You should check out arena mode. It's a fun way to earn cards without having a good deck. It's a draft pick mode, where you choose one of 3 random classes, and then draft cards to build a deck. Your opponents do the same thing, so you're on equal footing.I've played a few games with Poe, it's been fun. I've built a customer priest deck that I've won a few online matches with, but that is the extent of my deck building.
Darsiek#1741
I've grandmastered twice so far (9 wins before it retires you) and have managed to be consistant with 4-6 wins per attempt, so for the most part, between Arena and Daily Quests I never really am not playing Arena. It's great.You should check out arena mode. It's a fun way to earn cards without having a good deck. It's a draft pick mode, where you choose one of 3 random classes, and then draft cards to build a deck. Your opponents do the same thing, so you're on equal footing.
There's an entrance fee of 150 gold (or 50 gold more than a cardpack.) You're guaranteed to win a cardpack, and if you can win at least 3 arena matches, you break even with a cardpack and about 50 gold worth of winnings (and some dust). The more you win, the better your prizes at the end, including ever growing amounts of gold and dust, and rare cards. You're out once you lose three times.
At 7 wins you're gauranteed a cardpack -and- 150 gold, so if you can consistently win 7 games, you can play arena forever without ever having to earn more gold.
It's an amazing win button when you opponent thinks he just stopped your horde with a fat taunt character and he thinks you're all out of creature elimination.Silence is so damn powerful. I wasn't sure exactly what silence did, until I started using it. It removes the text from a card, reducing it to just its base stats. Enraged troll? Silence gets rid of that boost, making it a weenie. Windfury? Nope. TAUNT? Nope, just run right past him. So many goddamn uses, silence truly is golden.
Windfury gives a minion the ability to attack twice. That means that something that was a 5atk creature suddenly does 10dmg. Now pair that with other Shaman abilities like +3atk and suddenly a 5dmg becomes 16dmg in an instant.You can bet your ass that silence is in my priest custom deck
Also, what DOES windfury do?[DOUBLEPOST=1382928680,1382928508][/DOUBLEPOST]I've also found Mind Vision to be curiously useful. It has such a low mana requirement and if you really luck out, you may get an Assasinate or backstab from that rogue you're playing against.
Pretty much, once you learn what the secrets are, you can try and trick them out.When a secret is in play, you have to play very carefully. Don't attack with your biggest minion right away, send a smaller one to see if it sets off the secret. You have to try and scout for the effects.
Don't forget Vaporize, destroy the first minion to attack the mage.Pretty much, once you learn what the secrets are, you can try and trick them out.
EX: Mage secrets usually are -Copy Minion- (That creates a copy for the mage of the next minion you cast) -Counterspell- (Counter the next spell you cast) and Ice Block (If the mage takes damage to kill them this turn, they become immune).
When secrets are around, you have to play low cards first to try and trigger the -trap- then continue with your strategy. Secrets in itself is a mind game strategy. If you think Mage secrets are bad, wait till you play a seasoned Hunter.
If you don't know how the arena works, check it out. It's a great way to earn cards, and the playing field is even for both teams. The way it works is that you pick one of 3 randomly chosen classes, and then pick one of 3 randomly chosen cards again and again until you've drafted a full deck of 30 cards. You then play against others that have done the same thing, and keep going until you either lose 3 times, or get 9 wins. The farther you get, the better your reward when it ends.I haven't ventured into the Arena yet. I've been just using the play option. What annoys me is that I'm using my not fully unlocked decks and it matches me with someone with, like a level 15 character with a custom deck and I'm playing with a level 2 hunter. I decided that I'll only play against the computer to fully unlock my decks. I did go ahead and buy a pack of cards, so I do have some rares.
Basically, you can disenchant a card into dust equal to 1/4 its value. If you click on the crafting button, it'll open the crafting interface, which looks exactly like the normal collection interface except it shows -all- possible cards, and the ones you don't own are greyed out. You can click on any card, and it will show you its cost in dust to create, or how much dust you'll get if you disenchant it, and has buttons for both.I have no clue how the crafting system works. Is there a good place to check out a tutorial? The most I've done with it is turn my extra cards into dust.
That's very situational though, and requires you to be able to keep all creatures on the board from the beginning to get it that high.Jesus H. Frostwolf Warlord is so very OP. It's really not fair that you can get an up to 8/8 monster on the third round of the game.
WTF? Why? It's a goddamn card game, latency doesn't matter, why go with geofencing?Blizzard said:In the future, we plan to allow players to play in regions that are outside of their home region. When this happens, you will be able to pick which region you would like to play in. However, the important thing to remember is whenever you decide to change regions, your collection does not transfer over to the new region you would like to play on. On the new region, you will have to start your progress over as if you were a new player to Hearthstone and nothing will carry over in-game. We currently have no plans to allow players to play against other players across regions.
No more wipes, all cards you get from here on out will carry over into launch.Hey, has anyone heard if we get to keep our cards going into retail? I have heard people say we will have a wipe and others saying we get to keep them.
Every time I do poorly in arena, it's because I had a bad draft.Yeah it was pretty much stated we keep what we have into Live.
Sadly my current Arena win rate is 58%
Legendaries are good, but not always game winners. I still don't like constructed though. Only play it during daily quests to keep running Arena matches.I was watching Day[9] on his YouTube chanel and he had insanely powerful decks with almost exclusively legendary cards. It was insane. Though, to be fair, it looked like people with simple decks could still hold their own even against that insanely powerful deck.
Ysera and Ragnaros are also pretty good.Legendaries are good, but not always game winners. I still don't like constructed though. Only play it during daily quests to keep running Arena matches.
Watching the 2P Hearthstone Constructed tournament only solidified this feeling. The only Legendary really used in serious constructed play at the moment is Sylvanas.
I pretty much treat an Alarm O Bot on the board as if it were a Legendary already. Aka Kill On Sight no matter what.The sneakiest thing he was doing was that he had only legendaries and Alarm bots on a druid deck with a bunch of spells. He would just use the alarm bots to bring in his legendaries on, like the third turn.
Rogue and Warrior have the same issue, they're rush heavy due to having to do alot of creature elimination through weapons which quickly reduces their total health. Get a slow start or get AoE wiped during your rush and it's hard to recover.Started playing my Rogue deck through the practice rounds. I SUCK at playing a rogue.
Everything you described is exactly what I said. Early game rush.On the contrary, I feel like rogue and warrior are my strongest decks. Weapons, especially on the warrior, may reduce your health, but they are awesome minion removal for cheap that can be used multiple turns, instantly giving you a minion and a card advantage.
Basically, you spend 2 mana and one card to equip a fiery war axe, and can then eliminate two of the opponents minions, one on that same turn. That's huge value (if you don't get oozed) and puts you at immediate advantage. It's basically the same thing as a warlock lifetapping to gain a card advantage.
My rogue deck sucks, but I feel like it fits the rogue theme of being 'tricky,' so I welcome anyone to play against it and beat me horribly.
It doesn't have to be early game rush. Those same things can be used for board control to build to a late game deckEverything you described is exactly what I said. Early game rush.
If you don't use it for early game rush, you get beaten in the early game, that's the downfall. Rogue and Warrior lack serious late game cards/minions. Maybe I'm wrong but I watch about 2hrs of meta game streaming a day and have yet to see a Warrior or Rogue deck win against the Mage Stall, Paladin Survival, Warlock Rush or Druid taunt survival decks.It doesn't have to be early game rush. Those same things can be used for board control to build to a late game deck
True, it's a perfect storm of efficiency, but every time I've played against one, I've lost due to ice block. They'll stall until they can get their wombo combo out, I'll whittle them down to around 8 health, and then they'll ice block for two turns while they blow me to pieces with damage that I have no way to stop.The issue is much less ice block and more with the hyper-efficient direct damage plus aoe removal and freezes. The mage deck works perfectly well without ice blocks, at least before everyone started playing decks to counter it.
I know it's still a beta, so it's not all doom and gloom yet. Maybe it'll get balanced.It's like a control deck from MTG. You lose, slowly and without any sort of fun. Just dreadful.
