It is still in open beta, but they're really starting to ramp up their servers and such. They've released their first major re-balancing patch of the open beta and are working on a content patch for their next major beta patch release. The game is really fun, the skill tree is a bit daunting but really fun to work with and experiment with (it's really nice not seeming like I'm being shoehorned into playing my character the way GGG thinks it should be played). And one of the things I like the most is that, when a significant number of players complain that one class is underpowered compared to the other 5 classes, the devs look at the class and then see what they can do to boost that class' power and playability to match the others, instead of nerfing everyone else down to the lower level, like Blizzard did oh-so-often with D3.I thought this was in beta only.
That's part of why I've been playing almost exclusively HC as well. I've been doing pretty well with 2H Marauders and Bow Rangers, but lost my most recent HC char last night (a ranger) to a group of spark-throwing magical undead in level 3 Chamber of Sins last night. I do like the fact that when you die in HC you auto-res in SC, but I usually just wind up stripping the SC characters of all of their scrolls, rares, and any gems that I don't already have in my stash and deleting them anyway. I'll probably start either another marauder or a templar tonight when I get home, depending on which class I have more rares for in my stash right now. Or maybe a Duelist.I've started 4 characters now and each time I realize I've made a series of poor choices in the build at around level 30. You really have to plan early, but to do that you also have to have a knowledge of HOW to plan. One reason I really like HC. None of my characters survive that long anyways
When I downloaded this, just to give it a chance, I was actively playing Skyrim, Minecraft, Tropico 4, and The Cave (which is pretty fun, btw). Now this is all I play.Downloading it now. Because I need another game to play.
I know that feel bro.I'm close to finishing Borderlands 2 and still need to stay active in WoW.
Really? Are they holding your kids hostage or something?I'm close to finishing Borderlands 2 and still need to stay active in WoW.
No, but as the Guild Leader I feel obligated to show up.Really? Are they holding your kids hostage or something?
Not entirely true. First off Evasion and Dodge are two seperate things (weird I know). Dodge is a flat umodifiable 20% dodge rate irrc, which is not bad if you are already near the skill node (Acrobatics I think). Second, Evasion is plenty useful if you are going to take Iron Reflexes (which turns evasion into armor), and even if you aren't GGG actually coded in some stuff to prevent 'bad luck streaks' with Evasion, so while over the course of 100 swings you'll still get X hits and Y misses, it's far less likely to get a string of bad luck.One thing to keep in mind, though. Evasion/Dodge is useless. Armor or Shield is the way to go. Monsters in A3 and up hit way too hard to allow even one or two hits no matter how nimble you think you are.
Well, you never pick up white stuff in any of these games, no real difference here. Well, that's not true. It's still worth looking at white stuff in this game. If it's a 3 color/3-link item you can get a chromo orb for it. If it's a 20% quality item you get an alchemy shard for it (I think), if it's a 6 slot item you get something for it....can't remember what.No, but as the Guild Leader I feel obligated to show up.
And I downloaded and started playing this last night. I'm impressed, but I do NOT like the trade/orb system. At all. Your bags fill up WAY too fast and it's just stupid that all grey items get the same sale cost - 1/5 of a scroll of wisdom. So a superior maul gets you the same as a rusty dagger? That's just dumb. And magic items also sell for scraps. Not to mention the portal scrolls are a pain in the ass. So you find yourself just leaving behind TONS of shit.
After a certain point in the game, you start seeing more scrolls of wisdom drop than you could possibly ever need, so there's no reason to even pick up white items off the ground unless it's going to be an upgrade to a non-magic or non-rare item that you're currently using. Heck, at a certain point, since the stash is shared across your entire account, you get to a point where there's no reason to pick up blue items unless they're an upgrade or they have a certain pattern of colored and/or linked sockets. Of course, if you find yourself with an exceptionally high amount of scrolls of wisdom (I have an entire row in one of my stash tabs full of stacks of scrolls of wisdom), you can convert them to whatever orb you need more of at the vendor that sells belts and flasks and jewelry. Here's a chart that gives a bit of a rough explanation of what various orbs are worth when you're not just stockpiling them for your own use later on. At a certain point, superior items do sell for a higher value orb than normal items, but I'm not sure what the break is. Also, items that have all three color of sockets and all three of those linked will get you better orbs (chromatic, I believe).No, but as the Guild Leader I feel obligated to show up.
And I downloaded and started playing this last night. I'm impressed, but I do NOT like the trade/orb system. At all. Your bags fill up WAY too fast and it's just stupid that all grey items get the same sale cost - 1/5 of a scroll of wisdom. So a superior maul gets you the same as a rusty dagger? That's just dumb. And magic items also sell for scraps. Not to mention the portal scrolls are a pain in the ass. So you find yourself just leaving behind TONS of shit.
I'm not talking about my stash. I'm talking about how every item in the game takes up 6-8 spaces of inventory, which means you pick up a few items and then have to go back to town, or you just leave the stuff there.[DOUBLEPOST=1361476719][/DOUBLEPOST]I also have some issues with the passive tree. It's WAY too difficult to properly plan for stat enhancements. You are a marauder? Good luck getting enhanced Dex or Int. It's possible, but you can't just throw a few points into it at the next level like you can D2. Don't get me wrong - it's interesting. But it's also unnecessarily unwieldy and convoluted.I don't know how you're out of space though. You have a huge stash to start out with.
If you head up from the Marauder's starting spot, there's a ton of Int. You won't see it until the teens or so, I think, but it's all there in the Templar's starting area.I also have some issues with the passive tree. It's WAY too difficult to properly plan for stat enhancements. You are a marauder? Good luck getting enhanced Dex or Int. It's possible, but you can't just throw a few points into it at the next level like you can D2. Don't get me wrong - it's interesting. But it's also unnecessarily unwieldy and convoluted.
There's an unofficial Mac client. You can read about it on Path of Exile's forums here.Is there a mac client? I get the most time to sit back and play shit while on the road, and that's usually with a Macbook.
Yeah, there's a separate stash for Hardcore and Softcore characters.Started a new HArdcore character. All the stuff is still in the stash. Only hardcore can see it though.
