Is World PVP lame now? Yep. Why? Because there's better options for it such as Arena and BGs.
You can say what you want, and maybe it was the best for you, but please don't get sanctimonious and call everyone else wrong. I know it's hard for you.Gilgamesh said:Mists of Pandaria is literally the best WoW has ever been in terms of everything an MMO can be. Just sad that people are too jaded or stuck with nostalgic glasses to have either stuck around or enjoyed it.
Sure thing, but the gameplay, the balance, the classes, the PvP, the artstyle, the raiding, dungeons, dailies, scenarios and on and on and on is just unmatched. Sorry for being right?You can say what you want, and maybe it was the best for you, but please don't get sanctimonious and call everyone else wrong. I know it's hard for you.
You and 5 million other people.Mists of Pandaria was what made me quit It had nice added things yes, but the dailies IMO were the worst dailies ever. Dungeons were fun, so was the raiding I did before quitting. However I found the leveling zones to be only alright and I hated leveling alts this Xpac and I am an altaholic. In Burning crusade I leveled a resto shaman and healing priest not through primarily dungeon runs but a lot of solo content(I found that more bearable.) I just found MoP to be a very meh Xpac.
I'd get more info before saying much, the vast majority of those losses was in the Asian marketYou and 5 million other people.
And why does it matter that it's asian market? 5 million people have stopped playing. Is it less important that they're not North American?I'd get more info before saying much, the vast majority of those losses was in the Asian market
I made it clear why there was a loss of players, and it sure wasn't a degredation of gameplay.And why does it matter that it's asian market? 5 million people have stopped playing. Is it less important that they're not North American?
Frank I'm just going to say, I'm sorry you had to resort to personal attacks.Sometimes, your posts are so astoundingly arrogant that I can't tell if you're either just an incredibly in-character troll or if you're someone who really believes the nonsense you consistently spout.
Do we have actual numbers on this? Last I heard was Blizzard just said that the majority of the losses come from the Asian market where f2p has become incredibly popular. That could mean nothing more than 51% of the losses come from Asia.I made it clear why there was a loss of players, and it sure wasn't a degredation of gameplay.
The reason the Asian market is suffering does have everything to do with convenience, but in the opposite direction.They have said that the reason for a lot of the non-asian cancellations, especially among the more casual players, comes from lack of feeling engaged in the game. Which could mean that people aren't building solid relationships with their guild or other players any more. Mainly because you don't have to. You don't need to rely on a guild for finding a good party you can trust. You don't need a raid guild any more. And there is no real sense of community in a server any more. All because of the convenience of having queues for everything.
Or all those people could be wrong, and the game is more engaging than ever, and they are all just jaded, and Blizz should stick their head in the sand and ignore them because they're wrong.
It must be just my rose coloured past view that remembers when the game was being played outside of when we were playing the actual game. The realm forums were rife with Alliance Horde rivalry and drama. Everyone knew the realm celebrities, everyone's reputation mattered and there was a sense of community.Do we have actual numbers on this? Last I heard was Blizzard just said that the majority of the losses come from the Asian market where f2p has become incredibly popular. That could mean nothing more than 51% of the losses come from Asia.
They have said that the reason for a lot of the non-asian cancellations, especially among the more casual players, comes from lack of feeling engaged in the game. Which could mean that people aren't building solid relationships with their guild or other players any more. Mainly because you don't have to. You don't need to rely on a guild for finding a good party you can trust. You don't need a raid guild any more. And there is no real sense of community in a server any more. All because of the convenience of having queues for everything.
Or all those people could be wrong, and the game is more engaging than ever, and they are all just jaded, and Blizz should stick their head in the sand and ignore them because they're wrong.
So maaaad.Oh so you mean that people aren't quitting playing because of some rose coloured view of the past but because there was a ton of bad game design.[DOUBLEPOST=1375113501][/DOUBLEPOST]
It must be just my rose coloured past view that remembers when the game was being played outside of when we were playing the actual game. The realm forums were rife with Alliance Horde rivalry and drama. Everyone knew the realm celebrities, everyone's reputation mattered and there was a sense of community.