Ok I just got in this weekend and so far it is pretty fun. Against most opponents it feels very strategic with guessing how much they are willing to sacrifice to keep board control and playing around it. I've been playing a paladin deck and winning most of my matches. I play a lot of recruits and with all the buffs I have I always force out there big crowd control early leaving my late game creatures to wreck or my buffed up recruits. I've ended so many matches with a recruit buffed up to 8+ attack that they left on the board because it was a 1/1. So far the only trouble I've been having are with warlocks and the health priests. Last game against a priest I thought I was doing good but then he played a mogushan warrior which next turn got turned into a 28/28 beast. The warlocks I only have a chance to win if I get a consecrate in my opening hand. I think a silence or that card that turns minions health to one would fix most of my problems but I don't own any of those cards yet.
Anyway I'm looking forward to trying out the arena once I get used to playing a few more classes besides the paladin.
Ahh, yeah, Equality, not humility. I don't play Paladin that often.@Ravenpoe - Equality + Consecration is the combo you're thinking of.
I'm fond of Pyromancer + Equality if you don't have any minions of your own for a total of 5mana. Then possible to still cast a couple minions of your own.
Without an Alextraza fix, not really.Mages got a nerf today. All of the freeze cards had their mana cost increased by one, making them much slower to play.
We'll see if this does anything to stop the mage stall deck.
Add me anytime.Just got accepted. Maybe I'll see y'all online.
That would be nice.
--Patrick
The current Warrior meta at high levels actually does something like this. The combo is allow yourself to get to 10health, all while using massive card draw/creature elimination, then drop Warsong + Two Molten Giants, attack, brewmaster them back and do it again. It's ridiculous and hard to stop unless you have some beefy taunts (this deck usually loses to druids). Since the combo only requires 7 mana to pull off (Warsong + Two Brewmasters) the only hard part for warrior is getting the 5 cards before losing.I really don't like one turn win gimmick decks. Except for @Gilgamesh because his gimmick deck is hilarious.
I was playing my priest deck against a warrior last night, and the warrior was doing nothing but crowd control and weapon stalls. I suspected he was going to do some sort of giant play, since he just kept taking damage and clearing the board without playing any minions, so I was keeping hold of a couple of shadow word deaths to deal with whatever big threat he would eventually lay down.
On turn 9 he equipped a gorehowl. I'd already used my oozes to clear his arcanite reapers, but hey, I'm still at 30 health, and he's at 10. He's going to have trouble clearing my minions without getting killed. I got this!
On turn 10, he played a warsong commander, giving his minions charge. And then a bloodsail buccaneer, which because of gorehowl got buffed up to huge attack. And then two molten giants for free. And then a faceless manipulator for ANOTHER molten giant.
Who all had charge.
So that's 31 damage in a single turn for 10 mana, with no way for the opponent to react.
I just use the auto disenchant button in the crafting window, it will disenchant anything you have more than 2 of.I just tried 2 rounds of arena and it was pretty fun. Tried playing paladin first time and no consecrate or truesilver champion and only one buff had me out pretty quickly. Next I tried Druid. 4 swipes was hilarious. I went 7-2. When the last game ended I clicked a few times for the game to end and accidentally started searching for a new one and when I hit cancel the game closed and I guess it counted it as a loss even though it had not found anyone yet. Oh well.
So are some common cards more common then others? I counted that I have 30 cards or 6 packs and I have 3 mad bombers and 3 noble sacrifices. With how many commons that exist I thought it would be a while before I had 2 of something let alone needing to disenchant.
Right. With games like this, they start out like rock/paper/scissors, with a few dominant decks/strategies. But as balance gets reworked over time, they become more like rock/paper/scissors/lizard/spock, and ultimately end up something like this:it's not so much about avoiding the popular setups as it is about identifying openings and opportunities to fill a gap.
That's disgusting.@Ravenpoe - Thought you might find this amusing:
My gimmick deck did 75dmg in one turn
Oh man I just had the funniest match. I was mage against a priest and we got down to where he had 3 cards left in his deck and I had 7. Him full health and me at 6. I knew he was sitting on a mind control and a shadow word death. So instead of playing my beefy creature I just played my novice engineer and later my footman. I had 2 fireballs in case he drew anything good and then just attacked with those two and my hero ability. It was hilarious, after he ran out of cards he used his mind control on my 1/2. Death by card draw.
Yep. Arena draft is random, so you can draft multiples of the same card if they come up.[DOUBLEPOST=1387745887,1387745842][/DOUBLEPOST]So? What, you can have more than 2 of the same card in an arena draft deck?
I was watching too and Koyuki did not pull it off. The Wisps don't work. Damage doesn't count toward the Berserker if it's dropping below zero even with Commanding Shout. He sort of has the right idea, but definitely not the execution.@Gilgamesh I just saw Koyuki Case use your disgusting warrior combo against Trump, except he threw in some 0 cost wisps to take hits as well.
Yeah, I think he was testing if the wisps would work. But it's definitely picking up traction.I was watching too and Koyuki did not pull it off. The Wisps don't work. Damage doesn't count toward the Berserker if it's dropping below zero even with Commanding Shout. He sort of has the right idea, but definitely not the execution.
I hope not, I have no way of proving I came up with it first!But it's definitely picking up traction.
I heard that for warsong commander it will be a buff instead of an aura now so it should still work since frothing is below 3 when entering play. What exactly was your deck?I'm 100% for all the changes, they were seriously well thought out and balanced. When 90% of decks run the same cards, it's time to make some changes. When a deck can kill you in one turn while not having done a single thing the whole game, it's time to make some changes.
That said however... they killed my Frothing deck by accident @Ravenpoe
They changed the dark iron because it had to be cast on a minion so if you did not have board control you just doomed yourself more unless it was to use big game hunter which you can still do.So, big patch coming out with some crazy nerfs!
Dark Iron Dwarf's buff only lasts until the end of the turn now. WHAT? Oh well, not too bad, it's usually used to trade anyway.
Novice Engineer is now a 1/1. I don't agree with that nerf at all. Who ever said she was too good?
That really sucks, man. I have no idea what the problem is.So frustrating. Still having the same crash. The tech support forums are still about as helpful as my grandfather with dementia (though look at how many blue posts are next to threads with titles like: Help, I can't buy packs!).
Does this help at all? It looks like someone was having problems with a font that they couldn't find, and found this method of fixing it.Yeah, it seems to be a fairly common issue there with not a lot of sense making answers.
It keeps crashing. Here's my dxdiag and the report.
-Your fonts are corrupted.
That makes no sense and I actually checked that and they aren't.
-Silence
Sad drawn out sigh.
NP! Let us know if it works!UGH, WHY ISN'T THAT STICKIED?
JESUS FUCKING CHRIST.
Figures it would take a savvy user to figure that shit out.
Thanks Poe.
For the record, Wild Growth is amazing on a control druid that wants to control the board until he can play some huge fucking minions.It already did!
As a side note. It's kind of insane that that tiny issue can grind this game to a halt and not effect anything else. They need to get on that.
And having now played the first few tutorial matches, I am really liking it. I totally agree with this Magic: The Gathering guy's assessment.
Hey Hasbro, LEARN FROM THIS FUCKING GAME YOU CHEAP BASTARDS!
I've actually never played Magic.Well, I meant more in his talking about the UI and accessibility. Have you seen Magic Online? It looks like Windows 95 Solitaire.
Wild Growth is freakin' awesome, assuming you can draw it early on. Having a one mana crystal advantage can be game winning.For the record, Wild Growth is amazing on a control druid that wants to control the board until he can play some huge fucking minions.
Even late game it isn't bad, as at 10 mana it becomes two mana to draw a card.Wild Growth is freakin' awesome, assuming you can draw it early on. Having a one mana crystal advantage can be game winning.
They're not remotely worth it. You get 400dust to destroy them but crafting a Legendary costs 1600 dust. You'd have to dust 4 just to get one you actually want.How do shitty legendaries do for dust?
Yup. I've gotten my mage to 10 unlocking all the classes, and still working on getting everyone else to 10.I recently got into the beta and I'm just getting started. I've unlocked all the classes, but I've yet to really start building my own decks yet.