Pfft, I have WoW set to require my password AND authenticator code every single time. These guys are wussies.I have to say, the butt-hurt on the forums after last night's security patch is downright mind boggling. Never before have I seen so many people bitch about have to enter their password each time they log in, even after the misconstrued belief that having a dynamic IP would require you to get an email with a one-time use code each time was cleared up. Is this seriously the level we've reached in gaming? People are too fucking lazy to type in a six to eight character code when they want to do something? These people are going to be fucking shocked if they ever find a job that requires them to use a computer.
What's really funny is all you have to do is re-check the save login box. So far the only thing I've had to re-do since that patch is choose my region.I have to say, the butt-hurt on the forums after last night's security patch is downright mind boggling. Never before have I seen so many people bitch about have to enter their password each time they log in, even after the misconstrued belief that having a dynamic IP would require you to get an email with a one-time use code each time was cleared up. Is this seriously the level we've reached in gaming? People are too fucking lazy to type in a six to eight character code when they want to do something? These people are going to be fucking shocked if they ever find a job that requires them to use a computer.
If they're using a 6 - 8 character password they're not helping security at all.People are too fucking lazy to type in a six to eight character code when they want to do something?
You must have incredibly bad luck, considering the longest downtime I think I've experienced since the beginning of open beta was a 2.5 to 3 hours, and most downtimes are 5 to 10 minutes long at most, even when they're rolling semi-significant patches. But no, there's no offline mode.Both times I've tried to play, the game's been unavailable. I thought "diablo 2's real sequel" would have learned from one of the biggest sins of diablo 3 and allowed for offline play. Silly me.
Potions refill a certain number of charges every time you kill something, so as long as you're not chain-chugging like D2 you're fine. I do agree about personal inventory space, but by the time I got about halfway through the first Act I had at least 20 portal scrolls so going back to sell was easy enough. The Passive tree is a bit misleading in that you can't take, say, a Marauder and get him all the way to the opposite end of the tree while still being viable in any way. Really, the specific builds are only super-important if you're playing Hardcore.I feel like they kept so much of the bad things that D3 actually did do a good job of getting rid of, such as inventory being more even to fit more, having a mini-map with way markers, auto potion refills. Being a carbon copy of D2 doesn't make it a better game. The talent trees are intriguing, but from everything I've been reading, it's not nearly as robust as it looks. For a free game, yeah, it's OK, but I don't think it's even as good as D3, frankly.
To be fair, this is still in beta. Diablo 3 had a week of downtime at its actual launch.Both times I've tried to play, the game's been unavailable. I thought "diablo 2's real sequel" would have learned from one of the biggest sins of diablo 3 and allowed for offline play. Silly me.
Pfft. We're gamers. We've long since lost interest in being "fair".To be fair, this is still in beta. Diablo 3 had a week of downtime at its actual launch.
Even though I'm not that far in the game, it seems like the slots matter more so you can have the correct skills and support gems that you want. Having a magic modifier on it is just icing. So I only identify the ones with the correct slots I want. Or like cynicismkills said, save the superior white ones with slots you want and use an orb on those to make them magic or rare.I'm actually liking this a bit more, even though it's tough to learn things about the game without constantly looking at the wiki. But since I haven't been hording every white it's been a load off my mind. Still, I'm running out of identify scrolls at a pretty good clip. I just can't let myself sell a magic item without looking at it first.
Also, hold onto the orbs that allow you to alter the number/color of slots. They randomize, but if you're a Marauder with some super-sweet axe that's full of blue slots you'll be glad to take the chance to get a couple reds on it.Even though I'm not that far in the game, it seems like the slots matter more so you can have the correct skills and support gems that you want. Having a magic modifier on it is just icing. So I only identify the ones with the correct slots I want. Or like cynicismkills said, save the superior white ones with slots you want and use an orb on those to make them magic or rare.
Unidentified will give you shards for Transmutation. Identified will give you shards for Alteration (re-rolls the item), and sometimes shards for Alchemy depending on what the identified affixes are. Both are very useful. You will go through a lot of Alteration orbs trying to get the right affixes on a potion.Trading non-identified items usually gets you a number of shards that, when stacked to 20, make an orb that can enchant a white weapon into the rarity the orb lists. Anytime I stumble on a superior white item I hold onto it for a couple levels in case I get an orb for enchanting.
This is simply wrong, no other way to say it. There are a ton of different possible builds. For instance, with a witch you can:The talent trees are intriguing, but from everything I've been reading, it's not nearly as robust as it looks.
It does seem pretty inane. Even the 2 handers seem to require dex. Because, you know, a sword or axe takes WAY more dexterity to swing than a hammer.This is exactly what I was talking about before when I said it's too difficult to build characters using the passive tree. You have to have dex for everything except hammers? So my fighter character needs to range FAR outside his strengths to grab some dex just to use a fucking sword?!? That's dumb as fuck.
Boom, 13 skill points used and you're at 100str and nearly 90dex, more than enough for most swords. Also puts you in range of crit multipliers, accuracy and health nodes, armor, and within a few levels you could have life leech and some 2h bonuses. This doesn't even take into account any str/dex bonuses on armor you'd likely have by then.So the game tells me what kind of fighter I have to be to be effective? Sounds great.
Remember, I've got a level 30 Maurader, so I'm not just talking out my ass. A fighter that has to jump through hoops to use a sword is fucking stupid.
Here you go -I can't load that at work, but I assume it goes into the duelist tree?
Well you don't need to get condescending about it, dude, it's not like he's personally insulting you by having a preference.Is it purely an aesthetic thing? You know this isn't Hello Kitty Island Adventure right?
You simply will not be able to make a good endgame character that can use both a Mace and a Sword without severely gimping the build. One is a pure dex weapon, the other is a pure strength weapon. You can do it with a sword, or with a mace, but not both. Well.....maybe you could even do both but it would be pretty hard to do that and not end up with too many nodes wasted on stats.It's me as well, remember? It's a FIGHTER. Fighters should be able to use any weapon. They should not have to jump through hoops to be able to use the most common weapon on the friggin' planet.
I would expect them to be able to still use another weapon effectively. They are still a fighter, regardless of the prestige class taken later on.You simply will not be able to make a good endgame character that can use both a Mace and a Sword without severely gimping the build. One is a pure dex weapon, the other is a pure strength weapon. You can do it with a sword, or with a mace, but not both. Well.....maybe you could even do both but it would be pretty hard to do that and not end up with too many nodes wasted on stats.
