What are you playing?

fade

Staff member
Aaaaaand I'm already done replaying Arkham City. I don't remember it being that short. How can it take batman less time to clear out an entire city full of criminals than it does to clear out an asylum? Definitely not as fun as the first and lacking in a lot of the creepy mood.
 
Aaaaaand I'm already done replaying Arkham City. I don't remember it being that short. How can it take batman less time to clear out an entire city full of criminals than it does to clear out an asylum? Definitely not as fun as the first and lacking in a lot of the creepy mood.
I thought the length was about the same, if not longer. Mind you, I'm including all the side stuff. The main story? Yeah, probably shorter.
 
Meh, it's on steam so all it really takes is searching for "autosave" and clicking a box. I wouldn't have even cared except for the whole "oh shit my computer crashed" thing.
 
FTL

I did it! I DID IT! I beat the flagship for the first time!

Took the Type A Zoltan Cruiser with me, which had the very deadly Halberd Beam. That beam cut through level 1 shields like nothing, making early fights easy. Then I got a Breach Bomb II, which made taking down shields even easier. Then I snagged a Flak gun. So shields were never an issue for me.

Then I got Droid Control with two Lvl 1 Defense Droids (only kept one running, but I had an immediate backup when needed).
And crew teleporter
And stealth.

Add in level 3 shields and nearly maxed out engines so I had over 50% dodge and the flagship was a joke. I barely even got scratched in the process.
 
FF Type-0 is interesting. The game actually feels a little like Persona in how you spend your time ingame. You have a certain number of hours/days between battles (you're part of an army of sorts that's pushing back another country's incursion) doing tasks for other folks, or attending lessons to gain xp/stat points, all of which subtract a couple hours of time until you have to go to war. Battles, at least so far, are mainly third-person, three-member deals. Similar to Kingdom Hearts in that you have four abilities you assign to your face buttons and three party members you can swap control between. The other mode is out on the world map, taking over outposts/towns to stop the opposing army from pushing into your territories.

All in all it's pretty fun, and I'm looking forward to digging deeper into it.
 
Went ahead and bought DB Xenoverse on Steam. Still had birthday money to spend, and I haven't gotten a new game in almost a year. We'll see how Anime Cheesy brings the universe to its knees! :p
 
FTL

I did it! I DID IT! I beat the flagship for the first time!

Took the Type A Zoltan Cruiser with me, which had the very deadly Halberd Beam. That beam cut through level 1 shields like nothing, making early fights easy. Then I got a Breach Bomb II, which made taking down shields even easier. Then I snagged a Flak gun. So shields were never an issue for me.

Then I got Droid Control with two Lvl 1 Defense Droids (only kept one running, but I had an immediate backup when needed).
And crew teleporter
And stealth.

Add in level 3 shields and nearly maxed out engines so I had over 50% dodge and the flagship was a joke. I barely even got scratched in the process.
That is fantastic. One very tough boss to beat. I usually end up dying three times for every success I get. If I can get a teleporter, I get two guys in the the second to the left weapon station to disable it, and then concentrate of the O2, and other weapons as best can. Breach bombs, and repair drones are god send at that level. Any cracks and the whole crew goes after it like ants with sugar.
 
Went ahead and bought DB Xenoverse on Steam. Still had birthday money to spend, and I haven't gotten a new game in almost a year. We'll see how Anime Cheesy brings the universe to its knees! :p
My main is a Namekian who is centered around Strike attacks.
 
Pushed further into FF Type-0, and it's pretty fun. I think, all in all, the one major thing this game needed was allowing party members to gain xp while in Reserve, not just in the Active party. Considering there's 14 or so characters and if someone dies in the field you have to swap them out for the rest of the mission (and Phoenix Downs are insanely rare), it's difficult to keep everyone's levels up without Pokemon-levels of grinding. I don't mind it as much when you've got, say, 6-7 characters, as in those games (FFX for example) it's easier to juggle levels and swap in and out to farm xp. Here, it's much more difficult and some characters just aren't that fun to use (every character has their own weapon and fighting style).
 
I think FFX is when they ditched that. FF13 probably didn't need it since you switched the characters all over the place anyway.