I think my highest level is 6 (Warrior), and most of my characters are closer to 2. With the default decks I can handily stomp the basic level CPU opponents pretty easily, but I have a feeling I'll need to start customizing decks if I want to go any further.Yup. I've gotten my mage to 10 unlocking all the classes, and still working on getting everyone else to 10.
I suggest watching some of trumps arena runs on youtube. http://www.youtube.com/trumpscYay, I got my first win in arena! Only took my 4 losses to get it. (Apparently I suck at deck building.)
I'll keep that in mind for when I have time. The only Heartstone I've watched has been from players who mostly inform by making very bad decisions. Davidr64yt (aka X) is pretty good at choosing what cards to play when in a match, but he has no clue how to build an arena deck, and even I can see the mistakes he's made. Then there's Tirinei, who is just all around awful at playing Hearthstone, but she's entertaining to watch playing Borderlands 2 with Dodger, so I subscribe to her channel.I suggest watching some of trumps arena runs on youtube. http://www.youtube.com/trumpsc
The Arena -gods- are Kripparian, Hafu and Trump. If you can't learn how to play Arena watching them, you can't play Arena period. They're really good about constant commentary on their drafts and every play.I'll keep that in mind for when I have time. The only Heartstone I've watched has been from players who mostly inform by making very bad decisions. Davidr64yt (aka X) is pretty good at choosing what cards to play when in a match, but he has no clue how to build an arena deck, and even I can see the mistakes he's made. Then there's Tininei, who is just all around awful at playing Hearthstone, but she's entertaining to watch playing Borderlands 2 with Dodger, so I subscribe to her channel.
Yep, @Ravenpoe nailed it. Trump is king of the ARENA and he made some constructed decks for new players to try out.
http://www.hearthpwn.com/
Also to note, OPEN Beta has begun so anyone can play it for free now.
You're kind of doing it backwards. The arena doesn't require you to own any of the cards, and instead rewards you with cards.Still haven't even earned all my standard cards yet, not goin' into the Arena until I do.
Game might be in release by then, though.
--Patrick
The card drafts for Arena are completely random, and don't depend on what cards you own.All the time? Or only if I win?
I mean, right now I have Mage:10, Priest:8, everyone else:1.
--Patrick
You're guaranteed at least a pack of cards (that's 5 random cards, at least one rare, if you've never opened a pack) from the arena, even if you lose three straight matches. So, even if you do terribly, in a way you're just paying 50 gold for the arena experience.All the time? Or only if I win?
The first run through the arena is free, and the only reason to hold off on spending the gold, if you have it, is a lack of experience. Strategy in the area, both for picking decks and for playing a match, is somewhat dependent on knowing what type of cards are out there, and what to expect from various classes.However, to get money to participate in the arena, you have to earn gold which you can only do by finishing the quests. You can only finish the quests through online play with your standard and custom decks, so yes, it is a good idea to unlock all the cards for your class first.
It's still a good idea to level all the hero decks up to ten to at least have access to all your class basic cards before venturing online.You're guaranteed at least a pack of cards (that's 5 random cards, at least one rare, if you've never opened a pack) from the arena, even if you lose three straight matches. So, even if you do terribly, in a way you're just paying 50 gold for the arena experience.
The first run through the arena is free, and the only reason to hold off on spending the gold, if you have it, is a lack of experience. Strategy in the area, both for picking decks and for playing a match, is somewhat dependent on knowing what type of cards are out there, and what to expect from various classes.
I don't really like deck building, so I've done most of my casual play matches with the default decks, and the matchmaking is good enough that I'm having fun playing. Sure, I've gotten curb-stomped by opponents with much better decks, but that's far from common.
My advice, have fun, and I think the arena is fun (well, not when I was sick and foggy headed, but now that I'm feeling better). If 7 of your 10 classes are only at level 1, though, you really run the risk of only being able to choose a hero that you're very unfamiliar with. I guess it depends on how much risk you feel is fun, and how much you'll value the novelty and rush of flying by the seat of your pants.
If you want to be cautious about entering the arena, I guess, but I don't see any reason to not jump right into the casual play section.It's still a good idea to level all the hero decks up to ten to at least have access to all your class basic cards before venturing online.
It lets your opponent know that you're simply better.What is so special about golden cards? Is it just cosmetic?
--Patrick
You can disenchant your extras to craft cards you actually want.I ended my run at 5 wins. My rewards:
60 Gold
55 Dust
1 Pack
- 2x Snipe
- Doomguard
- Dark Iron Dwarf
- Wrath
Not terrible, since I plan to use Wrath and Doomguard. Didn't need a third Snipe, though.
Yeah, but it was only worth 5 dust. At this point there are so many other common cards I still don't have any of, it's a little frustrating to get a third of a card I'm not wild about.You can disenchant your extras to craft cards you actually want.
Yeah, but the chances it happening so early are a lot lower than it will be later, once I have most of the common cards. There are dozens of common cards I haven't gotten yet, and only a few that I do have.Commons are... well, common. It'll happen a lot.
No, they've stopped doing server wipes. All cards earned will continue on into release.You know, I'd like to continue playing on through, but this IS beta---won't all my progress be wiped when release comes around?
Yeah the same sort of thing happened to me. First ten packs got 6 mad bombers and 5 noble sacs. It happens. In the following 35 packs I've opened, no more noble sacs and only 2 more mad bombers so my luck did even out, just took awhile.Yeah, but the chances it happening so early are a lot lower than it will be later, once I have most of the common cards. There are dozens of common cards I haven't gotten yet, and only a few that I do have.
Edit: I find it kind of strange that there aren't just lists of how many cards there are to collect, at least not that I could find easily, but from doing some filtered searching on HearthPwn, I found that there are ~94 common, expert, non-token cards (i.e. common cards that aren't part of the basic deck, or otherwise uncollectable). I've opened about 7 packs at this point, which gives me a max of 28 common cards (though I know I don't have that, since I've got two of a several, and 3 of a couple as well). So, if I only have about 22 of the common cards, that means there are 72 common cards remaining that I don't have. Each card could have over 75% chance of being something I don't have at this point, though I am guessing that not all commons drop at the same rate. The odds of getting two of a card that I already have, in the same pack, are pretty damn low. I'm glad I got some cards I like to make up for such lousy luck.
I have been LORD OF THE ARENA!Anyway congrats on getting 5 wins.
Yeah, the only reason they call it a beta at this point is to cover their butts, gamechange and bugwise. For all intents and purposes, it's basically already released.You know, I'd like to continue playing on through, but this IS beta---won't all my progress be wiped when release comes around?
The main power of truesilver champion is minion removal. The health bonus is just a small bonus, and at full health you've got plenty of health to spare anyway. Weapons are usually more valuable early game when you have health to spare, the healing bonus on truesilver champion allows it to also be useful late game. So don't think of it as wasting healing.- Truesilver Champion is a great weapon, but it's +2 health applies before you attack. In the very limited cases you have full heath and want to attack a minion, it's health bonus is worthless.
It really was op. I think where it's at right now is just right.[DOUBLEPOST=1391655574,1391655539][/DOUBLEPOST]Also, why aren't all of you on my friend's list? Add me! My name is in the very first post of this thread.It used to be much worse.
Yeah, but if you get one or two out in the the first 4 turns, you pretty much win. It makes your other minions heavily defended against AOE attacks and you can't even target the damn thing because of stealth.[DOUBLEPOST=1391656212][/DOUBLEPOST]Also, fuck murloc decks.It really was op. I think where it's at right now is just right.[DOUBLEPOST=1391655574,1391655539][/DOUBLEPOST]Also, why aren't all of you on my friend's list? Add me! My name is in the very first post of this thread.
The only thing worse than a murloc deck is a hunter rush deck. Your only chances to win are heavy heals or heavy taunts.Yeah, but if you get one or two out in the the first 4 turns, you pretty much win. It makes your other minions heavily defended against AOE attacks and you can't even target the damn thing because of stealth.[DOUBLEPOST=1391656212][/DOUBLEPOST]Also, fuck murloc decks.