Think of it this way, you are tuning yourself to be a true master of a weapon. You wouldn't expect a Sword Saint in D&D to be good with an axe would you?
THIS X 1,000,000,000Right, because no fighter should be able to easily use a sword and shield.[DOUBLEPOST=1361832205][/DOUBLEPOST]For the record, I like this game, but I think the passive trees and the way they handle stats is just dumb and needlessly complicated. You say it gives you many choices, I say it limits them. If you find out you are 30 levels in and you fucked up then you are just totally screwed and should start again. They need to have respecs at the very least. (Besides the 1 or two points here and there that don't matter.)
It's funny because that's exactly where I am so far. My Templar and Duelist are both just about level 30.Yeah you will definitely play a bunch of characters and have them crap out at 30ish. It's happened to me wih about 4 characters so far. But you keep the currency and you get to try something new each time, which to me is a lot of fun.
Swords are only a dex/crit weapon because the eggheads at Grinding Gear Games (and I hate that name too, it brings back horrible flashbacks of MMOs I now hate) decided to make them such. I wanted to play a sword'n'board tank. This is the first fantasy game I have played ever to statistically insist to me that I have to spend points being a nancy to swing a sword. Even a super duper gigantic ultraclaymore zweihander, I've found, has a dex requirement whereas a hammer of equal (or even lesser size) does not. It's completely immersion shattering - it's an arbitrary ruleset for its own sake designed to add an extra, obfuscating, unnecessary layer of calculus to the experience. It wouldn't be so bad if there were some dex nodes stationed in the same spot as the one hand damage nodes for marauders, but as it stands, when my copper sword was to be replaced around level 12 by a saber (which requires dex), I would have had to level 13 MORE times to be able to do so? Does that not strike you as mindblowingly poor design? I know, I know, the fanboys and stat whores will just shrug and say "so whatever use a hammer." That's not how that's supposed to work. Every sword is not an epee.[DOUBLEPOST=1361857379][/DOUBLEPOST]Yet again though, let me ask the more obvious question. WHY do you want to use swords? Swords are a dex/crit weapon. Mauraders aren't well positioned for dex/crit. You can still do it, but like you pointed out, you have to go pretty far out of your way.
Is it purely an aesthetic thing? You know this isn't Hello Kitty Island Adventure right?
Yes, the passive trees are horrible. But... don't they have respecs? Do those 2 respec points I have that I never used just undo ONE node? THAT would be full blown pants-on-head retarded.Right, because no fighter should be able to easily use a sword and shield.[DOUBLEPOST=1361832205][/DOUBLEPOST]For the record, I like this game, but I think the passive trees and the way they handle stats is just dumb and needlessly complicated. You say it gives you many choices, I say it limits them. If you find out you are 30 levels in and you fucked up then you are just totally screwed and should start again. They need to have respecs at the very least. (Besides the 1 or two points here and there that don't matter.)
There's no full respec. You use Orbs of Regret or the Respec Points from quests to drop talents.
Well, we know why Necronic likes it.
That said... still playing. Though I probably will stop when I get to the point where I suddenly realize I'm not allowed to live any more because of how I manipulated an arcane, inscrutable, arbitrary and apparently unforgiving game mechanic from the start.
God forbid I appreciate a challenge.Well, we know why Necronic likes it.
2-handed swords do NOT. In fact, they took damned little dex at all. They would heft them up and let them fall on the heads of the enemy. There was damned little finesse in fighting with a 2-handed weapon.God forbid I appreciate a challenge.
Also thanks for pointing that out Bubbles, I was going to say that swords DO require dex in real life.
Depends on the sword. In this game all swords are the same, while all axes are the same as are all the hammers.
They are using the realism argument, I'm using the argument that the game makes you choose a weapon at 5th level and you can't change it because doing so screws you. Hell, Mr. "You gotta plan way ahead" Necronic just posted above saying he screwed up his build and keeps saying he's screwed them up. If someone that is THAT anal about the game can screw it up, how can anyone get it right? It's the Eve Online of RPGs.Holy fuck, this is stupid. Arguing the realism of how a weapon is wielded in a game where you put gems into a weapon in order to shoot blasts of magical fire with your innate pool of mystical mana.
I shouldn't have to do homework just to play a game. If we were talking about min/maxing, I'd understand, but from what I'm hearing, if you fuck up your build, you literally can't proceed with the game. That's stupid as hell.God forbid I appreciate a challenge.
Also thanks for pointing that out Bubbles, I was going to say that swords DO require dex in real life.
ed: And fwiw if you don't like having to respec/risking making a bad character, then do your research. There are a million good builds on the forums. You can either copy those flat out or use them to learn the tree better. I definitely appreciate that most people don't have the time to create 20 characters to get a feel for the game, but there are many ways to avoid that.
The fact that there isn't a respec option really shouldn't matter, your build should be well thought out from the beginning. This game requires a lot of forward thinking and patience. Which is weird since it's a twitchy hack and slash, but there it is.
Respec is ubiquitous, and oh look, THE WARRIORS CAN USE SWORDS.Name a game that has a complex leveling system that doesn't require effor on the part of the user to develop an optimized character for end game.
WoW: insanely min-maxed. Respec is easier but gear grinding is incredibly important
That's as may be, I haven't played a diablo since 1.D2: same as this game, worse really since there is no way to respec and only 1-2 viable end game builds per class
D3: No leveling system really but an insane gearing min maxing required
That's getting pretty close into apples to oranges territory.EvE: Gearing is incredibly min/maxed, leveling doesn't really exist in the traditional sense but you have to focus/plan
Didn't play them but that sounds like a bad design decision too. Funny how they apparently got rid of that for Skyrim.Morrowind and/or Oblivion: insanely min/max leveling, to the point that you would take skills you couldn't accidentally level so that you would get the max stat gain on level. No respec.
AHA! Finally one I know! You're wrong here. You can be good with any gun you choose so long as you are willing to put the time in to using it, because your skill with a weapon solely depends on how much you use it, and doesn't figure into leveling. My Roland was a whiz with SMGs and Sniper Rifles - and his class is supposed to be about Assault Rifles and Shotguns, but I never found any of those that could compare with The Maliwan Inferno and Hellfire. So I took the Siren's SMGs and the Hunter's sniper rifles... and was frickin AWESOME with them, with no added level of inconvenience/leveling/extra gear required specifically for those weapons. Borderlands is a good example of how to do it right.Borderlands 1/2: never played end game much but I assume you min/max your tree. And have fun being good with every gun.
