[Gaming] Diablo 3 : Ser Farm-A-Lot

Necronic

Staff member
I think the problem there was more with the lack of variety or thought in the affixes. There were so few options for min-maxing that it fucked up the economy.

Eliminating the RMAH would simply have moved the gear to a black market
 
To give you some idea of how the AH will play less of a role in the endgame, here are two (somewhat blurry--I tried to clean 'em up) ilvl 70 items which were displayed on-screen at Blizzcon:

azjx1ys.png

fmtpgws.png

Note that they're both "soulbound" (Bind to acct). I assume this is a result of being enchanted (the "coin" stats?), but still...if you can get stuff this good by playing but not in the auction house, you're going to see a lot less activity in the auction house(s).

--Patrick
 
To give you some idea of how the AH will play less of a role in the endgame, here are two (somewhat blurry--I tried to clean 'em up) ilvl 70 items which were displayed on-screen at Blizzcon:

View attachment 11705
View attachment 11706
Note that they're both "soulbound" (Bind to acct). I assume this is a result of being enchanted (the "coin" stats?), but still...if you can get stuff this good by playing but not in the auction house, you're going to see a lot less activity in the auction house(s).

--Patrick
You can get items that good now outside of the auction house, they just might not be for your class. So without the auction house, you got some nice vendor/alt fodder right there. No difference.
 
Uhh...no?
Right now, the absolute best 1h weapons top out just above 1800dps. Those pictures have dps figures of almost double that.

--Patrick
My point is, that you can get the highest iLVL item in the game from drops in both the PC and the console. There isn't a difference because of an auction house.

Also for all you know the stats on the bosses/Inferno mode could be much higher/harder to kill and thus the weapon DPS we see in those are just balanced for the level of the fights on the console.
 
You're the only one talking about that at this point, I think. Looked like PatrThom was just showing examples of things they're trying to do to make it less mandatory to gear for endgame.
 
So then how does the AH come into play in ruining the PC version/saving the console version?
I'm not...sure we're talking about the same thing, so I'll be explicit.

The current feeling (by most) is that the auction houses are ruining gameplay because rather than adventuring and playing to get epic items, it is more efficient for people to let farmers do the work and then just buy the items they want off the auction house. This incentivizes the selling of maxed items and it cheapens the acquisition of That Thing You Wanted because all you do is go to the AH, choose from the multitude of more-or-less identical items for the one with the exact stats you crave, plunk down some gold/local currency, and then take your item home. Since the end game really is about (either PvP or) farming to improve your loot, the AH has essentially turned the endgame into "He who has the most gold, wins."

The console version has no AH. Problem "solved."

As far as the PC version goes, if what I'm seeing in screenshots is true, the items you (ultimately) use in the expansion endgame will be nontradeable/nonauctionable AND they will be substantially better than the items that are tradeable/auctionable. This means the auction house will still be important for folks during the midgame, but by the time your character level is > 60, you'll start switching over to items you can't trade*. Now this coming sentence is mainly my conjecture, where I expect that for ilvl>60 items the auction house will be relegated to a place to pick up raw materials and ordinary items you might want to enchant/imbue/whatever later, but as far as picking up actual battle-ready gear, its influence over the endgame will be effectively neutered. Much like items which have +exp tend to wane in usefulness once you switch over to Inferno difficulty, the usefulness of the auction house will also peter out as you approach max character level.

--Patrick
*At all. Not in the auction house, and not by meetup, either.
 
Yeah I don't see how the addition of exclusion of an AH changes your drop rate in either version. It just doesn't make sense. You get the same drops regardless of there being one. It literally has no effect on what you're going to get. The only difference, is that if you want an item you can't get, and you get an item you can't use, you have the chance of trading it for the one you do. Seems to me there's no advantage to not having one, and at least some kind of one when there is.
 
Yeah I don't see how the addition of exclusion of an AH changes your drop rate in either version. It just doesn't make sense. You get the same drops regardless of there being one. It literally has no effect on what you're going to get. The only difference, is that if you want an item you can't get, and you get an item you can't use, you have the chance of trading it for the one you do. Seems to me there's no advantage to not having one, and at least some kind of one when there is.
The difference is that Blizzard has said outright that they balanced the drop rates and probabilities around the idea that the AH would be there to fill in the gaps. With it being missing from the console versions, the belief then is that they rebalanced the drops for that version, so as not to have to rely on the AH.
 
The difference is that Blizzard has said outright that they balanced the drop rates and probabilities around the idea that the AH would be there to fill in the gaps. With it being missing from the console versions, the belief then is that they rebalanced the drops for that version, so as not to have to rely on the AH.
Ok gotcha. Missed the part where Blizzard said it outright.
 
Meh. I think this won't really achieve what they want. How many people bought DIII, and how many actually played through to Hell/Hell? The absolute endgame is dominated by Koreans and Chinese, brokering deals. Huzzah.
It's the mid game where the AH meant you had to buy your way up. They've made it all a bunch easier so you wouldn't necessarily have to (cue "oh but people finished the base version without the AH" - after over a month and with hundreds of deaths!) use the AH, but still.
If the "new" drop rates are really enough better that I can take a character and run it through the difficulties ,relying on my own finds to stay competitive with the monsters, we'll see. I think DIII will still be too grindy and too boring because of the crap story, but we'll see.
 
I played tonight for the first time in ages and killed the Butcher in Inferno. He wasn't easy, but he wasn't as hideously difficult as when I last tried him. Did they change the game?
 
