In the end I think Kamiya of Platinum sums Inafune up best.
Which is horseshit, since Inafune did most of the designs for the early Mega Man games.In the end I think Kamiya of Platinum sums Inafune up best.
Looking it up, he did design work on and off through NES and early SNES, but it looks like most of his time at Capcom was as a Producer. So yeah, maybe saying he's not a creator is going a bit far. But in the end he spent more time there as a producer than a creator.Which is horseshit, since Inafune did most of the designs for the early Mega Man games.
Way Forward has been making games for various systems since 1990. It is hardly a new company, considering the ORIGINAL Shantate game was a 2002 Game Boy Color title.I just think people put too much faith in the dude. After seeing what other "names" in gaming have done with their KS funds I'd rather put money on new companies. Shovel Knight was pure joy, and the new Shantae game is shaping up nicely. The only thing with a big name behind it that I find myself excited for is Bloodstained and thanks to all this nonsense that one's even got me skeptical now.
In the end that will be what matters, but at this moment right now, this is getting ridiculous.As Mighty No. 9... I like what I've seen so far. I just need the game in my hands. I can forgive the production issues if the game is great... it's really the only thing that happens.
This has a few issues... on the one hand, the issue of regional pricing basically meant that a lot of savvy Euro-gamers were buying games with accounts based in countries where they'd get the best deal and ether apply a mod to add their language or just do without. This is a blatant unfair competition issue. On the other hand, if they have to maintain the same pricing across the EU, it's likely to schew towards the more successful countries like Germany and have a high price, locking gamers in poorer countries out of access or forcing them to buy cheap Russian copies.In possible lighter news, it sounds like the European Commission is pushing for an end to regional pricing on digital goods.
It's rare a game gets beyond EFIGS or CJK anyway... there really isn't much call for, say, Russian translation (except on PC, where 90% of gamers are PC games).Yeah I was looking at various prices around the EU and I don't know what to make of it. I know (though they might not be a part of this) that Australia's prices are high by our standards, but I guess their minimum wage is also much, much higher. All in all it just seems like a very complicated issue, and I wonder if this could also affect things like non-English localization if it ends up cutting into profits.
Stuff like proper chain or plate seems kind of stupid in a world where people have access to guns and magic and the monsters can rip through your armor in seconds. You want more flexibility to avoid getting hit with those... the swords are almost an after thought at that point.I keep hoping that eventually someone will explain the purpose of armor and how it works to their designers.
Except it's still supposed to be protective, and actually the way some of the pieces hang, they'd limit your mobility rather than increase it. And it's just the ridiculously huge gaps at the neck, and chest, and midriff... I know it's style and griping about fantasy armor is stupid, but considering that an important personage dies from an arrow being shot in the giant gap at his neck plate in the prologue, you'd think someone would start considering gorgets. Then again, The Tudors had Henry VIII jousting in a sweatshirt.Stuff like proper chain or plate seems kind of stupid in a world where people have access to guns and magic and the monsters can rip through your armor in seconds. You want more flexibility to avoid getting hit with those... the swords are almost an after thought at that point.
They're to look cool, right? Pretty sure they're to look cool.I keep hoping that eventually someone will explain the purpose of armor and how it works to their designers.
Picture them all in this:Think of any Final Fantasy cutscene, but put every character in variations of this armor:
EA still thrives on crunch time... things have gotten a bit better since the wives of the developers started a blog and basically started reporting on how infrequently they saw their husbands, but it's still a serious issue. Some crunch is necessary but EA and other studios seem to operate under a perpetual crunch cycle.I'd say Konami is worse than EA. EA shaped up in terms of employee issues at least a decade ago, but even at their lowest they didn't force game devs to work custodial and assembly.
I believe, though I may be wrong about it, that part of the "perpetual crunch cycle" is due to labor laws concerning the entertainment industry. Due to the way the laws are written, and the way the entertainment industry works, "crunch time" allows for a lot more mandatory overtime without compensation. So by operating in a "perpetual crunch cycle" they're getting a lot more work for a much lower price.EA still thrives on crunch time... things have gotten a bit better since the wives of the developers started a blog and basically started reporting on how infrequently they saw their husbands, but it's still a serious issue. Some crunch is necessary but EA and other studios seem to operate under a perpetual crunch cycle.
This is part of it but it's really just that getting the games out more quickly means you get paid faster.I believe, though I may be wrong about it, that part of the "perpetual crunch cycle" is due to labor laws concerning the entertainment industry. Due to the way the laws are written, and the way the entertainment industry works, "crunch time" allows for a lot more mandatory overtime without compensation. So by operating in a "perpetual crunch cycle" they're getting a lot more work for a much lower price.
Which, when you combine both, means a higher potential profit.This is part of it but it's really just that getting the games out more quickly means you get paid faster.