You can get items that good now outside of the auction house, they just might not be for your class. So without the auction house, you got some nice vendor/alt fodder right there. No difference.To give you some idea of how the AH will play less of a role in the endgame, here are two (somewhat blurry--I tried to clean 'em up) ilvl 70 items which were displayed on-screen at Blizzcon:
View attachment 11705
View attachment 11706
Note that they're both "soulbound" (Bind to acct). I assume this is a result of being enchanted (the "coin" stats?), but still...if you can get stuff this good by playing but not in the auction house, you're going to see a lot less activity in the auction house(s).
--Patrick
Uhh...no?You can get items that good now outside of the auction house
My point is, that you can get the highest iLVL item in the game from drops in both the PC and the console. There isn't a difference because of an auction house.Uhh...no?
Right now, the absolute best 1h weapons top out just above 1800dps. Those pictures have dps figures of almost double that.
--Patrick
So then how does the AH come into play in ruining the PC version/saving the console version?I expect the bosses (in the expansion) will be higher/harder to kill. Otherwise it would not be a challenge.
--Patrick
I'm not...sure we're talking about the same thing, so I'll be explicit.So then how does the AH come into play in ruining the PC version/saving the console version?
The difference is that Blizzard has said outright that they balanced the drop rates and probabilities around the idea that the AH would be there to fill in the gaps. With it being missing from the console versions, the belief then is that they rebalanced the drops for that version, so as not to have to rely on the AH.Yeah I don't see how the addition of exclusion of an AH changes your drop rate in either version. It just doesn't make sense. You get the same drops regardless of there being one. It literally has no effect on what you're going to get. The only difference, is that if you want an item you can't get, and you get an item you can't use, you have the chance of trading it for the one you do. Seems to me there's no advantage to not having one, and at least some kind of one when there is.
Ok gotcha. Missed the part where Blizzard said it outright.The difference is that Blizzard has said outright that they balanced the drop rates and probabilities around the idea that the AH would be there to fill in the gaps. With it being missing from the console versions, the belief then is that they rebalanced the drops for that version, so as not to have to rely on the AH.
Well, they said it outright, and then backpedaled on it when people spoke out against it.Ok gotcha. Missed the part where Blizzard said it outright.
I know, I was agreeing with you. Thanks for the link.Well, they said it outright, and then backpedaled on it when people spoke out against it.
http://www.penny-arcade.com/report/...ion-houses-hurt-the-games-rhythm-both-sides-w
I think the X-Men Legends games did a damn fine job of making ARPG work on a console. They did it by having a party of four, and that meant that abilities got split between characters, rather than being mapped all over a keyboard.Oh, yeah, they way nerfed enemies.[DOUBLEPOST=1378602938,1378602749][/DOUBLEPOST]BTW, I know I recently had a huge "discussion" about PC games and controllers with me falling on the opposite side of keyboard and mouse use, but there is no way I can imagine playing an ARPG with a controller.
Of course, in my defense, my point was that games built for consoles are better with controllers and this is a port in the opposite direction.
Yeah. There were a lot of changes (that went in even before I started playing). The enrage timer function and stuff got changed, some crafting stuff was added, lots of other tweaks to bosses and skills (and some of the normal enemies) since 1.0.3 or so.I played tonight for the first time in ages and killed the Butcher in Inferno. He wasn't easy, but he wasn't as hideously difficult as when I last tried him. Did they change the game?
No one (or at least I didn't) disagreed with you that some games built with a controller in mind didn't play better, but rather that people porting games should at least attempt to make decent kb and mouse controls.Oh, yeah, they way nerfed enemies.[DOUBLEPOST=1378602938,1378602749][/DOUBLEPOST]BTW, I know I recently had a huge "discussion" about PC games and controllers with me falling on the opposite side of keyboard and mouse use, but there is no way I can imagine playing an ARPG with a controller.
Of course, in my defense, my point was that games built for consoles are better with controllers and this is a port in the opposite direction.
More the point is that the controls will be awkward if it's not what they were originally designed for. In this case, the controllers are going to feel weird no matter what they do because the game was designed with a keyboard and mouse in mind.
According to the, eye-roll inducing, commercial, the game supports 4-player couch co-op.Can two people play at the same time on the PS3 version?
Girlfriend and I were playing last night next to each other, same screen. Fair warning though. Only one ppayer can access their inventory/skills at a time and it takes up the entire screen making buying/selling/crafting a little time consuming, particularly when checking stats fo the other person against an item you picked up. There is little info given when picking up items other than a small tool tip that pops up saying health defense and hp and indicating how much of an improvement it will provide using multiple red and green arrows. Magical properties can only be checked in your inventory. There is a fast equip option but without being able to see what properties you would be gaining or losing it's kinda useless after the first few levels.Can two people play at the same time on the PS3 version?