Yeah, but there are a lot of things that damage all minions, or everything, that will wipe them out. I have blood imps in my Warlock deck, and they're helpful, but they're not proof. I've seen them go down to fan o' knives, arcane explosion, cleave, multi-shot... There are ways to take those little buggers out. Heck, sometimes I have to kill my own when I play my Dread Infernal.Yeah, but if you get one or two out in the the first 4 turns, you pretty much win. It makes your other minions heavily defended against AOE attacks and you can't even target the damn thing because of stealth.
I just got all the murlocs and decided to try a murloc deck >.>[DOUBLEPOST=1391656854,1391656816][/DOUBLEPOST]Yeah, but if you get one or two out in the the first 4 turns, you pretty much win. It makes your other minions heavily defended against AOE attacks and you can't even target the damn thing because of stealth.[DOUBLEPOST=1391656212][/DOUBLEPOST]Also, fuck murloc decks.
And wild pyromancer is a neutral card that takes them out pretty damn fast.Yeah, but there are a lot of things that damage all minions, or everything, that will wipe them out. I have blood imps in my Warlock deck, and they're helpful, but they're not proof. I've seen them go down to fan o' knives, arcane explosion, cleave, multi-shot... There are ways to take those little buggers out. Heck, sometimes I have to kill my own when I play my Dread Infernal.
Murloc dies very very quickly to nearly any AoE card. However, if they don't draw AoE it's a guaranteed win.
I should have screenshotted it... I had a bunch of 1/1 2/1 murlocs out on the board, and one turn later they were all 6/5's
Murloc Warleader and Cold Light Seers (I think that's the right one... +2 health to all murlocs) are amazing.
I just did this, only with an Injured Blademaster. I played him on turn 4, only to have my opponent knock him down to 1 attack with humility. For most of the game I had a 1/7 minion that didn't even have taunt. Then, the final round and he was really banking on minion he'd super buffed into a 10/6 powerhouse. I doubled my Blademaster's health, then swapped it with my Crazed Alchemist, and that 14 points took down more than half of his remaining health. It was really overkill, and if I hadn't been able to win that very turn, I probably would have done the same trick with my Temple Enforcer, to get a 12/6 minion instead of a 14/1, but I can definitely see myself using this trick a lot in the future.If I haven't put one in my priest deck, I need to. I want to see what I can do with an Oasis Snapjaw, Divine Spirit and Crazed Alchemist. Kind of an unlikely series of events, but the cards are all useful on their own, so... On the off chance that I could create a 14/2 minion and really dish out some (short lived) hurt, there could be a lot of fun.
From all the Day9, Total Biscuit, etc... videos I've watched on Youtube, the Warlock/Murloc rush deck seems to be the common I win deck for newbies.Those Murlocs start to stack up (obviously not my screenshot)
The winning player has 10 mana worth of undamaged minions on the field (1+1+1+3+1+3), and the losing player still has their taunt minion on the board. Which means the loser never played any other minion, never played any cards that dealt damage, and had the coin. Since it took all the mana the winning player had to get those minions on the field, that means it must have been a Soulfire card that dealt the winning blow... but I don't see how that's possible given the number of cards.Those Murlocs start to stack up (obviously not my screenshot)
It's not bogus, you're missing the most obvious answer.The winning player has 10 mana worth of undamaged minions on the field (1+1+1+3+1+3), and the losing player still has their taunt minion on the board. Which means the loser never played any other minion, never played any cards that dealt damage, and had the coin. Since it took all the mana the winning player had to get those minions on the field, that means it must have been a Soulfire card that dealt the winning blow... but I don't see how that's possible given the number of cards.
3 cards to start, 1 drawn for each turn = 7 cards. 6 cards on the field, 1 card left in the hand. There's no mana left to have played anything that would draw a card.
Is this screenshot bogus?
DOH! Yeah, totally missed that possibility.It's not bogus, you're missing the most obvious answer.
The opponent conceded.
wow it seems just the opposite for me. My last five arena runs have been horrible and nearly every opponent I play against I know I have seen up in the 6+ wins area. I think it maybe that I play mid day when I have time so there are not as many people playing then but it has just seemed tougher the past few days.Wow, I haven't played Arena since it went into open beta. It's a lot easier now! I was able to easily get into 7+ wins while playing quick and sloppy.
Time to start hitting that shit for fun and profit.
Nice those mulocs are quite annoying to play against. You have to get your lucky early draws so you can make it to mid game and dominate. I'm thinking about putting a few senjins in my decks to help combat them and hunter better.Ok, I take it back, this is fun. My mage deck took out one of those Murloc decks. I kept up pressure by staying calm and killing off his Murlocs asap. When the score was 17 (me) to 9 (him) he blew himself up. I had a pretty commanding control of the field.
Huh?Just got in. (notmaker #1301, for those who don't have me already)
Does card rarity make a difference for cards who have multiple rarities available?
What does that mean?Huh?
The only rarity that cards have over their base is whether they're gold or not, which is a different "roll"
I'm not entirely certain what your question was. Each card has a specific rarity, indicated by the gem in the center of the card, color coded the same way WoW items are. Each card also has a 'gold' version which is purely aesthetic, and disenchants for quite a bit more dust if you choose to disenchant it.What does that mean?
This was the part I was wondering about. Thanks!Each card also has a 'gold' version which is purely aesthetic, and disenchants for quite a bit more dust if you choose to disenchant it.
I still like it because as long as you are even it usually helps out. The thing is people like to save it for a finisher instead of using it when they are able. "oh if I play another totem and my opponent doesnt clear anything I can win next turn" instead of taking them down to ≥ 3 they get two or three minions cleared and then have no win condition when a rockbiter or lightning bolt would have won it for them. If you have at least three minions on the board it is usually good value. Helps get rid of the silenced totems clogging up your board, helps clear their board and synergizes well with your hero power. I agree it does not belong it every deck but any rushy or mid range deck I'd put one or two in.Bloodlust is a pretty fun card, but I don't always put it in my shaman decks. For it to be useful, you have to already be in a position of board dominance, usually making it overkill. The best use of bloodlust is when you have a few non-attacking units/totems that you can now give attack to, as @figmentPez discovered, but that's a pretty niche scenario, and your opponent will usually be able to keep your totems cleared out.
So yeah, good card, but situational, and doesn't help if you're behind.
Ahh, lacking those, there's no reason -not- to run it, then.Argh, I had a post all typed up and just closed the window or something... I don't even know what I did to not post it.
Anyway, in short, I've used Bloodlust to take down large opponents without sacrificing my own powerful minion. If I've been getting rushed down, often my opponents just ignore totems after a while, and I've got 1 or 2 that I can afford to sacrifice. It's not ideal, but it's better than losing a larger minion in many cases.
Also, I don't have any Lightning Storm, Earth Shock or Feral Spirits to put in my deck, so I've got to have something.
I've never seen one played, and I'd be hesitant myself. If you're down to top-decking, then it wouldn't make a difference, and that does make the minion all the more expendable. It's kind of like a worse version of overload, and I'm not sure I'd want to pay that price.Does anyone ever actually put the Venture Bros. in their deck?
I have seen it in a mage deck since that card works best in a spell heavy deck but the aldor peace keeper can ruin you if you try playing it in a typical minion populated deck.Does anyone ever actually put the Venture Bros. in their deck?
--Patrick
Absolutely. They're great cards for their cost, and since they're such a big threat, their detrimental effect in minion cost will not be on the board for very long.Does anyone ever actually put the Venture Bros. in their deck?
--Patrick
Ironbeak Owl and Spell Shatterer (I think that's what it's called... the elf) also work. Though, don't take the owl. It's bad.Also, if you have a priest silence spell, it can remove the added mana cost effect. I've noticed that many players have a hard time with the concept of using negative spells or attacks against your own minions for effects. Such as attacking your own minion to produce their enrage effects.
Yeah, but they're pretty cheap to begin with, and with any luck they will be unhumility-ing your ventureco at the same timeThe only problem with them is that they will have the increased mana cost just to summon them.
