this more a niche/genre kind of enjoyment?
 
I thought this was in beta only.
It is still in open beta, but they're really starting to ramp up their servers and such. They've released their first major re-balancing patch of the open beta and are working on a content patch for their next major beta patch release. The game is really fun, the skill tree is a bit daunting but really fun to work with and experiment with (it's really nice not seeming like I'm being shoehorned into playing my character the way GGG thinks it should be played). And one of the things I like the most is that, when a significant number of players complain that one class is underpowered compared to the other 5 classes, the devs look at the class and then see what they can do to boost that class' power and playability to match the others, instead of nerfing everyone else down to the lower level, like Blizzard did oh-so-often with D3.

There are still some classes that are easier to play than others, that take less planning, etc., but there's only one class right now that's struggling significantly (Shadow), and the devs have said that they're working on re-tooling that class and hope to have some changes made for it in the next major patch. Theses devs are very responsive to the community, and it's great. Also, maintenance windows are nothing like D3 or WoW. I think the longest the servers have ever been down for maintenance was 3 or 4 hours, and that was because they were physically adding more servers to the pool. Most of their "outages" last no more than 5 minutes, if that long. They had some growing pain issues when the open beta first started, and they were resolved within a couple days (and didn't make the game unplayable while they were happening, they just required the use of a queue to keep everyone from bombarding the server at the same time).

Gilgamesh, if you didn't enjoy Torchlight, haven't played the Diablo series, and don't like top view dungeon crawlers, this probably isn't the game for you. You can try it if you want, it's free, but I don't know that you'd enjoy this one just because it's a better sequel to D2 than D3 was.
 
Yep. I'm having fun trying to build a nice hybrid duelist. It takes almost as long to decide where to put my next skill point as it does to level to get the next one.

--Patrick
 

Necronic

Staff member
I've started 4 characters now and each time I realize I've made a series of poor choices in the build at around level 30. You really have to plan early, but to do that you also have to have a knowledge of HOW to plan. One reason I really like HC. None of my characters survive that long anyways :)
 
I've started 4 characters now and each time I realize I've made a series of poor choices in the build at around level 30. You really have to plan early, but to do that you also have to have a knowledge of HOW to plan. One reason I really like HC. None of my characters survive that long anyways :)
That's part of why I've been playing almost exclusively HC as well. I've been doing pretty well with 2H Marauders and Bow Rangers, but lost my most recent HC char last night (a ranger) to a group of spark-throwing magical undead in level 3 Chamber of Sins last night. I do like the fact that when you die in HC you auto-res in SC, but I usually just wind up stripping the SC characters of all of their scrolls, rares, and any gems that I don't already have in my stash and deleting them anyway. I'll probably start either another marauder or a templar tonight when I get home, depending on which class I have more rares for in my stash right now. Or maybe a Duelist.
 
Downloading it now. Because I need another game to play. :eek:
When I downloaded this, just to give it a chance, I was actively playing Skyrim, Minecraft, Tropico 4, and The Cave (which is pretty fun, btw). Now this is all I play.
 
One thing to keep in mind, though. Evasion/Dodge is useless. Armor or Shield is the way to go. Monsters in A3 and up hit way too hard to allow even one or two hits no matter how nimble you think you are.
 

Dave

Staff member
Really? Are they holding your kids hostage or something?
No, but as the Guild Leader I feel obligated to show up.

And I downloaded and started playing this last night. I'm impressed, but I do NOT like the trade/orb system. At all. Your bags fill up WAY too fast and it's just stupid that all grey items get the same sale cost - 1/5 of a scroll of wisdom. So a superior maul gets you the same as a rusty dagger? That's just dumb. And magic items also sell for scraps. Not to mention the portal scrolls are a pain in the ass. So you find yourself just leaving behind TONS of shit.
 