Oh, yeah, they way nerfed enemies.[DOUBLEPOST=1378602938,1378602749][/DOUBLEPOST]BTW, I know I recently had a huge "discussion" about PC games and controllers with me falling on the opposite side of keyboard and mouse use, but there is no way I can imagine playing an ARPG with a controller.

Of course, in my defense, my point was that games built for consoles are better with controllers and this is a port in the opposite direction.
 

figmentPez

Staff member
Oh, yeah, they way nerfed enemies.[DOUBLEPOST=1378602938,1378602749][/DOUBLEPOST]BTW, I know I recently had a huge "discussion" about PC games and controllers with me falling on the opposite side of keyboard and mouse use, but there is no way I can imagine playing an ARPG with a controller.

Of course, in my defense, my point was that games built for consoles are better with controllers and this is a port in the opposite direction.
I think the X-Men Legends games did a damn fine job of making ARPG work on a console. They did it by having a party of four, and that meant that abilities got split between characters, rather than being mapped all over a keyboard.

I can't imagine trying to play Titan Quest on a gamepad, though. Even with the added agility of having a stick controlling movement... My first build in the game, a Nature/Spirit combo, had all my number keys bound to what I used regularly, and I was also using the alternate set for spillover to turn on and off my aura type stuff.

That said, I've heard that Torchlight managed to have pretty good keyboard controls on XBLA. Never tried it myself, but it's been done well enough that some gamers were very pleased.
 
I did like the Legend games, and the Ultimate Alliance games all of which I played on consoles. I think that they work because they're specifically designed with a controller in mind, which I'm pretty sure is one of the reasons that D3's control scheme is so.... ahem... "streamlined".

Oh, also, shameless plug. If you like ARPGs and are a Marvel fan, they have just done a major update for Marvel Heroes, their FTP ARPG game. It finally feels like a full fledged game, and not an extended Beta. I think it would be fun to have a Halforums superteam.

It's free, so all you could possibly lose by playing it is time.
 
I played tonight for the first time in ages and killed the Butcher in Inferno. He wasn't easy, but he wasn't as hideously difficult as when I last tried him. Did they change the game?
Yeah. There were a lot of changes (that went in even before I started playing). The enrage timer function and stuff got changed, some crafting stuff was added, lots of other tweaks to bosses and skills (and some of the normal enemies) since 1.0.3 or so.

Got a buddy who rented the PS3 version and is powering his way through it. Quite a few changes to drops, he is thinking the Loot 2.0 update may just be a backport of many of the console features.

--Patrick
 
Oh, yeah, they way nerfed enemies.[DOUBLEPOST=1378602938,1378602749][/DOUBLEPOST]BTW, I know I recently had a huge "discussion" about PC games and controllers with me falling on the opposite side of keyboard and mouse use, but there is no way I can imagine playing an ARPG with a controller.

Of course, in my defense, my point was that games built for consoles are better with controllers and this is a port in the opposite direction.
No one (or at least I didn't) disagreed with you that some games built with a controller in mind didn't play better, but rather that people porting games should at least attempt to make decent kb and mouse controls.

To put it in perspective, according to your stance, Diablo 3 should require a keyboard and mouse to play on the PS3 and Blizzard shouldn't try to put in gamepad controls.
 
More the point is that the controls will be awkward if it's not what they were originally designed for. In this case, the controllers are going to feel weird no matter what they do because the game was designed with a keyboard and mouse in mind.
 
More the point is that the controls will be awkward if it's not what they were originally designed for. In this case, the controllers are going to feel weird no matter what they do because the game was designed with a keyboard and mouse in mind.

I actually thought when Diablo 3 first came out that the controls felt way less keyboard centric than the past diablo titles. Reducing your number of skills to 4 made me think they might have consoles in mind, and since they're adding a dodge mechanic, it'll probably play like most hack and slash console games.
 
I bought the ps3 version and have been enjoying it much more than I ever did for PC. Controls feel tighter, I get significantly better loot, in terms of quality, quantity and items my current character can use. Regarding legendary items, I had a barbarian at 60 and a wizard at 30 for pc before I saw my first legendary drop, and it wasn't for either of them. For ps3, my demon hunter is only lvl 25 and I've already found 5 relevent legendaries and a few for other characters.
 
wow! My WD has seen 2 and she's been 60 for ages. I sold one and the other are these awesome gloves that she still uses.

I don't know what to do with all the rares though. 10 auctions at a time only is rough.
 
I do have a question though. What are people talking about when they're in general chat selling MP10 stuff?

A second question as well....where do all the super awesome rares come from? I've only had a few with over 1000 dps drop.
 
Can two people play at the same time on the PS3 version?
Girlfriend and I were playing last night next to each other, same screen. Fair warning though. Only one ppayer can access their inventory/skills at a time and it takes up the entire screen making buying/selling/crafting a little time consuming, particularly when checking stats fo the other person against an item you picked up. There is little info given when picking up items other than a small tool tip that pops up saying health defense and hp and indicating how much of an improvement it will provide using multiple red and green arrows. Magical properties can only be checked in your inventory. There is a fast equip option but without being able to see what properties you would be gaining or losing it's kinda useless after the first few levels.

After typing my response yesterday I played for a bit and found 3 legendary items within 5 minutes with roughly 35% MF.
 
I tried it last night on the PS3 and I think I might prefer it. I liked the controls better and using the controller to move. The inventory is nice too. Just a flat number of spots rather than having to try playing inventory Tetris.

I'm a bit embarrassed that it took me some time to figure out that there were legendary items in my stash to use right away though.

I'm trying a barbarian. One thing that was super different to me was all the difficulty levels. At level one I had easy, medium or hard. And a whole bunch of locked ones.

Has anyone tried those?
 
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