You better keep Junta away from them too!Risk: I make it a rule to never break out Risk amongst my friends.
Ah, how I miss game shop people! /sarcasm. . . shouldn't have tried to calm him down by saing "it's only a game"...
He was one of my actual gaming buddies, not shop...Ah, how I miss game shop people! /sarcasm
That's sort of the point. The game is about simulating a pen and paper session that has gone off the rails. Those NEVER end well.I loved Munchkin, until about the fourth time playing it suddenly dawned on me that every single game ends almost exactly the same two ways. One person is in the lead and about to win, everybody goes all out and pull out all the stops to stop this from happening, he will either pull it off anyway and win or he won't and the second place person will win in the next round or two.
Yeah, that can be frustrating, especially if you out yourself as a bandit early and get trounced for it.Bang is the best card only "board" game I've ever played. That game is just incredible. My only problem with it is once a player is eliminated that's it, they're done. I'm not a fan of player elimination in board games.
I love the expansion where there is a card that brings back all the eliminated players as ghosts for one round. They get a full hand of cards and can play as normal. Once the round ends they are dead again.Bang is the best card only "board" game I've ever played. That game is just incredible. My only problem with it is once a player is eliminated that's it, they're done. I'm not a fan of player elimination in board games.
Renegade absolutely is the hardest role to play. In the online game he's also worth the most points if you are victorious. Heck. You even get a small bonus if you are alive no matter how the game resolves.I've ended up the Renegade an inordinate amount of times and it's definitely the most fun part to play. It's easily the most challenging too.
Mostly this. I enjoy the computer version of Risk for old-style Macs, but playing against other real humans just leads to too much tension.I make it a rule to never break out Risk amongst my friends. I have become disenchanted with it over the years, but that's not the main reason I avoid it. Mostly it's the rage that the game brings out in people.
I would have mentioned Fluxx (I have the standard and the Monty Python variants), except that I don't consider it a board game.Fluxx is a fun game for small groups.
http://xkcd.com/759/It's a game I play when I'm bored, and it has over one hundred very thin, small boards.
QED.
We had to fail at that game 4 or 5 times before we started beating it. It has a brutal learning curve.Man, fuck Ghost Stories. I hate that game soooo much.
I remember thinking the same thing with Arkham Horror now any group I'm with needs to have a bunch of extra rules to even risk losing the game.We had to fail at that game 4 or 5 times before we started beating it. It has a brutal learning curve.
I loves me some Waterdeep. Great game.My current Obsession is Lords of Waterdeep. You play as the guys in the shadowy bar who send adventurers out on quests to gain presitge and power in Waterdeep. It's an awesome game and I always come out having a blast even if I lose badly.
True but everyone has equal chance of picking them up. And for all the underpowered combinations, those usually sit until the end of the game and get a giant bank on them, sometimes making it worth picking them just for that alone.I like Small World, though I think it is one that has to be taken in moderation. Some of the combinations are ridiculously OP!
How do you pronounce that? In India, it's a surname and is pronounced Dik-shit. No joke.Dixit is an awesome game, especially for playing with people who are not used/don't like tabletop games that much.