[Informational] Blacknova Traders

GasBandit

Staff member
I agree, I've yet to drop below 2300 turns. Turns basically aren't a limiter at all, at the moment.
If you're not using up most of your turns each session, you're not doing it right. You need to use the trade routes controls.

But, that said, I think the original default, 6 turns per minute, is probably the way to go. That would take you from 0 to 2500 turns in just under 7 hours.
 
If you're not using up most of your turns each session, you're not doing it right. You need to use the trade routes controls.

But, that said, I think the original default, 6 turns per minute, is probably the way to go. That would take you from 0 to 2500 turns in just under 7 hours.
Gah, I had no idea this is a thing. I've been doing all the trading manually, fisher-box-style.
 

GasBandit

Staff member
Gah, I had no idea this is a thing. I've been doing all the trading manually, fisher-box-style.
The expenses for upgrades in this game are exponential. Unless you use the built in automation, you'll not only not keep up with the other players, but probably peter out of the game entirely when you start seeing multibillion credit upgrade bills.
 
I just loaded up on energy and bludgeoned my way through all of Dave's defenses to capture his home planet. :D
 

Dave

Staff member
I think figured it out. I have to set the cron and the config to the same and they were different. So the cron was running every 15 minutes but the game was giving 50 turns every 5 minutes. SO when the cron ran the game would give 150 tuns. This has been set to 75 and both now say 15 minutes.

We'll let this sit for a bit to make sure it works, but then I may hit restart and go from the beginning.

How would you all feel about that?
 

GasBandit

Staff member
I'm ok with a wipe. This one so far has been mostly just learning to play, for me. I never played tradewars before.
 
Ditto. I've actually been operating under the assumption that we'll have a wipe. I usually don't play these games so aggressively and recklessly.
 

Dave

Staff member
So let's put in some pointers before we start again just to be sure.

Warp Editors will add or remove warps from your sectors. For example, I used them to make it only one way into sector 307 (I added another back in, but that was later). You can have a one-way warp to Sector 0, but not a returning one.
 
Ports can run out of ore or goods. If you run a long batch of trade route runs, it will NOT stop if one of the ports runs out!

Definitely read the FAQ for some strategy tips.
 

GasBandit

Staff member
You'll start getting kicked out of federation space when your ship's tech levels average above 8. You can sneak in fast and get some shopping done if you're quick, but it may just be better to go exploring and find another "special" port to shop for upgrades and stuff.
 

Dave

Staff member
Did anyone ever find another "special" one? I didn't. That's when I found Gaia, though.[DOUBLEPOST=1388779947,1388779915][/DOUBLEPOST]Gas, explain how trade routes work. Do they automatically keep going back & forth doing your trades?
 
Did anyone ever find another "special" one? I didn't. That's when I found Gaia, though.[DOUBLEPOST=1388779947,1388779915][/DOUBLEPOST]Gas, explain how trade routes work. Do they automatically keep going back & forth doing your trades?
I found one and basically never went back to 0.

Trade routes will allow you to batch move and trade between two locations. You can do it one way or two ways between the two ports. I was running 100 runs at a time, which took 4 turns each (trade, move, trade, move) but I lowered my batch amounts later when I mined all of the goods or ore from one of the ports and it kept using my turns up for basically null trades.
 

GasBandit

Staff member
Did anyone ever find another "special" one? I didn't. That's when I found Gaia, though.[DOUBLEPOST=1388779947,1388779915][/DOUBLEPOST]Gas, explain how trade routes work. Do they automatically keep going back & forth doing your trades?
What MD said. Yeah, I found a special one, do all my upgrades there now. You just gotta go out and start exploring at some point.

A trade route has you go between two ports, selling everything they're buying and buying everything they're selling, within money and hull space constraints. Using a trade route lets you batch repeat that trade hundreds of times with one click.

I've never had a trade route run dry of things to buy/sell. I find after 100 trades or so with a level... 20ish hull, each trade session has decreased to about 2 thirds or half the profitability per run (prices also adjust due to supply and demand as you trade), and then I move on to the next place I have trades.
Also, if your engine is good enough, find two adjacent ports to trade between and do it by realspace instead of warping. If you can travel there in 1 turn in realspace, you can scoop energy in both directions and sweeten the deal with that profit as well.

The only real irritant I've found with trade routes is you can't tell it NOT to sell all your energy at both ends (assuming it's not an energy depot, because why would it be), so I end each trading session with no energy, meaning I've got to scoop/buy another million or so energy in case I come across one of you dirty bastards floating in space and need to burn a few holes in you.
 
so there's still no easy way to tell if you've been to a given sector.
There is a map that is not very easy to read that displays all of your visited sectors.

If you turn off organics, you will have to stock your planet with organics, otherwise your people will die.
I didn't know this, actually.
 

GasBandit

Staff member
Just a couple corrections... the credit maximum of 10 million is only for planets with no base constructed. Also you only lose 5% of your fighters per cycle if you don't have a planet in that sector with enough energy to refuel them. If you have a planet generating lots of energy or heavily stocked with energy, you won't lose fighters.



And now everybody knows everything about the game! Whee! (grumble grumble)
 

GasBandit

Staff member
Also are we sure the turns are regenerating slower now? Seems to me they are still coming back incredibly fast.
 

Dave

Staff member
Holy fuckballs! 15 minutes later and it generated 525 turns! So I set it to 5 minutes (obviously I'd done something wrong with the 15!) and now it generates 15 turns every 5 minutes.

And I'm watching it to make sure.
 

GasBandit

Staff member
Aw, I forgot to recharge my batteries and @GasBandit was on his planet when I attacked it.

I went all explody.

:aaah:

Now I get to see how fast I can build my ship back up....
"Your planet GasBandia Prime was attacked by stienman. The citizens organized a valliant defense however, and managed to destroy the opponent. They salvage some resources from the space debris : 0 goods, 0 ore, 0 organics and 0% of the ship's worth of 0 credits."

Pssf, worthless. Thank you, though, for showing me that I did not have enough defenses. I'll see about fixing that right away.
 
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