Necronic

Staff member
One thing to keep in mind, though. Evasion/Dodge is useless. Armor or Shield is the way to go. Monsters in A3 and up hit way too hard to allow even one or two hits no matter how nimble you think you are.
Not entirely true. First off Evasion and Dodge are two seperate things (weird I know). Dodge is a flat umodifiable 20% dodge rate irrc, which is not bad if you are already near the skill node (Acrobatics I think). Second, Evasion is plenty useful if you are going to take Iron Reflexes (which turns evasion into armor), and even if you aren't GGG actually coded in some stuff to prevent 'bad luck streaks' with Evasion, so while over the course of 100 swings you'll still get X hits and Y misses, it's far less likely to get a string of bad luck.

That said I would never run Evasion in HC.[DOUBLEPOST=1361471798][/DOUBLEPOST]
No, but as the Guild Leader I feel obligated to show up.

And I downloaded and started playing this last night. I'm impressed, but I do NOT like the trade/orb system. At all. Your bags fill up WAY too fast and it's just stupid that all grey items get the same sale cost - 1/5 of a scroll of wisdom. So a superior maul gets you the same as a rusty dagger? That's just dumb. And magic items also sell for scraps. Not to mention the portal scrolls are a pain in the ass. So you find yourself just leaving behind TONS of shit.
Well, you never pick up white stuff in any of these games, no real difference here. Well, that's not true. It's still worth looking at white stuff in this game. If it's a 3 color/3-link item you can get a chromo orb for it. If it's a 20% quality item you get an alchemy shard for it (I think), if it's a 6 slot item you get something for it....can't remember what.

Also, those scraps add up and are very important. The trickiest part of handling the blue items is that, unidentified you just get a plain old couple of alteration shards. But if you identify it you will get transmutation shards, AND it's possible you will get other shards, like alchemy and even some more goofy stuff.

The currency system takes some getting used to, and it also takes some caution. DONT USE ANY OF THE FOLLOWING ORBS EARLY (<60)

-Chaos
-Alchemy (maybe at 40ish)
-Regal
-Blessed
-Gem Cutters Prism
-Exalted (just don't use this one period until you know what you are doing)
-Mirror (haha, jk you will never see this)

I don't know how you're out of space though. You have a huge stash to start out with.
 
No, but as the Guild Leader I feel obligated to show up.

And I downloaded and started playing this last night. I'm impressed, but I do NOT like the trade/orb system. At all. Your bags fill up WAY too fast and it's just stupid that all grey items get the same sale cost - 1/5 of a scroll of wisdom. So a superior maul gets you the same as a rusty dagger? That's just dumb. And magic items also sell for scraps. Not to mention the portal scrolls are a pain in the ass. So you find yourself just leaving behind TONS of shit.
After a certain point in the game, you start seeing more scrolls of wisdom drop than you could possibly ever need, so there's no reason to even pick up white items off the ground unless it's going to be an upgrade to a non-magic or non-rare item that you're currently using. Heck, at a certain point, since the stash is shared across your entire account, you get to a point where there's no reason to pick up blue items unless they're an upgrade or they have a certain pattern of colored and/or linked sockets. Of course, if you find yourself with an exceptionally high amount of scrolls of wisdom (I have an entire row in one of my stash tabs full of stacks of scrolls of wisdom), you can convert them to whatever orb you need more of at the vendor that sells belts and flasks and jewelry. Here's a chart that gives a bit of a rough explanation of what various orbs are worth when you're not just stockpiling them for your own use later on. At a certain point, superior items do sell for a higher value orb than normal items, but I'm not sure what the break is. Also, items that have all three color of sockets and all three of those linked will get you better orbs (chromatic, I believe).

If you really, absolutely have to pick up white items off the ground, stick to gems, jewelry (rings and amulets), flasks, and belts. They take up less space in your inventory and they tend to be worth more anyway (and belts can be used for a lot of levels, starting at a fairly low level for most belts). Also, when it comes to using orbs, at low levels you're going to have a pretty good chance to pick up anything you need, rares and magic items included, fairly quickly. This means that it's generally not recommended to use orbs of transmutation (turn normal items into magic items) or orbs of alchemy (turn normal items into rare items) on low level gear, except for belts, jewelry, and (if you're playing a bow user) quivers. The same can be said about orbs of chance (turn normal items into a random quality item), unless you have a base item of any of these types, because you could possibly get the unique item from using the orb of chance - it doesn't happen often, but it does happen.

