I shall join you in this minority and we shall endure their scorn together, my brother.I've said this before, and I know I'm in the minority, but I loved the hell out of FFVIII
I shall join you in this minority and we shall endure their scorn together, my brother.I've said this before, and I know I'm in the minority, but I loved the hell out of FFVIII
Is it that bad? It's on my "eventually when I have time" list.[DOUBLEPOST=1369022128][/DOUBLEPOST]Though, their track record is why I really don't want them to make a new Legacy of Kain game, despite myself.After playing The Third Birthday, it's clear Square's current misogynist head of development (whoever replaced Hironobu Sakaguchi) cannot do anything right.
The gameplay is okay, though would work better if the PSP has a second analog stick (the aim-switching works fine though).Is it that bad? It's on my "eventually when I have time" list.
I've come back to XII 4 times and failed to get past Kingranparre's Tomb all 4 times.In all honesty I'd have to give VIII another chance to really decide how I feel. I thought I truly hated XII when it first came out, but a few months ago I replayed it and was stuck on it like glue. Enjoyed the hell out of it.
I don't remember that place at all. There's a Ranperre's Tomb in XI according to Google, are you talking about the mmo?I've come back to XII 4 times and failed to get past Kingranparre's Tomb all 4 times.
I got them confused but I'm talking about the King's Tomb in FFXII where you're supposed to get the relic that proves her lineage.I don't remember that place at all. There's a Ranperre's Tomb in XI according to Google, are you talking about the mmo?
That's exactly where I've stopped in that game too.I got them confused but I'm talking about the King's Tomb in FFXII where you're supposed to get the relic that proves her lineage.
Ah. Yeah, I think that's where I stopped the first time. I got to the first Zodiac boss and kinda stopped there. Once I had a better grasp of the Gambit system and setting characters to roles instead of "oh that license looks neat" the game went a lot more smoothly. Basch made a great tank and Vaan was a solid melee fighter, usually used Fran or Penelo as my caster/buffer/backup DPS. Stopping here and there to sidequest/Hunt makes things more interesting too, as it's really the only real free-roaming non-corridor FF on the PS2 or beyond. It's a beautiful game world, and it pays to get your party out there to see it.[DOUBLEPOST=1369033170][/DOUBLEPOST]That Fire Giygas thing at the end is a real bastard, and it's probably the first dungeon to really ramp up enemy difficulty and test you. Even at the start you have the Demon Walls, which are even worse than the one in FFIV.I got them confused but I'm talking about the King's Tomb in FFXII where you're supposed to get the relic that proves her lineage.
The demon wall is exactly what made me stopAh. Yeah, I think that's where I stopped the first time. I got to the first Zodiac boss and kinda stopped there. Once I had a better grasp of the Gambit system and setting characters to roles instead of "oh that license looks neat" the game went a lot more smoothly. Basch made a great tank and Vaan was a solid melee fighter, usually used Fran or Penelo as my caster/buffer/backup DPS. Stopping here and there to sidequest/Hunt makes things more interesting too, as it's really the only real free-roaming non-corridor FF on the PS2 or beyond. It's a beautiful game world, and it pays to get your party out there to see it.[DOUBLEPOST=1369033170][/DOUBLEPOST]That Fire Giygas thing at the end is a real bastard, and it's probably the first dungeon to really ramp up enemy difficulty and test you. Even at the start you have the Demon Walls, which are even worse than the one in FFIV.
I have a buddy who is just loving Riptide. I haven't played any of them but so far he says it's fantastic.
There's a better video that explains everything. It's five minutes long, it's funny, and if you follow along, it brings you up to speed pre-KH Dream Drop Distance. I only had played the first game before KH3D and seen some of the cutscenes from the second and Chain of Memories. I used that video and Wiki for the rest, and was caught up enough to understand KH3D.http://www.gametrailers.com/full-episodes/g84vkz/timeline-kingdom-hearts
Even though this video goes through the timeline of the Kingdom Hearts, it's still confusing as hell as to what's all going on. A friend of mine keeps sending me links like this because he's a huge fan of the series, but I just can't because of the ridiculously confusing narrative and the fact that the story is told across multiple platforms, making it impossible for me to play them all.
Yeah, the amount of console crossing one has needed to play them is asinine. PS2, then GBA, then back to PS2, then DS, then PSP, then DS, and then 3DS. Five consoles. Yeah, the GBA game was re-released onto PS2 (like six years later) and you can play the DS games on 3DS, but that's still garbage. Honestly, it'd be forgivable if the handhelds were just side stories, but all but one of them are crucial aspects of the plot. The PSP game, the only game in the franchise to appear on that console, is vital to understanding a lot of what's going on later and establishes more of the setting and mythos than even the original game.I stopped playing the KH series when it jumped to it's 3rd different console.
No thanks. Story was convoluted but if you played them in order (which was also hard to do with the idiocy of the sequel/prequels) you could follow them. Still I wasn't going to jump consoles, especially putting a sequel/prequel on a hand held after it's been on a main console system? Yeah no.
Is it sad that, despite how much I loathe the idea of the story being told across multiple platforms, I'm still strongly considering getting KH 1.5 when it comes out in September?
No, because it's a testament to how much you like the story itself. Square's ability to shoot itself in the foot with platform jumping only hurts themselves, and they should be doing more to reward the loyalty of customers like you instead of making it harder for people to actually play all the games.
Would anyone be opposed to a beautifully done -old school- 2d Final Fantasy game as their next big FFXV? Imagine how long a game they could make and how interesting it could be, if they used a graphics style like the SNES but updated it (Bastion comes to mind) with beautiful artwork. Then imagine how long a game they could create. It could span generations of your character's lives. Imagine a FFVI where after the main characters complete their journey, you take over as their children and continue? The game could take so little effort and budget but it'd be huge. -sigh-
100% agreed with this. Isn't this more or less what Valve is doing these days?With all of these AAA games apparently tanking (in the corporate eyes, anyway), I think back to Double Fine.
You know how they decided to do the Amnesia Fortnight, which wound up giving us great little games like Stacking and Costume Quest? Splitting their larger teams into smaller teams and thus, creating smaller games? What if more big companies did this? It allows guys lost in the shuffle of big teams to get more spotlight and maybe make a name for themselves, you've got smaller budgets and thus less worries, and you get a few more games - though smaller - released.
Am I alone in thinking this isn't the worst idea?