I think one of the concepts I've had the most trouble learning is that cards can be as important as mana.
It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.Yeah, that's one of the reasons that Northshire Cleric is such a super powerful early game card for priests.
I can see that backfiring, though.It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.
--Patrick
I killed myself, well died faster, because I had a Mana Tide Totem out, and no way to kill it off. I'm pretty sure I couldn't have won anyway, but it certainly finished me off faster. At least a Northshire cleric can run itself into something powerful enough to kill it.It can be turned against them, though. If you have a handful of minions and can put out some healers of your own (healing totem, darkscale healer), you can force a Priest to deck himself (and lose access to all those extra cards he could have drawn). Note that the card draw is not optional, but mandatory.
I think one of the concepts I've had the most trouble learning is that cards can be as important as mana. This is why Moonfire and Wisp initially struck me as good cards, but are actually terrible. They're not "free", they're costing you a card, and in multiple ways. They're a better card you couldn't put in your deck, and they're a stronger card you could have drawn. For all the times you'd be glad to have 1 more damage to throw at your enemy, there will be a lot more times when you'd wish you had a more powerful card to play.
My Rogue decks tend to suck as well. If I can't get anywhere after I more attempt to refine it, I'll probably post it here and ask for advice.I discovered some classes I 'get' and can make decks for, and some just elude me. Rogues, no fricken clue. Warrior cards are fairly no duh to pick and I'm doing ok with those.
Pull weapons: win.I think I'm going to give a warrior deck a shot.
In all honesty Sylvanas wouldn't be there if I had a Cairne. Cairne and Bloodmage are the last two important (Neutral) Legendaries I'm missing.Wow, very close to what I've got! I imagine if I had more Shaman cards I'd have something closer to yours. Sylvanas has eluded me so far, but hopefully soon.
Love the crazy Warlock deck. Wish I had the giants for it!
I did pull off Tink'ing my 1/1 Totem I summoned into a 5/5, which was super cool.
I'm finding Rag less and less useful and am moving towards more low cost legendaries. Too much creature kill out there just for him. Big Game Hunter, SW: Death, Hex, Poly, Tinkmaster etcThat's why I have The Black Knight in there. I would probably use Ragnaros myself. Again, if I had it.
You make good points. I'm usually almost out of cards by that point anyways, though!I'm finding Rag less and less useful and am moving towards more low cost legendaries. Too much creature kill out there just for him. Big Game Hunter, SW: Death, Hex, Poly, Tinkmaster etc
Does that take out lower cost legendaries like Sylv/Cairne/Black Knight? Sure but it didn't cost you 8 mana to cast them.