This just doesn't exist anymore.
Oh so you mean that people aren't quitting playing because of some rose coloured view of the past but because there was a ton of bad game design.[DOUBLEPOST=1375113501][/DOUBLEPOST]
It must be just my rose coloured past view that remembers when the game was being played outside of when we were playing the actual game. The realm forums were rife with Alliance Horde rivalry and drama. Everyone knew the realm celebrities, everyone's reputation mattered and there was a sense of community.
This just doesn't exist anymore.
I don't disagree with you at all, but I was talking mainly about the non-asian decline. I'm not saying that the conveniences were a bad thing, obviously they made the game more accessible, but it's a double edge sword. That convenience killed a lot of the social aspects of the game. Which is what a lot of people miss.The reason the Asian market is suffering does have everything to do with convenience, but in the opposite direction.
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The fact is, the damage is already done. Even with the changes reverting to the CATA and WOTLK style of currency downgrading, the game will continue to decline. It will level off as a respectable amount someday, but the days of over ten million is behind us.
They actually admitted that was a side effect of revamping the old zones in Cata. They have changed it so new characters don't get all of them now.Like automatically knowing all of the flight points.
Correct.I don't disagree with you at all, but I was talking mainly about the non-asian decline. I'm not saying that the conveniences were a bad thing, obviously they made the game more accessible, but it's a double edge sword. That convenience killed a lot of the social aspects of the game. Which is what a lot of people miss.
Also agreed.[DOUBLEPOST=1375115691][/DOUBLEPOST]Like Frank said. There is little to no server community, and almost no reason to leave the main city once you're max level.
Yep, that has been pretty disappointing.It's not that they took the challenge out of the game, but that they took all the challenge away from anyone that was not max level or raiding.
Most of the challenge that exists now lies in achievements and the legendary quest line, Brawler's Guild, heroic scenarios, challenge mode dungeons, along with normal and up raiding. Most of the real fun I still have in the game has to do with people I've gotten to know.Maybe it's just the rose colored classes on me, but there's a lot of things they have done that I just plain hate. Like automatically knowing all of the flight points. Gone are the days of discovery or the excitement of being level 12 and running the Barrens to get to the next alliance FP. It took forever to do it, but to this day I remember the way it made my heart beat faster as I try and play cat 7 mouse with the Horde. Or running through the Wetlands to get the FP so you can take a boat to the next continent. Or running to Southshore through Arathi, praying that a dino didn't wander too close to the road. Because back then you couldn't ride yet.
It's not that they took the challenge out of the game, but that they took all the challenge away from anyone that was not max level or raiding.
Oh so you mean that people aren't quitting playing because of some rose coloured view of the past but because there was a ton of bad game design.[DOUBLEPOST=1375113501][/DOUBLEPOST]
It must be just my rose coloured past view that remembers when the game was being played outside of when we were playing the actual game. The realm forums were rife with Alliance Horde rivalry and drama. Everyone knew the realm celebrities, everyone's reputation mattered and there was a sense of community.
This just doesn't exist anymore.
We had a guy that everybody hated because he was a pompous ass, but whenever he put out the call for raids on alliance cities people came running. It was a blast.I still remember the mighty "George" the warrior orc, on my old server. Dude was like Tom Cruise of Kargath.
I used to be on a pvp server when I did raids of MC/BWL and let me tell you, getting to the raid alive was often more challenging than the raid itself!
Yep I pretty much -finished- WoW too, am looking forward to FFXIV as well. I will however play through everything 5.4 has to offer, before tapering off from it again for a while.Personally, I just can't stay focused on the game. Running LFR over and over to gear gets old, running dailies over and over to get tokens for bonus rolls gets old, I'm just not a fan of the generally vitriolic PvP community, and the constant streamlining and dumbing down (or in other cases severe hotkey bloat) of classes makes me feel like I'm just playing a melee/spellcaster/etc, as opposed to a specific class. MoP was a big step up from Cata, but, at least to me, the game's just not appealing anymore.
Nope.Is the next Xpac for WoW the final one?