Now, does all of this necessarily help the fact that there's no monetary currency aside from orbs? Not really, but you'll be swimming in orbs and scrolls soon enough that it shouldn't matter anymore anyway. Oh, and I don't know how far in to the game you got last night, but you don't have to rely solely on those portal scrolls. There is a portal gem (it's rare), and there are waypoints in most zones - with the exception of zones with major boss fights. GGG have said that they will not put waypoints into the bossfight levels of dungeons.[DOUBLEPOST=1361472246][/DOUBLEPOST]Damn you Necronic and your ninja-ing ways.
 

Dave

Staff member
I don't know how you're out of space though. You have a huge stash to start out with.
I'm not talking about my stash. I'm talking about how every item in the game takes up 6-8 spaces of inventory, which means you pick up a few items and then have to go back to town, or you just leave the stuff there.[DOUBLEPOST=1361476719][/DOUBLEPOST]I also have some issues with the passive tree. It's WAY too difficult to properly plan for stat enhancements. You are a marauder? Good luck getting enhanced Dex or Int. It's possible, but you can't just throw a few points into it at the next level like you can D2. Don't get me wrong - it's interesting. But it's also unnecessarily unwieldy and convoluted.
 

Necronic

Staff member
Takes a lot of planning and forward thinking. I've built 5 characters so far and I don't think any of them have optimal (or even good) trees. You can always just hit up their forums and poach a build though.
 
Is there a mac client? I get the most time to sit back and play shit while on the road, and that's usually with a Macbook.
 
I also have some issues with the passive tree. It's WAY too difficult to properly plan for stat enhancements. You are a marauder? Good luck getting enhanced Dex or Int. It's possible, but you can't just throw a few points into it at the next level like you can D2. Don't get me wrong - it's interesting. But it's also unnecessarily unwieldy and convoluted.
If you head up from the Marauder's starting spot, there's a ton of Int. You won't see it until the teens or so, I think, but it's all there in the Templar's starting area.
 
I'm going to put a more in-depth post here in a bit, but I wanted to quickly point out to start that a lot of the info here is ranging between lacking and flat-out wrong. There's a solid wiki for the game at http://en.pathofexilewiki.com - the vendor recipes are particularly important - and I'll get back to this with some more later on.
 
hehe... yeah. If you die in HC, you get sent back to the Default league (softcore). I guess that way you don't actually lose all of the stuff you were wearing and you can keep playing (and keep testing out your intended build).
 

Dave

Staff member
Started a new HArdcore character. All the stuff is still in the stash. Only hardcore can see it though.
 
Okay, some upshot from the wiki that's applicable from level 1:

First, superior items are your bread and butter here. Magic stuff catches your eye, but it's the superiors that are worth the bag space. Selling superior items of one type (all weapons, all armour, all flasks, all gems) that add up to a 40% bonus gets you an upgrade token for that item type. 40% in armour is an armorer's scrap, etc. Do this enough and you'll be able to immediately and fully upgrade any of the really good rare/unique items you do happen to find.

Blue items are trash once you've geared up in the basics. There's a very small chance that they'll have a stat that's worth an alchemy shard, but that's really not worth the hassle of picking them up, blowing an identify scroll, and then potentially carrying them around and having to go back to town sooner. If it's not a slot that's empty, and it's not superior, just leave it on the ground.

Yellow items are potentially good. If it's a weapon/armour type you can equip and you're not wearing something amazing, pick it up and ID it, maybe it's an upgrade. Even if you can't use it, it may turn out to be something you want for a different character. These are generally worth the trouble.

Items with linked red/green/blue slots get you a chromatic orb from vendors. Main point here is that it's possible for those same vendors to stock these, and you can buy them and immediately flip them back. It's worth looking at the slots on gear drops as well, these are worth picking up and selling.