There's no "repair" though for having to put points down a path to never-never land. When min-maxing is so important, the marauder apparently can't spare the distraction to spend 13 levels worth of points to be able to know how to hold a sword in his hand. Max level is, what, 100? That's 13% of your spec points!Remember; you do get a lot of respec points. With these and orbs of regret you can repair a build.
Every single game you mentioned, I played start to finish with the same character without having to go through and start over from scratch to complete the game. With the exception of EvE online because I've never really played it beyond a few hours.Name a game that has a complex leveling system that doesn't require effor on the part of the user to develop an optimized character for end game.
WoW: insanely min-maxed. Respec is easier but gear grinding is incredibly important
D2: same as this game, worse really since there is no way to respec and only 1-2 viable end game builds per class
D3: No leveling system really but an insane gearing min maxing required
EvE: Gearing is incredibly min/maxed, leveling doesn't really exist in the traditional sense but you have to focus/plan
Morrowind and/or Oblivion: insanely min/max leveling, to the point that you would take skills you couldn't accidentally level so that you would get the max stat gain on level. No respec.
Borderlands 1/2: never played end game much but I assume you min/max your tree. And have fun being good with every gun.
Only games I can think of where you didn't min max for end game that much are Skyrim, which had a terrible difficulty scaling.
Remember; you do get a lot of respec points. With these and orbs of regret you can repair a build.
The crazy thing is there are swords that are dex weapons, mostly fencing type stuff for the duelist, which makes sense to me. A claymore, however, is not a dex weapon, and it is foolish to instate rules that say a musclebound menace can't even figure out how a 50 pound sword works because his dexterity is too low, and then, as Dave points out, make it onorous/buildkilling to get the dex necessary to make it so he can.I read somewhere that this was a game by hardcore gamers for hardcore gamers. I read that as 'the necessity to plan is purposeful'.
Besides this, on the whole swords discussion, meh. In Diablo, for instance, you had many weapons that were class specific, didn't you? Here that wouldn't make much sense because the classes are not closed, so the different weapons rely on different stats. Seems natural. Maybe the sword shouldn't be a Dex weapon? Maybe the types of weapons shouldn't be sword/axe/hammer/etc but heavy/light/Dexranged/Strranged/wands or something like that? Maybe such a choice would make the game more inmersive, but it's not a good solution either if it's not very easy to distinguish the different kinds of weapons (plus, it doesn't allow for the granularization there is in this game)
Oh, I disagree that it was a bad system... and even if you weren't "as skilled" with a given weapon, you at least still had the capability to hold and fire it. Here, it's DING LEVEL 13, ONO I FORGOT HOW TO SWROD.In Borderlands 1 you got skill points in a certain weapon the more you used it, effectively locking you in. It was a bad system and they removed it.
First off there is no way you played D2 into Hell Cows without rerolling or researching your build, unless someone twinked you to 99. That game had a more unforgiving spec system than this one, and Blizz had a tendency to patch the game in such a way as to completely wreck the builds.Every single game you mentioned, I played start to finish with the same character without having to go through and start over from scratch to complete the game. With the exception of EvE online because I've never really played it beyond a few hours.
Having to completely scrap your character because you took a wrong turn somewhere in your skill tree is retarded.
So....there are only a couple of viable builds for endgame content? Now where have I heard that before...?I've been looking on the forums at builds. All the "good" ones seem to beeline around that massive mess of a skill grid bypassing 99% of the stuff along the way for key skills and powerups. That looks to me like that bloated mess is either poorly designed or designed to intentionally fuck you up by taking lesser nodes.
If you did that then you would prevent Marauders from being viable casters.So....there are only a couple of viable builds for endgame content? Now where have I heard that before...?
Now, if they allowed for some stat updates or even had automatic stat updates per level based on class (Marauder could have +4 STR, +2 DEX, +1 INT per level, for example) then this would be a great game and balanced. You could min/max to those specific nodes and be uber powerful or you could take some of these more specialized nodes and remain a viable build.
Aren't you getting orbs of regret? I keep getting the things and stockpiling them. I just haven't seen the need to use any yet.If you find out you are 30 levels in and you fucked up then you are just totally screwed and should start again. They need to have respecs at the very least. (Besides the 1 or two points here and there that don't matter.)
Now you're just being deliberately obtuse.[DOUBLEPOST=1361904847][/DOUBLEPOST]If you did that then you would prevent Marauders from being viable casters.
I've only seen 1 orb of regret and 4 respec points at this point.Aren't you getting orbs of regret? I keep getting the things and stockpiling them. I just haven't seen the need to use any yet.
--Patrick
Now you're just being deliberately obtuse.[DOUBLEPOST=1361904847][/DOUBLEPOST]
I've only seen 1 orb of regret and 4 respec points at this point.
You wouldn't want to run a Marauder caster NOW as opposed to a witch. That would be foolish. You'd have to put too many skills into getting to a viable build and you'd be a crappy caster and a crappy fighter. Just like you would be the other way.No, it wouldn't. If the Witch got 4 times the base Int from levels that the Maurader got then you would never want to run a caster with a Maurader because it would be completely gimped compared to the witch. Not trying to be snarky. Just looking at the full reppurcussions of that.
No you can totally do it now, and it's pretty viable late game (it's the dual wand Maurader I was talking about). It's a goofy(ish) build. You grab a lot of life/armor/resists from the Maurader tree and just blitz straight up to the witch tree, grabbing some of the more interesting passives along the way (like the elemental damage stuff in the Templar tree). Going that way, or in reverse from the witch tree to the maurader tree, is one of the few ways you can run a witch without having to grab CI.You wouldn't want to run a Marauder caster NOW as opposed to a witch. That would be foolish. You'd have to put too many skills into getting to a viable build and you'd be a crappy caster and a crappy fighter. Just like you would be the other way.
