[PC Game] Hearthstone (Practically Beta)

Legendaries have counters. Most of them can get shut up pretty easily with silence effects, making them more expensive than they're worth. I'd say that one exception could be Alextraza. The ability to deal 15 damage or heal 15 damage is extremely powerful, especially late game where your health pool is already going to be low. They can also be countered by Faceless manipulators pretty well. You can craft any card in the game with enough dust, so if you're not planning on every buying cards, the only way to grind out the dust is to keep playing.[DOUBLEPOST=1392517225,1392517060][/DOUBLEPOST]Also, I wonder if anyone knows this. If you Faceless Manipulator, and then use Youthful Brewmaster to return it to your hand, will it come back as a Faceless Manipulator, or the card that was copied?
It should come back as the card it copied, along with the modified card cost. Once a minion becomes another minion, it becomes that card, period. Same for things like druid of the claw, which can choose one of two forms. If you brewmaster it back, it'll come back in the form it was in, because it transformed into that minion.
 
It should come back as the card it copied, along with the modified card cost. Once a minion becomes another minion, it becomes that card, period. Same for things like druid of the claw, which can choose one of two forms. If you brewmaster it back, it'll come back in the form it was in, because it transformed into that minion.
That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.
 
That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.
I do this as a Priest and as a Shaman.
Faceless Manipulator then Shadow Word Death/Pain.
or
Faceless Manipulator then Hex.

It's beautiful.
 
That would be excellent. So, in theory, you could just copy their epic, use something like Big Game Hunter to clear their copy of the minion off the board, then resummon that epic next turn.
Sure, a good way to make use of epics with really nice battlecries. Though, some epics, like Ragnaros, are best left just already out there.

If you play a priest, you should know that you can also use shadow madness to temporarily take control of a minion, and then bounce it to your hand with a brewmaster. Priests are thieves, apparently.
 
Sure, a good way to make use of epics with really nice battlecries. Though, some epics, like Ragnaros, are best left just already out there.

If you play a priest, you should know that you can also use shadow madness to temporarily take control of a minion, and then bounce it to your hand with a brewmaster. Priests are thieves, apparently.
Yeah, I was thinking more about minions with Battlecries, like Alextraza, but someone like Sylvannas or Rags, you'd just want to keep on the board.
 
Wish I had saved the screenshot of my board having 3 Yseras.
I played Ysera, opponent played Ysera, I mind-controlled it, then faceless manip'd a 3rd.

I was shocked when he didn't just conceded when I had 2.
 

figmentPez

Staff member
Also, I wonder if anyone knows this. If you Faceless Manipulator, and then use Youthful Brewmaster to return it to your hand, will it come back as a Faceless Manipulator, or the card that was copied?
In searching for the answer (not realizing there was another page of comments that already had it), I found this, and it makes me happy that someone did it:
 
How could they possibly have that many abominations on the board at a time? Even using multiple mind controls and faceless manipulators I'm not sure how they accomplished this.
 
I'm trying to do the math on that 4 abominations total for both decks. 4 faceless manipulators between both decks. Mind Vision is priest only, and he had a redemption, which means at least one of those mind visions netted that card, and not an abomination. The paladin couldn't have a mind vision, unless there's a card that allows him to get cards copies from another deck. Unless you can cast redemption on your opponent, but I didn't think that was possible.

Never mind, I looked up how this happened. They were able to use lorewalker cho to build up a stack of mind visions.
 
Well, now I can't win a game to save my life. I'm being matched up with 'worthy opponents' but there are a crap ton of cards people have I'm not even close to having. Very frustrating when I have two quests which just need my Priest to win twice and I'll gain 80 gold.
 
That will happen when you first start out. You just have to persevere until you can buy more packs of cards with gold. First question. Are you doing casual or ranked?

Also, it wouldn't be entirely unheard of for some of us here to maybe fudge some games against you to get your decks leveled up.
 