Last night was my wife and I's first really bad experience online in Monster Hunter. Normally everyone's pretty cool, but we went from I Can't Do Teamwork guy to Gets Their Urgents Done, Then Quits team, to One Death = Time to Bail pairing. In the end, we just did our stuff without others and everything went fine, but it was disheartening to run into one person after another who was being a dick in what's usually a nice community.
 
So I finally beat Dishonored, which was surprisingly satisfying, but now I have to decide where to go from here. I have all the Dishonored DLC, which always end up with as a "buy the GOTY, everything-included edition when it's cheap" shopper, but I also have similar editions of Borderlands 2 and Saints Row IV.

Has anyone done the DLC on Dishonored? Is it worth the time?
 
So I finally beat Dishonored, which was surprisingly satisfying, but now I have to decide where to go from here. I have all the Dishonored DLC, which always end up with as a "buy the GOTY, everything-included edition when it's cheap" shopper, but I also have similar editions of Borderlands 2 and Saints Row IV.

Has anyone done the DLC on Dishonored? Is it worth the time?
It's more of the same (in a good way) with a few new powers, new toys (strangledust is a lot of fun), and a storyline focusing on a minor character of the main story and why exactly he got involved to begin with.
 
I'm afraid to move in this game. I might trip and fall and break my neck.
I know you're joking but--fall damage seems much more forgiving in this than in Dark Souls.

The first boss isn't playing around, and I used 15 vials trying to stay alive during the fight. Died, came back--zero vials. I'm too used to estus flasks renewing upon death, but now I need to assess whether I actually think I can win a situation or whether I should just accept death to conserve healing for another day.
 
I know you're joking but--fall damage seems much more forgiving in this than in Dark Souls.

The first boss isn't playing around, and I used 15 vials trying to stay alive during the fight. Died, came back--zero vials. I'm too used to estus flasks renewing upon death, but now I need to assess whether I actually think I can win a situation or whether I should just accept death to conserve healing for another day.
I just finally figured out how to make it around the square with the burning werewolf without getting slaughtered. I've never really played a "souls" game before, but I can kinda see how people say its difficult, but not in such a way that you can't say, "You know what, I screwed that up myself, I'll get em next round."
 
I just finally figured out how to make it around the square with the burning werewolf without getting slaughtered. I've never really played a "souls" game before, but I can kinda see how people say its difficult, but not in such a way that you can't say, "You know what, I screwed that up myself, I'll get em next round."
In Dark Souls, it's almost always your own fault, perhaps excluding the first Capra demon and Artorias.

The same is true so far in Bloodborne. I admit, there have been points where I panicked not having a shield like in Souls. But that's also because it was way too late at night to keep playing, but I'd spent too long making my character and I wasn't ready to quit yet. I should be less panic-prone today.

Fun thing was finding a tough enemy, dying to him a couple times, coming back later, beating him, only to discover the reward for doing so was ass. No wonder the notes on the ground said "turn back."[DOUBLEPOST=1427289593,1427289155][/DOUBLEPOST]
This guy had some good tips, especially for coming from Dark Souls. http://kotaku.com/20-hours-in-im-obsessed-with-bloodborne-1693242198
Thanks! This article makes certain something I was considering--in many ways, it's kind of worse coming from playing Dark Souls. You get into certain habits and naturally slide back into those habits, and they don't work in Bloodborne. I had killed an enemy and starting messing with some menu stuff, then suddenly, a fucking patrol showed up to attack. That would never happen in Dark Souls. I appreciate that he mentions the static nature was part of the DS design (as well as an insidious part of the story).

Bloodborne, you can't walk into a room shield up for a surprise, and you can't go on the defensive when you get hit. That's just wasting the chance to recover health. It may take me a while to break those old habits after 100+ hours of Dark Souls.
 
So, I did not play all day, but I beat two bosses and got to the second big area.

That feeling happened ... that feeling the first time you take down a Souls boss. I brought down the Cleric Beast and there was that moment of simultaneous disbelief that I actually did it and that sense of goddamn-I'm-that-fucking-good when you beat a tough boss that keeps you on the ropes the whole time.
So satisfying.
 
Top