I don't know. Honestly, I'd rather that they just rework the stat requirements of weapons (strip Dex requirements off of larger, heavier swords and axes, look into the Int requirement on most daggers, etc.) than try adding in a possibly further complicating mechanic. For instance, they'd likely need to take the pure stat nodes out of the tree (or at least most of them) if they went that route, because my ranger has about 240 Dex, 80+ Str, and 40+ Int as it is; and adding +5 Dex per level, +2 Int per level, and +1 Str per level would give her 450 Dex, 120+ Int and 120+ Str with her current build at her current level, and that could be just ridiculous since bow damage is based off of Dex (unless I take the passive that grants the Str bonus that usually only applies to melee weapon damage to bows as well, and then it would be even more insane). As it is, I'm completely fine with keeping some swords restricted to high-dex characters, like the rapiers and knives for the duelist, and maybe even some of the 1 handed axes. Just not two-handed swords and axes.So do you think, Gared, that adding minor stat updates on level based on class would help with the viability of builds? I say do it this way:
Marauder (STR): +5 STR, +2 DEX, +1 INT (per level)
Duelist (STR/DEX): +3 STR, +3 DEX, +1 INT
Ranger (DEX): +5 DEX, +2 INT, +1 STR
Shadow (DEX/INT): +3 DEX, +3 INT, +1 STR
Witch (INT): +5 INT, +2 DEX, +1 STR
Templar (INT/STR): +3 INT, +3 STR, +1 DEX
Or, maybe if they just scaled the dex requirement more appropriately, and maybe threw a few dex nodes into the 1-handed area of the Marauder tree. That could work too.I don't know. Honestly, I'd rather that they just rework the stat requirements of weapons (strip Dex requirements off of larger, heavier swords and axes, look into the Int requirement on most daggers, etc.) than try adding in a possibly further complicating mechanic. For instance, they'd likely need to take the pure stat nodes out of the tree (or at least most of them) if they went that route, because my ranger has about 240 Dex, 80+ Str, and 40+ Int as it is; and adding +5 Dex per level, +2 Int per level, and +1 Str per level would give her 450 Dex, 120+ Int and 120+ Str with her current build at her current level, and that could be just ridiculous since bow damage is based off of Dex (unless I take the passive that grants the Str bonus that usually only applies to melee weapon damage to bows as well, and then it would be even more insane). As it is, I'm completely fine with keeping some swords restricted to high-dex characters, like the rapiers and knives for the duelist, and maybe even some of the 1 handed axes. Just not two-handed swords and axes.
Yeah, they could scale it back some and add some dex nodes into the tree. I wouldn't necessarily want them just in the 1-handed area though, since I tend to play mainly 2-h Marauders and I'd still love to be able to use some of the massive two-handed swords that my ranger keeps selling off because she doesn't have the strength for them. Either put a fair amount of dex into the Marauder tree and split it between 1-h and 2-h weapon areas, or throw them into/near the sword specific areas of the tree.Or, maybe if they just scaled the dex requirement more appropriately, and maybe threw a few dex nodes into the 1-handed area of the Marauder tree. That could work too.
Why?Unless you just want to be able to use any melee weapon with a Maurader regardless of stats. That seems simply untennable.
There's a couple nodes like that, but they're few and far between. Adding more wouldn't be a bad thing but odds are they'd be closer to the hybrid areas (duelist/shadow/templar) than the pure areas (everyone else).It would seem like they could remedy some of what Dave is talking about by making the nodes that border the two regions (i.e., the ones that go "straight" out from the hybrid classes) into nodes which grant 1/2&1/2 skill (e.g., some str/some dex) rather than all nodes being "pure" stats, but I can see that instead angering those people who just want to go pure.
--Patrick
Because I want to be a sword and shield tank. Not a dual wielding epee-fop. Call it aesthetic if you want, the way it is currently is asinine. I don't want "any" weapon, just the weapons that a burly Conan expy would reasonably be expected to be able to wield in-world, before any figuring about what's going on under the hood preventing it. Hammers, axes, broadswords, . Those sort of things. Not necessarily the lighter fencing/stabbing swords, as those make more lore sense for the duelist exile.Why not just use a deulist then move to the Maurader tree? I'm still having a very hard time understanding the problem you are trying to solve.
ed: Unless you just want to be able to use any melee weapon with a Maurader regardless of stats. That seems simply untennable.
Yeah, it was patched in fairly late in the game's lifecycle.Okay, Dave? I've played Diablo II to death and back again, and IF there's a respec after the Den of Evil, it was added after the latest patch gearing up for D3 release. Den just gave you 1 extra skill point up to that point.
When I say finish, I mean that I was able to play through the main campaign of the game. Anything beyond that is getting into Min/Max territory. Something that I care nothing about. I just want to be able to enjoy the game through at least the main campaign. You obviously enjoy never ending treadmills, which is the opposite of fun for me.First off there is no way you played D2 into Hell Cows without rerolling or researching your build, unless someone twinked you to 99. That game had a more unforgiving spec system than this one, and Blizz had a tendency to patch the game in such a way as to completely wreck the builds.
For Oblivion/Morrowind (which one was it that you min/maxed your levels in that weird way???) the problem was mostly with difficulty scaling. Those games did not scale well difficulty wise. Same could be said of Borderlands 1. There really wasn't an "end game" in those, it was just "Oh wow I am so overpowered this isn't really even fun anymore". To me that hurts the game, it's not a good attribute.
I get why people don't like not being able to respec easily, but I also get why they don't allow respec. It causes a couple of problems:
1) It will allow people to palytest min/max builds instantly which will remove the 'discovery' aspect of build design from the game, and would probably reduce the game down to 1-2 builds, including respeccing at different difficulty levels, or even at different boss fights. It would really make it harder to balance.
2) It allows people to match their gear to their skills easier. If you find some amazing sword you can just respec to use it. This also accelerates player motion through the difficulty levels too fast.
I mean, I realize that what I am saying is that "It's good because it's difficult" and you guys are saying "It's bad because it's too difficult". We just have a different approach to games. I like a game that is a never ending chasm of research and progress. I don't want to hit end game quickly in a game, I want it to take a while, and I want it to punish me for making mistakes.
I think this kind of argument makes a lot more logic inside the logic of the game. Would another way of putting it is that those sword nodes are almost useless for a while?The problem is one or two of those dex nodes needs to be in among the sword nodes for marauder, rather than having to go 13 (or 26) nodes out of your way.
