.... And how much is this grand escapade on steam right now?
$20. With the caveat that this is a VERY alpha, early access title. There's a lot of shit in it that be broke, y'all..... And how much is this grand escapade on steam right now?
I just kinda fell into it naturally. Starting on a regular server, On my way to the asteroids I came across the wreckage of other ships and bases along the way, and scavenged what I needed off of them in order to get the rudiments of my own base going. Then I realized that I'd managed to get resources from scavenging much faster than I would have if I'd have had to do the usual slow-start hand drilling etc... so I continued. Once I exhausted all the derelicts in my area... the next logical choice was to start taking what I needed from my neighbors.@GasBandit I don't know why, but it really warms my heart to know that you're part of a piracy faction.
Is this due to some sort of interaction between the inertial dampers and the thrusters?The single large thruster I have on the front to stop me seems to manage 5 m/s^2 deceleration, even though the math doesn't work out on that.
I didn't know that small containers were an option on large ships. I know Medium weren't. I might look into that. Right now the interior space is 11x3x3 but 6 of that is the large gen and the large container.I only have a couple suggestions, the first being take out the large cargo containers and fill the same space with 27 small containers instead. They have a better space/capacity ratio actually.
Small cargo container (Realistic): 15,625 L, takes 1 space
Large Cargo container (Realistic): 125,000 L, takes 27 spaces. 125,000/27 = 4629.63 L per block. That's less than 1/3rd as good.
This also lets you better form-fit your cargo carrying to whatever cavities you have available inside your hull, instead of being locked into a 3x3x3 block space for a large container.
I have a large generator in the back, behind the large container. If anything, my power supply is excessive as I don't even hit 20% with all guns firing and going full speed. But if we got energy weapons, it would probably only JUST be enough.I would be very surprised if 2 small generators will be enough to power all those large engines under heavy pursuit/escape maneuvering. In my experience, it generally takes ~3 per large thruster, plus or minus depending on how many smalls you also use.
I was using the conveyor blocks because I didn't know I could use the small cargo containers as medium ones. I needed to make a connection to all of the missile launchers, hence why I have two conveyors side by side. We need 3-way conveyor tubes, both angled and straight.You actually don't need a "conveyor" block anywhere in your conveyor network to make the tubes function, and if you mean to haul lots of stuff, I can't see a reason not to use small cargo containers wherever you might have a conveyor block. The only possible drawback is enemy turrets WILL target cargo containers, but WON'T target conveyor blocks.
Strictly speaking, I could add one if I wanted to, but the door is already covered and if they can get past both of those turrets then I've already lost. I also need to move all of my gyroscopes into the pontoons because they are eating up interior room. but if I took out the large container, I could probably stick a refinery and assembler in there too, if I really wanted.As for "can't do everything Gas's can," the only thing my ship has that yours doesn't, I think, is a refinery and assembler. Oh, and interior antipersonnel defense turrets to repel boarders. But that's it. But my ship has to be a de facto mobile base, not just an attack ship, and I've made tradeoffs to that effect.
Yes. The Inertial dampeners are able to access 100% of a thruster's power, whereas the user can only get 66% max, according to the wiki. This actually makes for an interesting non-newtonian flight model, as the best way to do corrective burns is actually to turn the Inertial damps on, thrust forward full, and point yourself where you want to go. The inertial dampener will utilize your lateral/ventral/dorsal thrusters much more effectively than you can, and curve you into the desired trajectory. Once you see your thrusters go back to idle, simply turn the I.D.s back off and continue to coast.Is this due to some sort of interaction between the inertial dampers and the thrusters?
Also, I have to wonder how useful playing KSP is prior to playing this.
--Patrick
Magnesium would be closer for weight (60% the weight of Aluminium), and Tungsten would work for reentry, but I didn't see anything that would satisfy both. Maybe some sort of internally reinforced Mg/Be or Mg/Al/Be alloy?nothing metallic exists that would be both strong and light enough for space flight and re-entry at that weight.
Yeah, what he said."This video is no longer available. Sorry about that."
--Patrick
In my opinion, controlling them is stupid. You shouldn't have to manually switch them from charge to discharge. They should automatically charge if there is unused reactor capacity (power useage below 99%) and discharge if the grid is in overload (101%+) to cover as much of the difference as it can.My thoughts on batteries: these are basically just for emergency power or short-term work near a solar charging station. Maybe they'll be more useful once energy weapons become a thing but until then I don't really see the point. They are simply too big for fighters and you'd need too many for large ones.