When you're starting out, you have to keep things simple. Build a deck out of strong basic cards, learn the play style and how to keep board control, and refine from there.

Also, I highly recommend arena once you Getty the hang of things. It's great practice, you get a card pack out of it, and you only need one win to get the 50 gold extra back.
 

figmentPez

Staff member
When you're starting out, you have to keep things simple. Build a deck out of strong basic cards, learn the play style and how to keep board control, and refine from there.
Personally, I found I learned a lot just playing with the basic decks. It was frustrating at points, but it really forced me to think about strategy. I was winning about half my games in casual play with those decks, but then I started right around the time open beta did, so there were lots of newbies like me around.

Also, I highly recommend arena once you Getty the hang of things. It's great practice, you get a card pack out of it, and you only need one win to get the 50 gold extra back.
Arena is great for getting to use cards you wouldn't otherwise have, and getting to see a lot of different cards as well. It's not a bad way to learn about the game.

Also, to get more gold, you could try earning the hidden quest "Crushed Them All". Beat all of the Expert practice mode heroes, and you'll get 100 gold.[DOUBLEPOST=1392574106,1392573963][/DOUBLEPOST]
Well, now I can't win a game to save my life. I'm being matched up with 'worthy opponents' but there are a crap ton of cards people have I'm not even close to having. Very frustrating when I have two quests which just need my Priest to win twice and I'll gain 80 gold.
It won't directly help you to finish most quests, but I'd be glad to play against you while chatting on Vent. I'll use a basic deck, so you'll stand a much better chance, and we can discuss strategy while we play.

I'm figmentPez on Battle.net. PM me if that's not enough to go on. I'm still unfamiliar with the system.
 
I'm figmentPez on Battle.net. PM me if that's not enough to go on. I'm still unfamiliar with the system.
There's going to be a pound sign "#" and a number after that name, all of which are needed for your battle net ID, i.e. "figmentPez#xxxx"

--Patrick
 
I know that, I just don't know if there's any reason to not make that number public.
I couldn't tell you for sure. I know it lets people look up your profile, but I don't know if there are any security concerns regarding publicizing your Battle.net battletag as opposed to your Battle.net ID.

Also, now have Druid, Warrior, Priest, and Mage to 10, working on the rest. Druid went surprisingly quickly. Those Wild Growth/Enervate can be real game-changers to let you get all stompy quicker than usual. A turn 1 Shieldmasta can be amazing.

--Patrick
 

figmentPez

Staff member
I had an awful run in the arena. Only got two wins, and my losses were pretty brutal. I had a little fun, but I was about to be disappointed when I saw that all I got was dust along with my pack. However, my pack contained my first Legendary, Ragnaros the Firelord. I will definitely look around my decks to see where he fits best.
 
I had an awful run in the arena. Only got two wins, and my losses were pretty brutal. I had a little fun, but I was about to be disappointed when I saw that all I got was dust along with my pack. However, my pack contained my first Legendary, Ragnaros the Firelord. I will definitely look around my decks to see where he fits best.
EVERY DECK!

Seriously, Rag is a beast. I'm jealous, I still don't have him.
 
Thanks Pez, I appreciate the offer. My wife offered to dl the game and play it with me, so it should take no time to get them complete now.

This is what I have so far for leveling my fellas up. I'm almost done getting everyone to 10.

Hearthstone_Screenshot_2.16.2014.15.55.53.png
 

figmentPez

Staff member
I had a very strange evening. In addition to several bad losses that convinced me that my Druid deck needs reworking, and a few other moments where I went "wait, why do I have that in my deck still?" I also had a couple of really fun games where very unlikely things worked.