You wasted almost right away (9th & 10th level) 2 points in 2-Handed weapon skills. Wasted points. At 15th level you waste a point on Int. Also, with that level of STR you'll be limited in your damage. So you can use swords, but can't hit worth a crap. Yay. So this build wastes talent and limits your character simply because the system thinks a fighter shouldn't use swords.And here's the Sword and Board build. (26 pts)
http://www.pathofexile.com/passive-...Y23gNeWh7jITZkHSbg6QZq8W-ir6nwQTcPeRR5673Kw==
100 some odd dex, you can now use 1h swords up to level 50 or so. Guess how long this one took.
This has already been pointed out, but the class isn't Fighter. It's Marauder. Pretty different connotations, and if you're dead set on using swords, there is a class designed around that.So this build wastes talent and limits your character simply because the system thinks a fighter shouldn't use swords.
It was already pointed out...3 minutes before I did. So it's probably because I was in the tree poking around and Rovewin is a faster typist.This has already been pointed out, but the class isn't Fighter. It's Marauder. Pretty different connotations, and if you're dead set on using swords, there is a class designed around that.
Versatility is the thing you grab right next to you. People go all over the place in their builds. Most people don't stay in their area for very long at all.I think the big thing is it forces you to go after those dex nodes so early in the game that is a big pain. Almost any build will eventually work its way around to them but instead of being able to grab the things near your starting point, the game forces you to travel a ways, ignoring health and damage to get it. Yeah you can grab those things later but it is not very satisfying to have your last 8 lvl ups be only the stat point that your character is situated in. I started playing a few characters and I always have to rush to get those +30nodes.
I don't know which node you're talking about, didn't see one called sword master. There is one called Legendary swordsman near Blood Drinker, which is one I would definitely take with either of the sword builds I listed since I would likely go to Blood Magic later onThe path I gave you on the page before this one shows a path to become a Sword Master...and you can't use a sword unless you take nodes out of your way. This is craziness. You should not have to take nodes you don't want to be able to use a basic tool of the craft.
Actually it was pointed out yesterday? The day before? You have a preset expectation for the class which doesn't match its design, and you're mad that you can't force it into what you're looking to do without some effort. "fighter" isn't a term with any meaning in this game, and using it to justify a need for swords to be usable by everyone makes no sense.It was already pointed out...3 minutes before I did. So it's probably because I was in the tree poking around and Rovewin is a faster typist.
But the Marauder is the game's pure strength character. Duelist is the hybrid STR/DEX. So I would argue that Marauder is the pure fighter and Duelist is more like a swashbuckler/fencer. And most swords are NOT fencing weapons, but fighting weapons. I disagree with your assessment that a Marauder is not a fighter.
This feels like trying to have an argument with a brony.Actually it was pointed out yesterday? The day before? You have a preset expectation for the class which doesn't match its design, and you're mad that you can't force it into what you're looking to do without some effort. "fighter" isn't a term with any meaning in this game, and using it to justify a need for swords to be usable by everyone makes no sense.
Basically, if you want to a) use swords and b) make optimal use of the passive tree, you want to roll Duelist. That's the game's design. If you want to be a Marauder because they're more of a "fighter," and you absolutely have to use swords for whatever reason, that's not going to be optimal. You can do it, you can maybe even do it well, but it's not the core design of the class so you're going to have to sacrifice something for it. You can dislike it all you want, but that doesn't make it a flaw in the game.
God forbid a game try and take a different approach to conventional fantasy archetypes.[DOUBLEPOST=1361986081][/DOUBLEPOST]I don't agree with the "if you want to use swords roll a duelist" argument because there are two distinct types of swords - those clearly meant for duelists (epee/foil types with high DEX requirements) and conventional types (broadsword/claymore types with high strength requirements and just enough DEX to make them inconvenient for marauders). The STR requirement on the latter is MUCH higher than the DEX, so clearly somebody also thinks they're marauder inclined, given that he's the "pure" STR class.
But the point Dave and I are making is that the sword-n-board pure tank is a trope so common it's supposed to be a given. A fantasy game not providing such an archetype is the equivalent of... oh I don't know, a restaurant not taking credit cards. I mean, sure it's their restaurant, they can do what they want, but in this day and age doing so is bewildering given the number of people who will probably assume that such a standard option is naturally available.
My Templar (str/magic for those keeping score) used a 2h sword from 25 to about 32, when I finally decided to make him focus on staves.I'll also point out that my current highest-level character is a mid-40s marauder using a 2h sword.
I'm going to try some of them out and see how they work before I kibitz. I haven't had an opportunity yet though.Please show me how the two builds I linked would not allow you to use swords with a maurader?
Eliminating expected options does not originality make. "We're going to have a wild west game... where cowboys can't use pistols. Just rifles. If you want to shoot pistols you have to be a gambler. Because gamblers use derringers, thus all pistols are for gamblers. BRILLIANT"God forbid a game try and take a different approach to conventional fantasy archetypes.
Which doesn't relate to this game at all, because absolutely every class is capable of using swords.I'm going to try some of them out and see how they work before I kibitz. I haven't had an opportunity yet though.
Eliminating expected options does not originality make. "We're going to have a wild west game... where cowboys can't use pistols. Just rifles. If you want to shoot pistols you have to be a gambler. Because gamblers use derringers, thus all pistols are for gamblers. BRILLIANT"
So long as they don't care about the endgame.Which doesn't relate to this game at all, because absolutely every class is capable of using swords.
So the optimal builds should all conform to genre standards? Or what's the argument here?So long as they don't care about the endgame.
Well, to be fair I've tried the two handed sword marauder before and failed, but that was one of the first few characters I played and I didn't really know the system or the tree as well as I do now. So, we'll see.Wait a damned second Gared. Are you saying you actually PLAYED THE GAME to see if there was actually an issue? Madness I say.
Well, mind you I obviously haven't gotten there myself yet, I'm going entirely off hearsay, but the impression I'm left with is that to be effective in the endgame (that is, upper levels hardcore) you are pretty much railroaded into one path because the points you have to divert to getting nodes that allow your marauder to use swords are thus not spent in other "core" areas, and for example, hammers don't have this issue because their only requirement is STR, which the marauder can't help but spend points as he moves around his side of the table. Thus, it's really not an issue of the game conforming to standards, but the players having to conform to the minmaxed build with only the illusion of choice - particularly when it comes to gear and especially weapon type. Would you say that is an inaccurate statement?So the optimal builds should all conform to genre standards? Or what's the argument here?