I run them in my murloc deck, just as a cheap way to get past taunt. So yeah, calling them bad may have been a bit harsh. Like most cards, they're just situational.I do keep ironbeaks in my hunter deck, just for the silence effect and the addition of the beast effects.
Cranky was playing a game yesterday where he was the Warlock and his opponent was the Rogue. The Rogue conceded the battle before he was even done choosing which cards to discard. I don't get it either.Huh, that was a weird encounter. Playing a Rogue and get paired up with a Warlock. Turn one he summons a 2/1 Murloc. My turn one I use my token to gain an extra energy and equip a dagger, then kill the Murloc. The other guy concedes. Wha?
Oh, I'm BrianPaasch #1936
You need three wins for that basic 10 gold. My guess would be, he was running some sort of Murloc rush deck, and was only interested in a quick win or nothing at all. Your early dagger meant you could defuse more of his plan and prolong the fight, if not win.Maybe they just wanted to get in 3 plays for the 10 gold? I dunno. It was super weird, and I can't imagine why he bothered putting out the Murloc if all he wanted was a quick 10 gold.
There's currently a bug in the game that causes minions to randomly switch places. He probably didn't place his flametongue incorrectly, it's more likely his minions weren't were he thought they were, so it looked correct on his screen, but then only one minion gets the buff.Do you ever feel bad for your opponent? Because, sometimes I do. I felt that way twice in one match today. First when he set down his Flametongue totem in the wrong place, so that his Stoneclaw was left without any attack power. That let me take them both out without any damage to myself or my minions. That led to me getting much stronger board advantage, leading to my having seven minions on the board, including an Earth Elemental, a 10/10 Frostwolf Warlord, a Mana Tide totem and a 0/1 Frog. He made a damn good play with a Sea Giant that also got Ancestral Spirit, and a small amount of protection from a Frostwolf Grunt as a buffer. I could not have taken that beast down twice in one turn with my minions on the board, and could have taken serious damage doing so. However, I still had my second Hex card in my hand and waiting. I took out his defenses, and killed him without even having to play my Windspeaker (though, can you imagine a 10/10 Frostwold Warlord with Windfury?). I felt bad that my opponent made such a powerful play, and I was lucky enough to already have the card I needed. Though, on the other hand, having my Mana Tide totem out really increased my chances of having the cards necessary to do so.
It should come back as the card it copied, along with the modified card cost. Once a minion becomes another minion, it becomes that card, period. Same for things like druid of the claw, which can choose one of two forms. If you brewmaster it back, it'll come back in the form it was in, because it transformed into that minion.Legendaries have counters. Most of them can get shut up pretty easily with silence effects, making them more expensive than they're worth. I'd say that one exception could be Alextraza. The ability to deal 15 damage or heal 15 damage is extremely powerful, especially late game where your health pool is already going to be low. They can also be countered by Faceless manipulators pretty well. You can craft any card in the game with enough dust, so if you're not planning on every buying cards, the only way to grind out the dust is to keep playing.[DOUBLEPOST=1392517225,1392517060][/DOUBLEPOST]Also, I wonder if anyone knows this. If you Faceless Manipulator, and then use Youthful Brewmaster to return it to your hand, will it come back as a Faceless Manipulator, or the card that was copied?
That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.It should come back as the card it copied, along with the modified card cost. Once a minion becomes another minion, it becomes that card, period. Same for things like druid of the claw, which can choose one of two forms. If you brewmaster it back, it'll come back in the form it was in, because it transformed into that minion.
I do this as a Priest and as a Shaman.That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.
Sure, a good way to make use of epics with really nice battlecries. Though, some epics, like Ragnaros, are best left just already out there.That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.
Yeah, I was thinking more about minions with Battlecries, like Alextraza, but someone like Sylvannas or Rags, you'd just want to keep on the board.Sure, a good way to make use of epics with really nice battlecries. Though, some epics, like Ragnaros, are best left just already out there.
If you play a priest, you should know that you can also use shadow madness to temporarily take control of a minion, and then bounce it to your hand with a brewmaster. Priests are thieves, apparently.
In searching for the answer (not realizing there was another page of comments that already had it), I found this, and it makes me happy that someone did it:Also, I wonder if anyone knows this. If you Faceless Manipulator, and then use Youthful Brewmaster to return it to your hand, will it come back as a Faceless Manipulator, or the card that was copied?
Lorewalker Cho, Mind Vision and a lot of patience.How could they possibly have that many abominations on the board at a time? Even using multiple mind controls and faceless manipulators I'm not sure how they accomplished this.
Personally, I found I learned a lot just playing with the basic decks. It was frustrating at points, but it really forced me to think about strategy. I was winning about half my games in casual play with those decks, but then I started right around the time open beta did, so there were lots of newbies like me around.When you're starting out, you have to keep things simple. Build a deck out of strong basic cards, learn the play style and how to keep board control, and refine from there.
Arena is great for getting to use cards you wouldn't otherwise have, and getting to see a lot of different cards as well. It's not a bad way to learn about the game.Also, I highly recommend arena once you Getty the hang of things. It's great practice, you get a card pack out of it, and you only need one win to get the 50 gold extra back.
It won't directly help you to finish most quests, but I'd be glad to play against you while chatting on Vent. I'll use a basic deck, so you'll stand a much better chance, and we can discuss strategy while we play.Well, now I can't win a game to save my life. I'm being matched up with 'worthy opponents' but there are a crap ton of cards people have I'm not even close to having. Very frustrating when I have two quests which just need my Priest to win twice and I'll gain 80 gold.
There's going to be a pound sign "#" and a number after that name, all of which are needed for your battle net ID, i.e. "figmentPez#xxxx"I'm figmentPez on Battle.net. PM me if that's not enough to go on. I'm still unfamiliar with the system.
I know that, I just don't know if there's any reason to not make that number public.There's going to be a pound sign "#" and a number after that name, all of which are needed for your battle net ID, i.e. "figmentPez#xxxx"
I couldn't tell you for sure. I know it lets people look up your profile, but I don't know if there are any security concerns regarding publicizing your Battle.net battletag as opposed to your Battle.net ID.I know that, I just don't know if there's any reason to not make that number public.
EVERY DECK!I had an awful run in the arena. Only got two wins, and my losses were pretty brutal. I had a little fun, but I was about to be disappointed when I saw that all I got was dust along with my pack. However, my pack contained my first Legendary, Ragnaros the Firelord. I will definitely look around my decks to see where he fits best.
Okay, I'll stop being overly cautious and say I'm #1379I'm figmentPez on Battle.net. PM me if that's not enough to go on. I'm still unfamiliar with the system.
I'm trying to save my dust to craft him. It's going to take FOREVER.EVERY DECK!
Seriously, Rag is a beast. I'm jealous, I still don't have him.
There have to be minions on the board with active Divine Shields. If there are none, it does nothing, but for every minion who has Divine Shield, it removes the shield and gives the Blood Knight +3/+3Is the Blood Knight broke? It doesn't seem to do anything.
It's cool, man. I was being a butt and getting defensive over something which didn't deserve it. Basically, I R DUM.Like most CCGs, the thing is to really get to know what the cards are. Even the most basic deck has counters for the scariest of cards. It's all about learning the strategies to overcome the curveballs that get thrown at you.
For the record, my last response was started before you mentioned mixing up Divine Shield and Taunt, but I got distracted.
I got that one! I've put in it all my decks I get so annoyed by Taunt.There is a card called the Black Knight that has a battlecry to destroy an enemy minion with taunt. Really nice for those stupid sunwalkers.
I believe it's a legendary, though.
What mode are you playing in? I just jumped on and fell back to the basic decks. I went 2 - 1, and even my loss was a close game. Maybe the matchmaking works better if you're not using a custom deck?True, but it's the combos which are destroying me. I often don't draw the right cards I need or end up seeing a crazy start for my opponent which leaves me floundering the whole time. The game can be really luck dependent.
Still, having fun. I just think the quests and play bonuses shouldn't have been tied to wins. It can really piss off new players, people who don't have a lot of great cards, or just people who get some rotten luck. Feeling like you wasted 3 hours can cause a rage-quit.
