Every time I do poorly in arena, it's because I had a bad draft.Yeah it was pretty much stated we keep what we have into Live.
Sadly my current Arena win rate is 58%
Every time I win, it's purely because of skill.
Yup...
Every time I do poorly in arena, it's because I had a bad draft.Yeah it was pretty much stated we keep what we have into Live.
Sadly my current Arena win rate is 58%
Legendaries are good, but not always game winners. I still don't like constructed though. Only play it during daily quests to keep running Arena matches.I was watching Day[9] on his YouTube chanel and he had insanely powerful decks with almost exclusively legendary cards. It was insane. Though, to be fair, it looked like people with simple decks could still hold their own even against that insanely powerful deck.
Ysera and Ragnaros are also pretty good.Legendaries are good, but not always game winners. I still don't like constructed though. Only play it during daily quests to keep running Arena matches.
Watching the 2P Hearthstone Constructed tournament only solidified this feeling. The only Legendary really used in serious constructed play at the moment is Sylvanas.
I pretty much treat an Alarm O Bot on the board as if it were a Legendary already. Aka Kill On Sight no matter what.The sneakiest thing he was doing was that he had only legendaries and Alarm bots on a druid deck with a bunch of spells. He would just use the alarm bots to bring in his legendaries on, like the third turn.
Rogue and Warrior have the same issue, they're rush heavy due to having to do alot of creature elimination through weapons which quickly reduces their total health. Get a slow start or get AoE wiped during your rush and it's hard to recover.Started playing my Rogue deck through the practice rounds. I SUCK at playing a rogue.
Everything you described is exactly what I said. Early game rush.On the contrary, I feel like rogue and warrior are my strongest decks. Weapons, especially on the warrior, may reduce your health, but they are awesome minion removal for cheap that can be used multiple turns, instantly giving you a minion and a card advantage.
Basically, you spend 2 mana and one card to equip a fiery war axe, and can then eliminate two of the opponents minions, one on that same turn. That's huge value (if you don't get oozed) and puts you at immediate advantage. It's basically the same thing as a warlock lifetapping to gain a card advantage.
My rogue deck sucks, but I feel like it fits the rogue theme of being 'tricky,' so I welcome anyone to play against it and beat me horribly.
It doesn't have to be early game rush. Those same things can be used for board control to build to a late game deckEverything you described is exactly what I said. Early game rush.
If you don't use it for early game rush, you get beaten in the early game, that's the downfall. Rogue and Warrior lack serious late game cards/minions. Maybe I'm wrong but I watch about 2hrs of meta game streaming a day and have yet to see a Warrior or Rogue deck win against the Mage Stall, Paladin Survival, Warlock Rush or Druid taunt survival decks.It doesn't have to be early game rush. Those same things can be used for board control to build to a late game deck
True, it's a perfect storm of efficiency, but every time I've played against one, I've lost due to ice block. They'll stall until they can get their wombo combo out, I'll whittle them down to around 8 health, and then they'll ice block for two turns while they blow me to pieces with damage that I have no way to stop.The issue is much less ice block and more with the hyper-efficient direct damage plus aoe removal and freezes. The mage deck works perfectly well without ice blocks, at least before everyone started playing decks to counter it.
I know it's still a beta, so it's not all doom and gloom yet. Maybe it'll get balanced.It's like a control deck from MTG. You lose, slowly and without any sort of fun. Just dreadful.