Actually, one of your posts was one of those that most firmly drove this home to me -Is this the impression you've gottten by the people in this thread who have almost zero experience with the game?
[DOUBLEPOST=1361993307][/DOUBLEPOST]PS. This IS Hello Kitty Island Adventure! It's just the cats seem to burst into flames whenever I pet them.I was wrong before, Axe is Str/Dex. So unless you plan on taking some dex nodes (not really a good idea for most maurader builds), I would go hammer (straight str, and bonus phys dmg intrinsic property)
Everywhere I've looked and the few convos I've had in global all say health > all in terms of survivability. Armor isn't even worth taking save for maybe one node if you need to get to something past it.I'm beginning to think NerfNow was right.
Guide for picking passives:
1) Find a passive
2) Does it increase health?
Yes: GET IT
No: Find a different Passive, goto 2.
I'm starting to see that as well. My armor rating is going up hugely with some upgraded gear, but I seem to be taking even more comparative damage as if I had less. I switched from chainmail, which had a mixture of armor and energy shield to superior copper plate which had more than triple the armor but no energy shield... and I think I was doing better with the chainmail, as energy shield is kinda like extra health.Everywhere I've looked and the few convos I've had in global all say health > all in terms of survivability. Armor isn't even worth taking save for maybe one node if you need to get to something past it.
Quite possibly. I know they already adjusted armor numbers in an earlier patch to make the numbers for armor bonuses fall more inline with the numbers for ES or EV bonuses. Pretty much, even though they've said there's not going to be any more character or account wipes between now and when the game actually launches, I wouldn't count on any specific character and/or build to survive the rest of the beta.I'm starting to see that as well. My armor rating is going up hugely with some upgraded gear, but I seem to be taking even more comparative damage as if I had less. I switched from chainmail, which had a mixture of armor and energy shield to superior copper plate which had more than triple the armor but no energy shield... and I think I was doing better with the chainmail, as energy shield is kinda like extra health.
As the game is in beta... I wonder if there will be a "passive shake up" in the future if armor gets retooled to be more useful, throwing everyone's builds into turmoil.
Wait, you're questioning the perfection of the skill system?Honestly the passive tree needs some serious re-tooling. There are simply too many passives that are just not worth taking at the moment. Lots of those generic +8% whatever nodes that don't lead to a bigger node. You will almost never take these (except for life nodes). Although....I am taking +2 block nodes I probably would never have considered taking before. Maybe it's just super build dependant.
I think my favorite node type for needing re-tooling is the +x% to various elemental resistances. Unless it's the Diamond Skin (+15% to all elements) or the exceedingly rare +x% to chaos resistance, it's really not worth it. You can stack so much resistance from gear that there's really no point, unless you're really struggling for +stats or early in the game you're struggling with your mana and health levels and want to use coral and paua rings, you're most likely going to be running with rare prismatic rings that you've hopefully saved up plenty of chaos orbs for in order to get the best stat rolls possible on them, or even rare topaz/sapphire/ruby rings.Honestly the passive tree needs some serious re-tooling. There are simply too many passives that are just not worth taking at the moment. Lots of those generic +8% whatever nodes that don't lead to a bigger node. You will almost never take these (except for life nodes). Although....I am taking +2 block nodes I probably would never have considered taking before. Maybe it's just super build dependant.
Witches? Don't know. Summoner rangers? Maybe you could find someone there. I wouldn't necessarily mind playing a bow ranger with minions to take care of those damn purple bastards in act 2 or the exploding spawn in Act 1.I also figured out I think I probably made a very newbish, boneheaded trade earlier in the week... one of the early quests gave me a level 11 orange ring that made you immune to freezing and had high cold damage resist. I traded it for a level 27 orange sword... that I didn't look very closely at. I don't think I could even offload this in trade for anything else... I mean how many 2-hand sword-using witches do you think there are?
A better question might be…how many Shadow/Templars are there who went summoner?I mean how many 2-hand sword-using witches do you think there are?
Sadly, the only Marauder orange I have is Limbsplit, and there's no way I'm giving that up.Yeah, a 2 handed minion sword. I'll let it go for a marauder orange. Heck, maybe even a pretty good yellow.
Yeah, I had that feeling. I was barely 12 and still hadn't gotten a handle on what was worth something and what wasn't, and I just wanted a sword. I figured an orange ring for an orange sword was probably in the neighborhood. Hoooo boy.No you got completely trade raped, let me be clear. That is worth ~15 GCPs.
I have a bow ranger about 1/3 of the way through Act 2 cruel that made it through Act 1 cruel just fine with just evasion, but really needed to take the Evasion -> Armor conversion passive because she was getting her ass kicked.Got my Templar to Cruel difficulty, going to let him rest a bit and goof around with other classes. Got a Duelist at 26 or so, almost done with A2. Trying to build him as a dual-wield beast, hopefully with a focus on swords once I find some good ones to Orb. My stash is filling up with good Rares, so I've got plenty of options for every class. Hoping to work out a Claw Shadow, a cast and blast Witch, and a plain old Bow Ranger. The issue is figuring out who is okay to use Evasion, and who needs to just stack armor or take the Evasion -> Armor conversion passive (took it on the Duelist and he takes hits like a champ).
Yeah, I've been noticing on my little Shadow that you can't depend on Evasion much. He's got a ton, maybe 60% or so, but one good hit from any Extra Damage monster and he's in trouble. I guess I should look into getting some more ES gear to compensate for his lack of health.I have a bow ranger about 1/3 of the way through Act 2 cruel that made it through Act 1 cruel just fine with just evasion, but really needed to take the Evasion -> Armor conversion passive because she was getting her ass kicked.
Man I never thought of ice nova for claws....that's fucking brilliant.I've fought Vaal as a Templar and a Shadow, and both times he was ridiculously hard. I'm terrified to try him on the next difficulty.
As for my Claw Shadow I've got Ice Nova on him, and that seems to do the trick for AoE.