First, a priest game where I ended up with a 20/9 Gurubashi Berserker, and managed to hit my opponent in the face with it. Normally I wouldn't go for something so risky, but he'd already been on the field for a while, and took down some smaller minions, so when I had the chance to do that much damage with just four cards and 9 mana, I took it. Started that round at 9/4. Power Word: Shield, 2 mana up to 6 health. (Northshire Cleric that I drew from that, nice bonus.) Heal for 2 mana up to 8 health. Voodoo Doctor for 2 Mana up to 10 health. Divine Spirit for 2 mana takes me to 20 health. Then 2 mana brings out the Crazed Alchemist, swaps the health and mana, making him 20/9, ignore the two weak minions on the field and take my opponent from 26 down to 6. He then plowed four little minions into the beast in order to kill it, but that didn't even buy him another turn because I used Holy Fire and my remaining minions to take him out.

Then there was my Shaman match where I got some bad card draw, but my opponent must have had worse. I ended up using a Flametongue Token with no shield minion out, and later using my Windspeaker to give Windfury to a Healing totem. Used that healing totem to hit the enemy in the face a few times and take out two minions before my opponent unexpectedly left the match. Craziest way I've ever happened to maintain board control.
 
I had my stupidest match last night. I had been dominating this mage with my druid deck and I had her down to 1 health with 4 minions on the board. I had, like 22 health. She cleared all my minions and for the next four turns, I got NOTHING but buff cards with no minions. She proceeded to pound me in the face to win. The sad part is that I accidentally cleared a minion in that round that I hadn't needed to and would have been able to get that last health for the win. I felt like a total idiot.
 
Is the Blood Knight broke? It doesn't seem to do anything.
There have to be minions on the board with active Divine Shields. If there are none, it does nothing, but for every minion who has Divine Shield, it removes the shield and gives the Blood Knight +3/+3

He's a big part of my current druid deck.
 
Divine Shield looks like a honey-colored bubble around a minion, Taunt is the one that looks like a Wankel rotor.

--Patrick
 
Yeah, I should have made that clear. Battlecries are single time abilities when the card is first played. This is different than cards that have maintained effects (indicated by a lightning bolt symbol at the bottom of the minion portrait), such as the much hated Northshire Cleric.[DOUBLEPOST=1392669321,1392669064][/DOUBLEPOST]Effect-wise, Divine shield makes the minion immune to all damage for one hit. Taunt makes it so you can't attack any other targets with minions or weapons without killing them first. You're more likely to have seen taunts then divine shields in the training modes.
 
Yeah, I know battle cries only happen the once. Like I said, my brain was mixing up Divine Shield and Taunt. Maybe it was wishful thinking to remove all those bastards with Taunt.

Thanks for trying to help :) I know I get a little... defensive, which is stupid since you're just trying to help me out.

I like the game, but feel like there are a lot of players who have a crap ton of stuff. It's weird how a player who is 'a worthy opponent' can have a bunch of insanely powerful cards which would take me forever to get. I spent 2 hours just to get two wins with the Priest so I could complete two missions with that goal (finally did it, whoo!).
 
Like most CCGs, the thing is to really get to know what the cards are. Even the most basic deck has counters for the scariest of cards. It's all about learning the strategies to overcome the curveballs that get thrown at you.

For the record, my last response was started before you mentioned mixing up Divine Shield and Taunt, but I got distracted.
 
Like most CCGs, the thing is to really get to know what the cards are. Even the most basic deck has counters for the scariest of cards. It's all about learning the strategies to overcome the curveballs that get thrown at you.

For the record, my last response was started before you mentioned mixing up Divine Shield and Taunt, but I got distracted.
It's cool, man. I was being a butt and getting defensive over something which didn't deserve it. Basically, I R DUM.

True, but it's the combos which are destroying me. I often don't draw the right cards I need or end up seeing a crazy start for my opponent which leaves me floundering the whole time. The game can be really luck dependent.

Still, having fun. I just think the quests and play bonuses shouldn't have been tied to wins. It can really piss off new players, people who don't have a lot of great cards, or just people who get some rotten luck. Feeling like you wasted 3 hours can cause a rage-quit.
 
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