Regarding the passive tree: if your goal is to have a bunch of INT, roll a class that uses it as a primary stat. While you can move around and cherrypick from all over the place, it's typically better to just focus on what your class is good at, especially while you're getting familiar with the game. As far as unwieldy or convoluted - no, it's just requiring you to plan ahead. There's a buy-in with this game, and if you're just planning to reactively spend points according to your whims or gear drops, you're going to hit a wall and get killed. Figure out ahead of time what you want to do, how you're going to do it, and then stick to the plan. "Throwing a few points into it" to solve a short-term problem is a bad thing (though it was a bad thing in D2 as well, when it comes down to it).

Likewise inventory management. It's a thing you need to think about, and it was designed that way intentionally. You need to evaluate which drops are worth picking up, which are worth identifying, how frequently you're willing to go back to base, how freely you'll use your scrolls and items and how much you want to stockpile in hopes of hitting vendor recipe turn-ins. It's a big system, there's a lot to think about, but that's kind of the point. They don't want it to be simple, because complexity can be fun.
 
One other thing to keep in mind is the reset timers on maps. You have about 10 minutes, give or take, maybe 15 at most, before the map resets completely. The waypoint lets you return to the map (usually near an exit, but not always!) but the map itself can still reset. It's something to keep in mind when going deep into a dungeon, especially when trying to determine what items to pick up and what items to leave to avoid a full inventory when you kill a boss.
 

Necronic

Staff member
I have to disagree with your point that blue stuff is just trash, or Superior > Magic Effects. First off they are worth picking up just for the alteration/transmutation shards. You won't use them all the time, but when you run across a Superior Flask (ok superior is super important here) you will transmute/alter them repeatedly until you get the affixes you want. Same is true of rings. You need heavy cold resist to fight the Act 1 boss, and you will definitely burn some transmutation/alteration orbs on bringing those up.

Later in the game the best way to build the 'uber' rare you want is through transmuting/altering a white into the two main affixes you want and then regal/exalting them. Yet again you will probably burn through a ton of alteration orbs with that.

Second, Superior can only up the physical damage of an item by at most 20%. I have, many times, seen elemental damage give as much as a 100% boost to weapon damage. Also, there are +physical damage affixes that can run well over 20%, I think I have one that was 100%. So, blue/magic items will get you tons of good stuff.

Later on you'll see that armor scraps/blacksmithing stones are pretty common. Even working with a rare you will only need 20 of them to max it and you'll see that after level 30 or so you can get 20 somewhat rapidly (also you won't be doing this very often, maybe every 10 levels on each item).

Not saying armor scraps/blacksmithing stones are worthless, they aren't, but I wouldn't waste my slots picking up most white stuff except chromatic.[DOUBLEPOST=1361511052][/DOUBLEPOST]Oh yeah though, one note/major exception on quality. If you have a quality support gem and are playing HC, don't use it. These are worth quite a bit, in some cases multiple exalted orbs. If your in SC use it to your hearts desire. I wouldn't suggest buying any though because the SC economy is going to fall through the floor in the next few months.
 
I have to say, the butt-hurt on the forums after last night's security patch is downright mind boggling. Never before have I seen so many people bitch about have to enter their password each time they log in, even after the misconstrued belief that having a dynamic IP would require you to get an email with a one-time use code each time was cleared up. Is this seriously the level we've reached in gaming? People are too fucking lazy to type in a six to eight character code when they want to do something? These people are going to be fucking shocked if they ever find a job that requires them to use a computer.
 
I have to say, the butt-hurt on the forums after last night's security patch is downright mind boggling. Never before have I seen so many people bitch about have to enter their password each time they log in, even after the misconstrued belief that having a dynamic IP would require you to get an email with a one-time use code each time was cleared up. Is this seriously the level we've reached in gaming? People are too fucking lazy to type in a six to eight character code when they want to do something? These people are going to be fucking shocked if they ever find a job that requires them to use a computer.
Pfft, I have WoW set to require my password AND authenticator code every single time. These guys are wussies.
 
Top