As do we all. Ancestral Healing + Gurubashi Berserker = unhappy opponent. Windfury optional.I get so annoyed by Taunt.
I hadn't even considered that. I'll have to give that a try!What mode are you playing in? I just jumped on and fell back to the basic decks. I went 2 - 1, and even my loss was a close game. Maybe the matchmaking works better if you're not using a custom deck?
EDIT: Two more games for 3 -2, trending towards the roughly 50% win rate that I experienced playing basic decks, before I felt I had enough rarer cards to make building a deck worthwhile.
Just a quick reminder that Silence effects can remove Taunt.I got that one! I've put in it all my decks I get so annoyed by Taunt.
I still don't have the murlocs necessary to make a decent deck.Murloc deck acquired. Feels like a right of passage.
Well have fun with it. It's crazy seeing how fast you can overwhelm and kill someone. Today I had a turn three death by murloc. Turn one coined out 2 tidecallers (+1 atk for summoning a murloc) I didn't have a 2 so played a 1/1. Turn 2 playes tidehunter(summons 2 murlocs) and hits me for 7. I kill the 2/1 and play something. He plays oracle(murlocs have +1 atk) so the murlocs alone are hitting me for 13 but 2 poweroverwhelmings and a soulfire finish me off for the quickest death I have ever had. Well played indeed.Murloc deck acquired. Feels like a right of passage.
I dusted a golden Tinkmaster Overspark and that was more than enough for the Murlocs and other necessities. Nothing in the deck costs more than 4, and that is the Murloc you get for collecting them all.I still don't have the murlocs necessary to make a decent deck.
Wow, that's nuts! That makes even the normal board wiping cards out of reach. I thought about using Power Overwhelming but I dunno if I want them in the deck. Yikes.Well have fun with it. It's crazy seeing how fast you can overwhelm and kill someone. Today I had a turn three death by murloc. Turn one coined out 2 tidecallers (+1 atk for summoning a murloc) I didn't have a 2 so played a 1/1. Turn 2 playes tidehunter(summons 2 murlocs) and hits me for 7. I kill the 2/1 and play something. He plays oracle(murlocs have +1 atk) so the murlocs alone are hitting me for 13 but 2 poweroverwhelmings and a soulfire finish me off for the quickest death I have ever had. Well played indeed.
You dusted the second best Legendary in the game and it was gold?I dusted a golden Tinkmaster Overspark and that was more than enough for the Murlocs and other necessities. Nothing in the deck costs more than 4, and that is the Murloc you get for collecting them all.
Wow, that's nuts! That makes even the normal board wiping cards out of reach. I thought about using Power Overwhelming but I dunno if I want them in the deck. Yikes.
It's a question of what to take out at this point. If I could access the list I'd post it up here, but it will have to wait till maintenance is finished in 4 hours.[DOUBLEPOST=1392736087,1392735900][/DOUBLEPOST]power overwhelming is a common staple of murloc decks. Those and soulfire are usually the only spells you use.
I didn't want it. ::shrug:: It served me better as a bunch of cards I didn't have and could make a cohesive deck which could win once in a while.You dusted the second best Legendary in the game and it was gold?
It is for me. Just played the game.[DOUBLEPOST=1392752375,1392752333][/DOUBLEPOST]They felt I needed the practice.Oh good, I assume this means the game is finally up.
EDIT: Nope.
--Patrick
They're not down, I deleted the "nope" comment after I discovered I had to restart battlenet to keep the game from crashing every time I started (I originally launched battlenet before the servers came back up).How'd you do that with the servers down atm @Krisken?
I'd replace abusive sergeant with loot hoarder. Card draw to keep the murlocs flowing.This is my Murloc deck. Probably could be stronger.
View attachment 13943
Nice. I'm not sure about both blood imps and young priestesses in that deck. Makes it a bit too slow when you play both of those. I'd toss one out and put in flame imps and I think you should try power overwhelming. You could try just one in there to start to see if it matches your play style.This is my Murloc deck. Probably could be stronger.
View attachment 13943
That slows it down a bit and you usually don't need card draw til after turn 6 but if you haven't won or nearly won by then it's almost a lost cause anyway.I'd replace abusive sergeant with loot hoarder. Card draw to keep the murlocs flowing.
I'm pretty sure some of the UI decisions were chosen specifically to facilitate a future tablet port.Hearthstone on the go!
I believe it's set up to put you up against people of equal skill (aka wins/losses) and not cards used. That way it prevents people from trying to get Legendary Rank using only garbage cards (to be matched up against other garbage card decks/new players)Tried playing a basic deck, went up against a Priest with super rare cards. Nope, the player assignment doesn't care about player skill or cards used.
Not in the regular play arena. In ranked, you're probably right.I believe it's set up to put you up against people of equal skill (aka wins/losses) and not cards used. That way it prevents people from trying to get Legendary Rank using only garbage cards (to be matched up against other garbage card decks/new players)
I'm going to have to disagree because I'm on a fresh new EU account and in Regular Play all it's put me up against is rookie decks.Not in the regular play arena. In ranked, you're probably right.
I can't say whether he's right or not, but it sure feels that way. I haven't played any ranked games.If you're playing unranked, then the opponent is randomly picked out of the unranked queue. There could be strong decks playing unranked for testing or for doing the daily quests. So don't let it get to you if you encounter a deck with many epic and legendary cards.
Welp I've literally played about 50 games on EU so far, and they've all been people with non-expert decks. Maybe it changes after a certain number of wins/losses.http://us.battle.net/hearthstone/en/forum/topic/10973487648
I can't say whether he's right or not, but it sure feels that way. I haven't played any ranked games.
That could very well be.Welp I've literally played about 50 games on EU so far, and they've all been people with non-expert decks. Maybe it changes after a certain number of wins/losses.
Then I have no idea why I've consistently been able to get wins, no matter what deck I'm playing.Tried playing a basic deck, went up against a Priest with super rare cards. Nope, the player assignment doesn't care about player skill or cards used.
1) No the cards will not reset on releaseSo I really know nothing about this game other than a few youtube videos I've seen, I had a couple of questions for you more knowlegable types:
1) This is currently in Open Beta, will they restart decks/cards back to zero on release?
2) It seems like the current system involves the option of spending real money on cards, but they can be earned just by playing. Are there any cards you have to spend real money to get? And how much of an advantage does the RMT give you? Also, can you purchase specific cards, or do you have to buy booster packs?
1. They aren't going to reset the game anymore.So I really know nothing about this game other than a few youtube videos I've seen, I had a couple of questions for you more knowlegable types:
1) This is currently in Open Beta, will they restart decks/cards back to zero on release?
2) It seems like the current system involves the option of spending real money on cards, but they can be earned just by playing. Are there any cards you have to spend real money to get? And how much of an advantage does the RMT give you? Also, can you purchase specific cards, or do you have to buy booster packs?
I've heard multiple people say that there are no more wipes planned.1) This is currently in Open Beta, will they restart decks/cards back to zero on release?
There are exclusive cards that you can only get from special promotions, like the Elite Tauren Chieftain and Gelbin Mekkatorque, but neither of them are game-breaking, and they'll be available to craft (non-golden) in the future. Both those cards are more fun than they are good.2) It seems like the current system involves the option of spending real money on cards, but they can be earned just by playing. Are there any cards you have to spend real money to get? And how much of an advantage does the RMT give you? Also, can you purchase specific cards, or do you have to buy booster packs?
There are exclusive cards that you can only get from special promotions, like the Elite Tauren Chieftain and Gelbin Mekkatorque
That's something I'm a bit mixed on. Seems like that might hurt the amount of people that sign up after the Beta, but if it's an open beta then v0v.I've heard multiple people say that there are no more wipes planned.
This is a good way to do F2P/Microtransactions, although the amount of time saved vs $ spent is a tricky thing. Too much time saved makes it effectively P2W, too little time saved means no one will spend money. And it's very smart to not let people buy specific cards. Doing that would severely disrupt the economy.Basically spending real money just cuts down on the amount of time needed to get the cards you want most.
Seriously!Oh, and everyone here was super helpful too!
