Alright, so I tried the vector thrusters thing... doesn't work. The engines won't detect the current orientation and thus won't fire. I could maybe make them manually do it via the console by setting them to override but that kind of defeats the point. Still, I went to a lot of trouble to make the test bed for this thing so let's take a look at how I solved some of the problems in case they patch it.
This is what one side looks like during construction. What you can't see is that there are no blocks behind the engines to make clearance for the turns. Next to the empty space are blast doors. These give enough clearance so this way you can have a bit of side armor. How you orient the thrusters is difficult to explain, but the idea behind it is not. These are the values I used.
- Lower limit :-90
- Upper Limit: 0
- Then on the control bar you want buttons for increase velocity, lower velocity, and reset velocity.
This means that using the rotors from the tool bar will (at most) make the rotors turn left 90 degrees. So if you make the thrusters facing out 0 degrees, it will turn them towards the back of the ship. It's more complicated than that but really, it just takes a bit of experimentation. Regardless, if you don't put upper/lower limits then you WILL break something.
This is a more complete version of the other side. Notice how the rotor is on the top and not the bottom? This is because in order to use the same lower/upper values, you have to rotate the rotors. You could give each rotor the correct values and put them wherever the hell you want but this was frankly easier.
This is the complete side view.
Complete rear view.
Internals. It's a VERY tight fit. And it has some problems: namely that it's easy to get in via the gaps. Now this could be easily fixed by scaling the entire ship up and installing walls, but on a small scale it's impossible.
So yeah... this doesn't work currently, but in the future it might.