That could be disastrous, depending on your class and your hand.Last night I faced a guy who coined a Hogger and then the following turn Facelessed it. THAT was annoying.
I'd classify Murloc decks as different than most rush decks. Watching high end players stream on Twitch, none of them seem to run Muloc decks. So they're not really effective against good players. The only use for murloc decks seems to be to frustrate new players.They have their place. If it wasn't for rush decks there would be too much control.
They're also good for new players to learn the value of playing cards in the right order and knowing when to sacrifice vs go for the face. I know it was very helpful for me.I'd classify Murloc decks as different than most rush decks. Watching high end players stream on Twitch, none of them seem to run Muloc decks. So they're not really effective against good players. The only use for murloc decks seems to be to frustrate new players.
You got all your murlocs a lot faster than I did, then. I still don't have enough to make a murloc rush deck.They're also good for new players to learn the value of playing cards in the right order and knowing when to sacrifice vs go for the face. I know it was very helpful for me.
Yeah, got them really quick. Plus, none of them are Legendary (except for the one they give you) and they're fairly easy to craft.You got all your murlocs a lot faster than I did, then. I still don't have enough to make a murloc rush deck.
I caught that happening live. It was absolutely hilarious. Not only that, but he went on to do something similar the very next game. I wished I could have stuck around to see how many times he pulled that combo during the arena run.How to win arena.
It'll delay some of the more devestating combos. I thought it would be better if they limited the number of cards the buzzard could draw in a single turn.Not sure that will help, to be honest.
That's exactly the fix I would have suggested. I think the other combos with them are minimal compared to that huge card draw combo.It'll delay some of the more devestating combos. I thought it would be better if they limited the number of cards the buzzard could draw in a single turn.
Yay! Free dust!You guys all suck. The last legendary I got was Illidan... WHO I ALREADY HAD
Sorry. I got him and I have not found a deck he really goes in. I tried him in my big minion druid deck but my venture co mercs seemed more useful with their lower mana cost and higher health. Have you found a good use for him? I was thinking a token druid deck might work with him acting as a third violet teacher but I don't have all the necessary cards to try it out.You guys all suck. The last legendary I got was Illidan... WHO I ALREADY HAD
Pretty much this. I looked at gameplay of Hex and thought to myself "Pfft, I'm not playing this."Hearthstone is a TCG for people that don't like the minutia of most TCGs.
It does, however, give your opponent a free sap when they're trading. If played early, this means a loss of tempo for rogue, which in many rogue decks is important. If played late, that means it threatens to bounce back an expensive minion you'd rather have on the board, losing even more tempo.The new Rogue card is a 5/5 for 4 mana. Anub'ar Ambusher also has a deathrattle that returns a (presumably random) minion to your hand.
Sounds pretty powerful, especially combined with minions that have a good battlecry, like the SI:7 Agent or Earthenring Farseer.
But if you already have it in play can't you play a minion, sacrifice your ambusher then get to play that card again. It is like a less reliable brewmaster that you played a turn before instead of the turn of. The only real thing it has going for it is the beefiness for a turn four. Able to take out yeti's in a single bound and survive. Unless nax adds some more good bouncing cards like si-7, I don't think it will be taking over a spot in most decks. Doesn't work in miracle and I agree that potential loss of tempo could be devastating in a tempo deck.It does, however, give your opponent a free sap when they're trading. If played early, this means a loss of tempo for rogue, which in many rogue decks is important. If played late, that means it threatens to bounce back an expensive minion you'd rather have on the board, losing even more tempo.
It's a strong card, but does have a severe drawback that has to be played around.
Yes, but that still slows tempo, as you have to spend mana for that card twice. It also requires that your opponent have played a 5 attack minion the turn before, as if he had a 5 attack minion already (which there aren't many... at 4-5 mana that's going to be limited to ancient brewmaster, sylvanas, or doomguard, which has charge and will probably kill the ambusher), he'd have just killed the ambusher with it. So it can be played around.But if you already have it in play can't you play a minion, sacrifice your ambusher then get to play that card again.