Alright here are my comments:Ok, reuploaded the video, see if this works -
I noticed that about the missile turrets, too.. I'm swapping out every other missile turret for another gat turret instead. As for feeding it, well, we have our own asteroid now. But this ship isn't intended to be a front-line bruiser. It's meant to be a heavily defended staging point for assaulting a heavily turreted base. It's basically the Bizarre Adventure writ large. So the number of times the ship will be "in the thick of things" will actually be very small. On a PVP survival server, most people prefer to run and hide rather than risk losing the resources they put into their vessels... so seeing the Bounty coming would send most of them scurrying for their hidey holes, and the few which didn't vaporized very quickly even under the gaze of a mere 6-8 turrets. The exception to this rule, of course, is the Anti-Pirate Coalition... they've got two or three large cruisers as well, and at some point, a confrontation is inevitable.Alright here are my comments:
- You have too many missile launchers, packed too closely together. What was happening early on was your missiles were getting chained destroyed, which is the only reason you lost any of your turrets. Now once your gat turrets took out the missile turrets, it suddenly became a different game. My advice? Ether put fewer missile turrets on there or rig it so half of them don't fire until you stop seeing your missiles instantly get destroyed. Then you switch them back on to finish the job.
- You went through probably millions of rounds in just a few minutes. Can you guys feed this beast?
Yes. That target I was hitting actually had a gravity generator pulling down at 1g, but because I was travelling at 100 m/s well before I hit it, its time to affect my trajectory (remember the maximum radius of a gravity field is 75m) was less than a second.Have you tried using the kinetic warheads against a grav shield yet? You might need to stick some kind of thrusters on there to keep it straight against that.
I was going to suggest this, if the nearby medbay just means respawning and strapping on a new banzai torpedo. Looks like you already discovered it. Seems like they would be good at taking out gatling turrets, assuming you can aim them well enough.I was working on a human-guided kamikazi warhead torpedo (which I named the Nukecycle), but only about 1 in 20 made it to the target.
It's not even an issue. I was using a small missile launcher against my gat mine and it just shredded it in a few missiles. Anti-missile defenses are worthless unless you have full range to hit the missiles.I was going to suggest this, if the nearby medbay just means respawning and strapping on a new banzai torpedo. Looks like you already discovered it. Seems like they would be good at taking out gatling turrets, assuming you can aim them well enough.
Sounds like the ultimate doomsday weapon would be some sort of railgun that fires cubes of heavy armor, if it's possible.
--Patrick
That's a very peculiar situation. This is a small ship, yes? How many drills are on it?Ok, spent some time on this, think I'm starting to get the hang of things, but right now I'm at my wit's end dealing with a small mining ship. Started on Lone Survivor to see if I could actually manually mine all of the ores I would need to make it to a small ship, then a large ship, and reinforce the base along the way (this is on a private game, so I don't really need to reinforce the base, but it would be a good exercise). Found all of the ores that I needed to get myself going, and built a small mining ship (basically a copy of the miner from Easy Start 1), get in the cockpit, fire up the drills, they work just fine, but I need to put more uranium in my reactors. Get out of the ship, add uranium, get back in, drills don't work. Get out, go around the front, and discover that since getting out, they've become non-complete (i.e., I have to re-weld them). Go back to my assembler to get parts, re-weld my drills, test fire them, they work just fine again. Position miner a decent distance from asteroid (I've read that if you get drills too close to an asteroid they can break off, so I figured I'd bore my way in from a few dozen meters out), go to fire up the drills, and they're dead again. Do I need more gyroscopes mounted on the drills to keep them from taking wobble damage, or what?
That would explain it.That's a very peculiar situation. This is a small ship, yes? How many drills are on it?
Wait, I bet I know what it is. Do you have thrusters pointed at the back of the drill within 5 or 7 blocks? Thruster exhaust damages any device it hits in a linear path. It needs about 7 blocks clearance to avoid damaging anything in the same linear block line as it.
Can't go wrong with a 7x7 megaminer. That's what you've seen me drill holes all the way through asteroids with in this thread. Stick it with a couple large cargo bays and a connector, then dock it with a station that has 7-10 refineries, and you're really in business.This may be one of the more addictive games I've ever played. Now the only question I have (for myself, mainly), is whether I want to finish up this large mining ship build (you know, now that my small mining ship is up and running, gotta make a big version of it), or switch to a grinder proof of concept for piracy and head out on the public servers?
an automated ship eater.
Asteroids are your only source of minerals outside of piracy. Finding one that isn't hollowed out is a god send, not an annoyance.View attachment 15392
Also, is it possible to carry chaff? I assume that since asteroids are annoying, is it possible to open a door or something and dump a dozen or so loose armor cubes while fleeing, to slow pursuers?
--Patrick