Can you find them in packs? The Wiki says they're only craftable. Though that should be taken with a grain of salt, since it hasn't been accurately updated since the card was first announced.Do note that only the GOLD versions of these cards are exclusive. You can still find the regular card in packs, or craft them yourself. Gold cards are purely cosmetic and have no in-game difference from the normal cards.
If they wiped after opening the store and allowing people to purchase packs with real money, there would be a lot of angry people. Especially those who entered the open beta who had never experienced a wipe before.That's something I'm a bit mixed on. Seems like that might hurt the amount of people that sign up after the Beta, but if it's an open beta then v0v.
Ok, just checked, and they cannot be found in packs, but can still be crafted, so you don't have to worry about missing out on these cards if you really want them.Can you find them in packs? The Wiki says they're only craftable. Though that should be taken with a grain of salt, since it hasn't been accurately updated since the card was first announced.
I'm going to bet that they'll start selling skins once the game is out of beta. Got a Ragnaros card? You can buy a Lich King skin for him. Same exact functionality, but he looks like another character so you can be special.[DOUBLEPOST=1392914897,1392914843][/DOUBLEPOST]This is a good way to do F2P/Microtransactions, although the amount of time saved vs $ spent is a tricky thing. Too much time saved makes it effectively P2W, too little time saved means no one will spend money. And it's very smart to not let people buy specific cards. Doing that would severely disrupt the economy.
They already did a wipe after having the store open, I think. If I remember correctly, people just got new packs to replace any that they'd bought.If they wiped after opening the store and allowing people to purchase packs with real money, there would be a lot of angry people. Especially those who entered the open beta who had never experienced a wipe before.
Hm, I suppose that wouldn't be so bad then. I was thinking they would begin at zero again despite spending money.I'm going to bet that they'll start selling skins once the game is out of beta. Got a Ragnaros card? You can buy a Lich King skin for him. Same exact functionality, but he looks like another character so you can be special.[DOUBLEPOST=1392914897,1392914843][/DOUBLEPOST]
They already did a wipe after having the store open, I think. If I remember correctly, people just got new packs to replace any that they'd bought.
I only noticed yesterday that the graphics on golden cards actually move. Sweet.Do note that only the GOLD versions of these cards are exclusive. You can still find the regular card in packs, or craft them yourself. Gold cards are purely cosmetic and have no in-game difference from the normal cards.
That would literally be stealing.Hm, I suppose that wouldn't be so bad then. I was thinking they would begin at zero again despite spending money.
Not literally, I'm sure there's a clause in the terms of service somewhere that pretty much says they don't owe you shit if they decide to delete cards, change cards, shut down the game, etc.That would literally be stealing.
I think one of the concepts I've had the most trouble learning is that cards can be as important as mana.
It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.Yeah, that's one of the reasons that Northshire Cleric is such a super powerful early game card for priests.
I can see that backfiring, though.It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.
--Patrick
I killed myself, well died faster, because I had a Mana Tide Totem out, and no way to kill it off. I'm pretty sure I couldn't have won anyway, but it certainly finished me off faster. At least a Northshire cleric can run itself into something powerful enough to kill it.It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.
I think one of the concepts I've had the most trouble learning is that cards can be as important as mana. This is why Moonfire and Wisp initially struck me as good cards, but are actually terrible. They're not "free", they're costing you a card, and in multiple ways. They're a better card you couldn't put in your deck, and they're a stronger card you could have drawn. For all the times you'd be glad to have 1 more damage to throw at your enemy, there will be a lot more times when you'd wish you had a more powerful card to play.
My Rogue decks tend to suck as well. If I can't get anywhere after I more attempt to refine it, I'll probably post it here and ask for advice.I discovered some classes I 'get' and can make decks for, and some just elude me. Rogues, no fricken clue. Warrior cards are fairly no duh to pick and I'm doing ok with those.
In all honesty Sylvanas wouldn't be there if I had a Cairne. Cairne and Bloodmage are the last two important (Neutral) Legendaries I'm missing.Wow, very close to what I've got! I imagine if I had more Shaman cards I'd have something closer to yours. Sylvanas has eluded me so far, but hopefully soon.
Love the crazy Warlock deck. Wish I had the giants for it!
I did pull off Tink'ing my 1/1 Totem I summoned into a 5/5, which was super cool.
I'm finding Rag less and less useful and am moving towards more low cost legendaries. Too much creature kill out there just for him. Big Game Hunter, SW: Death, Hex, Poly, Tinkmaster etcThat's why I have The Black Knight in there. I would probably use Ragnaros myself. Again, if I had it.
You make good points. I'm usually almost out of cards by that point anyways, though!I'm finding Rag less and less useful and am moving towards more low cost legendaries. Too much creature kill out there just for him. Big Game Hunter, SW: Death, Hex, Poly, Tinkmaster etc
Does that take out lower cost legendaries like Sylv/Cairne/Black Knight? Sure but it didn't cost you 8 mana to cast them.
I don't believe that taking only aoe and effect creatures is the right way to go in arena. Aoe is good up to a point but having single target removal is good too for their strong minions or just to keep yours able to go for face. I would have taken the direct damage over the frostwolf grunt or voodoo doctor. I'd advocate strong minions over ones with just effects. Plus you have to think about what synergizes with your class. The gurabashi works well with classes that can either keep it around or activate it so it isn't useless its first turn around like mages warriors or priests but doesn't really fit in a warlock deck. A strong minion which already has a decent attack would be more beneficial. Anyway good luck on your run.Yikes, had a close Arena game! I'm sorta new to Arena and thought I'd follow some advice I heard which advocated only taking AOE spells and creatures which had effects which could be played like spells. This is what I drafted.
Thanks! I'm now at 2 wins of 2 games. Adrenaline pumping way too strong to play more than one at a time. One more and I beat my record of... 2.I don't believe that taking only aoe and effect creatures is the right way to go in arena. Aoe is good up to a point but having single target removal is good too for their strong minions or just to keep yours able to go for face. I would have taken the direct damage over the frostwolf grunt or voodoo doctor. I'd advocate strong minions over ones with just effects. Plus you have to think about what synergizes with your class. The gurabashi works well with classes that can either keep it around or activate it so it isn't useless its first turn around like mages warriors or priests but doesn't really fit in a warlock deck. A strong minion which already has a decent attack would be more beneficial. Anyway good luck on your run.
Do you have any Earth Elementals? I love mine.I LOVE my Shaman deck! Just so much fun!
I just got a pack with an angry chicken for my rare.Getting really tired of packs with 1 rare and 4 commons.
That's one of the reasons that I didn't make an EU account, as frustrating as the downtime was. I'd be frustrated even if I got common cards there that I wanted on my main.Again, on my EU account.
Let's just say I'm glad there isn't a /played in Hearthstone.All those cards I wish I had!
I still think dust for Legendaries is too low. Dusting a Legendary can only craft you 1 Epic? That's pretty nonsensical.hah, I got that one Gil. I tell ya, there are tons of purples I'd rather have than a lot of the legendary cards.
Well, the good news is a legendary disenchants for the amount of dust needed to craft a purple.hah, I got that one Gil. I tell ya, there are tons of purples I'd rather have than a lot of the legendary cards.
Yeah, I agree it should be higher. Pretty crazy if you ask me.[DOUBLEPOST=1393885898,1393885860][/DOUBLEPOST]I still think dust for Legendaries is too low. Dusting a Legendary can only craft you 1 Epic? That's pretty nonsensical.
There is that, yeah. I don't have a whole lot of legendary cards as it is, though. Not looking to dust anything atm.Well, the good news is a legendary disenchants for the amount of dust needed to craft a purple.
I don't understand why it's not half value like anythingelse you dust. It should be 800 so that at least you can craft two epics.Well, the good news is a legendary disenchants for the amount of dust needed to craft a purple.
I don't understand why it's not half value like anythingelse you dust. It should be 800 so that at least you can craft two epics.
Yep, you're right. I was remembering gold dusting.Nothing is half value.
White disenchants for 1/8 value
Blue disenchants for 1/5 value
purple disenchants for 1/4 value
gold disenchants for 1/4 value.
You probably only notice things as half value because you disenchant gold cards, which are worth double.