Sweep and Cleave are hilariously good once you've got a nice weapon. I hear good things about Ground Slam, but I haven't used it much.Just started cruel on my marauder after cruising through normal. Silly amount of health and health regen. Just mashing Ground Slam and Sweep with health on hit while my 1400 health regens at warp speed. I did die, so, it happened, but it only happened because I was staring at the minimap rather than the huge blob of enemies that happened to have a relatively dangerous yellow mob in it.
The best thing about it is even if they don't full-on freeze, they still get slowed, which allows me enough time to Double Strike my way to victory (because Double Strike is insane).Man I never thought of ice nova for claws....that's fucking brilliant.
Isn't it the opposite? Because the lower level monsters have apparently more probability of giving orbs, it may have been worth it to trade some future chances of getting them for increased chances with those slow level monsters? I guess it depends on the exact quantitative nature of that 'gimping'.Oh, fucking seriously? So because I'm doing all of every area, I ended up about 6 levels ahead of each zone I was going into and thusly was gimping my chances of getting useful currency orbs?
Fuck right off.
Act 3 on my barbari... excuse me, "marauder," FEELS way more grindy than spending an hour on a lowbie alt, when it means more gear upgrades for my marauder in an hour than I've gotten in the last 3 days on him.It's really not worth it to grind low level monsters.
You are addressing late game, and early game, I'm in the doldrums in "mid" game. The low to high 30s. Shit just ain't droppin, yo. The vast majority of gear I've had to get, I bought a white from the merchant and had to use an orb of alchemy (and even orbs of chance once or twice) to get out of having mostly blue gear. Because I'm finding in act 3, even with a few levels above the monsters, blue gear just does NOT hack it.It seems that way sometimes, but the drops later game really do get much better than the early game. I usually can get 1-2 alchemy (or equivalent) on my higher ranked duders, and I don't come close to that in early game. Like, you will never get a rare in early game that is worth anything, and you are far less likely to find Chromatic or 6 socket items (you flat out won't find 6 socket items), or a unique. All told late game gives much better rewards. Those fall out all over the place in late game, you rarely see them early game (and they are pretty useful, you will need them for getting good potions.) And of course all of this ignores the additional issue of not being able to find much +quant items at low level.
I'm not saying that you don't get some crazy streaks early in the game, you totally do, but it's wrongheaded to think that those streaks are superior to later game rewards. Their RNG needs some work, but I don't think it's really broken. I don't see any serious players farming low-levels, and with the kind of min-maxers I play with....if that worked they would do it.
Until you posted this, I had no idea the vendors acted like a Horodric Cube.So for basic orbs yes. The higher level ones, chaos and exalted, its easier to farm rare drops and sell those to get them. http://en.pathofexilewiki.com/wiki/Vendor_Recipes has the recipes.
What??? Hmm, better go check. So far the only character I have is a duelist.Edit: oh yeah and the patch last night made some major changes to the duelis tree.
Yeah, Act 3 is really the first test of your build. Also, I've not had too many problems with drops there, but I've definitely had some dry spells.You are addressing late game, and early game, I'm in the doldrums in "mid" game. The low to high 30s. Shit just ain't droppin, yo. The vast majority of gear I've had to get, I bought a white from the merchant and had to use an orb of alchemy (and even orbs of chance once or twice) to get out of having mostly blue gear. Because I'm finding in act 3, even with a few levels above the monsters, blue gear just does NOT hack it.
I haven't even done one. Plus, the board is flooded with fake buy-my-shit groups. I've done some duoing with my brother, but he got sucked back into LoL so I've been back to soloing.Also pick-up groups Suuuhhhhhk... but when is that not the case no matter the game, amirite?
I've done two (and I've seen the buy my shit groups, but they're easy to avoid)... and, well... both times were pretty bad. Sometimes the people in them would make absolutely no effort to even end up in the same place, just wandering around doing their own thing. Two marauders together ends up being "I'm gonna hit that NO I'M GONNA HIT THAT but I CAN'T FIT THROUGH THE DOOR", and all in all they just seem like generally unrewarding experiences. Little coordination, little cooperation, bad communication... just all in all would druther'a been alone. Probably better if you're playing with people you know and are in ventrilo/skype/teamspeak.I haven't even done one. Plus, the board is flooded with fake buy-my-shit groups. I've done some duoing with my brother, but he got sucked back into LoL so I've been back to soloing.
Eh, could be useful if you want more than 1 channel. The old one just has a lobby and that's it... so the DND players and the WOW guilds would end up in conflict.So in other words, why did I pay for this one...?
Yeah, that might have helped. It was sad though, because it was the first time I'd even really been in danger of dying. I'd come close once before that, way early on in Act 1 before I was decked out completely in yellows/uniques. Also, the hit came from out of nowhere. Though, the most painful part about it is the fact that I've now lost two characters while each of them was wearing a "Fairgraves' Tricorne" unique hat.My Duelist has an easier time of it, but I think that's from snagging the Evasion to Armor passive. Aiming for the No Evade/Can't be Stunned next.
Do you lose your uniques when you die or something?Though, the most painful part about it is the fact that I've now lost two characters while each of them was wearing a "Fairgraves' Tricorne" unique hat.
I just assumed he was talking about hardcore characters, which get put back in the default league on death, at which point most hardcore players abandon/delete them.Do you lose your uniques when you die or something?
That's my path as well. Though of course I will be disappointed if "can't evade" turns out to be "your evasion is permanently reduced to zero" which will just destroy my recently improved armor rating.My Duelist has an easier time of it, but I think that's from snagging the Evasion to Armor passive. Aiming for the No Evade/Can't be Stunned next.
Exactly. I haven't deleted the two characters, but their uniques are no longer available to my HC characters, leaving me with a sole unique item in HC - that stupid Lapis Amulet.I just assumed he was talking about hardcore characters, which get put back in the default league on death, at which point most hardcore players abandon/delete them.
I've picked up 5 of them, so far. I got Limbsplit fairly early on in open beta, and then a Stone of Lazhwar (lapis amulet) in Default, followed by a Stone of Lazhwar in HC, and then on back to back characters I managed to get Fairgraves' Tricorne to drop in HC. And on back to back characters, they became default items, because the characters died.I've had awful luck on uniques. I got that fairly terrible Coral Ring, and some low level ES gloves that're okay, but not great.
It's a free to play game.I got away from playing it for a while. Since we've already got it do we now have to pay?
I knew it was during beta but wondered if now that it's live it went to a paid game.It's a free to play game.