Compare that to the soft taunt of the Emperor Cobra. Same amount of health, plus it has two attack, and the threat of destroying any minion it chooses to. Alarm-o-bot could just end up summoning an Elven Archer.That's what I mean by a "soft" taunt. Sure you don't have to attack it, but it would be a mistake not to.
Velen is like most 7+cost legendaries. Nearly a game winner if he survives a turn, but rarely does.Prophet Velen is so amazing, if a bit situational. I killed someone with 26 health in one turn with that dude (2xMindblast)
Personally I would take out the goldshire footman. Worgen infiltrators would be better as they can take out a 2 drop instead of just delaying their damage for one turn. Even a holy smite might work in their place (plus it synergizes with your velen if you draw it in late game). The voodoo doctor I would take out entirely. You can fill it's roll better with the 3/3 heal for 3 creature(sorry can't think of the name right now). I might trade the stormwind knight for another holy nova. I'm not sure what else I would change but I think that would be a pretty decent deck.So if anyone has any advice on my deck I would appreciate it. I've been playing for all of 2 days so I am fairly certain there are some glaring errors in it
[DOUBLEPOST=1393984580,1393984545][/DOUBLEPOST]
I have actually really been wanting to do this, as it seems the most universally effective, so I look forward to watching the video.a deck designed to overload an opponent's hand with cards, and force them to either destroy cards, or burn through their deck.
Was he timing out or just passing his turn immediately? If he was timing out, I'd guess he had gone to the bathroom.I had the weirdest game today. I'm playing my Shaman and go up against a Priest. The Priest is playing the control game better than I am, and by round 6 I have 3 really meh cards to his hand of 5 and I'm in a dire position. I close out my turn 6 and on turn 7 he does... nothing. Not a damn thing. I think this is really strange and I play out turn 7 by playing some stuff and putting out a totem, punch him in the face for 4. Turn 8 he does... nothing.
This continued through the game. Anyone ever have that happen?
Timing out through 4 turns. Don't get me wrong, I appreciated the win, but it was kinda weird.Was he timing out or just passing his turn immediately? If he was timing out, I'd guess he had gone to the bathroom.
Or maybe nothing is the new meta, I don't know.
Oh, he probably just had to go afk.Timing out through 4 turns. Don't get me wrong, I appreciated the win, but it was kinda weird.
I waffle on which ones I like best. Right now my Mage and Paladin decks are my weakest, though I've been watching enough of Trump playing Mage that I could probably do pretty well at the class if I rebuilt my deck to be similar to his.So which classes do you gravitate toward? I'm really liking Shaman and Warlock so far. Rogue makes no sense to me (though I see people beat my face with it from time to time).
He did miss lethal on the first turn though, by not attacking with the cleric before bouncing ithaha, wow. That poor Druid didn't have anything to clear the board, either. Yikes.
This only effects two Paladin secrets, best I can tell, but it's really significant for any Paladins using Redemption and Eye for an Eye.Secrets can now only activate on your opponent’s turn.
Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying). They end up functioning just like spells, instead of trying to bait your opponent into a bad play. This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.
The only thing you missed out on is the gold version. If you really want one, you can save up enough dust to craft a normal version.Well, there go my chances of getting that special legendary card thing for buying a deck pre-release.
Oh well.
Re: Clerics above...that's exactly the sort of deck I want to build (but have it happen to the other guy, of course).
--Patrick
Nice, I've wanted to create an angry chicken deck but I need to get him first. I'm thinking a druid deck with lots of buffs plus you can even wrath him to set off the enrage! Wait so were you the one who had the chicken in your deck or was he?I just won a match by killing my opponent with an 8/1 Angry Chicken. My opponent had enough to kill the 12/2 Gurubashi Berserker, but he couldn't kill of the chicken, too. It took a buff by a Shattered Sun Cleric, Combined with a Stormwind Champion (that I stole from my opponent) to create that 8/1, but my Angry Chicken kicked ass!
Angry Chicken was mine. When I got it in a pack, I put it in a couple of decks for comedic potential. I might take it out now, but it's still a fun card to throw around.Wait so were you the one who had the chicken in your deck or was he?
Paladin murloc can work. Murlocs are a nightmare if he early draws sword of justice.Yeah, I've run into a couple players who seemed to either have a rotten starting hand or were running a deck with cards which didn't work with their deck. The other day I ran into a Paladin running Murlocs. I kinda felt bad for him.
I need to rework my Shaman deck, because I often have trouble killing stuff off in early turns. What does your current deck look like?It probably doesn't help my main goal in the first 4 turns is basically to kill anything which hits the table.
rockbiter weapon, storm forged axe, lightning bolt and forked lightning pretty much deal with early removal really damn well, if that's a concern of yours.I need to rework my Shaman deck, because I often have trouble killing stuff off in early turns. What does your current deck look like?
This is what I have in my deck.I need to rework my Shaman deck, because I often have trouble killing stuff off in early turns. What does your current deck look like?
The totem animation alone is making me consider Shaman to be my first Gold Hero, though Priest is still my favorite class.Also, I love the new animation for totem summoning.
Welcome to playing mage. Most top players agree that mage is ridiculously op in arena.What the crap, my deck is now 6 - 0. Match number 5 was very close, and I won by top decking arcane missles on an empty board. I was up 11 health to his 3, but he was chipping away at my health fast with an Assasin's Blade, until he took 3 missles to the face.
However, match number 6 was won at a walk. Granted, a Druid using Naturalize just fuels my ability to play out my mostly low cost minions, but I'm not sure he had any other answers that could have stopped my steamrolling. He did all of 3 damage to me. I almost felt bad for him his final turn, when he had no way to clear off my well over lethal damage, but he played out two divine shield minions. I had both my Blood Knights in my hand. I played out a 9/9, just because I'd never seen it happen before. Didn't even need to use it, so it was kind of mean to show off just how screwed he was. It's bad enough to have divine shields get knocked off my a Mage's hero ability, throwing in a Blood Knight just adds injury to insult.
Overall, I can't believe how well this arena run is going.
I'm guessing that's because Flamestrike and Polymorph are common cards, which leads to Mage being the most likely class to get both powerful board clear and individual threat removal. Which is very similar to the reason why Trump chose Mage for his F2P ladder climb, because you don't need many cards of Rare or better to make a powerful Mage deck.Welcome to playing mage. Most top players agree that mage is ridiculously op in arena.
Flamestrike, polymorph, frost bolt and fireball and water elemental are all common and basically all you need to do is always draft those.I'm guessing that's because Flamestrike and Polymorph are common cards, which leads to Mage being the most likely class to get both powerful board clear and individual threat removal. Which is very similar to the reason why Trump chose Mage for his F2P ladder climb, because you don't need many cards of Rare or better to make a powerful Mage deck.
And apparently even 1 out of 4 can still work. LOLFlamestrike, polymorph, frost bolt and fireball and water elemental are all common and basically all you need to do is always draft those.
Unless you're talking about Arena you're probably in a much harder group bracket now.Heh, I can't win to save my life anymore! No idea what changed in the last three days. Truth be told, I'm not trying as hard as I did before, so that might be where the problem lies.
What really bothers me is the bad packs I get. Good lord, they're terrible! Last pack I got was again 4 commons and a blue. Of course, they were all cards I had and just ended up with a lousy 40 dust. Blech!
Unless you're talking about Arena you're probably in a much harder group bracket now.
And just remember, the packs you're getting now aren't any worse than the ones you used to get, you just need fewer and fewer cards so the packs feel worse.
Open play is where your wins overall put you into harder brackets. You're more likely to play harder opponents in casual vs ranked depending on your total wins vs current rank.Last 8 packs have been all common and 1 blue. That's pretty bad odds from what I've seen.
You're probably right about the brackets being harder, even if I'm just playing in the open play group.
I dunno, I've had streaks where every pack had more than one Rare or better. The best pack I've had contained two Epics and a Rare. Having a streak of getting four commons for too long would suck.And just remember, the packs you're getting now aren't any worse than the ones you used to get, you just need fewer and fewer cards so the packs feel worse.